blob: a2eace73f670d1ad87ddd9be8571606ecafe81db [file] [log] [blame]
// Copyright (c) 2024, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
// VMOptions=
// VMOptions=--verify_store_buffer
// VMOptions=--verify_after_marking
// VMOptions=--runtime_allocate_old
// VMOptions=--runtime_allocate_spill_tlab
// VMOptions=--no_inline_alloc --runtime_allocate_spill_tlab
// VMOptions=--no_inline_alloc
// Stress test for write barrier elimination in SuspendState suspend.
class Node {
Node? left, right;
int depth;
Node(this.depth);
}
buildTopDown(Node n, int depth) async {
if (depth == 0) return;
Node l = new Node(depth);
Node ll = new Node(depth);
Node lr = new Node(depth);
Node r = new Node(depth);
Node rl = new Node(depth);
Node rr = new Node(depth);
n.left = l; // barrier
n.right = r; // barrier
l.left = ll; // no-barrier
l.right = lr; // no-barrier
r.left = rl; // no-barrier
r.right = rr; // no-barrier
var f1 = buildTopDown(ll, depth - 1);
var f2 = buildTopDown(lr, depth - 1);
await f1;
await f2;
var f3 = buildTopDown(rl, depth - 1);
var f4 = buildTopDown(rr, depth - 1);
await f3;
await f4;
}
checkTopDown(Node n, int depth) async {
if (depth == 0) {
if (n.left != null) throw "Bad";
if (n.right != null) throw "Bad";
return;
}
if (n.left!.depth != depth) throw "Bad";
if (n.left!.left!.depth != depth) throw "Bad";
if (n.left!.right!.depth != depth) throw "Bad";
if (n.right!.depth != depth) throw "Bad";
if (n.right!.right!.depth != depth) throw "Bad";
await checkTopDown(n.left!.left!, depth - 1);
await checkTopDown(n.left!.right!, depth - 1);
await checkTopDown(n.right!.left!, depth - 1);
await checkTopDown(n.right!.right!, depth - 1);
}
runTopDown(int depth) async {
Node n = new Node(depth);
await buildTopDown(n, depth);
await checkTopDown(n, depth);
}
Future<Node> buildBottomUp(int depth) async {
if (depth == 0) {
return new Node(depth);
}
var f1 = buildBottomUp(depth - 1);
var f2 = buildBottomUp(depth - 1);
Node ll = await f1;
Node lr = await f2;
var f3 = buildBottomUp(depth - 1);
var f4 = buildBottomUp(depth - 1);
Node rl = await f3;
Node rr = await f4;
Node l = new Node(depth);
Node r = new Node(depth);
Node n = new Node(depth);
n.left = l; // no-barrier
n.right = r; // no-barrier
l.left = ll; // no-barrier
l.right = lr; // no-barrier
r.left = rl; // no-barrier
r.right = rr; // no-barrier
return n;
}
checkButtomUp(Node n, int depth) async {
if (depth == 0) {
if (n.left != null) throw "Bad";
if (n.right != null) throw "Bad";
return;
}
if (n.depth != depth) throw "Bad";
if (n.left!.depth != depth) throw "Bad";
if (n.right!.depth != depth) throw "Bad";
await checkButtomUp(n.left!.left!, depth - 1);
await checkButtomUp(n.left!.right!, depth - 1);
await checkButtomUp(n.right!.left!, depth - 1);
await checkButtomUp(n.right!.right!, depth - 1);
}
runBottomUp(int depth) async {
Node n = await buildBottomUp(depth);
await checkButtomUp(n, depth);
}
main() async {
for (var i = 0; i < 5; i++) {
await runTopDown(9);
await runBottomUp(9);
}
}