|  | // Copyright (c) 2013, the Dart project authors.  Please see the AUTHORS file | 
|  | // for details. All rights reserved. Use of this source code is governed by a | 
|  | // BSD-style license that can be found in the LICENSE file. | 
|  |  | 
|  | part of dart.io; | 
|  |  | 
|  | /** | 
|  | * Exposes ZLib options for input parameters. | 
|  | * | 
|  | * See http://www.zlib.net/manual.html for more documentation. | 
|  | */ | 
|  | abstract class ZLibOption { | 
|  | /// Minimal value for [ZLibCodec.windowBits], [ZLibEncoder.windowBits] | 
|  | /// and [ZLibDecoder.windowBits]. | 
|  | static const int MIN_WINDOW_BITS = 8; | 
|  |  | 
|  | /// Maximal value for [ZLibCodec.windowBits], [ZLibEncoder.windowBits] | 
|  | /// and [ZLibDecoder.windowBits]. | 
|  | static const int MAX_WINDOW_BITS = 15; | 
|  |  | 
|  | /// Default value for [ZLibCodec.windowBits], [ZLibEncoder.windowBits] | 
|  | /// and [ZLibDecoder.windowBits]. | 
|  | static const int DEFAULT_WINDOW_BITS = 15; | 
|  |  | 
|  | /// Minimal value for [ZLibCodec.level], [ZLibEncoder.level] | 
|  | /// and [ZLibDecoder.level]. | 
|  | static const int MIN_LEVEL = -1; | 
|  |  | 
|  | /// Maximal value for [ZLibCodec.level], [ZLibEncoder.level] | 
|  | /// and [ZLibDecoder.level]. | 
|  | static const int MAX_LEVEL = 9; | 
|  |  | 
|  | /// Default value for [ZLibCodec.level], [ZLibEncoder.level] | 
|  | /// and [ZLibDecoder.level]. | 
|  | static const int DEFAULT_LEVEL = 6; | 
|  |  | 
|  | /// Minimal value for [ZLibCodec.memLevel], [ZLibEncoder.memLevel] | 
|  | /// and [ZLibDecoder.memLevel]. | 
|  | static const int MIN_MEM_LEVEL = 1; | 
|  |  | 
|  | /// Maximal value for [ZLibCodec.memLevel], [ZLibEncoder.memLevel] | 
|  | /// and [ZLibDecoder.memLevel]. | 
|  | static const int MAX_MEM_LEVEL = 9; | 
|  |  | 
|  | /// Default value for [ZLibCodec.memLevel], [ZLibEncoder.memLevel] | 
|  | /// and [ZLibDecoder.memLevel]. | 
|  | static const int DEFAULT_MEM_LEVEL = 8; | 
|  |  | 
|  | /// Recommended strategy for data produced by a filter (or predictor) | 
|  | static const int STRATEGY_FILTERED = 1; | 
|  |  | 
|  | /// Use this strategy to force Huffman encoding only (no string match) | 
|  | static const int STRATEGY_HUFFMAN_ONLY = 2; | 
|  |  | 
|  | /// Use this strategy to limit match distances to one (run-length encoding) | 
|  | static const int STRATEGY_RLE = 3; | 
|  |  | 
|  | /// This strategy prevents the use of dynamic Huffman codes, allowing for a | 
|  | /// simpler decoder | 
|  | static const int STRATEGY_FIXED = 4; | 
|  |  | 
|  | /// Recommended strategy for normal data | 
|  | static const int STRATEGY_DEFAULT = 0; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * An instance of the default implementation of the [ZLibCodec]. | 
|  | */ | 
|  | const ZLibCodec ZLIB = const ZLibCodec._default(); | 
|  |  | 
|  | /** | 
|  | * The [ZLibCodec] encodes raw bytes to ZLib compressed bytes and decodes ZLib | 
|  | * compressed bytes to raw bytes. | 
|  | */ | 
|  | class ZLibCodec extends Codec<List<int>, List<int>> { | 
|  | /** | 
|  | * When true, `GZip` frames will be added to the compressed data. | 
|  | */ | 
|  | final bool gzip; | 
|  |  | 
|  | /** | 
|  | * The compression-[level] can be set in the range of `-1..9`, with `6` being | 
|  | * the default compression level. Levels above `6` will have higher | 
|  | * compression rates at the cost of more CPU and memory usage. Levels below | 
|  | * `6` will use less CPU and memory at the cost of lower compression rates. | 
|  | */ | 
|  | final int level; | 
|  |  | 
|  | /** | 
|  | * Specifies how much memory should be allocated for the internal compression | 
|  | * state. `1` uses minimum memory but is slow and reduces compression ratio; | 
|  | * `9` uses maximum memory for optimal speed. The default value is `8`. | 
|  | * | 
|  | * The memory requirements for deflate are (in bytes): | 
|  | * | 
|  | *     (1 << (windowBits + 2)) +  (1 << (memLevel + 9)) | 
|  | * that is: 128K for windowBits = 15 + 128K for memLevel = 8 (default values) | 
|  | */ | 
|  | final int memLevel; | 
|  |  | 
|  | /** | 
|  | * Tunes the compression algorithm. Use the value STRATEGY_DEFAULT for normal | 
|  | * data, STRATEGY_FILTERED for data produced by a filter (or predictor), | 
|  | * STRATEGY_HUFFMAN_ONLY to force Huffman encoding only (no string match), or | 
|  | * STRATEGY_RLE to limit match distances to one (run-length encoding). | 
|  | */ | 
|  | final int strategy; | 
|  |  | 
|  | /** | 
|  | * Base two logarithm of the window size (the size of the history buffer). It | 
|  | * should be in the range 8..15. Larger values result in better compression at | 
|  | * the expense of memory usage. The default value is 15 | 
|  | */ | 
|  | final int windowBits; | 
|  |  | 
|  | /** | 
|  | * When true, deflate generates raw data with no zlib header or trailer, and | 
|  | * will not compute an adler32 check value | 
|  | */ | 
|  | final bool raw; | 
|  |  | 
|  | /** | 
|  | * Initial compression dictionary. | 
|  | * | 
|  | * It should consist of strings (byte sequences) that are likely to be | 
|  | * encountered later in the data to be compressed, with the most commonly used | 
|  | * strings preferably put towards the end of the dictionary. Using a | 
|  | * dictionary is most useful when the data to be compressed is short and can | 
|  | * be predicted with good accuracy; the data can then be compressed better | 
|  | * than with the default empty dictionary. | 
|  | */ | 
|  | final List<int> dictionary; | 
|  |  | 
|  | ZLibCodec( | 
|  | {this.level: ZLibOption.DEFAULT_LEVEL, | 
|  | this.windowBits: ZLibOption.DEFAULT_WINDOW_BITS, | 
|  | this.memLevel: ZLibOption.DEFAULT_MEM_LEVEL, | 
|  | this.strategy: ZLibOption.STRATEGY_DEFAULT, | 
|  | this.dictionary: null, | 
|  | this.raw: false, | 
|  | this.gzip: false}) { | 
|  | _validateZLibeLevel(level); | 
|  | _validateZLibMemLevel(memLevel); | 
|  | _validateZLibStrategy(strategy); | 
|  | _validateZLibWindowBits(windowBits); | 
|  | } | 
|  |  | 
|  | const ZLibCodec._default() | 
|  | : level = ZLibOption.DEFAULT_LEVEL, | 
|  | windowBits = ZLibOption.DEFAULT_WINDOW_BITS, | 
|  | memLevel = ZLibOption.DEFAULT_MEM_LEVEL, | 
|  | strategy = ZLibOption.STRATEGY_DEFAULT, | 
|  | raw = false, | 
|  | gzip = false, | 
|  | dictionary = null; | 
|  |  | 
|  | /** | 
|  | * Get a [ZLibEncoder] for encoding to `ZLib` compressed data. | 
|  | */ | 
|  | ZLibEncoder get encoder => new ZLibEncoder( | 
|  | gzip: false, | 
|  | level: level, | 
|  | windowBits: windowBits, | 
|  | memLevel: memLevel, | 
|  | strategy: strategy, | 
|  | dictionary: dictionary, | 
|  | raw: raw); | 
|  |  | 
|  | /** | 
|  | * Get a [ZLibDecoder] for decoding `ZLib` compressed data. | 
|  | */ | 
|  | ZLibDecoder get decoder => | 
|  | new ZLibDecoder(windowBits: windowBits, dictionary: dictionary, raw: raw); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * An instance of the default implementation of the [GZipCodec]. | 
|  | */ | 
|  | const GZipCodec GZIP = const GZipCodec._default(); | 
|  |  | 
|  | /** | 
|  | * The [GZipCodec] encodes raw bytes to GZip compressed bytes and decodes GZip | 
|  | * compressed bytes to raw bytes. | 
|  | * | 
|  | * The difference between [ZLibCodec] and [GZipCodec] is that the [GZipCodec] | 
|  | * wraps the `ZLib` compressed bytes in `GZip` frames. | 
|  | */ | 
|  | class GZipCodec extends Codec<List<int>, List<int>> { | 
|  | /** | 
|  | * When true, `GZip` frames will be added to the compressed data. | 
|  | */ | 
|  | final bool gzip; | 
|  |  | 
|  | /** | 
|  | * The compression-[level] can be set in the range of `-1..9`, with `6` being | 
|  | * the default compression level. Levels above `6` will have higher | 
|  | * compression rates at the cost of more CPU and memory usage. Levels below | 
|  | * `6` will use less CPU and memory at the cost of lower compression rates. | 
|  | */ | 
|  | final int level; | 
|  |  | 
|  | /** | 
|  | * Specifies how much memory should be allocated for the internal compression | 
|  | * state. `1` uses minimum memory but is slow and reduces compression ratio; | 
|  | * `9` uses maximum memory for optimal speed. The default value is `8`. | 
|  | * | 
|  | * The memory requirements for deflate are (in bytes): | 
|  | * | 
|  | *     (1 << (windowBits + 2)) +  (1 << (memLevel + 9)) | 
|  | * that is: 128K for windowBits = 15 + 128K for memLevel = 8 (default values) | 
|  | */ | 
|  | final int memLevel; | 
|  |  | 
|  | /** | 
|  | * Tunes the compression algorithm. Use the value | 
|  | * [ZLibOption.STRATEGY_DEFAULT] for normal data, | 
|  | * [ZLibOption.STRATEGY_FILTERED] for data produced by a filter | 
|  | * (or predictor), [ZLibOption.STRATEGY_HUFFMAN_ONLY] to force Huffman | 
|  | * encoding only (no string match), or [ZLibOption.STRATEGY_RLE] to limit | 
|  | * match distances to one (run-length encoding). | 
|  | */ | 
|  | final int strategy; | 
|  |  | 
|  | /** | 
|  | * Base two logarithm of the window size (the size of the history buffer). It | 
|  | * should be in the range `8..15`. Larger values result in better compression | 
|  | * at the expense of memory usage. The default value is `15` | 
|  | */ | 
|  | final int windowBits; | 
|  |  | 
|  | /** | 
|  | * Initial compression dictionary. | 
|  | * | 
|  | * It should consist of strings (byte sequences) that are likely to be | 
|  | * encountered later in the data to be compressed, with the most commonly used | 
|  | * strings preferably put towards the end of the dictionary. Using a | 
|  | * dictionary is most useful when the data to be compressed is short and can | 
|  | * be predicted with good accuracy; the data can then be compressed better | 
|  | * than with the default empty dictionary. | 
|  | */ | 
|  | final List<int> dictionary; | 
|  |  | 
|  | /** | 
|  | * When true, deflate generates raw data with no zlib header or trailer, and | 
|  | * will not compute an adler32 check value | 
|  | */ | 
|  | final bool raw; | 
|  |  | 
|  | GZipCodec( | 
|  | {this.level: ZLibOption.DEFAULT_LEVEL, | 
|  | this.windowBits: ZLibOption.DEFAULT_WINDOW_BITS, | 
|  | this.memLevel: ZLibOption.DEFAULT_MEM_LEVEL, | 
|  | this.strategy: ZLibOption.STRATEGY_DEFAULT, | 
|  | this.dictionary: null, | 
|  | this.raw: false, | 
|  | this.gzip: true}) { | 
|  | _validateZLibeLevel(level); | 
|  | _validateZLibMemLevel(memLevel); | 
|  | _validateZLibStrategy(strategy); | 
|  | _validateZLibWindowBits(windowBits); | 
|  | } | 
|  |  | 
|  | const GZipCodec._default() | 
|  | : level = ZLibOption.DEFAULT_LEVEL, | 
|  | windowBits = ZLibOption.DEFAULT_WINDOW_BITS, | 
|  | memLevel = ZLibOption.DEFAULT_MEM_LEVEL, | 
|  | strategy = ZLibOption.STRATEGY_DEFAULT, | 
|  | raw = false, | 
|  | gzip = true, | 
|  | dictionary = null; | 
|  |  | 
|  | /** | 
|  | * Get a [ZLibEncoder] for encoding to `GZip` compressed data. | 
|  | */ | 
|  | ZLibEncoder get encoder => new ZLibEncoder( | 
|  | gzip: true, | 
|  | level: level, | 
|  | windowBits: windowBits, | 
|  | memLevel: memLevel, | 
|  | strategy: strategy, | 
|  | dictionary: dictionary, | 
|  | raw: raw); | 
|  |  | 
|  | /** | 
|  | * Get a [ZLibDecoder] for decoding `GZip` compressed data. | 
|  | */ | 
|  | ZLibDecoder get decoder => | 
|  | new ZLibDecoder(windowBits: windowBits, dictionary: dictionary, raw: raw); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * The [ZLibEncoder] encoder is used by [ZLibCodec] and [GZipCodec] to compress | 
|  | * data. | 
|  | */ | 
|  | class ZLibEncoder extends Converter<List<int>, List<int>> | 
|  | implements ChunkedConverter<List<int>, List<int>, List<int>, List<int>> { | 
|  | /** | 
|  | * When true, `GZip` frames will be added to the compressed data. | 
|  | */ | 
|  | final bool gzip; | 
|  |  | 
|  | /** | 
|  | * The compression-[level] can be set in the range of `-1..9`, with `6` being | 
|  | * the default compression level. Levels above `6` will have higher | 
|  | * compression rates at the cost of more CPU and memory usage. Levels below | 
|  | * `6` will use less CPU and memory at the cost of lower compression rates. | 
|  | */ | 
|  | final int level; | 
|  |  | 
|  | /** | 
|  | * Specifies how much memory should be allocated for the internal compression | 
|  | * state. `1` uses minimum memory but is slow and reduces compression ratio; | 
|  | * `9` uses maximum memory for optimal speed. The default value is `8`. | 
|  | * | 
|  | * The memory requirements for deflate are (in bytes): | 
|  | * | 
|  | *     (1 << (windowBits + 2)) +  (1 << (memLevel + 9)) | 
|  | * that is: 128K for windowBits = 15 + 128K for memLevel = 8 (default values) | 
|  | */ | 
|  | final int memLevel; | 
|  |  | 
|  | /** | 
|  | * Tunes the compression algorithm. Use the value | 
|  | * [ZLibOption.STRATEGY_DEFAULT] for normal data, | 
|  | * [ZLibOption.STRATEGY_FILTERED] for data produced by a filter | 
|  | * (or predictor), [ZLibOption.STRATEGY_HUFFMAN_ONLY] to force Huffman | 
|  | * encoding only (no string match), or [ZLibOption.STRATEGY_RLE] to limit | 
|  | * match distances to one (run-length encoding). | 
|  | */ | 
|  | final int strategy; | 
|  |  | 
|  | /** | 
|  | * Base two logarithm of the window size (the size of the history buffer). It | 
|  | * should be in the range `8..15`. Larger values result in better compression | 
|  | * at the expense of memory usage. The default value is `15` | 
|  | */ | 
|  | final int windowBits; | 
|  |  | 
|  | /** | 
|  | * Initial compression dictionary. | 
|  | * | 
|  | * It should consist of strings (byte sequences) that are likely to be | 
|  | * encountered later in the data to be compressed, with the most commonly used | 
|  | * strings preferably put towards the end of the dictionary. Using a | 
|  | * dictionary is most useful when the data to be compressed is short and can | 
|  | * be predicted with good accuracy; the data can then be compressed better | 
|  | * than with the default empty dictionary. | 
|  | */ | 
|  | final List<int> dictionary; | 
|  |  | 
|  | /** | 
|  | * When true, deflate generates raw data with no zlib header or trailer, and | 
|  | * will not compute an adler32 check value | 
|  | */ | 
|  | final bool raw; | 
|  |  | 
|  | ZLibEncoder( | 
|  | {this.gzip: false, | 
|  | this.level: ZLibOption.DEFAULT_LEVEL, | 
|  | this.windowBits: ZLibOption.DEFAULT_WINDOW_BITS, | 
|  | this.memLevel: ZLibOption.DEFAULT_MEM_LEVEL, | 
|  | this.strategy: ZLibOption.STRATEGY_DEFAULT, | 
|  | this.dictionary: null, | 
|  | this.raw: false}) { | 
|  | _validateZLibeLevel(level); | 
|  | _validateZLibMemLevel(memLevel); | 
|  | _validateZLibStrategy(strategy); | 
|  | _validateZLibWindowBits(windowBits); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Convert a list of bytes using the options given to the ZLibEncoder | 
|  | * constructor. | 
|  | */ | 
|  | List<int> convert(List<int> bytes) { | 
|  | _BufferSink sink = new _BufferSink(); | 
|  | startChunkedConversion(sink) | 
|  | ..add(bytes) | 
|  | ..close(); | 
|  | return sink.builder.takeBytes(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Start a chunked conversion using the options given to the [ZLibEncoder] | 
|  | * constructor. While it accepts any [Sink] taking [List<int>]'s, | 
|  | * the optimal sink to be passed as [sink] is a [ByteConversionSink]. | 
|  | */ | 
|  | ByteConversionSink startChunkedConversion(Sink<List<int>> sink) { | 
|  | if (sink is! ByteConversionSink) { | 
|  | sink = new ByteConversionSink.from(sink); | 
|  | } | 
|  | return new _ZLibEncoderSink( | 
|  | sink, gzip, level, windowBits, memLevel, strategy, dictionary, raw); | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * The [ZLibDecoder] is used by [ZLibCodec] and [GZipCodec] to decompress data. | 
|  | */ | 
|  | class ZLibDecoder extends Converter<List<int>, List<int>> { | 
|  | /** | 
|  | * Base two logarithm of the window size (the size of the history buffer). It | 
|  | * should be in the range `8..15`. Larger values result in better compression | 
|  | * at the expense of memory usage. The default value is `15`. | 
|  | */ | 
|  | final int windowBits; | 
|  |  | 
|  | /** | 
|  | * Initial compression dictionary. | 
|  | * | 
|  | * It should consist of strings (byte sequences) that are likely to be | 
|  | * encountered later in the data to be compressed, with the most commonly used | 
|  | * strings preferably put towards the end of the dictionary. Using a | 
|  | * dictionary is most useful when the data to be compressed is short and can | 
|  | * be predicted with good accuracy; the data can then be compressed better | 
|  | * than with the default empty dictionary. | 
|  | */ | 
|  | final List<int> dictionary; | 
|  |  | 
|  | /** | 
|  | * When true, deflate generates raw data with no zlib header or trailer, and | 
|  | * will not compute an adler32 check value | 
|  | */ | 
|  | final bool raw; | 
|  |  | 
|  | ZLibDecoder( | 
|  | {this.windowBits: ZLibOption.DEFAULT_WINDOW_BITS, | 
|  | this.dictionary: null, | 
|  | this.raw: false}) { | 
|  | _validateZLibWindowBits(windowBits); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Convert a list of bytes using the options given to the [ZLibDecoder] | 
|  | * constructor. | 
|  | */ | 
|  | List<int> convert(List<int> bytes) { | 
|  | _BufferSink sink = new _BufferSink(); | 
|  | startChunkedConversion(sink) | 
|  | ..add(bytes) | 
|  | ..close(); | 
|  | return sink.builder.takeBytes(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Start a chunked conversion. While it accepts any [Sink] | 
|  | * taking [List<int>]'s, the optimal sink to be passed as [sink] is a | 
|  | * [ByteConversionSink]. | 
|  | */ | 
|  | ByteConversionSink startChunkedConversion(Sink<List<int>> sink) { | 
|  | if (sink is! ByteConversionSink) { | 
|  | sink = new ByteConversionSink.from(sink); | 
|  | } | 
|  | return new _ZLibDecoderSink(sink, windowBits, dictionary, raw); | 
|  | } | 
|  | } | 
|  |  | 
|  | class _BufferSink extends ByteConversionSink { | 
|  | final BytesBuilder builder = new BytesBuilder(copy: false); | 
|  |  | 
|  | void add(List<int> chunk) { | 
|  | builder.add(chunk); | 
|  | } | 
|  |  | 
|  | void addSlice(List<int> chunk, int start, int end, bool isLast) { | 
|  | if (chunk is Uint8List) { | 
|  | Uint8List list = chunk; | 
|  | builder.add(new Uint8List.view(list.buffer, start, end - start)); | 
|  | } else { | 
|  | builder.add(chunk.sublist(start, end)); | 
|  | } | 
|  | } | 
|  |  | 
|  | void close() {} | 
|  | } | 
|  |  | 
|  | class _ZLibEncoderSink extends _FilterSink { | 
|  | _ZLibEncoderSink( | 
|  | ByteConversionSink sink, | 
|  | bool gzip, | 
|  | int level, | 
|  | int windowBits, | 
|  | int memLevel, | 
|  | int strategy, | 
|  | List<int> dictionary, | 
|  | bool raw) | 
|  | : super( | 
|  | sink, | 
|  | _Filter._newZLibDeflateFilter( | 
|  | gzip, level, windowBits, memLevel, strategy, dictionary, raw)); | 
|  | } | 
|  |  | 
|  | class _ZLibDecoderSink extends _FilterSink { | 
|  | _ZLibDecoderSink( | 
|  | ByteConversionSink sink, int windowBits, List<int> dictionary, bool raw) | 
|  | : super(sink, _Filter._newZLibInflateFilter(windowBits, dictionary, raw)); | 
|  | } | 
|  |  | 
|  | class _FilterSink extends ByteConversionSink { | 
|  | final _Filter _filter; | 
|  | final ByteConversionSink _sink; | 
|  | bool _closed = false; | 
|  | bool _empty = true; | 
|  |  | 
|  | _FilterSink(this._sink, this._filter); | 
|  |  | 
|  | void add(List<int> data) { | 
|  | addSlice(data, 0, data.length, false); | 
|  | } | 
|  |  | 
|  | void addSlice(List<int> data, int start, int end, bool isLast) { | 
|  | if (_closed) return; | 
|  | if (end == null) throw new ArgumentError.notNull("end"); | 
|  | RangeError.checkValidRange(start, end, data.length); | 
|  | try { | 
|  | _empty = false; | 
|  | _BufferAndStart bufferAndStart = | 
|  | _ensureFastAndSerializableByteData(data, start, end); | 
|  | _filter.process(bufferAndStart.buffer, bufferAndStart.start, | 
|  | end - (start - bufferAndStart.start)); | 
|  | List<int> out; | 
|  | while ((out = _filter.processed(flush: false)) != null) { | 
|  | _sink.add(out); | 
|  | } | 
|  | } catch (e) { | 
|  | _closed = true; | 
|  | rethrow; | 
|  | } | 
|  |  | 
|  | if (isLast) close(); | 
|  | } | 
|  |  | 
|  | void close() { | 
|  | if (_closed) return; | 
|  | // Be sure to send process an empty chunk of data. Without this, the empty | 
|  | // message would not have a GZip frame (if compressed with GZip). | 
|  | if (_empty) _filter.process(const [], 0, 0); | 
|  | try { | 
|  | List<int> out; | 
|  | while ((out = _filter.processed(end: true)) != null) { | 
|  | _sink.add(out); | 
|  | } | 
|  | } catch (e) { | 
|  | _closed = true; | 
|  | throw e; | 
|  | } | 
|  | _closed = true; | 
|  | _sink.close(); | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Private helper-class to handle native filters. | 
|  | */ | 
|  | abstract class _Filter { | 
|  | /** | 
|  | * Call to process a chunk of data. A call to [process] should only be made | 
|  | * when [processed] returns [:null:]. | 
|  | */ | 
|  | void process(List<int> data, int start, int end); | 
|  |  | 
|  | /** | 
|  | * Get a chunk of processed data. When there are no more data available, | 
|  | * [processed] will return [:null:]. Set [flush] to [:false:] for non-final | 
|  | * calls to improve performance of some filters. | 
|  | * | 
|  | * The last call to [processed] should have [end] set to [:true:]. This will | 
|  | * make sure an 'end' packet is written on the stream. | 
|  | */ | 
|  | List<int> processed({bool flush: true, bool end: false}); | 
|  |  | 
|  | external static _Filter _newZLibDeflateFilter( | 
|  | bool gzip, | 
|  | int level, | 
|  | int windowBits, | 
|  | int memLevel, | 
|  | int strategy, | 
|  | List<int> dictionary, | 
|  | bool raw); | 
|  |  | 
|  | external static _Filter _newZLibInflateFilter( | 
|  | int windowBits, List<int> dictionary, bool raw); | 
|  | } | 
|  |  | 
|  | void _validateZLibWindowBits(int windowBits) { | 
|  | if (ZLibOption.MIN_WINDOW_BITS > windowBits || | 
|  | ZLibOption.MAX_WINDOW_BITS < windowBits) { | 
|  | throw new RangeError.range( | 
|  | windowBits, ZLibOption.MIN_WINDOW_BITS, ZLibOption.MAX_WINDOW_BITS); | 
|  | } | 
|  | } | 
|  |  | 
|  | void _validateZLibeLevel(int level) { | 
|  | if (ZLibOption.MIN_LEVEL > level || ZLibOption.MAX_LEVEL < level) { | 
|  | throw new RangeError.range( | 
|  | level, ZLibOption.MIN_LEVEL, ZLibOption.MAX_LEVEL); | 
|  | } | 
|  | } | 
|  |  | 
|  | void _validateZLibMemLevel(int memLevel) { | 
|  | if (ZLibOption.MIN_MEM_LEVEL > memLevel || | 
|  | ZLibOption.MAX_MEM_LEVEL < memLevel) { | 
|  | throw new RangeError.range( | 
|  | memLevel, ZLibOption.MIN_MEM_LEVEL, ZLibOption.MAX_MEM_LEVEL); | 
|  | } | 
|  | } | 
|  |  | 
|  | void _validateZLibStrategy(int strategy) { | 
|  | const strategies = const <int>[ | 
|  | ZLibOption.STRATEGY_FILTERED, | 
|  | ZLibOption.STRATEGY_HUFFMAN_ONLY, | 
|  | ZLibOption.STRATEGY_RLE, | 
|  | ZLibOption.STRATEGY_FIXED, | 
|  | ZLibOption.STRATEGY_DEFAULT | 
|  | ]; | 
|  | if (strategies.indexOf(strategy) == -1) { | 
|  | throw new ArgumentError("Unsupported 'strategy'"); | 
|  | } | 
|  | } |