[vm/compiler] Add all Compressed Assembler methods to AssemblerBase.

Remove CompareWithCompressedFieldFromOffset, which has no uses.

Rename the LoadFromOffset and StoreFromOffset methods that took
Addresses to Load and Store, respectively. This makes the names
of the Assembler methods more uniform:

  * Takes an address: Load, Store, LoadField, LoadCompressedField,
    StoreIntoObject, StoreCompressedIntoObject, LoadSmi,
    LoadCompressedSmi, etc.
  * Takes a base register and an offset: LoadFromOffset, StoreToOffset,
    LoadFieldFromOffset, LoadCompressedFieldFromOffset,
    StoreIntoObjectOffset, StoreCompressedIntoObjectOffset,
    LoadSmiFromOffset, LoadCompressedSmiFromOffset, etc.

Create AssemblerBase methods for loading and storing compressed
pointers that weren't already there, as well as the corresponding
methods for loading and storing uncompressed values.

Make non-virtual methods that load and store uncompressed fields
that call the corresponding method for loading from and storing to
memory regions, adjusting the address or offset accordingly. This
avoids needing per-architecture overrides for these.

Make non-virtual methods that load compressed fields, calling the
corresponding method for loading a compressed value from a memory
region. (Since compressed pointers are only stored in Dart objects,
and stores into a Dart object may require a barrier, there is no
method for storing a compressed value into an arbitrary memory region.)

Create pure virtual methods for loading from or storing to an Address
or any method that does not have both an Address-taking and a
base register and offset pair-taking version (e.g., LoadAcquire).

Create methods for loading from or storing to a base register
and an offset. The base implementation takes the base register and
offset and creates an Address from it, then calls the Address-taking
equivalent. These methods are non-virtual when the implementation is
the same on all architectures and virtual to allow overriding when
necessary.

Make a non-virtual method for loading uncompressed Smis, since all
architectures have the same code for this, including the DEBUG check.

If compressed pointers are not being used, all the methods for
compressed pointers are non-virtual methods that call the
corresponding method for uncompressed values.

If compressed pointers are being used:

* Install pure virtual methods for loading compressed values from
  and storing compressed values to an Address or any method that does
  not have both an Address-taking and a base register and offset
  pair-taking version (e.g., LoadAcquireCompressed).

* Install virtual methods for loading compressed values from and
  storing compressed values to a base register and offset. Like the
  uncompressed implementation, the base implementation of these
  create an Address and call the Address-taking equivalent, and these
  implementations are overridden on ARM64.

* Install a non-virtual method for loading compressed Smis, since the
  only difference is that it loads a zero-extended 32-bit value, which
  AssemblerBase can do.

TEST=ci (refactoring only)

Change-Id: I934791d26a6e2cdaa6ac5f188b0fd89dbdc491d1
Cq-Include-Trybots: luci.dart.try:vm-aot-android-release-arm64c-try,vm-aot-android-release-arm_x64-try,vm-aot-linux-debug-x64-try,vm-aot-linux-debug-x64c-try,vm-aot-mac-release-arm64-try,vm-aot-mac-release-x64-try,vm-aot-obfuscate-linux-release-x64-try,vm-aot-optimization-level-linux-release-x64-try,vm-aot-win-debug-arm64-try,vm-appjit-linux-debug-x64-try,vm-asan-linux-release-x64-try,vm-checked-mac-release-arm64-try,vm-eager-optimization-linux-release-ia32-try,vm-eager-optimization-linux-release-x64-try,vm-ffi-android-debug-arm-try,vm-ffi-android-debug-arm64c-try,vm-ffi-qemu-linux-release-arm-try,vm-ffi-qemu-linux-release-riscv64-try,vm-linux-debug-ia32-try,vm-linux-debug-x64c-try,vm-mac-debug-arm64-try,vm-mac-debug-x64-try,vm-msan-linux-release-x64-try,vm-reload-linux-debug-x64-try,vm-reload-rollback-linux-debug-x64-try,vm-ubsan-linux-release-x64-try,vm-win-debug-arm64-try,vm-win-debug-x64-try,vm-win-release-ia32-try
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/359861
Reviewed-by: Daco Harkes <dacoharkes@google.com>
Commit-Queue: Tess Strickland <sstrickl@google.com>
Reviewed-by: Alexander Markov <alexmarkov@google.com>

https://dart.googlesource.com/sdk/+/9fc280a7f6dcaf57d9a94d663a6d62c7af1a1f90
2 files changed
tree: b25f143b734cd250fb01408ca0c69308e1bdc80d
  1. ci/
  2. tools/
  3. .gitignore
  4. commits.json
  5. DEPS
  6. OWNERS
  7. README.md
README.md

Monorepo

A gclient solution for checking out Dart and Flutter source trees

Monorepo is:

  • Optimized for Tip-of-Tree testing: The Monorepo DEPS used to check out Dart and Flutter dependencies comes from the Flutter engine DEPS with updated dependencies from Dart.

Checking out Monorepo

With depot_tools installed and on your path, create a directory for your monorepo checkout and run these commands to create a gclient solution in that directory:

mkdir monorepo
cd monorepo
gclient config --unmanaged https://dart.googlesource.com/monorepo
gclient sync -D

This gives you a checkout in the monorepo directory that contains:

monorepo/
  DEPS - the DEPS used for this gclient checkout
  commits.json - the pinned commits for Dart, flutter/engine,
                 and flutter/flutter
  tools/ - scripts used to create monorepo DEPS
engine/src/ - the flutter/buildroot repo
    flutter/ - the flutter/engine repo
    out/ - the build directory, where Flutter engine builds are created
    third_party/ - Flutter dependencies checked out by DEPS
      dart/ - the Dart SDK checkout.
        third_party - Dart dependencies, also used by Flutter
flutter/ - the flutter/flutter repo

Building Flutter engine

Flutter's instructions for building the engine are at Compiling the engine

They can be followed closely, with a few changes:

  • Googlers working on Dart do not need to switch to Fuchsia's Goma RBE, except for Windows. The GOMA_DIR enviroment variable can just point to the .cipd_bin directory in a depot_tools installation, and just goma_ctl ensure_start is sufficient.
  • The --no-prebuilt-dart-sdk option has to be added to every gn command, so that the build is set up to build and use a local Dart SDK.
  • The --full-dart-sdk option must be added to gn for the host build target if you will be building web or desktop apps.

Example build commands that work on linux:

MONOREPO_PATH=$PWD
if [[ ! $PATH =~ (^|:)$MONOREPO_PATH/flutter/bin(:|$) ]]; then
  PATH=$MONOREPO_PATH/flutter/bin:$PATH
fi

export GOMA_DIR=$(dirname $(command -v gclient))/.cipd_bin
goma_ctl ensure_start

pushd engine/src
flutter/tools/gn --goma --no-prebuilt-dart-sdk --unoptimized --full-dart-sdk
autoninja -C out/host_debug_unopt
popd

Building Flutter apps

The Flutter commands used to build and run apps will use the locally built Flutter engine and Dart SDK, instead of the one downloaded by the Flutter tool, if the --local-engine option is provided.

For example, to build and run the Flutter spinning square sample on the web platform,

MONOREPO_PATH=$PWD
cd flutter/examples/layers
flutter --local-engine=host_debug_unopt \
  -d chrome run widgets/spinning_square.dart
cd $MONOREPO_PATH

To build for desktop, specify the desktop platform device in flutter run as -d macos or -d linux or -d windows. You may also need to run the command

flutter create --platforms=windows,macos,linux

on existing apps, such as sample apps. New apps created with flutter create already include these support files. Details of desktop support are at Desktop Support for Flutter

Testing

Tests in the Flutter source tree can be run with the flutter test command, run in the directory of a package containing tests. For example:

MONOREPO_PATH=$PWD
cd flutter/packages/flutter
flutter test --local-engine=host_debug_unopt
cd $MONOREPO_PATH

Troubleshooting

Please file an issue or email the dart-engprod team with any problems with or questions about using monorepo.

We will update this documentation to address them.

  • flutter commands may download the engine and Dart SDK files for the configured channel, even though they will be using the local engine and its SDK.

Windows

  • On Windows, gclient sync needs to be run in an administrator session, because some installed dependencies create symlinks.