import 'package:js/js.dart'; | |
@JS('window.flutterCanvasKit') | |
external set _windowFlutterCanvasKit(Object? value); | |
Future<void> initializeEngine() async { | |
// Pretend that CanvasKit exists. Flute doesn't render anything, but we're | |
// interested in exercising the CanvasKit codepaths in the framework. | |
_windowFlutterCanvasKit = Object(); | |
} |