| // Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file |
| // for details. All rights reserved. Use of this source code is governed by a |
| // BSD-style license that can be found in the LICENSE file. |
| |
| #include "vm/runtime_entry.h" |
| |
| #include "vm/object.h" |
| #include "vm/symbols.h" |
| #include "vm/verifier.h" |
| |
| namespace dart { |
| |
| |
| // Add function to a class and that class to the class dictionary so that |
| // frame walking can be used. |
| const Function& RegisterFakeFunction(const char* name, const Code& code) { |
| Thread* thread = Thread::Current(); |
| const String& class_name = String::Handle(Symbols::New(thread, "ownerClass")); |
| const Script& script = Script::Handle(); |
| const Class& owner_class = |
| Class::Handle(Class::New(class_name, script, |
| TokenPosition::kNoSource)); |
| const String& function_name = String::ZoneHandle(Symbols::New(thread, name)); |
| const Function& function = Function::ZoneHandle( |
| Function::New(function_name, |
| RawFunction::kRegularFunction, |
| true, |
| false, |
| false, |
| false, |
| false, |
| owner_class, |
| TokenPosition::kMinSource)); |
| const Array& functions = Array::Handle(Array::New(1)); |
| functions.SetAt(0, function); |
| owner_class.SetFunctions(functions); |
| Library& lib = Library::Handle(Library::CoreLibrary()); |
| lib.AddClass(owner_class); |
| function.AttachCode(code); |
| return function; |
| } |
| |
| } // namespace dart |