blob: 74faaf6c8d6a3127c2a2e4c26928544a8b973b4f [file] [log] [blame]
// Copyright (c) 2017, the Dart project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
part of file.src.backends.memory;
const String _separator = '/';
const String _thisDir = '.';
const String _parentDir = '..';
/// Visitor callback for use with `_findNode`.
/// [parent] is the parent node of the current path segment and is guaranteed
/// to be non-null.
/// [childName] is the basename of the entity at the current path segment. It
/// is guaranteed to be non-null.
/// [childNode] is the node at the current path segment. It will be
/// non-null only if such an entity exists. The return value of this callback
/// will be used as the value of this node, which allows this callback to
/// do things like recursively create or delete folders.
/// [currentSegment] is the index of the current segment within the overall
/// path that's being walked by `_findNode`.
/// [finalSegment] is the index of the final segment that will be walked by
/// `_findNode`.
typedef _Node _SegmentVisitor(
_DirectoryNode parent,
String childName,
_Node childNode,
int currentSegment,
int finalSegment,
/// An implementation of [FileSystem] that exists entirely in memory with an
/// internal representation loosely based on the Filesystem Hierarchy Standard.
/// Notably, this means that this implementation will not look like a Windows
/// file system even if it's being run on a Windows host operating system.
/// [MemoryFileSystem] is suitable for mocking and tests, as well as for
/// caching or staging before writing or reading to a live system.
/// This implementation of the [FileSystem] interface does not directly use
/// any `dart:io` APIs; it merely uses the library's enum values and deals in
/// the library types. As such, it is suitable for use in the browser as soon
/// as [#28078]( is resolved.
class MemoryFileSystem extends FileSystem {
_RootNode _root;
String _systemTemp;
String _cwd = _separator;
/// Creates a new `MemoryFileSystem`.
/// The file system will be empty, and the current directory will be the
/// root directory.
MemoryFileSystem() {
_root = new _RootNode(this);
Directory directory(dynamic path) =>
new _MemoryDirectory(this, getPath(path));
File file(dynamic path) => new _MemoryFile(this, getPath(path));
Link link(dynamic path) => new _MemoryLink(this, getPath(path));
p.Context get path => new p.Context(style: p.Style.posix, current: _cwd);
/// Gets the system temp directory. This directory will be created on-demand
/// in the root of the file system. Once created, its location is fixed for
/// the life of the process.
Directory get systemTempDirectory {
_systemTemp ??= directory(_separator).createTempSync('.tmp_').path;
return directory(_systemTemp)..createSync();
Directory get currentDirectory => directory(_cwd);
set currentDirectory(dynamic path) {
String value;
if (path is io.Directory) {
value = path.path;
} else if (path is String) {
value = path;
} else {
throw new ArgumentError('Invalid type for "path": ${path?.runtimeType}');
value = directory(value).resolveSymbolicLinksSync();
_Node node = _findNode(value);
_checkExists(node, () => value);
_checkIsDir(node, () => value);
_cwd = value;
Future<io.FileStat> stat(String path) async => statSync(path);
io.FileStat statSync(String path) {
try {
return _findNode(path)?.stat ?? _MemoryFileStat._notFound;
} on io.FileSystemException {
return _MemoryFileStat._notFound;
Future<bool> identical(String path1, String path2) async =>
identicalSync(path1, path2);
bool identicalSync(String path1, String path2) {
_Node node1 = _findNode(path1);
_checkExists(node1, () => path1);
_Node node2 = _findNode(path2);
_checkExists(node2, () => path2);
return node1 != null && node1 == node2;
bool get isWatchSupported => false;
Future<io.FileSystemEntityType> type(
String path, {
bool followLinks: true,
}) async =>
typeSync(path, followLinks: followLinks);
io.FileSystemEntityType typeSync(String path, {bool followLinks: true}) {
_Node node;
try {
node = _findNode(path, followTailLink: followLinks);
} on io.FileSystemException {
node = null;
if (node == null) {
return io.FileSystemEntityType.NOT_FOUND;
return node.type;
/// Gets the node backing for the current working directory. Note that this
/// can return null if the directory has been deleted or moved from under our
/// feet.
_DirectoryNode get _current => _findNode(_cwd);
/// Gets the backing node of the entity at the specified path. If the tail
/// element of the path does not exist, this will return null. If the tail
/// element cannot be reached because its directory does not exist, a
/// [io.FileSystemException] will be thrown.
/// If [path] is a relative path, it will be resolved relative to
/// [reference], or the current working directory if [reference] is null.
/// If [path] is an absolute path, [reference] will be ignored.
/// If the last element in [path] represents a symbolic link, this will
/// return the [_LinkNode] node for the link (it will not return the
/// node to which the link points), unless [followTailLink] is true.
/// Directory links in the middle of the path will be followed in order to
/// find the node regardless of the value of [followTailLink].
/// If [segmentVisitor] is specified, it will be invoked for every path
/// segment visited along the way starting where the reference (root folder
/// if the path is absolute) is the parent. For each segment, the return value
/// of [segmentVisitor] will be used as the backing node of that path
/// segment, thus allowing callers to create nodes on demand in the
/// specified path. Note that `..` and `.` segments may cause the visitor to
/// get invoked with the same node multiple times. When [segmentVisitor] is
/// invoked, for each path segment that resolves to a link node, the visitor
/// will visit the actual link node if [visitLinks] is true; otherwise it
/// will visit the target of the link node.
/// If [pathWithSymlinks] is specified, the path to the node with symbolic
/// links explicitly broken out will be appended to the buffer. `..` and `.`
/// path segments will *not* be resolved and are left to the caller.
_Node _findNode(
String path, {
_Node reference,
_SegmentVisitor segmentVisitor,
bool visitLinks: false,
List<String> pathWithSymlinks,
bool followTailLink: false,
}) {
if (path == null) {
throw new ArgumentError.notNull('path');
if (_isAbsolute(path)) {
reference = _root;
} else {
reference ??= _current;
List<String> parts = path.split(_separator)..removeWhere(_isEmpty);
_DirectoryNode directory =;
_Node child = directory;
int finalSegment = parts.length - 1;
for (int i = 0; i <= finalSegment; i++) {
String basename = parts[i];
switch (basename) {
case _thisDir:
child = directory;
case _parentDir:
child = directory.parent;
directory = directory.parent;
child = directory.children[basename];
if (pathWithSymlinks != null) {
_PathGenerator subpath = _subpath(parts, 0, i);
if (_isLink(child) && (i < finalSegment || followTailLink)) {
if (visitLinks || segmentVisitor == null) {
if (segmentVisitor != null) {
child = segmentVisitor(directory, basename, child, i, finalSegment);
child = _resolveLinks(child, subpath, ledger: pathWithSymlinks);
} else {
child = _resolveLinks(
ledger: pathWithSymlinks,
(_DirectoryNode parent, String childName, _Node child) {
return segmentVisitor(parent, childName, child, i, finalSegment);
} else if (segmentVisitor != null) {
child = segmentVisitor(directory, basename, child, i, finalSegment);
if (i < finalSegment) {
_checkExists(child, subpath);
_checkIsDir(child, subpath);
directory = child;
return child;