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// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
part of dart.async;
/**
* A count-down timer that can be configured to fire once or repeatedly.
*
* The timer counts down from the specified duration to 0.
* When the timer reaches 0, the timer invokes the specified callback function.
* Use a periodic timer to repeatedly count down the same interval.
*
* A negative duration is treated the same as a duration of 0.
* If the duration is statically known to be 0, consider using [run].
*
* Frequently the duration is either a constant or computed as in the
* following example (taking advantage of the multiplication operator of
* the [Duration] class):
* ```dart
* const timeout = const Duration(seconds: 3);
* const ms = const Duration(milliseconds: 1);
*
* startTimeout([int milliseconds]) {
* var duration = milliseconds == null ? timeout : ms * milliseconds;
* return new Timer(duration, handleTimeout);
* }
* ...
* void handleTimeout() { // callback function
* ...
* }
* ```
* Note: If Dart code using Timer is compiled to JavaScript, the finest
* granularity available in the browser is 4 milliseconds.
*
* See [Stopwatch] for measuring elapsed time.
*/
abstract class Timer {
/**
* Creates a new timer.
*
* The [callback] function is invoked after the given [duration].
*
*/
factory Timer(Duration duration, void Function() callback) {
if (Zone.current == Zone.root) {
// No need to bind the callback. We know that the root's timer will
// be invoked in the root zone.
return Zone.current.createTimer(duration, callback);
}
return Zone.current
.createTimer(duration, Zone.current.bindCallbackGuarded(callback));
}
/**
* Creates a new repeating timer.
*
* The [callback] is invoked repeatedly with [duration] intervals until
* canceled with the [cancel] function.
*
* The exact timing depends on the underlying timer implementation.
* No more than `n` callbacks will be made in `duration * n` time,
* but the time between two consecutive callbacks
* can be shorter and longer than `duration`.
*
* In particular, an implementation may schedule the next callback, e.g.,
* a `duration` after either when the previous callback ended,
* when the previous callback started, or when the previous callback was
* scheduled for - even if the actual callback was delayed.
*
* [duration] must a non-negative [Duration].
*/
factory Timer.periodic(Duration duration, void callback(Timer timer)) {
if (Zone.current == Zone.root) {
// No need to bind the callback. We know that the root's timer will
// be invoked in the root zone.
return Zone.current.createPeriodicTimer(duration, callback);
}
var boundCallback = Zone.current.bindUnaryCallbackGuarded<Timer>(callback);
return Zone.current.createPeriodicTimer(duration, boundCallback);
}
/**
* Runs the given [callback] asynchronously as soon as possible.
*
* This function is equivalent to `new Timer(Duration.zero, callback)`.
*/
static void run(void Function() callback) {
new Timer(Duration.zero, callback);
}
/**
* Cancels the timer.
*
* Once a [Timer] has been canceled, the callback function will not be called
* by the timer. Calling [cancel] more than once on a [Timer] is allowed, and
* will have no further effect.
*/
void cancel();
/**
* The number of durations preceding the most recent timer event.
*
* The value starts at zero and is incremented each time a timer event
* occurs, so each callback will see a larger value than the previous one.
*
* If a periodic timer with a non-zero duration is delayed too much,
* so more than one tick should have happened,
* all but the last tick in the past are considered "missed",
* and no callback is invoked for them.
* The [tick] count reflects the number of durations that have passed and
* not the number of callback invocations that have happened.
*/
int get tick;
/**
* Returns whether the timer is still active.
*
* A non-periodic timer is active if the callback has not been executed,
* and the timer has not been canceled.
*
* A periodic timer is active if it has not been canceled.
*/
bool get isActive;
external static Timer _createTimer(
Duration duration, void Function() callback);
external static Timer _createPeriodicTimer(
Duration duration, void callback(Timer timer));
}