| // Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file |
| // for details. All rights reserved. Use of this source code is governed by a |
| // BSD-style license that can be found in the LICENSE file. |
| |
| part of polymer; |
| |
| /// Like [Timer] but can be restarted, and if no duration is supplied uses |
| /// [window.requestAnimationFrame] instead of a 0-duration timer. |
| // TODO(jmesserly): need to find a better name here. Also this feels more like a |
| // system level API, but doesn't map exactly to any of our other primitives. |
| class PolymerJob { |
| Function _callback; |
| Timer _timer; |
| int _id; // for requestAnimationFrame |
| |
| PolymerJob._(); |
| |
| bool get isScheduled => _timer != null || _id != null; |
| |
| /// Starts the job. If the job is already running, it will [stop] first. |
| void start(void callback(), [Duration wait]) { |
| stop(); |
| _callback = callback; |
| if (wait == null) { |
| _id = window.requestAnimationFrame((_) => complete()); |
| } else { |
| _timer = new Timer(wait, complete); |
| } |
| } |
| |
| /// Stops the job. It can be restarted by calling [start] with a new callback. |
| void stop() { |
| if (_id != null) { |
| window.cancelAnimationFrame(_id); |
| _id = null; |
| } |
| if (_timer != null) { |
| _timer.cancel(); |
| _timer = null; |
| } |
| } |
| |
| /// Synchronously completes the job. |
| void complete() { |
| if (isScheduled) { |
| stop(); |
| _callback(); |
| } |
| } |
| } |