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This package provides the API for hooks in Dart. Hooks are Dart
scripts placed in the `hook/` directory of a Dart package, designed to automate
tasks for a Dart package.
Currently, the main supported hook is the build hook (`hook/build.dart`). The
build hook is executed during a Dart build and enables you to bundle assets with
a Dart package.
The main supported asset type is a code asset, code written in other languages
that are compiled into machine code. You can use a build hook to do things such
as compile or download code assets, and then call these assets from the Dart
code of a package. The
[`CodeAsset`](https://pub.dev/documentation/code_assets/latest/code_assets/CodeAsset-class.html)
API is an extension to this package and is available in
[`package:code_assets`](https://pub.dev/packages/code_assets).
When compiling C, C++ or Objective-C code from source, consider using
[`package:native_toolchain_c`](https://pub.dev/packages/native_toolchain_c):
<!-- file://./../code_assets/example/sqlite/hook/build.dart -->
```dart
import 'package:code_assets/code_assets.dart';
import 'package:hooks/hooks.dart';
import 'package:native_toolchain_c/native_toolchain_c.dart';
void main(List<String> args) async {
await build(args, (input, output) async {
if (input.config.buildCodeAssets) {
final builder = CBuilder.library(
name: 'sqlite3',
assetName: 'src/third_party/sqlite3.g.dart',
sources: ['third_party/sqlite/sqlite3.c'],
defines: {
if (input.config.code.targetOS == OS.windows)
// Ensure symbols are exported in dll.
'SQLITE_API': '__declspec(dllexport)',
},
);
await builder.run(input: input, output: output);
}
});
}
```
See the full example in [package:code_assets
example/sqlite/](../code_assets/example/sqlite/).
When bundling precompiled dynamic libraries, use `package:code_assets` directly:
<!-- file://./../code_assets/example/api/code_assets_snippet.dart -->
```dart
import 'package:code_assets/code_assets.dart';
import 'package:hooks/hooks.dart';
void main(List<String> args) async {
await build(args, (input, output) async {
if (input.config.buildCodeAssets) {
final packageName = input.packageName;
final assetPathInPackage = input.packageRoot.resolve('...');
final assetPathDownload = input.outputDirectoryShared.resolve('...');
output.assets.code.add(
CodeAsset(
package: packageName,
name: '...',
linkMode: DynamicLoadingBundled(),
file: assetPathInPackage,
),
);
}
});
}
```
For more information see [dart.dev/tools/hooks](https://dart.dev/tools/hooks).
## Documentation
For detailed documentation on debugging and the configuration schema, see the
[documentation](./doc/README.md).