blob: e48fc4fd36ad918ec174f79aa0b8df6e21d28712 [file] [log] [blame]
// Copyright (c) 2015, Google Inc. Please see the AUTHORS file for details.
// All rights reserved. Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
library vector_math.test.opengl_matrix_test;
import 'dart:math';
import 'package:test/test.dart';
import 'package:vector_math/vector_math.dart';
import 'test_utils.dart';
void testUnproject() {
Vector3 position = Vector3(0.0, 0.0, 0.0);
Vector3 focusPosition = Vector3(0.0, 0.0, -1.0);
Vector3 upDirection = Vector3(0.0, 1.0, 0.0);
Matrix4 lookat = makeViewMatrix(position, focusPosition, upDirection);
double n = 0.1;
double f = 1000.0;
double l = -10.0;
double r = 10.0;
double b = -10.0;
double t = 10.0;
Matrix4 frustum = makeFrustumMatrix(l, r, b, t, n, f);
Matrix4 C = frustum * lookat as Matrix4;
Vector3 re = Vector3.zero();
unproject(C, 0.0, 100.0, 0.0, 100.0, 50.0, 50.0, 1.0, re);
}
void testLookAt() {
Vector3 eyePosition = Vector3(0.0, 0.0, 0.0);
Vector3 lookAtPosition = Vector3(0.0, 0.0, -1.0);
Vector3 upDirection = Vector3(0.0, 1.0, 0.0);
Matrix4 lookat = makeViewMatrix(eyePosition, lookAtPosition, upDirection);
assert(lookat.getColumn(0).w == 0.0);
assert(lookat.getColumn(1).w == 0.0);
assert(lookat.getColumn(2).w == 0.0);
assert(lookat.getColumn(3).w == 1.0);
relativeTest(lookat.getColumn(0), Vector4(1.0, 0.0, 0.0, 0.0));
relativeTest(lookat.getColumn(1), Vector4(0.0, 1.0, 0.0, 0.0));
relativeTest(lookat.getColumn(2), Vector4(0.0, 0.0, 1.0, 0.0));
}
void testFrustumMatrix() {
double n = 0.1;
double f = 1000.0;
double l = -1.0;
double r = 1.0;
double b = -1.0;
double t = 1.0;
Matrix4 frustum = makeFrustumMatrix(l, r, b, t, n, f);
relativeTest(frustum.getColumn(0), Vector4(2 * n / (r - l), 0.0, 0.0, 0.0));
relativeTest(frustum.getColumn(1), Vector4(0.0, 2 * n / (t - b), 0.0, 0.0));
relativeTest(frustum.getColumn(2),
Vector4((r + l) / (r - l), (t + b) / (t - b), -(f + n) / (f - n), -1.0));
relativeTest(
frustum.getColumn(3), Vector4(0.0, 0.0, -2.0 * f * n / (f - n), 0.0));
}
void testPerspectiveMatrix() {
final double fov = pi / 2;
final double aspectRatio = 2.0;
final double zNear = 1.0;
final double zFar = 100.0;
Matrix4 perspective = makePerspectiveMatrix(fov, aspectRatio, zNear, zFar);
relativeTest(perspective.getColumn(0), Vector4(0.5, 0.0, 0.0, 0.0));
relativeTest(perspective.getColumn(1), Vector4(0.0, 1.0, 0.0, 0.0));
relativeTest(
perspective.getColumn(2), Vector4(0.0, 0.0, -101.0 / 99.0, -1.0));
relativeTest(perspective.getColumn(3), Vector4(0.0, 0.0, -200.0 / 99.0, 0.0));
}
void testInfiniteMatrix() {
final double fov = pi / 2;
final double aspectRatio = 2.0;
final double zNear = 1.0;
Matrix4 infinite = makeInfiniteMatrix(fov, aspectRatio, zNear);
relativeTest(infinite.getColumn(0), Vector4(0.5, 0.0, 0.0, 0.0));
relativeTest(infinite.getColumn(1), Vector4(0.0, 1.0, 0.0, 0.0));
relativeTest(infinite.getColumn(2), Vector4(0.0, 0.0, -1.0, -1.0));
relativeTest(infinite.getColumn(3), Vector4(0.0, 0.0, -2.0, 0.0));
}
void testOrthographicMatrix() {
double n = 0.1;
double f = 1000.0;
double l = -1.0;
double r = 1.0;
double b = -1.0;
double t = 1.0;
Matrix4 ortho = makeOrthographicMatrix(l, r, b, t, n, f);
relativeTest(ortho.getColumn(0), Vector4(2 / (r - l), 0.0, 0.0, 0.0));
relativeTest(ortho.getColumn(1), Vector4(0.0, 2 / (t - b), 0.0, 0.0));
relativeTest(ortho.getColumn(2), Vector4(0.0, 0.0, -2 / (f - n), 0.0));
relativeTest(ortho.getColumn(3),
Vector4(-(r + l) / (r - l), -(t + b) / (t - b), -(f + n) / (f - n), 1.0));
}
void testModelMatrix() {
Matrix4 view = Matrix4.zero();
Vector3 position = Vector3(1.0, 1.0, 1.0);
Vector3 focus = Vector3(0.0, 0.0, -1.0);
Vector3 up = Vector3(0.0, 1.0, 0.0);
setViewMatrix(view, position, focus, up);
Matrix4 model = Matrix4.zero();
Vector3 forward = focus.clone();
forward.sub(position);
forward.normalize();
Vector3 right = forward.cross(up).normalized();
Vector3 u = right.cross(forward).normalized();
setModelMatrix(model, forward, u, position.x, position.y, position.z);
Matrix4 result1 = view.clone();
result1.multiply(model);
relativeTest(result1, Matrix4.identity());
}
void main() {
group('OpenGL', () {
test('LookAt', testLookAt);
test('Unproject', testUnproject);
test('Frustum', testFrustumMatrix);
test('Perspective', testPerspectiveMatrix);
test('Infinite', testInfiniteMatrix);
test('Orthographic', testOrthographicMatrix);
test('ModelMatrix', testModelMatrix);
});
}