| // Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file |
| // for details. All rights reserved. Use of this source code is governed by a |
| // BSD-style license that can be found in the LICENSE file. |
| |
| part of dart.collection; |
| |
| class _DeadEntry { |
| const _DeadEntry(); |
| } |
| |
| class _NullKey { |
| const _NullKey(); |
| int get hashCode => null.hashCode; |
| } |
| |
| const _TOMBSTONE = const _DeadEntry(); |
| const _NULL = const _NullKey(); |
| |
| class _HashTable<K> { |
| /** |
| * Table of entries with [_entrySize] slots per entry. |
| * |
| * Capacity in entries must be factor of two. |
| */ |
| List _table; |
| /** Current capacity. Always equal to [:_table.length ~/ _entrySize:]. */ |
| int _capacity; |
| /** Count of occupied entries, including deleted ones. */ |
| int _entryCount = 0; |
| /** Count of deleted entries. */ |
| int _deletedCount = 0; |
| /** Counter incremented when table is modified. */ |
| int _modificationCount = 0; |
| /** If set, used as the source object for [ConcurrentModificationError]s. */ |
| Object _container; |
| |
| _HashTable(int initialCapacity) : _capacity = initialCapacity { |
| _table = _createTable(initialCapacity); |
| } |
| |
| /** Reads key from table. Converts _NULL marker to null. */ |
| Object _key(offset) { |
| assert(!_isFree(_table[offset])); |
| Object key = _table[offset]; |
| if (!identical(key, _NULL)) return key; |
| return null; |
| } |
| |
| /** Writes key to table. Converts null to _NULL marker. */ |
| void _setKey(int offset, Object key) { |
| if (key == null) key = _NULL; |
| _table[offset] = key; |
| } |
| |
| int get _elementCount => _entryCount - _deletedCount; |
| |
| /** Size of each entry. */ |
| int get _entrySize => 1; |
| |
| void _checkModification(int expectedModificationCount) { |
| if (_modificationCount != expectedModificationCount) { |
| throw new ConcurrentModificationError(_container); |
| } |
| } |
| |
| void _recordModification() { |
| // Value cycles after 2^30 modifications. If you keep hold of an |
| // iterator for that long, you might miss a modification detection, |
| // and iteration can go sour. Don't do that. |
| _modificationCount = (_modificationCount + 1) & (0x3FFFFFFF); |
| } |
| |
| /** |
| * Create an empty table. |
| */ |
| List _createTable(int capacity) { |
| List table = new List.fixedLength(capacity * _entrySize); |
| return table; |
| } |
| |
| /** First table probe. */ |
| int _firstProbe(int hashCode, int capacity) { |
| return hashCode & (capacity - 1); |
| } |
| |
| /** Following table probes. */ |
| int _nextProbe(int previousIndex, int probeCount, int capacity) { |
| // When capacity is a power of 2, this probing algorithm (the triangular |
| // number sequence modulo capacity) is guaranteed to hit all indices exactly |
| // once before repeating. |
| return (previousIndex + probeCount) & (capacity - 1); |
| } |
| |
| /** Whether an object is a free-marker (either tombstone or free). */ |
| bool _isFree(Object marker) => |
| marker == null || identical(marker, _TOMBSTONE); |
| |
| /** |
| * Look up the offset for an object in the table. |
| * |
| * Finds the offset of the object in the table, if it is there, |
| * or the first free offset for its hashCode. |
| */ |
| int _probeForAdd(int hashCode, Object object) { |
| int entrySize = _entrySize; |
| int index = _firstProbe(hashCode, _capacity); |
| int firstTombstone = -1; |
| int probeCount = 0; |
| while (true) { |
| int offset = index * entrySize; |
| Object entry = _table[offset]; |
| if (identical(entry, _TOMBSTONE)) { |
| if (firstTombstone < 0) firstTombstone = offset; |
| } else if (entry == null) { |
| if (firstTombstone < 0) return offset; |
| return firstTombstone; |
| } else if (identical(_NULL, entry) ? _equals(null, object) |
| : _equals(entry, object)) { |
| return offset; |
| } |
| // The _nextProbe is designed so that it hits |
| // every index eventually. |
| index = _nextProbe(index, ++probeCount, _capacity); |
| } |
| } |
| |
| /** |
| * Look up the offset for an object in the table. |
| * |
| * If the object is in the table, its offset is returned. |
| * |
| * If the object is not in the table, Otherwise a negative value is returned. |
| */ |
| int _probeForLookup(int hashCode, Object object) { |
| int entrySize = _entrySize; |
| int index = _firstProbe(hashCode, _capacity); |
| int probeCount = 0; |
| while (true) { |
| int offset = index * entrySize; |
| Object entry = _table[offset]; |
| if (entry == null) { |
| return -1; |
| } else if (!identical(_TOMBSTONE, entry)) { |
| if (identical(_NULL, entry) ? _equals(null, object) |
| : _equals(entry, object)) { |
| return offset; |
| } |
| } |
| // The _nextProbe is designed so that it hits |
| // every index eventually. |
| index = _nextProbe(index, ++probeCount, _capacity); |
| } |
| } |
| |
| // Override the following two to change equality/hashCode computations |
| |
| /** |
| * Compare two object for equality. |
| * |
| * The first object is the one already in the table, |
| * and the second is the one being searched for. |
| */ |
| bool _equals(Object element, Object other) { |
| return element == other; |
| } |
| |
| /** |
| * Compute hash-code for an object. |
| */ |
| int _hashCodeOf(Object object) => object.hashCode; |
| |
| /** |
| * Ensure that the table isn't too full for its own good. |
| * |
| * Call this after adding an element. |
| */ |
| int _checkCapacity() { |
| // Compute everything in multiples of entrySize to avoid division. |
| int freeCount = _capacity - _entryCount; |
| if (freeCount * 4 < _capacity || |
| freeCount < _deletedCount) { |
| // Less than 25% free or more deleted entries than free entries. |
| _grow(_entryCount - _deletedCount); |
| } |
| } |
| |
| void _grow(int contentCount) { |
| int capacity = _capacity; |
| // Don't grow to less than twice the needed capacity. |
| int minCapacity = contentCount * 2; |
| while (capacity < minCapacity) { |
| capacity *= 2; |
| } |
| // Reset to another table and add all existing elements. |
| List oldTable = _table; |
| _table = _createTable(capacity); |
| _capacity = capacity; |
| _entryCount = 0; |
| _deletedCount = 0; |
| _addAllEntries(oldTable); |
| _recordModification(); |
| } |
| |
| /** |
| * Copies all non-free entries from the old table to the new empty table. |
| */ |
| void _addAllEntries(List oldTable) { |
| for (int i = 0; i < oldTable.length; i += _entrySize) { |
| Object object = oldTable[i]; |
| if (!_isFree(object)) { |
| int toOffset = _put(object); |
| _copyEntry(oldTable, i, toOffset); |
| } |
| } |
| } |
| |
| /** |
| * Copies everything but the key element from one entry to another. |
| * |
| * Called while growing the base array. |
| * |
| * Override this if any non-key fields need copying. |
| */ |
| void _copyEntry(List fromTable, int fromOffset, int toOffset) {} |
| |
| // The following three methods are for simple get/set/remove operations. |
| // They only affect the key of an entry. The remaining fields must be |
| // filled by the caller. |
| |
| /** |
| * Returns the offset of a key in [_table], or negative if it's not there. |
| */ |
| int _get(K key) { |
| return _probeForLookup(_hashCodeOf(key), key); |
| } |
| |
| /** |
| * Puts the key into the table and returns its offset into [_table]. |
| * |
| * If [_entrySize] is greater than 1, the caller should fill the |
| * remaining fields. |
| * |
| * Remember to call [_checkCapacity] after using this method. |
| */ |
| int _put(K key) { |
| int offset = _probeForAdd(_hashCodeOf(key), key); |
| Object oldEntry = _table[offset]; |
| if (oldEntry == null) { |
| _entryCount++; |
| } else if (identical(oldEntry, _TOMBSTONE)) { |
| _deletedCount--; |
| } else { |
| return offset; |
| } |
| _setKey(offset, key); |
| _recordModification(); |
| return offset; |
| } |
| |
| /** |
| * Removes a key from the table and returns its offset into [_table]. |
| * |
| * Returns null if the key was not in the table. |
| * If [_entrySize] is greater than 1, the caller should clean up the |
| * remaining fields. |
| */ |
| int _remove(K key) { |
| int offset = _probeForLookup(_hashCodeOf(key), key); |
| if (offset >= 0) { |
| _deleteEntry(offset); |
| } |
| return offset; |
| } |
| |
| /** Clears the table completely, leaving it empty. */ |
| void _clear() { |
| if (_elementCount == 0) return; |
| for (int i = 0; i < _table.length; i++) { |
| _table[i] = null; |
| } |
| _entryCount = _deletedCount = 0; |
| _recordModification(); |
| } |
| |
| /** Clears an entry in the table. */ |
| void _deleteEntry(int offset) { |
| assert(!_isFree(_table[offset])); |
| _setKey(offset, _TOMBSTONE); |
| _deletedCount++; |
| _recordModification(); |
| } |
| } |
| |
| /** |
| * Generic iterable based on a [_HashTable]. |
| */ |
| abstract class _HashTableIterable<E> extends Iterable<E> { |
| final _HashTable _hashTable; |
| _HashTableIterable(this._hashTable); |
| |
| Iterator<E> get iterator; |
| |
| /** |
| * Return the iterated value for a given entry. |
| */ |
| E _valueAt(int offset, Object key); |
| |
| int get length => _hashTable._elementCount; |
| |
| bool get isEmpty => _hashTable._elementCount == 0; |
| |
| void forEach(void action(E element)) { |
| int entrySize = _hashTable._entrySize; |
| List table = _hashTable._table; |
| int modificationCount = _hashTable._modificationCount; |
| for (int offset = 0; offset < table.length; offset += entrySize) { |
| Object entry = table[offset]; |
| if (!_hashTable._isFree(entry)) { |
| E value = _valueAt(offset, entry); |
| action(value); |
| } |
| _hashTable._checkModification(modificationCount); |
| } |
| } |
| } |
| |
| abstract class _HashTableIterator<E> implements Iterator<E> { |
| final _HashTable _hashTable; |
| final int _modificationCount; |
| /** Location right after last found element. */ |
| int _offset = 0; |
| E _current = null; |
| |
| _HashTableIterator(_HashTable hashTable) |
| : _hashTable = hashTable, |
| _modificationCount = hashTable._modificationCount; |
| |
| bool moveNext() { |
| _hashTable._checkModification(_modificationCount); |
| |
| List table = _hashTable._table; |
| int entrySize = _hashTable._entrySize; |
| |
| while (_offset < table.length) { |
| int currentOffset = _offset; |
| Object entry = table[currentOffset]; |
| _offset = currentOffset + entrySize; |
| if (!_hashTable._isFree(entry)) { |
| _current = _valueAt(currentOffset, entry); |
| return true; |
| } |
| } |
| _current = null; |
| return false; |
| } |
| |
| E get current => _current; |
| |
| E _valueAt(int offset, Object key); |
| } |
| |
| class _HashTableKeyIterable<K> extends _HashTableIterable<K> { |
| _HashTableKeyIterable(_HashTable<K> hashTable) : super(hashTable); |
| |
| Iterator<K> get iterator => new _HashTableKeyIterator<K>(_hashTable); |
| |
| K _valueAt(int offset, Object key) { |
| if (identical(key, _NULL)) return null; |
| return key; |
| } |
| |
| bool contains(Object value) => _hashTable._get(value) >= 0; |
| } |
| |
| class _HashTableKeyIterator<K> extends _HashTableIterator<K> { |
| _HashTableKeyIterator(_HashTable hashTable) : super(hashTable); |
| |
| K _valueAt(int offset, Object key) { |
| if (identical(key, _NULL)) return null; |
| return key; |
| } |
| } |
| |
| class _HashTableValueIterable<V> extends _HashTableIterable<V> { |
| final int _entryIndex; |
| |
| _HashTableValueIterable(_HashTable hashTable, this._entryIndex) |
| : super(hashTable); |
| |
| Iterator<V> get iterator { |
| return new _HashTableValueIterator<V>(_hashTable, _entryIndex); |
| } |
| |
| V _valueAt(int offset, Object key) => _hashTable._table[offset + _entryIndex]; |
| } |
| |
| class _HashTableValueIterator<V> extends _HashTableIterator<V> { |
| final int _entryIndex; |
| |
| _HashTableValueIterator(_HashTable hashTable, this._entryIndex) |
| : super(hashTable); |
| |
| V _valueAt(int offset, Object key) => _hashTable._table[offset + _entryIndex]; |
| } |