|  | // Copyright (c) 2019, the Dart project authors.  Please see the AUTHORS file | 
|  | // for details. All rights reserved. Use of this source code is governed by a | 
|  | // BSD-style license that can be found in the LICENSE file. | 
|  |  | 
|  | #ifndef RUNTIME_VM_SPLAY_TREE_H_ | 
|  | #define RUNTIME_VM_SPLAY_TREE_H_ | 
|  |  | 
|  | #include "platform/splay-tree.h" | 
|  | #include "vm/zone.h" | 
|  |  | 
|  | namespace dart { | 
|  |  | 
|  | // A zone splay tree.  The config type parameter encapsulates the | 
|  | // different configurations of a concrete splay tree (see | 
|  | // platform/splay-tree.h). The tree itself and all its elements are allocated | 
|  | // in the Zone. | 
|  | template <typename Config> | 
|  | class ZoneSplayTree final : public SplayTree<Config, ZoneAllocated, Zone> { | 
|  | public: | 
|  | explicit ZoneSplayTree(Zone* zone) | 
|  | : SplayTree<Config, ZoneAllocated, Zone>(ASSERT_NOTNULL(zone)) {} | 
|  | ~ZoneSplayTree() { | 
|  | // Reset the root to avoid unneeded iteration over all tree nodes | 
|  | // in the destructor.  For a zone-allocated tree, nodes will be | 
|  | // freed by the Zone. | 
|  | SplayTree<Config, ZoneAllocated, Zone>::ResetRoot(); | 
|  | } | 
|  | }; | 
|  |  | 
|  | }  // namespace dart | 
|  |  | 
|  | #endif  // RUNTIME_VM_SPLAY_TREE_H_ |