| [](https://github.com/dart-lang/native/actions/workflows/native.yaml) |
| [](https://coveralls.io/github/dart-lang/native?branch=main) |
| [](https://pub.dev/packages/code_assets) |
| [](https://pub.dev/packages/code_assets/publisher) |
| |
| This package provides the API for code assets to be used with |
| [`package:hooks`](https://pub.dev/packages/hooks). |
| |
| A code asset is an asset containing executable code which respects the native |
| application binary interface (ABI). These assets are bundled with a Dart or |
| Flutter application. They can be produced by compiling C, C++, Objective-C, |
| Rust, or Go code for example. |
| |
| This package is used in a build hook (`hook/build.dart`) to inform the Dart |
| and Flutter SDKs about the code assets that need to be bundled with an |
| application. |
| |
| Code assets can be added in a build hook as follows: |
| |
| <!-- file://./example/api/code_assets_snippet.dart --> |
| ```dart |
| import 'package:code_assets/code_assets.dart'; |
| import 'package:hooks/hooks.dart'; |
| |
| void main(List<String> args) async { |
| await build(args, (input, output) async { |
| if (input.config.buildCodeAssets) { |
| final packageName = input.packageName; |
| final assetPathInPackage = input.packageRoot.resolve('...'); |
| final assetPathDownload = input.outputDirectoryShared.resolve('...'); |
| |
| output.assets.code.add( |
| CodeAsset( |
| package: packageName, |
| name: '...', |
| linkMode: DynamicLoadingBundled(), |
| file: assetPathInPackage, |
| ), |
| ); |
| } |
| }); |
| } |
| ``` |
| |
| When compiling C, C++ or Objective-C code from source, consider using |
| [`package:native_toolchain_c`](https://pub.dev/packages/native_toolchain_c): |
| |
| <!-- file://./example/sqlite/hook/build.dart --> |
| ```dart |
| import 'package:code_assets/code_assets.dart'; |
| import 'package:hooks/hooks.dart'; |
| import 'package:native_toolchain_c/native_toolchain_c.dart'; |
| |
| void main(List<String> args) async { |
| await build(args, (input, output) async { |
| if (input.config.buildCodeAssets) { |
| final builder = CBuilder.library( |
| name: 'sqlite3', |
| assetName: 'src/third_party/sqlite3.g.dart', |
| sources: ['third_party/sqlite/sqlite3.c'], |
| defines: { |
| if (input.config.code.targetOS == OS.windows) |
| // Ensure symbols are exported in dll. |
| 'SQLITE_API': '__declspec(dllexport)', |
| }, |
| ); |
| await builder.run(input: input, output: output); |
| } |
| }); |
| } |
| ``` |
| |
| See the full example in [example/sqlite/](example/sqlite/). |
| |
| When interfacing with system libraryies, the API in this package is enough: |
| |
| <!-- file://./example/host_name/hook/build.dart --> |
| ```dart |
| import 'package:code_assets/code_assets.dart'; |
| import 'package:hooks/hooks.dart'; |
| |
| void main(List<String> args) async { |
| await build(args, (input, output) async { |
| if (input.config.buildCodeAssets) { |
| switch (input.config.code.targetOS) { |
| case OS.android || OS.iOS || OS.linux || OS.macOS: |
| output.assets.code.add( |
| CodeAsset( |
| package: 'host_name', |
| name: 'src/third_party/unix.dart', |
| linkMode: LookupInProcess(), |
| ), |
| ); |
| case OS.windows: |
| output.assets.code.add( |
| CodeAsset( |
| package: 'host_name', |
| name: 'src/third_party/windows.dart', |
| linkMode: DynamicLoadingSystem(Uri.file('ws2_32.dll')), |
| ), |
| ); |
| case final os: |
| throw UnsupportedError('Unsupported OS: ${os.name}.'); |
| } |
| } |
| }); |
| } |
| ``` |
| |
| See the full example in [example/host_name/](example/host_name/). |
| |
| For more information see [dart.dev/tools/hooks](https://dart.dev/tools/hooks). |
| |