Elements. Centralize child fragment creation in ElementBuilder.

This commit refactors the process of associating child fragments with
their parent fragments within the summary2 element builder. The primary
goal is to reduce code duplication and improve maintainability by
centralizing the logic for creating these parent-child relationships.

Previously, the logic for adding a child fragment to its parent was
repeated in multiple locations throughout FragmentBuilder. This
typically involved:
   1. Retrieving the parent fragment from the current _enclosingContext.
   2. Manually setting the enclosingFragment property on the child.
   3. Calling _libraryBuilder.addFragmentChild to register the relationship.

These scattered and repetitive blocks of code have been replaced with a
single, unified helper method.

Key changes:

   - A new private method _addChildFragment(FragmentImpl child) is introduced in FragmentBuilder. This method encapsulates the entire process of linking a child fragment to its parent, which is retrieved from the current context.

   - The responsibility for setting the child.enclosingFragment property has been moved into LibraryBuilder.addChildFragment(). This ensures that the enclosing fragment is always set consistently whenever a child is added, making the process more robust.

   - All call sites within FragmentBuilder (for constructors, enum constants, fields, methods, etc.) have been updated to use the new _addChildFragment() method, significantly simplifying the code in visitor methods.

   - visitEnumDeclaration now wraps creating children fragments with `_withEnclosing` so that `_addChildFragment` can rely on having enclosing enum fragment.

   - As part of this refactoring, the point at which a ConstructorFragment is added to its enclosing InterfaceFragment was moved from FragmentBuilder.visitConstructorDeclaration to ElementBuilder.buildConstructorElement. This is a more logical location for this operation, as it occurs during the final element construction phase.

This refactoring does not change any analyzer behavior but improves the
internal code quality, making it cleaner, more readable, and easier to
maintain.

Change-Id: I254a1fbc23fe9f27e72ed7d15b0661d6cfa47816
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/441836
Reviewed-by: Paul Berry <paulberry@google.com>
Commit-Queue: Konstantin Shcheglov <scheglov@google.com>
2 files changed
tree: c9e85af985f476e37e24dc12961f42eab74ebc81
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. docs/
  6. pkg/
  7. runtime/
  8. samples/
  9. sdk/
  10. tests/
  11. third_party/
  12. tools/
  13. utils/
  14. .clang-format
  15. .gitattributes
  16. .gitconfig
  17. .gitignore
  18. .gn
  19. .mailmap
  20. .style.yapf
  21. AUTHORS
  22. BUILD.gn
  23. CHANGELOG.md
  24. codereview.settings
  25. CONTRIBUTING.md
  26. DEPS
  27. LICENSE
  28. OWNERS
  29. PATENT_GRANT
  30. PRESUBMIT.py
  31. pubspec.yaml
  32. README.dart-sdk
  33. README.md
  34. sdk.code-workspace
  35. sdk_args.gni
  36. sdk_packages.yaml
  37. SECURITY.md
  38. WATCHLISTS
README.md

Dart

An approachable, portable, and productive language for high-quality apps on any platform

Dart is:

  • Approachable: Develop with a strongly typed programming language that is consistent, concise, and offers modern language features like null safety and patterns.

  • Portable: Compile to ARM, x64, or RISC-V machine code for mobile, desktop, and backend. Compile to JavaScript or WebAssembly for the web.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app. Diagnose app issues using DevTools.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, and to find codelabs.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents in our repo at docs.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.

Roadmap

Future plans for Dart are included in the combined Dart and Flutter roadmap on the Flutter wiki.