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// Copyright 2013 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
part of quiver.async;
/**
* A simple countdown timer that fires events in regular increments until a
* duration has passed.
*
* CountdownTimer implements [Stream] and sends itself as the event. From the
* timer you can get the [remaining] and [elapsed] time, or [cancel] the timer.
*/
class CountdownTimer extends Stream<CountdownTimer> {
static const _THRESHOLD_MS = 4;
final Duration _duration;
final Duration _increment;
final Stopwatch _stopwatch;
final StreamController<CountdownTimer> _controller;
Timer _timer;
/**
* Creates a new [CountdownTimer] that fires events in increments of
* [increment], until the [duration] has passed.
*
* [stopwatch] is for testing purposes. If you're using CountdownTimer and
* need to control time in a test, pass a mock or a fake. See [FakeAsync] and
* [FakeStopwatch].
*/
CountdownTimer(Duration duration, Duration increment, {Stopwatch stopwatch})
: _duration = duration,
_increment = increment,
_stopwatch = stopwatch == null ? new Stopwatch() : stopwatch,
_controller = new StreamController<CountdownTimer>.broadcast(
sync: true) {
_timer = new Timer.periodic(increment, _tick);
_stopwatch.start();
}
StreamSubscription<CountdownTimer> listen(void onData(CountdownTimer event),
{Function onError, void onDone(), bool cancelOnError}) =>
_controller.stream.listen(onData, onError: onError, onDone: onDone);
Duration get elapsed => _stopwatch.elapsed;
Duration get remaining => _duration - _stopwatch.elapsed;
bool get isRunning => _stopwatch.isRunning;
cancel() {
_stopwatch.stop();
_timer.cancel();
_controller.close();
}
_tick(Timer timer) {
var t = remaining;
_controller.add(this);
// timers may have a 4ms resolution
if (t.inMilliseconds < _THRESHOLD_MS) {
cancel();
}
}
}