blob: 2c5f0ee17dc7a243aff9764fbaf9e0b513ba32c8 [file] [log] [blame]
library dart.dom.web_gl;
import 'dart:collection';
import 'dart:_collection-dev';
import 'dart:html';
import 'dart:html_common';
import 'dart:typed_data';
import 'dart:_js_helper' show Creates, JSName, Null, Returns, convertDartClosureToJS;
import 'dart:_foreign_helper' show JS;
// DO NOT EDIT - unless you are editing documentation as per:
// https://code.google.com/p/dart/wiki/ContributingHTMLDocumentation
// Auto-generated dart:web_gl library.
// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
const int ACTIVE_ATTRIBUTES = RenderingContext.ACTIVE_ATTRIBUTES;
const int ACTIVE_TEXTURE = RenderingContext.ACTIVE_TEXTURE;
const int ACTIVE_UNIFORMS = RenderingContext.ACTIVE_UNIFORMS;
const int ALIASED_LINE_WIDTH_RANGE = RenderingContext.ALIASED_LINE_WIDTH_RANGE;
const int ALIASED_POINT_SIZE_RANGE = RenderingContext.ALIASED_POINT_SIZE_RANGE;
const int ALPHA = RenderingContext.ALPHA;
const int ALPHA_BITS = RenderingContext.ALPHA_BITS;
const int ALWAYS = RenderingContext.ALWAYS;
const int ARRAY_BUFFER = RenderingContext.ARRAY_BUFFER;
const int ARRAY_BUFFER_BINDING = RenderingContext.ARRAY_BUFFER_BINDING;
const int ATTACHED_SHADERS = RenderingContext.ATTACHED_SHADERS;
const int BACK = RenderingContext.BACK;
const int BLEND = RenderingContext.BLEND;
const int BLEND_COLOR = RenderingContext.BLEND_COLOR;
const int BLEND_DST_ALPHA = RenderingContext.BLEND_DST_ALPHA;
const int BLEND_DST_RGB = RenderingContext.BLEND_DST_RGB;
const int BLEND_EQUATION = RenderingContext.BLEND_EQUATION;
const int BLEND_EQUATION_ALPHA = RenderingContext.BLEND_EQUATION_ALPHA;
const int BLEND_EQUATION_RGB = RenderingContext.BLEND_EQUATION_RGB;
const int BLEND_SRC_ALPHA = RenderingContext.BLEND_SRC_ALPHA;
const int BLEND_SRC_RGB = RenderingContext.BLEND_SRC_RGB;
const int BLUE_BITS = RenderingContext.BLUE_BITS;
const int BOOL = RenderingContext.BOOL;
const int BOOL_VEC2 = RenderingContext.BOOL_VEC2;
const int BOOL_VEC3 = RenderingContext.BOOL_VEC3;
const int BOOL_VEC4 = RenderingContext.BOOL_VEC4;
const int BROWSER_DEFAULT_WEBGL = RenderingContext.BROWSER_DEFAULT_WEBGL;
const int BUFFER_SIZE = RenderingContext.BUFFER_SIZE;
const int BUFFER_USAGE = RenderingContext.BUFFER_USAGE;
const int BYTE = RenderingContext.BYTE;
const int CCW = RenderingContext.CCW;
const int CLAMP_TO_EDGE = RenderingContext.CLAMP_TO_EDGE;
const int COLOR_ATTACHMENT0 = RenderingContext.COLOR_ATTACHMENT0;
const int COLOR_BUFFER_BIT = RenderingContext.COLOR_BUFFER_BIT;
const int COLOR_CLEAR_VALUE = RenderingContext.COLOR_CLEAR_VALUE;
const int COLOR_WRITEMASK = RenderingContext.COLOR_WRITEMASK;
const int COMPILE_STATUS = RenderingContext.COMPILE_STATUS;
const int COMPRESSED_TEXTURE_FORMATS = RenderingContext.COMPRESSED_TEXTURE_FORMATS;
const int CONSTANT_ALPHA = RenderingContext.CONSTANT_ALPHA;
const int CONSTANT_COLOR = RenderingContext.CONSTANT_COLOR;
const int CONTEXT_LOST_WEBGL = RenderingContext.CONTEXT_LOST_WEBGL;
const int CULL_FACE = RenderingContext.CULL_FACE;
const int CULL_FACE_MODE = RenderingContext.CULL_FACE_MODE;
const int CURRENT_PROGRAM = RenderingContext.CURRENT_PROGRAM;
const int CURRENT_VERTEX_ATTRIB = RenderingContext.CURRENT_VERTEX_ATTRIB;
const int CW = RenderingContext.CW;
const int DECR = RenderingContext.DECR;
const int DECR_WRAP = RenderingContext.DECR_WRAP;
const int DELETE_STATUS = RenderingContext.DELETE_STATUS;
const int DEPTH_ATTACHMENT = RenderingContext.DEPTH_ATTACHMENT;
const int DEPTH_BITS = RenderingContext.DEPTH_BITS;
const int DEPTH_BUFFER_BIT = RenderingContext.DEPTH_BUFFER_BIT;
const int DEPTH_CLEAR_VALUE = RenderingContext.DEPTH_CLEAR_VALUE;
const int DEPTH_COMPONENT = RenderingContext.DEPTH_COMPONENT;
const int DEPTH_COMPONENT16 = RenderingContext.DEPTH_COMPONENT16;
const int DEPTH_FUNC = RenderingContext.DEPTH_FUNC;
const int DEPTH_RANGE = RenderingContext.DEPTH_RANGE;
const int DEPTH_STENCIL = RenderingContext.DEPTH_STENCIL;
const int DEPTH_STENCIL_ATTACHMENT = RenderingContext.DEPTH_STENCIL_ATTACHMENT;
const int DEPTH_TEST = RenderingContext.DEPTH_TEST;
const int DEPTH_WRITEMASK = RenderingContext.DEPTH_WRITEMASK;
const int DITHER = RenderingContext.DITHER;
const int DONT_CARE = RenderingContext.DONT_CARE;
const int DST_ALPHA = RenderingContext.DST_ALPHA;
const int DST_COLOR = RenderingContext.DST_COLOR;
const int DYNAMIC_DRAW = RenderingContext.DYNAMIC_DRAW;
const int ELEMENT_ARRAY_BUFFER = RenderingContext.ELEMENT_ARRAY_BUFFER;
const int ELEMENT_ARRAY_BUFFER_BINDING = RenderingContext.ELEMENT_ARRAY_BUFFER_BINDING;
const int EQUAL = RenderingContext.EQUAL;
const int FASTEST = RenderingContext.FASTEST;
const int FLOAT = RenderingContext.FLOAT;
const int FLOAT_MAT2 = RenderingContext.FLOAT_MAT2;
const int FLOAT_MAT3 = RenderingContext.FLOAT_MAT3;
const int FLOAT_MAT4 = RenderingContext.FLOAT_MAT4;
const int FLOAT_VEC2 = RenderingContext.FLOAT_VEC2;
const int FLOAT_VEC3 = RenderingContext.FLOAT_VEC3;
const int FLOAT_VEC4 = RenderingContext.FLOAT_VEC4;
const int FRAGMENT_SHADER = RenderingContext.FRAGMENT_SHADER;
const int FRAMEBUFFER = RenderingContext.FRAMEBUFFER;
const int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
const int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
const int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
const int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
const int FRAMEBUFFER_BINDING = RenderingContext.FRAMEBUFFER_BINDING;
const int FRAMEBUFFER_COMPLETE = RenderingContext.FRAMEBUFFER_COMPLETE;
const int FRAMEBUFFER_INCOMPLETE_ATTACHMENT = RenderingContext.FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
const int FRAMEBUFFER_INCOMPLETE_DIMENSIONS = RenderingContext.FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
const int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = RenderingContext.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
const int FRAMEBUFFER_UNSUPPORTED = RenderingContext.FRAMEBUFFER_UNSUPPORTED;
const int FRONT = RenderingContext.FRONT;
const int FRONT_AND_BACK = RenderingContext.FRONT_AND_BACK;
const int FRONT_FACE = RenderingContext.FRONT_FACE;
const int FUNC_ADD = RenderingContext.FUNC_ADD;
const int FUNC_REVERSE_SUBTRACT = RenderingContext.FUNC_REVERSE_SUBTRACT;
const int FUNC_SUBTRACT = RenderingContext.FUNC_SUBTRACT;
const int GENERATE_MIPMAP_HINT = RenderingContext.GENERATE_MIPMAP_HINT;
const int GEQUAL = RenderingContext.GEQUAL;
const int GREATER = RenderingContext.GREATER;
const int GREEN_BITS = RenderingContext.GREEN_BITS;
const int HALF_FLOAT_OES = RenderingContext.HALF_FLOAT_OES;
const int HIGH_FLOAT = RenderingContext.HIGH_FLOAT;
const int HIGH_INT = RenderingContext.HIGH_INT;
const int INCR = RenderingContext.INCR;
const int INCR_WRAP = RenderingContext.INCR_WRAP;
const int INT = RenderingContext.INT;
const int INT_VEC2 = RenderingContext.INT_VEC2;
const int INT_VEC3 = RenderingContext.INT_VEC3;
const int INT_VEC4 = RenderingContext.INT_VEC4;
const int INVALID_ENUM = RenderingContext.INVALID_ENUM;
const int INVALID_FRAMEBUFFER_OPERATION = RenderingContext.INVALID_FRAMEBUFFER_OPERATION;
const int INVALID_OPERATION = RenderingContext.INVALID_OPERATION;
const int INVALID_VALUE = RenderingContext.INVALID_VALUE;
const int INVERT = RenderingContext.INVERT;
const int KEEP = RenderingContext.KEEP;
const int LEQUAL = RenderingContext.LEQUAL;
const int LESS = RenderingContext.LESS;
const int LINEAR = RenderingContext.LINEAR;
const int LINEAR_MIPMAP_LINEAR = RenderingContext.LINEAR_MIPMAP_LINEAR;
const int LINEAR_MIPMAP_NEAREST = RenderingContext.LINEAR_MIPMAP_NEAREST;
const int LINES = RenderingContext.LINES;
const int LINE_LOOP = RenderingContext.LINE_LOOP;
const int LINE_STRIP = RenderingContext.LINE_STRIP;
const int LINE_WIDTH = RenderingContext.LINE_WIDTH;
const int LINK_STATUS = RenderingContext.LINK_STATUS;
const int LOW_FLOAT = RenderingContext.LOW_FLOAT;
const int LOW_INT = RenderingContext.LOW_INT;
const int LUMINANCE = RenderingContext.LUMINANCE;
const int LUMINANCE_ALPHA = RenderingContext.LUMINANCE_ALPHA;
const int MAX_COMBINED_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_COMBINED_TEXTURE_IMAGE_UNITS;
const int MAX_CUBE_MAP_TEXTURE_SIZE = RenderingContext.MAX_CUBE_MAP_TEXTURE_SIZE;
const int MAX_FRAGMENT_UNIFORM_VECTORS = RenderingContext.MAX_FRAGMENT_UNIFORM_VECTORS;
const int MAX_RENDERBUFFER_SIZE = RenderingContext.MAX_RENDERBUFFER_SIZE;
const int MAX_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_TEXTURE_IMAGE_UNITS;
const int MAX_TEXTURE_SIZE = RenderingContext.MAX_TEXTURE_SIZE;
const int MAX_VARYING_VECTORS = RenderingContext.MAX_VARYING_VECTORS;
const int MAX_VERTEX_ATTRIBS = RenderingContext.MAX_VERTEX_ATTRIBS;
const int MAX_VERTEX_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
const int MAX_VERTEX_UNIFORM_VECTORS = RenderingContext.MAX_VERTEX_UNIFORM_VECTORS;
const int MAX_VIEWPORT_DIMS = RenderingContext.MAX_VIEWPORT_DIMS;
const int MEDIUM_FLOAT = RenderingContext.MEDIUM_FLOAT;
const int MEDIUM_INT = RenderingContext.MEDIUM_INT;
const int MIRRORED_REPEAT = RenderingContext.MIRRORED_REPEAT;
const int NEAREST = RenderingContext.NEAREST;
const int NEAREST_MIPMAP_LINEAR = RenderingContext.NEAREST_MIPMAP_LINEAR;
const int NEAREST_MIPMAP_NEAREST = RenderingContext.NEAREST_MIPMAP_NEAREST;
const int NEVER = RenderingContext.NEVER;
const int NICEST = RenderingContext.NICEST;
const int NONE = RenderingContext.NONE;
const int NOTEQUAL = RenderingContext.NOTEQUAL;
const int NO_ERROR = RenderingContext.NO_ERROR;
const int ONE = RenderingContext.ONE;
const int ONE_MINUS_CONSTANT_ALPHA = RenderingContext.ONE_MINUS_CONSTANT_ALPHA;
const int ONE_MINUS_CONSTANT_COLOR = RenderingContext.ONE_MINUS_CONSTANT_COLOR;
const int ONE_MINUS_DST_ALPHA = RenderingContext.ONE_MINUS_DST_ALPHA;
const int ONE_MINUS_DST_COLOR = RenderingContext.ONE_MINUS_DST_COLOR;
const int ONE_MINUS_SRC_ALPHA = RenderingContext.ONE_MINUS_SRC_ALPHA;
const int ONE_MINUS_SRC_COLOR = RenderingContext.ONE_MINUS_SRC_COLOR;
const int OUT_OF_MEMORY = RenderingContext.OUT_OF_MEMORY;
const int PACK_ALIGNMENT = RenderingContext.PACK_ALIGNMENT;
const int POINTS = RenderingContext.POINTS;
const int POLYGON_OFFSET_FACTOR = RenderingContext.POLYGON_OFFSET_FACTOR;
const int POLYGON_OFFSET_FILL = RenderingContext.POLYGON_OFFSET_FILL;
const int POLYGON_OFFSET_UNITS = RenderingContext.POLYGON_OFFSET_UNITS;
const int RED_BITS = RenderingContext.RED_BITS;
const int RENDERBUFFER = RenderingContext.RENDERBUFFER;
const int RENDERBUFFER_ALPHA_SIZE = RenderingContext.RENDERBUFFER_ALPHA_SIZE;
const int RENDERBUFFER_BINDING = RenderingContext.RENDERBUFFER_BINDING;
const int RENDERBUFFER_BLUE_SIZE = RenderingContext.RENDERBUFFER_BLUE_SIZE;
const int RENDERBUFFER_DEPTH_SIZE = RenderingContext.RENDERBUFFER_DEPTH_SIZE;
const int RENDERBUFFER_GREEN_SIZE = RenderingContext.RENDERBUFFER_GREEN_SIZE;
const int RENDERBUFFER_HEIGHT = RenderingContext.RENDERBUFFER_HEIGHT;
const int RENDERBUFFER_INTERNAL_FORMAT = RenderingContext.RENDERBUFFER_INTERNAL_FORMAT;
const int RENDERBUFFER_RED_SIZE = RenderingContext.RENDERBUFFER_RED_SIZE;
const int RENDERBUFFER_STENCIL_SIZE = RenderingContext.RENDERBUFFER_STENCIL_SIZE;
const int RENDERBUFFER_WIDTH = RenderingContext.RENDERBUFFER_WIDTH;
const int RENDERER = RenderingContext.RENDERER;
const int REPEAT = RenderingContext.REPEAT;
const int REPLACE = RenderingContext.REPLACE;
const int RGB = RenderingContext.RGB;
const int RGB565 = RenderingContext.RGB565;
const int RGB5_A1 = RenderingContext.RGB5_A1;
const int RGBA = RenderingContext.RGBA;
const int RGBA4 = RenderingContext.RGBA4;
const int SAMPLER_2D = RenderingContext.SAMPLER_2D;
const int SAMPLER_CUBE = RenderingContext.SAMPLER_CUBE;
const int SAMPLES = RenderingContext.SAMPLES;
const int SAMPLE_ALPHA_TO_COVERAGE = RenderingContext.SAMPLE_ALPHA_TO_COVERAGE;
const int SAMPLE_BUFFERS = RenderingContext.SAMPLE_BUFFERS;
const int SAMPLE_COVERAGE = RenderingContext.SAMPLE_COVERAGE;
const int SAMPLE_COVERAGE_INVERT = RenderingContext.SAMPLE_COVERAGE_INVERT;
const int SAMPLE_COVERAGE_VALUE = RenderingContext.SAMPLE_COVERAGE_VALUE;
const int SCISSOR_BOX = RenderingContext.SCISSOR_BOX;
const int SCISSOR_TEST = RenderingContext.SCISSOR_TEST;
const int SHADER_TYPE = RenderingContext.SHADER_TYPE;
const int SHADING_LANGUAGE_VERSION = RenderingContext.SHADING_LANGUAGE_VERSION;
const int SHORT = RenderingContext.SHORT;
const int SRC_ALPHA = RenderingContext.SRC_ALPHA;
const int SRC_ALPHA_SATURATE = RenderingContext.SRC_ALPHA_SATURATE;
const int SRC_COLOR = RenderingContext.SRC_COLOR;
const int STATIC_DRAW = RenderingContext.STATIC_DRAW;
const int STENCIL_ATTACHMENT = RenderingContext.STENCIL_ATTACHMENT;
const int STENCIL_BACK_FAIL = RenderingContext.STENCIL_BACK_FAIL;
const int STENCIL_BACK_FUNC = RenderingContext.STENCIL_BACK_FUNC;
const int STENCIL_BACK_PASS_DEPTH_FAIL = RenderingContext.STENCIL_BACK_PASS_DEPTH_FAIL;
const int STENCIL_BACK_PASS_DEPTH_PASS = RenderingContext.STENCIL_BACK_PASS_DEPTH_PASS;
const int STENCIL_BACK_REF = RenderingContext.STENCIL_BACK_REF;
const int STENCIL_BACK_VALUE_MASK = RenderingContext.STENCIL_BACK_VALUE_MASK;
const int STENCIL_BACK_WRITEMASK = RenderingContext.STENCIL_BACK_WRITEMASK;
const int STENCIL_BITS = RenderingContext.STENCIL_BITS;
const int STENCIL_BUFFER_BIT = RenderingContext.STENCIL_BUFFER_BIT;
const int STENCIL_CLEAR_VALUE = RenderingContext.STENCIL_CLEAR_VALUE;
const int STENCIL_FAIL = RenderingContext.STENCIL_FAIL;
const int STENCIL_FUNC = RenderingContext.STENCIL_FUNC;
const int STENCIL_INDEX = RenderingContext.STENCIL_INDEX;
const int STENCIL_INDEX8 = RenderingContext.STENCIL_INDEX8;
const int STENCIL_PASS_DEPTH_FAIL = RenderingContext.STENCIL_PASS_DEPTH_FAIL;
const int STENCIL_PASS_DEPTH_PASS = RenderingContext.STENCIL_PASS_DEPTH_PASS;
const int STENCIL_REF = RenderingContext.STENCIL_REF;
const int STENCIL_TEST = RenderingContext.STENCIL_TEST;
const int STENCIL_VALUE_MASK = RenderingContext.STENCIL_VALUE_MASK;
const int STENCIL_WRITEMASK = RenderingContext.STENCIL_WRITEMASK;
const int STREAM_DRAW = RenderingContext.STREAM_DRAW;
const int SUBPIXEL_BITS = RenderingContext.SUBPIXEL_BITS;
const int TEXTURE = RenderingContext.TEXTURE;
const int TEXTURE0 = RenderingContext.TEXTURE0;
const int TEXTURE1 = RenderingContext.TEXTURE1;
const int TEXTURE10 = RenderingContext.TEXTURE10;
const int TEXTURE11 = RenderingContext.TEXTURE11;
const int TEXTURE12 = RenderingContext.TEXTURE12;
const int TEXTURE13 = RenderingContext.TEXTURE13;
const int TEXTURE14 = RenderingContext.TEXTURE14;
const int TEXTURE15 = RenderingContext.TEXTURE15;
const int TEXTURE16 = RenderingContext.TEXTURE16;
const int TEXTURE17 = RenderingContext.TEXTURE17;
const int TEXTURE18 = RenderingContext.TEXTURE18;
const int TEXTURE19 = RenderingContext.TEXTURE19;
const int TEXTURE2 = RenderingContext.TEXTURE2;
const int TEXTURE20 = RenderingContext.TEXTURE20;
const int TEXTURE21 = RenderingContext.TEXTURE21;
const int TEXTURE22 = RenderingContext.TEXTURE22;
const int TEXTURE23 = RenderingContext.TEXTURE23;
const int TEXTURE24 = RenderingContext.TEXTURE24;
const int TEXTURE25 = RenderingContext.TEXTURE25;
const int TEXTURE26 = RenderingContext.TEXTURE26;
const int TEXTURE27 = RenderingContext.TEXTURE27;
const int TEXTURE28 = RenderingContext.TEXTURE28;
const int TEXTURE29 = RenderingContext.TEXTURE29;
const int TEXTURE3 = RenderingContext.TEXTURE3;
const int TEXTURE30 = RenderingContext.TEXTURE30;
const int TEXTURE31 = RenderingContext.TEXTURE31;
const int TEXTURE4 = RenderingContext.TEXTURE4;
const int TEXTURE5 = RenderingContext.TEXTURE5;
const int TEXTURE6 = RenderingContext.TEXTURE6;
const int TEXTURE7 = RenderingContext.TEXTURE7;
const int TEXTURE8 = RenderingContext.TEXTURE8;
const int TEXTURE9 = RenderingContext.TEXTURE9;
const int TEXTURE_2D = RenderingContext.TEXTURE_2D;
const int TEXTURE_BINDING_2D = RenderingContext.TEXTURE_BINDING_2D;
const int TEXTURE_BINDING_CUBE_MAP = RenderingContext.TEXTURE_BINDING_CUBE_MAP;
const int TEXTURE_CUBE_MAP = RenderingContext.TEXTURE_CUBE_MAP;
const int TEXTURE_CUBE_MAP_NEGATIVE_X = RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_X;
const int TEXTURE_CUBE_MAP_NEGATIVE_Y = RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Y;
const int TEXTURE_CUBE_MAP_NEGATIVE_Z = RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Z;
const int TEXTURE_CUBE_MAP_POSITIVE_X = RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_X;
const int TEXTURE_CUBE_MAP_POSITIVE_Y = RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Y;
const int TEXTURE_CUBE_MAP_POSITIVE_Z = RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Z;
const int TEXTURE_MAG_FILTER = RenderingContext.TEXTURE_MAG_FILTER;
const int TEXTURE_MIN_FILTER = RenderingContext.TEXTURE_MIN_FILTER;
const int TEXTURE_WRAP_S = RenderingContext.TEXTURE_WRAP_S;
const int TEXTURE_WRAP_T = RenderingContext.TEXTURE_WRAP_T;
const int TRIANGLES = RenderingContext.TRIANGLES;
const int TRIANGLE_FAN = RenderingContext.TRIANGLE_FAN;
const int TRIANGLE_STRIP = RenderingContext.TRIANGLE_STRIP;
const int UNPACK_ALIGNMENT = RenderingContext.UNPACK_ALIGNMENT;
const int UNPACK_COLORSPACE_CONVERSION_WEBGL = RenderingContext.UNPACK_COLORSPACE_CONVERSION_WEBGL;
const int UNPACK_FLIP_Y_WEBGL = RenderingContext.UNPACK_FLIP_Y_WEBGL;
const int UNPACK_PREMULTIPLY_ALPHA_WEBGL = RenderingContext.UNPACK_PREMULTIPLY_ALPHA_WEBGL;
const int UNSIGNED_BYTE = RenderingContext.UNSIGNED_BYTE;
const int UNSIGNED_INT = RenderingContext.UNSIGNED_INT;
const int UNSIGNED_SHORT = RenderingContext.UNSIGNED_SHORT;
const int UNSIGNED_SHORT_4_4_4_4 = RenderingContext.UNSIGNED_SHORT_4_4_4_4;
const int UNSIGNED_SHORT_5_5_5_1 = RenderingContext.UNSIGNED_SHORT_5_5_5_1;
const int UNSIGNED_SHORT_5_6_5 = RenderingContext.UNSIGNED_SHORT_5_6_5;
const int VALIDATE_STATUS = RenderingContext.VALIDATE_STATUS;
const int VENDOR = RenderingContext.VENDOR;
const int VERSION = RenderingContext.VERSION;
const int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = RenderingContext.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
const int VERTEX_ATTRIB_ARRAY_ENABLED = RenderingContext.VERTEX_ATTRIB_ARRAY_ENABLED;
const int VERTEX_ATTRIB_ARRAY_NORMALIZED = RenderingContext.VERTEX_ATTRIB_ARRAY_NORMALIZED;
const int VERTEX_ATTRIB_ARRAY_POINTER = RenderingContext.VERTEX_ATTRIB_ARRAY_POINTER;
const int VERTEX_ATTRIB_ARRAY_SIZE = RenderingContext.VERTEX_ATTRIB_ARRAY_SIZE;
const int VERTEX_ATTRIB_ARRAY_STRIDE = RenderingContext.VERTEX_ATTRIB_ARRAY_STRIDE;
const int VERTEX_ATTRIB_ARRAY_TYPE = RenderingContext.VERTEX_ATTRIB_ARRAY_TYPE;
const int VERTEX_SHADER = RenderingContext.VERTEX_SHADER;
const int VIEWPORT = RenderingContext.VIEWPORT;
const int ZERO = RenderingContext.ZERO;
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable
@DomName('WebGLActiveInfo')
class ActiveInfo native "WebGLActiveInfo" {
@DomName('WebGLActiveInfo.name')
@DocsEditable
final String name;
@DomName('WebGLActiveInfo.size')
@DocsEditable
final int size;
@DomName('WebGLActiveInfo.type')
@DocsEditable
final int type;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable
@DomName('WebGLBuffer')
class Buffer native "WebGLBuffer" {
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable
@DomName('WebGLCompressedTextureATC')
class CompressedTextureAtc native "WebGLCompressedTextureATC" {
static const int COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL = 0x8C93;
static const int COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL = 0x87EE;
static const int COMPRESSED_RGB_ATC_WEBGL = 0x8C92;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable
@DomName('WebGLCompressedTexturePVRTC')
class CompressedTexturePvrtc native "WebGLCompressedTexturePVRTC" {
static const int COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03;
static const int COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02;
static const int COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01;
static const int COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable
@DomName('WebGLCompressedTextureS3TC')
class CompressedTextureS3TC native "WebGLCompressedTextureS3TC" {
static const int COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1;
static const int COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2;
static const int COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3;
static const int COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable
@DomName('WebGLContextAttributes')
class ContextAttributes native "WebGLContextAttributes" {
@DomName('WebGLContextAttributes.alpha')
@DocsEditable
bool alpha;
@DomName('WebGLContextAttributes.antialias')
@DocsEditable
bool antialias;
@DomName('WebGLContextAttributes.depth')
@DocsEditable
bool depth;
@DomName('WebGLContextAttributes.premultipliedAlpha')
@DocsEditable
bool premultipliedAlpha;
@DomName('WebGLContextAttributes.preserveDrawingBuffer')
@DocsEditable
bool preserveDrawingBuffer;
@DomName('WebGLContextAttributes.stencil')
@DocsEditable
bool stencil;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable
@DomName('WebGLContextEvent')
class ContextEvent extends Event native "WebGLContextEvent" {
@DomName('WebGLContextEvent.statusMessage')
@DocsEditable
final String statusMessage;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable
@DomName('WebGLDebugRendererInfo')
class DebugRendererInfo native "WebGLDebugRendererInfo" {
static const int UNMASKED_RENDERER_WEBGL = 0x9246;
static const int UNMASKED_VENDOR_WEBGL = 0x9245;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable
@DomName('WebGLDebugShaders')
class DebugShaders native "WebGLDebugShaders" {
@DomName('WebGLDebugShaders.getTranslatedShaderSource')
@DocsEditable
String getTranslatedShaderSource(Shader shader) native;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable
@DomName('WebGLDepthTexture')
class DepthTexture native "WebGLDepthTexture" {
static const int UNSIGNED_INT_24_8_WEBGL = 0x84FA;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable
@DomName('EXTDrawBuffers')
class ExtDrawBuffers native "EXTDrawBuffers" {
static const int COLOR_ATTACHMENT0_EXT = 0x8CE0;
static const int COLOR_ATTACHMENT10_EXT = 0x8CEA;
static const int COLOR_ATTACHMENT11_EXT = 0x8CEB;
static const int COLOR_ATTACHMENT12_EXT = 0x8CEC;
static const int COLOR_ATTACHMENT13_EXT = 0x8CED;
static const int COLOR_ATTACHMENT14_EXT = 0x8CEE;
static const int COLOR_ATTACHMENT15_EXT = 0x8CEF;
static const int COLOR_ATTACHMENT1_EXT = 0x8CE1;
static const int COLOR_ATTACHMENT2_EXT = 0x8CE2;
static const int COLOR_ATTACHMENT3_EXT = 0x8CE3;
static const int COLOR_ATTACHMENT4_EXT = 0x8CE4;
static const int COLOR_ATTACHMENT5_EXT = 0x8CE5;
static const int COLOR_ATTACHMENT6_EXT = 0x8CE6;
static const int COLOR_ATTACHMENT7_EXT = 0x8CE7;
static const int COLOR_ATTACHMENT8_EXT = 0x8CE8;
static const int COLOR_ATTACHMENT9_EXT = 0x8CE9;
static const int DRAW_BUFFER0_EXT = 0x8825;
static const int DRAW_BUFFER10_EXT = 0x882F;
static const int DRAW_BUFFER11_EXT = 0x8830;
static const int DRAW_BUFFER12_EXT = 0x8831;
static const int DRAW_BUFFER13_EXT = 0x8832;
static const int DRAW_BUFFER14_EXT = 0x8833;
static const int DRAW_BUFFER15_EXT = 0x8834;
static const int DRAW_BUFFER1_EXT = 0x8826;
static const int DRAW_BUFFER2_EXT = 0x8827;
static const int DRAW_BUFFER3_EXT = 0x8828;
static const int DRAW_BUFFER4_EXT = 0x8829;
static const int DRAW_BUFFER5_EXT = 0x882A;
static const int DRAW_BUFFER6_EXT = 0x882B;
static const int DRAW_BUFFER7_EXT = 0x882C;
static const int DRAW_BUFFER8_EXT = 0x882D;
static const int DRAW_BUFFER9_EXT = 0x882E;
static const int MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF;
static const int MAX_DRAW_BUFFERS_EXT = 0x8824;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable
@DomName('EXTTextureFilterAnisotropic')
class ExtTextureFilterAnisotropic native "EXTTextureFilterAnisotropic" {
static const int MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF;
static const int TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable
@DomName('WebGLFramebuffer')
class Framebuffer native "WebGLFramebuffer" {
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable
@DomName('WebGLLoseContext')
class LoseContext native "WebGLLoseContext" {
@DomName('WebGLLoseContext.loseContext')
@DocsEditable
void loseContext() native;
@DomName('WebGLLoseContext.restoreContext')
@DocsEditable
void restoreContext() native;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable
@DomName('OESElementIndexUint')
class OesElementIndexUint native "OESElementIndexUint" {
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable
@DomName('OESStandardDerivatives')
class OesStandardDerivatives native "OESStandardDerivatives" {
static const int FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable
@DomName('OESTextureFloat')
class OesTextureFloat native "OESTextureFloat" {
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable
@DomName('OESTextureHalfFloat')
class OesTextureHalfFloat native "OESTextureHalfFloat" {
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable
@DomName('OESVertexArrayObject')
class OesVertexArrayObject native "OESVertexArrayObject" {
static const int VERTEX_ARRAY_BINDING_OES = 0x85B5;
@JSName('bindVertexArrayOES')
@DomName('OESVertexArrayObject.bindVertexArrayOES')
@DocsEditable
void bindVertexArray(VertexArrayObject arrayObject) native;
@JSName('createVertexArrayOES')
@DomName('OESVertexArrayObject.createVertexArrayOES')
@DocsEditable
VertexArrayObject createVertexArray() native;
@JSName('deleteVertexArrayOES')
@DomName('OESVertexArrayObject.deleteVertexArrayOES')
@DocsEditable
void deleteVertexArray(VertexArrayObject arrayObject) native;
@JSName('isVertexArrayOES')
@DomName('OESVertexArrayObject.isVertexArrayOES')
@DocsEditable
bool isVertexArray(VertexArrayObject arrayObject) native;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable
@DomName('WebGLProgram')
class Program native "WebGLProgram" {
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable
@DomName('WebGLRenderbuffer')
class Renderbuffer native "WebGLRenderbuffer" {
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable
@DomName('WebGLRenderingContext')
@SupportedBrowser(SupportedBrowser.CHROME)
@SupportedBrowser(SupportedBrowser.FIREFOX)
@Experimental
class RenderingContext extends CanvasRenderingContext native "WebGLRenderingContext" {
/// Checks if this type is supported on the current platform.
static bool get supported => JS('bool', '!!(window.WebGLRenderingContext)');
static const int ACTIVE_ATTRIBUTES = 0x8B89;
static const int ACTIVE_TEXTURE = 0x84E0;
static const int ACTIVE_UNIFORMS = 0x8B86;
static const int ALIASED_LINE_WIDTH_RANGE = 0x846E;
static const int ALIASED_POINT_SIZE_RANGE = 0x846D;
static const int ALPHA = 0x1906;
static const int ALPHA_BITS = 0x0D55;
static const int ALWAYS = 0x0207;
static const int ARRAY_BUFFER = 0x8892;
static const int ARRAY_BUFFER_BINDING = 0x8894;
static const int ATTACHED_SHADERS = 0x8B85;
static const int BACK = 0x0405;
static const int BLEND = 0x0BE2;
static const int BLEND_COLOR = 0x8005;
static const int BLEND_DST_ALPHA = 0x80CA;
static const int BLEND_DST_RGB = 0x80C8;
static const int BLEND_EQUATION = 0x8009;
static const int BLEND_EQUATION_ALPHA = 0x883D;
static const int BLEND_EQUATION_RGB = 0x8009;
static const int BLEND_SRC_ALPHA = 0x80CB;
static const int BLEND_SRC_RGB = 0x80C9;
static const int BLUE_BITS = 0x0D54;
static const int BOOL = 0x8B56;
static const int BOOL_VEC2 = 0x8B57;
static const int BOOL_VEC3 = 0x8B58;
static const int BOOL_VEC4 = 0x8B59;
static const int BROWSER_DEFAULT_WEBGL = 0x9244;
static const int BUFFER_SIZE = 0x8764;
static const int BUFFER_USAGE = 0x8765;
static const int BYTE = 0x1400;
static const int CCW = 0x0901;
static const int CLAMP_TO_EDGE = 0x812F;
static const int COLOR_ATTACHMENT0 = 0x8CE0;
static const int COLOR_BUFFER_BIT = 0x00004000;
static const int COLOR_CLEAR_VALUE = 0x0C22;
static const int COLOR_WRITEMASK = 0x0C23;
static const int COMPILE_STATUS = 0x8B81;
static const int COMPRESSED_TEXTURE_FORMATS = 0x86A3;
static const int CONSTANT_ALPHA = 0x8003;
static const int CONSTANT_COLOR = 0x8001;
static const int CONTEXT_LOST_WEBGL = 0x9242;
static const int CULL_FACE = 0x0B44;
static const int CULL_FACE_MODE = 0x0B45;
static const int CURRENT_PROGRAM = 0x8B8D;
static const int CURRENT_VERTEX_ATTRIB = 0x8626;
static const int CW = 0x0900;
static const int DECR = 0x1E03;
static const int DECR_WRAP = 0x8508;
static const int DELETE_STATUS = 0x8B80;
static const int DEPTH_ATTACHMENT = 0x8D00;
static const int DEPTH_BITS = 0x0D56;
static const int DEPTH_BUFFER_BIT = 0x00000100;
static const int DEPTH_CLEAR_VALUE = 0x0B73;
static const int DEPTH_COMPONENT = 0x1902;
static const int DEPTH_COMPONENT16 = 0x81A5;
static const int DEPTH_FUNC = 0x0B74;
static const int DEPTH_RANGE = 0x0B70;
static const int DEPTH_STENCIL = 0x84F9;
static const int DEPTH_STENCIL_ATTACHMENT = 0x821A;
static const int DEPTH_TEST = 0x0B71;
static const int DEPTH_WRITEMASK = 0x0B72;
static const int DITHER = 0x0BD0;
static const int DONT_CARE = 0x1100;
static const int DST_ALPHA = 0x0304;
static const int DST_COLOR = 0x0306;
static const int DYNAMIC_DRAW = 0x88E8;
static const int ELEMENT_ARRAY_BUFFER = 0x8893;
static const int ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
static const int EQUAL = 0x0202;
static const int FASTEST = 0x1101;
static const int FLOAT = 0x1406;
static const int FLOAT_MAT2 = 0x8B5A;
static const int FLOAT_MAT3 = 0x8B5B;
static const int FLOAT_MAT4 = 0x8B5C;
static const int FLOAT_VEC2 = 0x8B50;
static const int FLOAT_VEC3 = 0x8B51;
static const int FLOAT_VEC4 = 0x8B52;
static const int FRAGMENT_SHADER = 0x8B30;
static const int FRAMEBUFFER = 0x8D40;
static const int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
static const int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
static const int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
static const int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
static const int FRAMEBUFFER_BINDING = 0x8CA6;
static const int FRAMEBUFFER_COMPLETE = 0x8CD5;
static const int FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
static const int FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
static const int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
static const int FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
static const int FRONT = 0x0404;
static const int FRONT_AND_BACK = 0x0408;
static const int FRONT_FACE = 0x0B46;
static const int FUNC_ADD = 0x8006;
static const int FUNC_REVERSE_SUBTRACT = 0x800B;
static const int FUNC_SUBTRACT = 0x800A;
static const int GENERATE_MIPMAP_HINT = 0x8192;
static const int GEQUAL = 0x0206;
static const int GREATER = 0x0204;
static const int GREEN_BITS = 0x0D53;
static const int HALF_FLOAT_OES = 0x8D61;
static const int HIGH_FLOAT = 0x8DF2;
static const int HIGH_INT = 0x8DF5;
static const int INCR = 0x1E02;
static const int INCR_WRAP = 0x8507;
static const int INT = 0x1404;
static const int INT_VEC2 = 0x8B53;
static const int INT_VEC3 = 0x8B54;
static const int INT_VEC4 = 0x8B55;
static const int INVALID_ENUM = 0x0500;
static const int INVALID_FRAMEBUFFER_OPERATION = 0x0506;
static const int INVALID_OPERATION = 0x0502;
static const int INVALID_VALUE = 0x0501;
static const int INVERT = 0x150A;
static const int KEEP = 0x1E00;
static const int LEQUAL = 0x0203;
static const int LESS = 0x0201;
static const int LINEAR = 0x2601;
static const int LINEAR_MIPMAP_LINEAR = 0x2703;
static const int LINEAR_MIPMAP_NEAREST = 0x2701;
static const int LINES = 0x0001;
static const int LINE_LOOP = 0x0002;
static const int LINE_STRIP = 0x0003;
static const int LINE_WIDTH = 0x0B21;
static const int LINK_STATUS = 0x8B82;
static const int LOW_FLOAT = 0x8DF0;
static const int LOW_INT = 0x8DF3;
static const int LUMINANCE = 0x1909;
static const int LUMINANCE_ALPHA = 0x190A;
static const int MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
static const int MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
static const int MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
static const int MAX_RENDERBUFFER_SIZE = 0x84E8;
static const int MAX_TEXTURE_IMAGE_UNITS = 0x8872;
static const int MAX_TEXTURE_SIZE = 0x0D33;
static const int MAX_VARYING_VECTORS = 0x8DFC;
static const int MAX_VERTEX_ATTRIBS = 0x8869;
static const int MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
static const int MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
static const int MAX_VIEWPORT_DIMS = 0x0D3A;
static const int MEDIUM_FLOAT = 0x8DF1;
static const int MEDIUM_INT = 0x8DF4;
static const int MIRRORED_REPEAT = 0x8370;
static const int NEAREST = 0x2600;
static const int NEAREST_MIPMAP_LINEAR = 0x2702;
static const int NEAREST_MIPMAP_NEAREST = 0x2700;
static const int NEVER = 0x0200;
static const int NICEST = 0x1102;
static const int NONE = 0;
static const int NOTEQUAL = 0x0205;
static const int NO_ERROR = 0;
static const int ONE = 1;
static const int ONE_MINUS_CONSTANT_ALPHA = 0x8004;
static const int ONE_MINUS_CONSTANT_COLOR = 0x8002;
static const int ONE_MINUS_DST_ALPHA = 0x0305;
static const int ONE_MINUS_DST_COLOR = 0x0307;
static const int ONE_MINUS_SRC_ALPHA = 0x0303;
static const int ONE_MINUS_SRC_COLOR = 0x0301;
static const int OUT_OF_MEMORY = 0x0505;
static const int PACK_ALIGNMENT = 0x0D05;
static const int POINTS = 0x0000;
static const int POLYGON_OFFSET_FACTOR = 0x8038;
static const int POLYGON_OFFSET_FILL = 0x8037;
static const int POLYGON_OFFSET_UNITS = 0x2A00;
static const int RED_BITS = 0x0D52;
static const int RENDERBUFFER = 0x8D41;
static const int RENDERBUFFER_ALPHA_SIZE = 0x8D53;
static const int RENDERBUFFER_BINDING = 0x8CA7;
static const int RENDERBUFFER_BLUE_SIZE = 0x8D52;
static const int RENDERBUFFER_DEPTH_SIZE = 0x8D54;
static const int RENDERBUFFER_GREEN_SIZE = 0x8D51;
static const int RENDERBUFFER_HEIGHT = 0x8D43;
static const int RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
static const int RENDERBUFFER_RED_SIZE = 0x8D50;
static const int RENDERBUFFER_STENCIL_SIZE = 0x8D55;
static const int RENDERBUFFER_WIDTH = 0x8D42;
static const int RENDERER = 0x1F01;
static const int REPEAT = 0x2901;
static const int REPLACE = 0x1E01;
static const int RGB = 0x1907;
static const int RGB565 = 0x8D62;
static const int RGB5_A1 = 0x8057;
static const int RGBA = 0x1908;
static const int RGBA4 = 0x8056;
static const int SAMPLER_2D = 0x8B5E;
static const int SAMPLER_CUBE = 0x8B60;
static const int SAMPLES = 0x80A9;
static const int SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
static const int SAMPLE_BUFFERS = 0x80A8;
static const int SAMPLE_COVERAGE = 0x80A0;
static const int SAMPLE_COVERAGE_INVERT = 0x80AB;
static const int SAMPLE_COVERAGE_VALUE = 0x80AA;
static const int SCISSOR_BOX = 0x0C10;
static const int SCISSOR_TEST = 0x0C11;
static const int SHADER_TYPE = 0x8B4F;
static const int SHADING_LANGUAGE_VERSION = 0x8B8C;
static const int SHORT = 0x1402;
static const int SRC_ALPHA = 0x0302;
static const int SRC_ALPHA_SATURATE = 0x0308;
static const int SRC_COLOR = 0x0300;
static const int STATIC_DRAW = 0x88E4;
static const int STENCIL_ATTACHMENT = 0x8D20;
static const int STENCIL_BACK_FAIL = 0x8801;
static const int STENCIL_BACK_FUNC = 0x8800;
static const int STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
static const int STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
static const int STENCIL_BACK_REF = 0x8CA3;
static const int STENCIL_BACK_VALUE_MASK = 0x8CA4;
static const int STENCIL_BACK_WRITEMASK = 0x8CA5;
static const int STENCIL_BITS = 0x0D57;
static const int STENCIL_BUFFER_BIT = 0x00000400;
static const int STENCIL_CLEAR_VALUE = 0x0B91;
static const int STENCIL_FAIL = 0x0B94;
static const int STENCIL_FUNC = 0x0B92;
static const int STENCIL_INDEX = 0x1901;
static const int STENCIL_INDEX8 = 0x8D48;
static const int STENCIL_PASS_DEPTH_FAIL = 0x0B95;
static const int STENCIL_PASS_DEPTH_PASS = 0x0B96;
static const int STENCIL_REF = 0x0B97;
static const int STENCIL_TEST = 0x0B90;
static const int STENCIL_VALUE_MASK = 0x0B93;
static const int STENCIL_WRITEMASK = 0x0B98;
static const int STREAM_DRAW = 0x88E0;
static const int SUBPIXEL_BITS = 0x0D50;
static const int TEXTURE = 0x1702;
static const int TEXTURE0 = 0x84C0;
static const int TEXTURE1 = 0x84C1;
static const int TEXTURE10 = 0x84CA;
static const int TEXTURE11 = 0x84CB;
static const int TEXTURE12 = 0x84CC;
static const int TEXTURE13 = 0x84CD;
static const int TEXTURE14 = 0x84CE;
static const int TEXTURE15 = 0x84CF;
static const int TEXTURE16 = 0x84D0;
static const int TEXTURE17 = 0x84D1;
static const int TEXTURE18 = 0x84D2;
static const int TEXTURE19 = 0x84D3;
static const int TEXTURE2 = 0x84C2;
static const int TEXTURE20 = 0x84D4;
static const int TEXTURE21 = 0x84D5;
static const int TEXTURE22 = 0x84D6;
static const int TEXTURE23 = 0x84D7;
static const int TEXTURE24 = 0x84D8;
static const int TEXTURE25 = 0x84D9;
static const int TEXTURE26 = 0x84DA;
static const int TEXTURE27 = 0x84DB;
static const int TEXTURE28 = 0x84DC;
static const int TEXTURE29 = 0x84DD;
static const int TEXTURE3 = 0x84C3;
static const int TEXTURE30 = 0x84DE;
static const int TEXTURE31 = 0x84DF;
static const int TEXTURE4 = 0x84C4;
static const int TEXTURE5 = 0x84C5;
static const int TEXTURE6 = 0x84C6;
static const int TEXTURE7 = 0x84C7;
static const int TEXTURE8 = 0x84C8;
static const int TEXTURE9 = 0x84C9;
static const int TEXTURE_2D = 0x0DE1;
static const int TEXTURE_BINDING_2D = 0x8069;
static const int TEXTURE_BINDING_CUBE_MAP = 0x8514;
static const int TEXTURE_CUBE_MAP = 0x8513;
static const int TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
static const int TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
static const int TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
static const int TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
static const int TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
static const int TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
static const int TEXTURE_MAG_FILTER = 0x2800;
static const int TEXTURE_MIN_FILTER = 0x2801;
static const int TEXTURE_WRAP_S = 0x2802;
static const int TEXTURE_WRAP_T = 0x2803;
static const int TRIANGLES = 0x0004;
static const int TRIANGLE_FAN = 0x0006;
static const int TRIANGLE_STRIP = 0x0005;
static const int UNPACK_ALIGNMENT = 0x0CF5;
static const int UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243;
static const int UNPACK_FLIP_Y_WEBGL = 0x9240;
static const int UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241;
static const int UNSIGNED_BYTE = 0x1401;
static const int UNSIGNED_INT = 0x1405;
static const int UNSIGNED_SHORT = 0x1403;
static const int UNSIGNED_SHORT_4_4_4_4 = 0x8033;
static const int UNSIGNED_SHORT_5_5_5_1 = 0x8034;
static const int UNSIGNED_SHORT_5_6_5 = 0x8363;
static const int VALIDATE_STATUS = 0x8B83;
static const int VENDOR = 0x1F00;
static const int VERSION = 0x1F02;
static const int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
static const int VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
static const int VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
static const int VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
static const int VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
static const int VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
static const int VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
static const int VERTEX_SHADER = 0x8B31;
static const int VIEWPORT = 0x0BA2;
static const int ZERO = 0;
@DomName('WebGLRenderingContext.drawingBufferHeight')
@DocsEditable
final int drawingBufferHeight;
@DomName('WebGLRenderingContext.drawingBufferWidth')
@DocsEditable
final int drawingBufferWidth;
@DomName('WebGLRenderingContext.activeTexture')
@DocsEditable
void activeTexture(int texture) native;
@DomName('WebGLRenderingContext.attachShader')
@DocsEditable
void attachShader(Program program, Shader shader) native;
@DomName('WebGLRenderingContext.bindAttribLocation')
@DocsEditable
void bindAttribLocation(Program program, int index, String name) native;
@DomName('WebGLRenderingContext.bindBuffer')
@DocsEditable
void bindBuffer(int target, Buffer buffer) native;
@DomName('WebGLRenderingContext.bindFramebuffer')
@DocsEditable
void bindFramebuffer(int target, Framebuffer framebuffer) native;
@DomName('WebGLRenderingContext.bindRenderbuffer')
@DocsEditable
void bindRenderbuffer(int target, Renderbuffer renderbuffer) native;
@DomName('WebGLRenderingContext.bindTexture')
@DocsEditable
void bindTexture(int target, Texture texture) native;
@DomName('WebGLRenderingContext.blendColor')
@DocsEditable
void blendColor(num red, num green, num blue, num alpha) native;
@DomName('WebGLRenderingContext.blendEquation')
@DocsEditable
void blendEquation(int mode) native;
@DomName('WebGLRenderingContext.blendEquationSeparate')
@DocsEditable
void blendEquationSeparate(int modeRGB, int modeAlpha) native;
@DomName('WebGLRenderingContext.blendFunc')
@DocsEditable
void blendFunc(int sfactor, int dfactor) native;
@DomName('WebGLRenderingContext.blendFuncSeparate')
@DocsEditable
void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) native;
@DomName('WebGLRenderingContext.bufferData')
@DocsEditable
void bufferData(int target, data_OR_size, int usage) native;
@DomName('WebGLRenderingContext.bufferSubData')
@DocsEditable
void bufferSubData(int target, int offset, data) native;
@DomName('WebGLRenderingContext.checkFramebufferStatus')
@DocsEditable
int checkFramebufferStatus(int target) native;
@DomName('WebGLRenderingContext.clear')
@DocsEditable
void clear(int mask) native;
@DomName('WebGLRenderingContext.clearColor')
@DocsEditable
void clearColor(num red, num green, num blue, num alpha) native;
@DomName('WebGLRenderingContext.clearDepth')
@DocsEditable
void clearDepth(num depth) native;
@DomName('WebGLRenderingContext.clearStencil')
@DocsEditable
void clearStencil(int s) native;
@DomName('WebGLRenderingContext.colorMask')
@DocsEditable
void colorMask(bool red, bool green, bool blue, bool alpha) native;
@DomName('WebGLRenderingContext.compileShader')
@DocsEditable
void compileShader(Shader shader) native;
@DomName('WebGLRenderingContext.compressedTexImage2D')
@DocsEditable
void compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, TypedData data) native;
@DomName('WebGLRenderingContext.compressedTexSubImage2D')
@DocsEditable
void compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, TypedData data) native;
@DomName('WebGLRenderingContext.copyTexImage2D')
@DocsEditable
void copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) native;
@DomName('WebGLRenderingContext.copyTexSubImage2D')
@DocsEditable
void copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) native;
@DomName('WebGLRenderingContext.createBuffer')
@DocsEditable
Buffer createBuffer() native;
@DomName('WebGLRenderingContext.createFramebuffer')
@DocsEditable
Framebuffer createFramebuffer() native;
@DomName('WebGLRenderingContext.createProgram')
@DocsEditable
Program createProgram() native;
@DomName('WebGLRenderingContext.createRenderbuffer')
@DocsEditable
Renderbuffer createRenderbuffer() native;
@DomName('WebGLRenderingContext.createShader')
@DocsEditable
Shader createShader(int type) native;
@DomName('WebGLRenderingContext.createTexture')
@DocsEditable
Texture createTexture() native;
@DomName('WebGLRenderingContext.cullFace')
@DocsEditable
void cullFace(int mode) native;
@DomName('WebGLRenderingContext.deleteBuffer')
@DocsEditable
void deleteBuffer(Buffer buffer) native;
@DomName('WebGLRenderingContext.deleteFramebuffer')
@DocsEditable
void deleteFramebuffer(Framebuffer framebuffer) native;
@DomName('WebGLRenderingContext.deleteProgram')
@DocsEditable
void deleteProgram(Program program) native;
@DomName('WebGLRenderingContext.deleteRenderbuffer')
@DocsEditable
void deleteRenderbuffer(Renderbuffer renderbuffer) native;
@DomName('WebGLRenderingContext.deleteShader')
@DocsEditable
void deleteShader(Shader shader) native;
@DomName('WebGLRenderingContext.deleteTexture')
@DocsEditable
void deleteTexture(Texture texture) native;
@DomName('WebGLRenderingContext.depthFunc')
@DocsEditable
void depthFunc(int func) native;
@DomName('WebGLRenderingContext.depthMask')
@DocsEditable
void depthMask(bool flag) native;
@DomName('WebGLRenderingContext.depthRange')
@DocsEditable
void depthRange(num zNear, num zFar) native;
@DomName('WebGLRenderingContext.detachShader')
@DocsEditable
void detachShader(Program program, Shader shader) native;
@DomName('WebGLRenderingContext.disable')
@DocsEditable
void disable(int cap) native;
@DomName('WebGLRenderingContext.disableVertexAttribArray')
@DocsEditable
void disableVertexAttribArray(int index) native;
@DomName('WebGLRenderingContext.drawArrays')
@DocsEditable
void drawArrays(int mode, int first, int count) native;
@DomName('WebGLRenderingContext.drawElements')
@DocsEditable
void drawElements(int mode, int count, int type, int offset) native;
@DomName('WebGLRenderingContext.enable')
@DocsEditable
void enable(int cap) native;
@DomName('WebGLRenderingContext.enableVertexAttribArray')
@DocsEditable
void enableVertexAttribArray(int index) native;
@DomName('WebGLRenderingContext.finish')
@DocsEditable
void finish() native;
@DomName('WebGLRenderingContext.flush')
@DocsEditable
void flush() native;
@DomName('WebGLRenderingContext.framebufferRenderbuffer')
@DocsEditable
void framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, Renderbuffer renderbuffer) native;
@DomName('WebGLRenderingContext.framebufferTexture2D')
@DocsEditable
void framebufferTexture2D(int target, int attachment, int textarget, Texture texture, int level) native;
@DomName('WebGLRenderingContext.frontFace')
@DocsEditable
void frontFace(int mode) native;
@DomName('WebGLRenderingContext.generateMipmap')
@DocsEditable
void generateMipmap(int target) native;
@DomName('WebGLRenderingContext.getActiveAttrib')
@DocsEditable
ActiveInfo getActiveAttrib(Program program, int index) native;
@DomName('WebGLRenderingContext.getActiveUniform')
@DocsEditable
ActiveInfo getActiveUniform(Program program, int index) native;
@DomName('WebGLRenderingContext.getAttachedShaders')
@DocsEditable
void getAttachedShaders(Program program) native;
@DomName('WebGLRenderingContext.getAttribLocation')
@DocsEditable
int getAttribLocation(Program program, String name) native;
@DomName('WebGLRenderingContext.getBufferParameter')
@DocsEditable
Object getBufferParameter(int target, int pname) native;
@DomName('WebGLRenderingContext.getContextAttributes')
@DocsEditable
ContextAttributes getContextAttributes() native;
@DomName('WebGLRenderingContext.getError')
@DocsEditable
int getError() native;
@DomName('WebGLRenderingContext.getExtension')
@DocsEditable
Object getExtension(String name) native;
@DomName('WebGLRenderingContext.getFramebufferAttachmentParameter')
@DocsEditable
Object getFramebufferAttachmentParameter(int target, int attachment, int pname) native;
@DomName('WebGLRenderingContext.getParameter')
@DocsEditable
@Creates('Null|num|String|bool|=List|Float32List|Int32List|Uint32List|Framebuffer|Renderbuffer|Texture')
@Returns('Null|num|String|bool|=List|Float32List|Int32List|Uint32List|Framebuffer|Renderbuffer|Texture')
Object getParameter(int pname) native;
@DomName('WebGLRenderingContext.getProgramInfoLog')
@DocsEditable
String getProgramInfoLog(Program program) native;
@DomName('WebGLRenderingContext.getProgramParameter')
@DocsEditable
Object getProgramParameter(Program program, int pname) native;
@DomName('WebGLRenderingContext.getRenderbufferParameter')
@DocsEditable
Object getRenderbufferParameter(int target, int pname) native;
@DomName('WebGLRenderingContext.getShaderInfoLog')
@DocsEditable
String getShaderInfoLog(Shader shader) native;
@DomName('WebGLRenderingContext.getShaderParameter')
@DocsEditable
Object getShaderParameter(Shader shader, int pname) native;
@DomName('WebGLRenderingContext.getShaderPrecisionFormat')
@DocsEditable
ShaderPrecisionFormat getShaderPrecisionFormat(int shadertype, int precisiontype) native;
@DomName('WebGLRenderingContext.getShaderSource')
@DocsEditable
String getShaderSource(Shader shader) native;
@DomName('WebGLRenderingContext.getSupportedExtensions')
@DocsEditable
List<String> getSupportedExtensions() native;
@DomName('WebGLRenderingContext.getTexParameter')
@DocsEditable
Object getTexParameter(int target, int pname) native;
@DomName('WebGLRenderingContext.getUniform')
@DocsEditable
Object getUniform(Program program, UniformLocation location) native;
@DomName('WebGLRenderingContext.getUniformLocation')
@DocsEditable
UniformLocation getUniformLocation(Program program, String name) native;
@DomName('WebGLRenderingContext.getVertexAttrib')
@DocsEditable
Object getVertexAttrib(int index, int pname) native;
@DomName('WebGLRenderingContext.getVertexAttribOffset')
@DocsEditable
int getVertexAttribOffset(int index, int pname) native;
@DomName('WebGLRenderingContext.hint')
@DocsEditable
void hint(int target, int mode) native;
@DomName('WebGLRenderingContext.isBuffer')
@DocsEditable
bool isBuffer(Buffer buffer) native;
@DomName('WebGLRenderingContext.isContextLost')
@DocsEditable
bool isContextLost() native;
@DomName('WebGLRenderingContext.isEnabled')
@DocsEditable
bool isEnabled(int cap) native;
@DomName('WebGLRenderingContext.isFramebuffer')
@DocsEditable
bool isFramebuffer(Framebuffer framebuffer) native;
@DomName('WebGLRenderingContext.isProgram')
@DocsEditable
bool isProgram(Program program) native;
@DomName('WebGLRenderingContext.isRenderbuffer')
@DocsEditable
bool isRenderbuffer(Renderbuffer renderbuffer) native;
@DomName('WebGLRenderingContext.isShader')
@DocsEditable
bool isShader(Shader shader) native;
@DomName('WebGLRenderingContext.isTexture')
@DocsEditable
bool isTexture(Texture texture) native;
@DomName('WebGLRenderingContext.lineWidth')
@DocsEditable
void lineWidth(num width) native;
@DomName('WebGLRenderingContext.linkProgram')
@DocsEditable
void linkProgram(Program program) native;
@DomName('WebGLRenderingContext.pixelStorei')
@DocsEditable
void pixelStorei(int pname, int param) native;
@DomName('WebGLRenderingContext.polygonOffset')
@DocsEditable
void polygonOffset(num factor, num units) native;
@DomName('WebGLRenderingContext.readPixels')
@DocsEditable
void readPixels(int x, int y, int width, int height, int format, int type, TypedData pixels) native;
@DomName('WebGLRenderingContext.releaseShaderCompiler')
@DocsEditable
void releaseShaderCompiler() native;
@DomName('WebGLRenderingContext.renderbufferStorage')
@DocsEditable
void renderbufferStorage(int target, int internalformat, int width, int height) native;
@DomName('WebGLRenderingContext.sampleCoverage')
@DocsEditable
void sampleCoverage(num value, bool invert) native;
@DomName('WebGLRenderingContext.scissor')
@DocsEditable
void scissor(int x, int y, int width, int height) native;
@DomName('WebGLRenderingContext.shaderSource')
@DocsEditable
void shaderSource(Shader shader, String string) native;
@DomName('WebGLRenderingContext.stencilFunc')
@DocsEditable
void stencilFunc(int func, int ref, int mask) native;
@DomName('WebGLRenderingContext.stencilFuncSeparate')
@DocsEditable
void stencilFuncSeparate(int face, int func, int ref, int mask) native;
@DomName('WebGLRenderingContext.stencilMask')
@DocsEditable
void stencilMask(int mask) native;
@DomName('WebGLRenderingContext.stencilMaskSeparate')
@DocsEditable
void stencilMaskSeparate(int face, int mask) native;
@DomName('WebGLRenderingContext.stencilOp')
@DocsEditable
void stencilOp(int fail, int zfail, int zpass) native;
@DomName('WebGLRenderingContext.stencilOpSeparate')
@DocsEditable
void stencilOpSeparate(int face, int fail, int zfail, int zpass) native;
@DomName('WebGLRenderingContext.texImage2D')
@DocsEditable
void texImage2D(int target, int level, int internalformat, int format_OR_width, int height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video, [int format, int type, TypedData pixels]) {
if ((border_OR_canvas_OR_image_OR_pixels_OR_video is int || border_OR_canvas_OR_image_OR_pixels_OR_video == null)) {
_texImage2D_1(target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video, format, type, pixels);
return;
}
if ((border_OR_canvas_OR_image_OR_pixels_OR_video is ImageData || border_OR_canvas_OR_image_OR_pixels_OR_video == null) && !?format && !?type && !?pixels) {
var pixels_1 = _convertDartToNative_ImageData(border_OR_canvas_OR_image_OR_pixels_OR_video);
_texImage2D_2(target, level, internalformat, format_OR_width, height_OR_type, pixels_1);
return;
}
if ((border_OR_canvas_OR_image_OR_pixels_OR_video is ImageElement || border_OR_canvas_OR_image_OR_pixels_OR_video == null) && !?format && !?type && !?pixels) {
_texImage2D_3(target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video);
return;
}
if ((border_OR_canvas_OR_image_OR_pixels_OR_video is CanvasElement || border_OR_canvas_OR_image_OR_pixels_OR_video == null) && !?format && !?type && !?pixels) {
_texImage2D_4(target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video);
return;
}
if ((border_OR_canvas_OR_image_OR_pixels_OR_video is VideoElement || border_OR_canvas_OR_image_OR_pixels_OR_video == null) && !?format && !?type && !?pixels) {
_texImage2D_5(target, level, internalformat, format_OR_width, height_OR_type, border_OR_canvas_OR_image_OR_pixels_OR_video);
return;
}
throw new ArgumentError("Incorrect number or type of arguments");
}
@JSName('texImage2D')
@DomName('WebGLRenderingContext.texImage2D')
@DocsEditable
void _texImage2D_1(target, level, internalformat, width, height, int border, format, type, TypedData pixels) native;
@JSName('texImage2D')
@DomName('WebGLRenderingContext.texImage2D')
@DocsEditable
void _texImage2D_2(target, level, internalformat, format, type, pixels) native;
@JSName('texImage2D')
@DomName('WebGLRenderingContext.texImage2D')
@DocsEditable
void _texImage2D_3(target, level, internalformat, format, type, ImageElement image) native;
@JSName('texImage2D')
@DomName('WebGLRenderingContext.texImage2D')
@DocsEditable
void _texImage2D_4(target, level, internalformat, format, type, CanvasElement canvas) native;
@JSName('texImage2D')
@DomName('WebGLRenderingContext.texImage2D')
@DocsEditable
void _texImage2D_5(target, level, internalformat, format, type, VideoElement video) native;
@DomName('WebGLRenderingContext.texParameterf')
@DocsEditable
void texParameterf(int target, int pname, num param) native;
@DomName('WebGLRenderingContext.texParameteri')
@DocsEditable
void texParameteri(int target, int pname, int param) native;
@DomName('WebGLRenderingContext.texSubImage2D')
@DocsEditable
void texSubImage2D(int target, int level, int xoffset, int yoffset, int format_OR_width, int height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video, [int type, TypedData pixels]) {
if ((canvas_OR_format_OR_image_OR_pixels_OR_video is int || canvas_OR_format_OR_image_OR_pixels_OR_video == null)) {
_texSubImage2D_1(target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video, type, pixels);
return;
}
if ((canvas_OR_format_OR_image_OR_pixels_OR_video is ImageData || canvas_OR_format_OR_image_OR_pixels_OR_video == null) && !?type && !?pixels) {
var pixels_1 = _convertDartToNative_ImageData(canvas_OR_format_OR_image_OR_pixels_OR_video);
_texSubImage2D_2(target, level, xoffset, yoffset, format_OR_width, height_OR_type, pixels_1);
return;
}
if ((canvas_OR_format_OR_image_OR_pixels_OR_video is ImageElement || canvas_OR_format_OR_image_OR_pixels_OR_video == null) && !?type && !?pixels) {
_texSubImage2D_3(target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video);
return;
}
if ((canvas_OR_format_OR_image_OR_pixels_OR_video is CanvasElement || canvas_OR_format_OR_image_OR_pixels_OR_video == null) && !?type && !?pixels) {
_texSubImage2D_4(target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video);
return;
}
if ((canvas_OR_format_OR_image_OR_pixels_OR_video is VideoElement || canvas_OR_format_OR_image_OR_pixels_OR_video == null) && !?type && !?pixels) {
_texSubImage2D_5(target, level, xoffset, yoffset, format_OR_width, height_OR_type, canvas_OR_format_OR_image_OR_pixels_OR_video);
return;
}
throw new ArgumentError("Incorrect number or type of arguments");
}
@JSName('texSubImage2D')
@DomName('WebGLRenderingContext.texSubImage2D')
@DocsEditable
void _texSubImage2D_1(target, level, xoffset, yoffset, width, height, int format, type, TypedData pixels) native;
@JSName('texSubImage2D')
@DomName('WebGLRenderingContext.texSubImage2D')
@DocsEditable
void _texSubImage2D_2(target, level, xoffset, yoffset, format, type, pixels) native;
@JSName('texSubImage2D')
@DomName('WebGLRenderingContext.texSubImage2D')
@DocsEditable
void _texSubImage2D_3(target, level, xoffset, yoffset, format, type, ImageElement image) native;
@JSName('texSubImage2D')
@DomName('WebGLRenderingContext.texSubImage2D')
@DocsEditable
void _texSubImage2D_4(target, level, xoffset, yoffset, format, type, CanvasElement canvas) native;
@JSName('texSubImage2D')
@DomName('WebGLRenderingContext.texSubImage2D')
@DocsEditable
void _texSubImage2D_5(target, level, xoffset, yoffset, format, type, VideoElement video) native;
@DomName('WebGLRenderingContext.uniform1f')
@DocsEditable
void uniform1f(UniformLocation location, num x) native;
@DomName('WebGLRenderingContext.uniform1fv')
@DocsEditable
void uniform1fv(UniformLocation location, Float32List v) native;
@DomName('WebGLRenderingContext.uniform1i')
@DocsEditable
void uniform1i(UniformLocation location, int x) native;
@DomName('WebGLRenderingContext.uniform1iv')
@DocsEditable
void uniform1iv(UniformLocation location, Int32List v) native;
@DomName('WebGLRenderingContext.uniform2f')
@DocsEditable
void uniform2f(UniformLocation location, num x, num y) native;
@DomName('WebGLRenderingContext.uniform2fv')
@DocsEditable
void uniform2fv(UniformLocation location, Float32List v) native;
@DomName('WebGLRenderingContext.uniform2i')
@DocsEditable
void uniform2i(UniformLocation location, int x, int y) native;
@DomName('WebGLRenderingContext.uniform2iv')
@DocsEditable
void uniform2iv(UniformLocation location, Int32List v) native;
@DomName('WebGLRenderingContext.uniform3f')
@DocsEditable
void uniform3f(UniformLocation location, num x, num y, num z) native;
@DomName('WebGLRenderingContext.uniform3fv')
@DocsEditable
void uniform3fv(UniformLocation location, Float32List v) native;
@DomName('WebGLRenderingContext.uniform3i')
@DocsEditable
void uniform3i(UniformLocation location, int x, int y, int z) native;
@DomName('WebGLRenderingContext.uniform3iv')
@DocsEditable
void uniform3iv(UniformLocation location, Int32List v) native;
@DomName('WebGLRenderingContext.uniform4f')
@DocsEditable
void uniform4f(UniformLocation location, num x, num y, num z, num w) native;
@DomName('WebGLRenderingContext.uniform4fv')
@DocsEditable
void uniform4fv(UniformLocation location, Float32List v) native;
@DomName('WebGLRenderingContext.uniform4i')
@DocsEditable
void uniform4i(UniformLocation location, int x, int y, int z, int w) native;
@DomName('WebGLRenderingContext.uniform4iv')
@DocsEditable
void uniform4iv(UniformLocation location, Int32List v) native;
@DomName('WebGLRenderingContext.uniformMatrix2fv')
@DocsEditable
void uniformMatrix2fv(UniformLocation location, bool transpose, Float32List array) native;
@DomName('WebGLRenderingContext.uniformMatrix3fv')
@DocsEditable
void uniformMatrix3fv(UniformLocation location, bool transpose, Float32List array) native;
@DomName('WebGLRenderingContext.uniformMatrix4fv')
@DocsEditable
void uniformMatrix4fv(UniformLocation location, bool transpose, Float32List array) native;
@DomName('WebGLRenderingContext.useProgram')
@DocsEditable
void useProgram(Program program) native;
@DomName('WebGLRenderingContext.validateProgram')
@DocsEditable
void validateProgram(Program program) native;
@DomName('WebGLRenderingContext.vertexAttrib1f')
@DocsEditable
void vertexAttrib1f(int indx, num x) native;
@DomName('WebGLRenderingContext.vertexAttrib1fv')
@DocsEditable
void vertexAttrib1fv(int indx, Float32List values) native;
@DomName('WebGLRenderingContext.vertexAttrib2f')
@DocsEditable
void vertexAttrib2f(int indx, num x, num y) native;
@DomName('WebGLRenderingContext.vertexAttrib2fv')
@DocsEditable
void vertexAttrib2fv(int indx, Float32List values) native;
@DomName('WebGLRenderingContext.vertexAttrib3f')
@DocsEditable
void vertexAttrib3f(int indx, num x, num y, num z) native;
@DomName('WebGLRenderingContext.vertexAttrib3fv')
@DocsEditable
void vertexAttrib3fv(int indx, Float32List values) native;
@DomName('WebGLRenderingContext.vertexAttrib4f')
@DocsEditable
void vertexAttrib4f(int indx, num x, num y, num z, num w) native;
@DomName('WebGLRenderingContext.vertexAttrib4fv')
@DocsEditable
void vertexAttrib4fv(int indx, Float32List values) native;
@DomName('WebGLRenderingContext.vertexAttribPointer')
@DocsEditable
void vertexAttribPointer(int indx, int size, int type, bool normalized, int stride, int offset) native;
@DomName('WebGLRenderingContext.viewport')
@DocsEditable
void viewport(int x, int y, int width, int height) native;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable
@DomName('WebGLShader')
class Shader native "WebGLShader" {
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable
@DomName('WebGLShaderPrecisionFormat')
class ShaderPrecisionFormat native "WebGLShaderPrecisionFormat" {
@DomName('WebGLShaderPrecisionFormat.precision')
@DocsEditable
final int precision;
@DomName('WebGLShaderPrecisionFormat.rangeMax')
@DocsEditable
final int rangeMax;
@DomName('WebGLShaderPrecisionFormat.rangeMin')
@DocsEditable
final int rangeMin;
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable
@DomName('WebGLTexture')
class Texture native "WebGLTexture" {
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable
@DomName('WebGLUniformLocation')
class UniformLocation native "WebGLUniformLocation" {
}
// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
@DocsEditable
@DomName('WebGLVertexArrayObjectOES')
class VertexArrayObject native "WebGLVertexArrayObjectOES" {
}