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// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
library barback.asset_cascade;
import 'dart:async';
import 'asset.dart';
import 'asset_id.dart';
import 'asset_node.dart';
import 'asset_set.dart';
import 'log.dart';
import 'cancelable_future.dart';
import 'errors.dart';
import 'package_graph.dart';
import 'phase.dart';
import 'stream_pool.dart';
import 'transformer.dart';
/// The asset cascade for an individual package.
///
/// This keeps track of which [Transformer]s are applied to which assets, and
/// re-runs those transformers when their dependencies change. The transformed
/// asset nodes are accessible via [getAssetNode].
///
/// A cascade consists of one or more [Phases], each of which has one or more
/// [Transformer]s that run in parallel, potentially on the same inputs. The
/// inputs of the first phase are the source assets for this cascade's package.
/// The inputs of each successive phase are the outputs of the previous phase,
/// as well as any assets that haven't yet been transformed.
class AssetCascade {
/// The name of the package whose assets are managed.
final String package;
/// The [PackageGraph] that tracks all [AssetCascade]s for all dependencies of
/// the current app.
final PackageGraph graph;
/// The controllers for the [AssetNode]s that provide information about this
/// cascade's package's source assets.
final _sourceControllerMap = new Map<AssetId, AssetNodeController>();
/// Futures for source assets that are currently being loaded.
///
/// These futures are cancelable so that if an asset is updated after a load
/// has been kicked off, the previous load can be ignored in favor of a new
/// one.
final _loadingSources = new Map<AssetId, CancelableFuture<Asset>>();
final _phases = <Phase>[];
/// A stream that emits any errors from the cascade or the transformers.
///
/// This emits errors as they're detected. If an error occurs in one part of
/// the cascade, unrelated parts will continue building.
Stream<BarbackException> get errors => _errorsController.stream;
final _errorsController =
new StreamController<BarbackException>.broadcast(sync: true);
/// A stream that emits an event whenever any transforms in this cascade logs
/// an entry.
Stream<LogEntry> get onLog => _onLogPool.stream;
final _onLogPool = new StreamPool<LogEntry>.broadcast();
/// Whether [this] is dirty and still has more processing to do.
bool get isDirty {
// Just check the last phase, since it will check all the previous phases
// itself.
return _phases.last.isDirty;
}
/// A stream that emits an event whenever [this] is no longer dirty.
///
/// This is synchronous in order to guarantee that it will emit an event as
/// soon as [isDirty] flips from `true` to `false`.
Stream get onDone => _onDoneController.stream;
final _onDoneController = new StreamController.broadcast(sync: true);
/// Returns all currently-available output assets from this cascade.
AssetSet get availableOutputs =>
new AssetSet.from(_phases.last.availableOutputs.map((node) => node.asset));
/// Creates a new [AssetCascade].
///
/// It loads source assets within [package] using [provider].
AssetCascade(this.graph, this.package) {
_addPhase(new Phase(this, package));
}
/// Gets the asset identified by [id].
///
/// If [id] is for a generated or transformed asset, this will wait until it
/// has been created and return it. This means that the returned asset will
/// always be [AssetState.AVAILABLE].
///
/// If the asset cannot be found, returns null.
Future<AssetNode> getAssetNode(AssetId id) {
assert(id.package == package);
var oldLastPhase = _phases.last;
// TODO(rnystrom): Waiting for the entire build to complete is unnecessary
// in some cases. Should optimize:
// * [id] may be generated before the compilation is finished. We should
// be able to quickly check whether there are any more in-place
// transformations that can be run on it. If not, we can return it early.
// * If [id] has never been generated and all active transformers provide
// metadata about the file names of assets it can emit, we can prove that
// none of them can emit [id] and fail early.
return oldLastPhase.getOutput(id).then((node) {
// The last phase may have changed if [updateSources] was called after
// requesting the output. In that case, we want the output from the new
// last phase.
if (_phases.last == oldLastPhase) return node;
return getAssetNode(id);
});
}
/// Adds [sources] to the graph's known set of source assets.
///
/// Begins applying any transforms that can consume any of the sources. If a
/// given source is already known, it is considered modified and all
/// transforms that use it will be re-applied.
void updateSources(Iterable<AssetId> sources) {
for (var id in sources) {
var controller = _sourceControllerMap[id];
if (controller != null) {
controller.setDirty();
} else {
_sourceControllerMap[id] = new AssetNodeController(id);
_phases.first.addInput(_sourceControllerMap[id].node);
}
// If this source was already loading, cancel the old load, since it may
// return out-of-date contents for the asset.
if (_loadingSources.containsKey(id)) _loadingSources[id].cancel();
_loadingSources[id] =
new CancelableFuture<Asset>(graph.provider.getAsset(id));
_loadingSources[id].whenComplete(() {
_loadingSources.remove(id);
}).then((asset) {
var controller = _sourceControllerMap[id].setAvailable(asset);
}).catchError((error, stack) {
reportError(new AssetLoadException(id, error, stack));
// TODO(nweiz): propagate error information through asset nodes.
_sourceControllerMap.remove(id).setRemoved();
});
}
}
/// Removes [removed] from the graph's known set of source assets.
void removeSources(Iterable<AssetId> removed) {
removed.forEach((id) {
// If the source was being loaded, cancel that load.
if (_loadingSources.containsKey(id)) _loadingSources.remove(id).cancel();
var controller = _sourceControllerMap.remove(id);
// Don't choke if an id is double-removed for some reason.
if (controller != null) controller.setRemoved();
});
}
/// Sets this cascade's transformer phases to [transformers].
///
/// Elements of the inner iterable of [transformers] must be either
/// [Transformer]s or [TransformerGroup]s.
void updateTransformers(Iterable<Iterable> transformersIterable) {
var transformers = transformersIterable.toList();
for (var i = 0; i < transformers.length; i++) {
if (_phases.length > i) {
_phases[i].updateTransformers(transformers[i]);
continue;
}
var phase = _phases.last.addPhase();
_addPhase(phase);
phase.updateTransformers(transformers[i]);
}
if (transformers.length == 0) {
_phases.last.updateTransformers([]);
} else if (transformers.length < _phases.length) {
_phases[transformers.length - 1].removeFollowing();
_phases.removeRange(transformers.length, _phases.length);
}
}
/// Force all [LazyTransformer]s' transforms in this cascade to begin
/// producing concrete assets.
void forceAllTransforms() {
for (var phase in _phases) {
phase.forceAllTransforms();
}
}
void reportError(BarbackException error) {
_errorsController.add(error);
}
/// Add [phase] to the end of [_phases] and watch its streams.
void _addPhase(Phase phase) {
_onLogPool.add(phase.onLog);
phase.onDone.listen((_) {
if (!isDirty) _onDoneController.add(null);
});
_phases.add(phase);
}
String toString() => "cascade for $package";
}