[vm] Delay symbol table creation further.

Create all symbol table-related sections after all other sections, right
before section re-ordering. Also remove the need to keep fields in the
Elf object for most of these sections, only keeping fields for the
static symbol table and the dynamic table, which handles updates
and finalization for the dynamic symbol table.

Reworks symbols so that they are stored in a growable array in the
symbol table instead of as separately allocated objects. Since this
disallows constant fields in Symbol objects due to the need for a copy
constructor, initialize the offset of symbols with the section-relative
offset. This can be adjusted to a snapshot-relative offset after
section memory offsets are computed.

Instead of updating indices and offsets by individually looking up
symbols via their name, just create a map from section indices to new
section indices (for index updates) or to memory offsets (for offset
adjustment) and iterate over all the symbols, applying the map
appropriately.

Move non-PT_LOAD, non-PT_PHDR segment creation into
OrderSectionsAndCreateSegments.

TEST=Refactoring, so existing ELF-based tests.

Cq-Include-Trybots: luci.dart.try:vm-kernel-precomp-linux-debug-simarm_x64-try,vm-kernel-precomp-linux-debug-x64-try,vm-kernel-precomp-linux-release-simarm64-try,vm-kernel-precomp-dwarf-linux-product-x64-try
Change-Id: Ic22f1bf3ab0b00ff3e73c431f92209526e787927
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/206220
Commit-Queue: Tess Strickland <sstrickl@google.com>
Reviewed-by: Ryan Macnak <rmacnak@google.com>
3 files changed
tree: 4bdd72e88d7e913152139f7d9767a781d5f3a823
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. client/
  6. docs/
  7. pkg/
  8. runtime/
  9. samples/
  10. samples-dev/
  11. samples_2/
  12. sdk/
  13. tests/
  14. third_party/
  15. tools/
  16. utils/
  17. .clang-format
  18. .gitattributes
  19. .gitconfig
  20. .gitignore
  21. .gn
  22. .mailmap
  23. .packages
  24. .style.yapf
  25. .vpython
  26. AUTHORS
  27. BUILD.gn
  28. CHANGELOG.md
  29. codereview.settings
  30. CONTRIBUTING.md
  31. DEPS
  32. LICENSE
  33. PATENT_GRANT
  34. PRESUBMIT.py
  35. README.dart-sdk
  36. README.md
  37. sdk_args.gni
  38. WATCHLISTS
README.md

Dart

A client-optimized language for fast apps on any platform

Dart is:

  • Optimized for UI: Develop with a programming language specialized around the needs of user interface creation.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app.

  • Fast on all platforms: Compile to ARM & x64 machine code for mobile, desktop, and backend. Or compile to JavaScript for the web.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, and to find codelabs.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents on our wiki.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.