[vm/compiler] Add all Compressed Assembler methods to AssemblerBase.

Remove CompareWithCompressedFieldFromOffset, which has no uses.

Rename the LoadFromOffset and StoreFromOffset methods that took
Addresses to Load and Store, respectively. This makes the names
of the Assembler methods more uniform:

  * Takes an address: Load, Store, LoadField, LoadCompressedField,
    StoreIntoObject, StoreCompressedIntoObject, LoadSmi,
    LoadCompressedSmi, etc.
  * Takes a base register and an offset: LoadFromOffset, StoreToOffset,
    LoadFieldFromOffset, LoadCompressedFieldFromOffset,
    StoreIntoObjectOffset, StoreCompressedIntoObjectOffset,
    LoadSmiFromOffset, LoadCompressedSmiFromOffset, etc.

Create AssemblerBase methods for loading and storing compressed
pointers that weren't already there, as well as the corresponding
methods for loading and storing uncompressed values.

Make non-virtual methods that load and store uncompressed fields
that call the corresponding method for loading from and storing to
memory regions, adjusting the address or offset accordingly. This
avoids needing per-architecture overrides for these.

Make non-virtual methods that load compressed fields, calling the
corresponding method for loading a compressed value from a memory
region. (Since compressed pointers are only stored in Dart objects,
and stores into a Dart object may require a barrier, there is no
method for storing a compressed value into an arbitrary memory region.)

Create pure virtual methods for loading from or storing to an Address
or any method that does not have both an Address-taking and a
base register and offset pair-taking version (e.g., LoadAcquire).

Create methods for loading from or storing to a base register
and an offset. The base implementation takes the base register and
offset and creates an Address from it, then calls the Address-taking
equivalent. These methods are non-virtual when the implementation is
the same on all architectures and virtual to allow overriding when
necessary.

Make a non-virtual method for loading uncompressed Smis, since all
architectures have the same code for this, including the DEBUG check.

If compressed pointers are not being used, all the methods for
compressed pointers are non-virtual methods that call the
corresponding method for uncompressed values.

If compressed pointers are being used:

* Install pure virtual methods for loading compressed values from
  and storing compressed values to an Address or any method that does
  not have both an Address-taking and a base register and offset
  pair-taking version (e.g., LoadAcquireCompressed).

* Install virtual methods for loading compressed values from and
  storing compressed values to a base register and offset. Like the
  uncompressed implementation, the base implementation of these
  create an Address and call the Address-taking equivalent, and these
  implementations are overridden on ARM64.

* Install a non-virtual method for loading compressed Smis, since the
  only difference is that it loads a zero-extended 32-bit value, which
  AssemblerBase can do.

TEST=ci (refactoring only)

Change-Id: I934791d26a6e2cdaa6ac5f188b0fd89dbdc491d1
Cq-Include-Trybots: luci.dart.try:vm-aot-android-release-arm64c-try,vm-aot-android-release-arm_x64-try,vm-aot-linux-debug-x64-try,vm-aot-linux-debug-x64c-try,vm-aot-mac-release-arm64-try,vm-aot-mac-release-x64-try,vm-aot-obfuscate-linux-release-x64-try,vm-aot-optimization-level-linux-release-x64-try,vm-aot-win-debug-arm64-try,vm-appjit-linux-debug-x64-try,vm-asan-linux-release-x64-try,vm-checked-mac-release-arm64-try,vm-eager-optimization-linux-release-ia32-try,vm-eager-optimization-linux-release-x64-try,vm-ffi-android-debug-arm-try,vm-ffi-android-debug-arm64c-try,vm-ffi-qemu-linux-release-arm-try,vm-ffi-qemu-linux-release-riscv64-try,vm-linux-debug-ia32-try,vm-linux-debug-x64c-try,vm-mac-debug-arm64-try,vm-mac-debug-x64-try,vm-msan-linux-release-x64-try,vm-reload-linux-debug-x64-try,vm-reload-rollback-linux-debug-x64-try,vm-ubsan-linux-release-x64-try,vm-win-debug-arm64-try,vm-win-debug-x64-try,vm-win-release-ia32-try
Reviewed-on: https://dart-review.googlesource.com/c/sdk/+/359861
Reviewed-by: Daco Harkes <dacoharkes@google.com>
Commit-Queue: Tess Strickland <sstrickl@google.com>
Reviewed-by: Alexander Markov <alexmarkov@google.com>
26 files changed
tree: 8cd92e11cd33b3ed4ffd0afd94f128104c9da278
  1. .dart_tool/
  2. .github/
  3. benchmarks/
  4. build/
  5. docs/
  6. pkg/
  7. runtime/
  8. samples/
  9. sdk/
  10. tests/
  11. third_party/
  12. tools/
  13. utils/
  14. .clang-format
  15. .gitattributes
  16. .gitconfig
  17. .gitignore
  18. .gn
  19. .mailmap
  20. .style.yapf
  21. AUTHORS
  22. BUILD.gn
  23. CHANGELOG.md
  24. codereview.settings
  25. CONTRIBUTING.md
  26. DEPS
  27. LICENSE
  28. OWNERS
  29. PATENT_GRANT
  30. PRESUBMIT.py
  31. README.dart-sdk
  32. README.md
  33. sdk.code-workspace
  34. sdk_args.gni
  35. sdk_packages.yaml
  36. SECURITY.md
  37. WATCHLISTS
README.md

Dart

An approachable, portable, and productive language for high-quality apps on any platform

Dart is:

  • Approachable: Develop with a strongly typed programming language that is consistent, concise, and offers modern language features like null safety and patterns.

  • Portable: Compile to ARM, x64, or RISC-V machine code for mobile, desktop, and backend. Compile to JavaScript or WebAssembly for the web.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app. Diagnose app issues using DevTools.

Dart's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Dart Native: For programs targeting devices (mobile, desktop, server, and more), Dart Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Dart Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Dart platforms illustration

License & patents

Dart is free and open source.

See LICENSE and PATENT_GRANT.

Using Dart

Visit dart.dev to learn more about the language, tools, and to find codelabs.

Browse pub.dev for more packages and libraries contributed by the community and the Dart team.

Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).

Building Dart

If you want to build Dart yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents on our wiki.

Contributing to Dart

The easiest way to contribute to Dart is to file issues.

You can also contribute patches, as described in Contributing.