Elements. Centralize child fragment creation in ElementBuilder.

This commit refactors the process of associating child fragments with
their parent fragments within the summary2 element builder. The primary
goal is to reduce code duplication and improve maintainability by
centralizing the logic for creating these parent-child relationships.

Previously, the logic for adding a child fragment to its parent was
repeated in multiple locations throughout FragmentBuilder. This
typically involved:
   1. Retrieving the parent fragment from the current _enclosingContext.
   2. Manually setting the enclosingFragment property on the child.
   3. Calling _libraryBuilder.addFragmentChild to register the relationship.

These scattered and repetitive blocks of code have been replaced with a
single, unified helper method.

Key changes:

   - A new private method _addChildFragment(FragmentImpl child) is introduced in FragmentBuilder. This method encapsulates the entire process of linking a child fragment to its parent, which is retrieved from the current context.

   - The responsibility for setting the child.enclosingFragment property has been moved into LibraryBuilder.addChildFragment(). This ensures that the enclosing fragment is always set consistently whenever a child is added, making the process more robust.

   - All call sites within FragmentBuilder (for constructors, enum constants, fields, methods, etc.) have been updated to use the new _addChildFragment() method, significantly simplifying the code in visitor methods.

   - visitEnumDeclaration now wraps creating children fragments with `_withEnclosing` so that `_addChildFragment` can rely on having enclosing enum fragment.

   - As part of this refactoring, the point at which a ConstructorFragment is added to its enclosing InterfaceFragment was moved from FragmentBuilder.visitConstructorDeclaration to ElementBuilder.buildConstructorElement. This is a more logical location for this operation, as it occurs during the final element construction phase.

This refactoring does not change any analyzer behavior but improves the
internal code quality, making it cleaner, more readable, and easier to
maintain.

Change-Id: I254a1fbc23fe9f27e72ed7d15b0661d6cfa47816
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/441836
Reviewed-by: Paul Berry <paulberry@google.com>
Commit-Queue: Konstantin Shcheglov <scheglov@google.com>

https://dart.googlesource.com/sdk/+/8acd5894e012d38b2ea3e58548a7f497c8e5dbf2
2 files changed
tree: e210a3b88d8f903406423adb4de77b5ab27569d7
  1. engine/
  2. tools/
  3. .gitignore
  4. commits.json
  5. DEPS
  6. OWNERS
  7. README.md
README.md

Monorepo

A gclient solution for checking out Dart and Flutter source trees

Monorepo is:

  • Optimized for Tip-of-Tree testing: The Monorepo DEPS used to check out Dart and Flutter dependencies comes from the Flutter engine DEPS with updated dependencies from Dart.

Checking out Monorepo

With depot_tools installed and on your path, create a directory for your monorepo checkout and run these commands to create a gclient solution in that directory:

mkdir monorepo
cd monorepo
gclient config --unmanaged https://dart.googlesource.com/monorepo
gclient sync -D

This gives you a checkout in the monorepo directory that contains:

monorepo/
  DEPS - the DEPS used for this gclient checkout
  commits.json - the pinned commits for Dart, flutter/engine,
                 and flutter/flutter
  tools/ - scripts used to create monorepo DEPS
engine/src/ - the flutter/buildroot repo
    flutter/ - the flutter/engine repo
    out/ - the build directory, where Flutter engine builds are created
    third_party/ - Flutter dependencies checked out by DEPS
      dart/ - the Dart SDK checkout.
        third_party - Dart dependencies, also used by Flutter
flutter/ - the flutter/flutter repo

Building Flutter engine

Flutter's instructions for building the engine are at Compiling the engine

They can be followed closely, with a few changes:

  • Googlers working on Dart do not need to switch to Fuchsia's Goma RBE, except for Windows. The GOMA_DIR enviroment variable can just point to the .cipd_bin directory in a depot_tools installation, and just goma_ctl ensure_start is sufficient.
  • The --no-prebuilt-dart-sdk option has to be added to every gn command, so that the build is set up to build and use a local Dart SDK.
  • The --full-dart-sdk option must be added to gn for the host build target if you will be building web or desktop apps.

Example build commands that work on linux:

MONOREPO_PATH=$PWD
if [[ ! $PATH =~ (^|:)$MONOREPO_PATH/flutter/bin(:|$) ]]; then
  PATH=$MONOREPO_PATH/flutter/bin:$PATH
fi

export GOMA_DIR=$(dirname $(command -v gclient))/.cipd_bin
goma_ctl ensure_start

pushd engine/src
flutter/tools/gn --goma --no-prebuilt-dart-sdk --unoptimized --full-dart-sdk
autoninja -C out/host_debug_unopt
popd

Building Flutter apps

The Flutter commands used to build and run apps will use the locally built Flutter engine and Dart SDK, instead of the one downloaded by the Flutter tool, if the --local-engine option is provided.

For example, to build and run the Flutter spinning square sample on the web platform,

MONOREPO_PATH=$PWD
cd flutter/examples/layers
flutter --local-engine=host_debug_unopt \
  -d chrome run widgets/spinning_square.dart
cd $MONOREPO_PATH

To build for desktop, specify the desktop platform device in flutter run as -d macos or -d linux or -d windows. You may also need to run the command

flutter create --platforms=windows,macos,linux

on existing apps, such as sample apps. New apps created with flutter create already include these support files. Details of desktop support are at Desktop Support for Flutter

Testing

Tests in the Flutter source tree can be run with the flutter test command, run in the directory of a package containing tests. For example:

MONOREPO_PATH=$PWD
cd flutter/packages/flutter
flutter test --local-engine=host_debug_unopt
cd $MONOREPO_PATH

Troubleshooting

Please file an issue or email the dart-engprod team with any problems with or questions about using monorepo.

We will update this documentation to address them.

  • flutter commands may download the engine and Dart SDK files for the configured channel, even though they will be using the local engine and its SDK.

Windows

  • On Windows, gclient sync needs to be run in an administrator session, because some installed dependencies create symlinks.