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// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
// WARNING:
// This file contains documentation that is merged into the real source.
// Do not make code changes here.
/// @domName MouseEvent
abstract class MouseEvent implements UIEvent {
factory MouseEvent(String type, Window view, int detail, int screenX, int screenY,
int clientX, int clientY, int button, [bool canBubble = true,
bool cancelable = true, bool ctrlKey = false, bool altKey = false,
bool shiftKey = false, bool metaKey = false,
EventTarget relatedTarget = null]) =>
_MouseEventFactoryProvider.createMouseEvent(
type, view, detail, screenX, screenY,
clientX, clientY, button, canBubble, cancelable,
ctrlKey, altKey, shiftKey, metaKey,
relatedTarget);
/** @domName MouseEvent.altKey */
abstract bool get altKey;
/** @domName MouseEvent.button */
abstract int get button;
/** @domName MouseEvent.clientX */
abstract int get clientX;
/** @domName MouseEvent.clientY */
abstract int get clientY;
/** @domName MouseEvent.ctrlKey */
abstract bool get ctrlKey;
/** @domName MouseEvent.dataTransfer */
abstract Clipboard get dataTransfer;
/** @domName MouseEvent.fromElement */
abstract Node get fromElement;
/** @domName MouseEvent.metaKey */
abstract bool get metaKey;
/**
* The X coordinate of the mouse pointer in target node coordinates.
* This value may vary between platforms if the target node moves
* after the event has fired or if the element has CSS transforms affecting
* it.
*/
abstract int get offsetX;
/**
* The Y coordinate of the mouse pointer in target node coordinates.
* This value may vary between platforms if the target node moves
* after the event has fired or if the element has CSS transforms affecting
* it.
*/
abstract int get offsetY;
/** @domName MouseEvent.relatedTarget */
abstract EventTarget get relatedTarget;
/** @domName MouseEvent.screenX */
abstract int get screenX;
/** @domName MouseEvent.screenY */
abstract int get screenY;
/** @domName MouseEvent.shiftKey */
abstract bool get shiftKey;
/** @domName MouseEvent.toElement */
abstract Node get toElement;
/** @domName MouseEvent.webkitMovementX */
abstract int get webkitMovementX;
/** @domName MouseEvent.webkitMovementY */
abstract int get webkitMovementY;
/** @domName MouseEvent.x */
abstract int get x;
/** @domName MouseEvent.y */
abstract int get y;
/** @domName MouseEvent.initMouseEvent */
void $dom_initMouseEvent(String type, bool canBubble, bool cancelable, LocalWindow view, int detail, int screenX, int screenY, int clientX, int clientY, bool ctrlKey, bool altKey, bool shiftKey, bool metaKey, int button, EventTarget relatedTarget);
}