[vm] Merge text and data sections in ELF snapshots.

To do this, BitsContainer is changed to be a more rope-like
representation of section portions. In addition to containing
most of the same information stored per-section previously, each
portion also has a section-relative offset that is calculated when
it is added. Thus, merging two compatible BitsContainer sections
is just adding the portions from the second to the first, tweaking
the section-relative offset for each.

Other changes in this CL:

* Create PseudoSections subclasses for the elf header, program
  header table, and section header table, so we can treat them
  more uniformly with the other parts of the ELF snapshot.

* We now only allocate as much BSS space in the snapshot as is needed
  for any text sections in the snapshot, instead of always allocating
  a big enough BSS space for both VM and isolate, even for deferred
  snapshots where there is no VM isolate.

* We already separated segment and section alignment in previous CLs,
  so the fact that our own ELF loader needs load segments to be
  page-aligned no longer means that the sections within those segments
  also needs to be. Thus, we align individual instructions sections to
  kMaxObjectAlignment, like readonly data sections, since both hold a
  single Image object. This removes unnecessary intra-section padding.

TEST=Tests that check DWARF information and trybots that use ELF
     snapshots.

Cq-Include-Trybots: luci.dart.try:vm-kernel-precomp-linux-debug-simarm_x64-try,vm-kernel-precomp-linux-debug-x64-try,vm-kernel-precomp-linux-release-simarm-try,vm-kernel-precomp-linux-release-simarm64-try,vm-kernel-precomp-dwarf-linux-product-x64-try
Change-Id: If0315c8b7b0f31481b676a8901f49cd3a44b5561
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/206365
Reviewed-by: Ryan Macnak <rmacnak@google.com>
Commit-Queue: Tess Strickland <sstrickl@google.com>
5 files changed
tree: d63f7053cb6b5a69e05320ae00ece3f20f719710
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. client/
  6. docs/
  7. pkg/
  8. runtime/
  9. samples/
  10. samples-dev/
  11. samples_2/
  12. sdk/
  13. tests/
  14. third_party/
  15. tools/
  16. utils/
  17. .clang-format
  18. .gitattributes
  19. .gitconfig
  20. .gitignore
  21. .gn
  22. .mailmap
  23. .packages
  24. .style.yapf
  25. .vpython
  26. AUTHORS
  27. BUILD.gn
  28. CHANGELOG.md
  29. codereview.settings
  30. CONTRIBUTING.md
  31. DEPS
  32. LICENSE
  33. PATENT_GRANT
  34. PRESUBMIT.py
  35. README.dart-sdk
  36. README.md
  37. sdk_args.gni
  38. WATCHLISTS
README.md

Dart

A client-optimized language for fast apps on any platform

Dart is:

  • Optimized for UI: Develop with a programming language specialized around the needs of user interface creation.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app.

  • Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, and to find codelabs.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents on our wiki.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.