blob: c1f7abdf76443adeff002eaf27287513102cb9ee [file] [log] [blame]
// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
library barback.phase_forwarder;
import 'dart:async';
import 'asset_node.dart';
/// A class that takes care of forwarding assets within a phase.
///
/// Each phase contains one or more channels that process its input assets. The
/// non-grouped transformers for that phase are one such channel, and each
/// [TransformerGroup] in that phase is another. For each input asset, each
/// channel individually decides whether to forward that asset based on whether
/// that channel uses it. If a channel does decide to forward an asset, we call
/// that forwarded asset an "intermediate forwarded asset" to distinguish it
/// from the output of a [PhaseForwarder].
///
/// All intermediate assets with a given origin are provided to a single
/// [PhaseForwarder] via [addIntermediateAsset]. This forwarder then determines
/// whether all channels in the phase produced intermediate assets. If so, that
/// means the input asset wasn't consumed by any channel, so the
/// [PhaseForwarder] forwards it again, producing an output which we'll call the
/// "final forwarded asset".
///
/// A final forwarded asset will be available only if all of the intermediate
/// forwarded assets are themselves available. If any of the intermediate assets
/// are dirty, the final asset will also be marked dirty.
class PhaseForwarder {
/// The number of channels through which the asset may have been forwarded.
///
/// Each group is a channel, along with one channel for the [PhaseInput] that
/// handles all the transformers.
set numChannels(int value) {
_numChannels = value;
_adjustOutput();
}
int _numChannels;
/// The intermediate forwarded assets.
final _intermediateAssets = new Set<AssetNode>();
/// The final forwarded asset.
///
/// This will be null if the asset is not being forwarded.
AssetNode get output => _outputController.node;
AssetNodeController _outputController;
/// A stream that emits an event whenever [this] starts producing a final
/// forwarded asset.
///
/// Whenever this stream emits an event, the value will be identical to
/// [output].
Stream<AssetNode> get onForwarding => _onForwardingController.stream;
final _onForwardingController =
new StreamController<AssetNode>.broadcast(sync: true);
PhaseForwarder(this._numChannels);
/// Adds an intermediate forwarded asset to [this].
///
/// [asset] must have the same origin as all other intermediate forwarded
/// assets.
void addIntermediateAsset(AssetNode asset) {
if (_intermediateAssets.isNotEmpty) {
assert(asset.origin == _intermediateAssets.first.origin);
}
_intermediateAssets.add(asset);
asset.onStateChange.listen((state) {
if (state.isRemoved) _intermediateAssets.remove(asset);
_adjustOutput();
});
_adjustOutput();
}
/// Mark this forwarder as removed.
///
/// This will remove [output] if it exists.
void remove() {
if (_outputController != null) {
_outputController.setRemoved();
_outputController = null;
}
_onForwardingController.close();
}
/// Adjusts [output] to ensure that it accurately reflects the current state
/// of the intermediate forwarded assets.
void _adjustOutput() {
assert(_intermediateAssets.length <= _numChannels);
assert(!_intermediateAssets.any((asset) => asset.state.isRemoved));
// If there are any channels that haven't forwarded an intermediate asset,
// we shouldn't forward a final asset. If we are currently, remove
// it.
if (_intermediateAssets.length < _numChannels) {
if (_outputController == null) return;
_outputController.setRemoved();
_outputController = null;
return;
}
// If there isn't a final asset being forwarded yet, we should forward one.
// It should be dirty iff any of the intermediate assets are dirty.
if (_outputController == null) {
var finalAsset = _intermediateAssets.firstWhere(
(asset) => asset.state.isDirty,
orElse: () => _intermediateAssets.first);
_outputController = new AssetNodeController.from(finalAsset);
_onForwardingController.add(output);
return;
}
// If we're already forwarding a final asset, set it dirty iff any of the
// intermediate assets are dirty.
if (_intermediateAssets.any((asset) => asset.state.isDirty)) {
if (!_outputController.node.state.isDirty) _outputController.setDirty();
} else {
if (!_outputController.node.state.isAvailable) {
_outputController.setAvailable(_intermediateAssets.first.asset);
}
}
}
}