Enable and fix 'prefer_final_locals'
diff --git a/analysis_options.yaml b/analysis_options.yaml
index 3c91353..e87136a 100644
--- a/analysis_options.yaml
+++ b/analysis_options.yaml
@@ -43,7 +43,7 @@
- package_names
- package_prefixed_library_names
- prefer_const_constructors
- #- prefer_final_locals
+ - prefer_final_locals
- prefer_initializing_formals
- prefer_interpolation_to_compose_strings
- prefer_null_aware_operators
diff --git a/benchmark/matrix4_tween_bench.dart b/benchmark/matrix4_tween_bench.dart
index 7885013..b95e417 100644
--- a/benchmark/matrix4_tween_bench.dart
+++ b/benchmark/matrix4_tween_bench.dart
@@ -24,9 +24,9 @@
void run() {
var sum_traces = 0.0;
for (var i = 0; i <= 1024; i++) {
- var t = i / 1024.0;
- var m1 = lerp(beginTransform, endTransform, t);
- var m2 = lerp(endTransform, beginTransform, t);
+ final t = i / 1024.0;
+ final m1 = lerp(beginTransform, endTransform, t);
+ final m2 = lerp(endTransform, beginTransform, t);
sum_traces += m1.trace();
sum_traces += m2.trace();
}
@@ -122,7 +122,7 @@
}
void main() {
- var benchmarks = [
+ final benchmarks = [
Matrix4TweenBenchmark1(),
Matrix4TweenBenchmark2(),
Matrix4TweenBenchmark3(),
diff --git a/test/geometry_test.dart b/test/geometry_test.dart
index 3074307..40e600b 100644
--- a/test/geometry_test.dart
+++ b/test/geometry_test.dart
@@ -24,7 +24,7 @@
final Uint16List indices = Uint16List.fromList([0, 1, 2, 3, 2, 1]);
- var normals = Vector3List(positions.length);
+ final normals = Vector3List(positions.length);
generateNormals(normals, positions, indices);
@@ -58,7 +58,7 @@
final Uint16List indices = Uint16List.fromList([0, 1, 2, 3, 2, 1]);
- var tangents = Vector4List(positions.length);
+ final tangents = Vector4List(positions.length);
generateTangents(tangents, positions, normals, texCoords, indices);
@@ -69,20 +69,20 @@
}
MeshGeometry filterUnitCube(GeometryFilter filter) {
- var generator = CubeGenerator();
+ final generator = CubeGenerator();
return generator.createCube(1.0, 1.0, 1.0, filters: [filter]);
}
void testTransformFilter() {
- var scaleMat = Matrix4.identity();
+ final scaleMat = Matrix4.identity();
scaleMat.scale(2.0, 2.0, 2.0);
- var filter = TransformFilter(scaleMat);
- var cube = filterUnitCube(filter);
+ final filter = TransformFilter(scaleMat);
+ final cube = filterUnitCube(filter);
// Check to ensure all the vertices were properly scaled
- var positions = cube.getViewForAttrib('POSITION') as Vector3List;
+ final positions = cube.getViewForAttrib('POSITION') as Vector3List;
for (var i = 0; i < positions.length; ++i) {
- var position = positions[i];
+ final position = positions[i];
expect(position.storage[0].abs(), equals(2.0));
expect(position.storage[1].abs(), equals(2.0));
expect(position.storage[2].abs(), equals(2.0));
@@ -90,8 +90,8 @@
}
void testFlatShadeFilter() {
- var filter = FlatShadeFilter();
- var cube = filterUnitCube(filter);
+ final filter = FlatShadeFilter();
+ final cube = filterUnitCube(filter);
// Flat shading removes indices and duplicates vertices
expect(cube.indices, equals(null));
@@ -99,8 +99,8 @@
}
void testBarycentricFilter() {
- var filter = BarycentricFilter();
- var cube = filterUnitCube(filter);
+ final filter = BarycentricFilter();
+ final cube = filterUnitCube(filter);
// Generating barycentric coords removes indices and duplicates vertices
expect(cube.indices, equals(null));
@@ -110,28 +110,28 @@
}
void testColorFilter() {
- var filterColor = Vector4(1.0, 0.0, 0.0, 1.0);
- var filter = ColorFilter(filterColor);
- var cube = filterUnitCube(filter);
+ final filterColor = Vector4(1.0, 0.0, 0.0, 1.0);
+ final filter = ColorFilter(filterColor);
+ final cube = filterUnitCube(filter);
// Ensure that the same color was applied to all vertices
- var colors = cube.getViewForAttrib('COLOR') as Vector4List;
+ final colors = cube.getViewForAttrib('COLOR') as Vector4List;
for (var i = 0; i < colors.length; ++i) {
- var color = colors[i];
+ final color = colors[i];
relativeTest(color, filterColor);
}
}
void testCombineIndices() {
// Combining two meshes should generate indices that are not out of range.
- var sphereGenerator = SphereGenerator();
+ final sphereGenerator = SphereGenerator();
- var sphere0 =
+ final sphere0 =
sphereGenerator.createSphere(10.0, latSegments: 8, lonSegments: 8);
- var sphere1 =
+ final sphere1 =
sphereGenerator.createSphere(10.0, latSegments: 8, lonSegments: 8);
- var combined = MeshGeometry.combine([sphere0, sphere1]);
+ final combined = MeshGeometry.combine([sphere0, sphere1]);
expect(combined.indices, everyElement(lessThan(combined.length)));
}
diff --git a/test/matrix2_test.dart b/test/matrix2_test.dart
index fa1dd82..6fae198 100644
--- a/test/matrix2_test.dart
+++ b/test/matrix2_test.dart
@@ -13,8 +13,8 @@
import 'test_utils.dart';
void testMatrix2Adjoint() {
- var input = <Matrix2>[];
- var expectedOutput = <Matrix2>[];
+ final input = <Matrix2>[];
+ final expectedOutput = <Matrix2>[];
input.add(parseMatrix<Matrix2>('''0.830828627896291 0.549723608291140
0.585264091152724 0.917193663829810'''));
@@ -29,15 +29,15 @@
assert(input.length == expectedOutput.length);
for (var i = 0; i < input.length; i++) {
- var output = input[i].clone();
+ final output = input[i].clone();
output.scaleAdjoint(1.0);
relativeTest(output, expectedOutput[i]);
}
}
void testMatrix2Determinant() {
- var input = <Matrix2>[];
- var expectedOutput = <double>[];
+ final input = <Matrix2>[];
+ final expectedOutput = <double>[];
input.add(parseMatrix<Matrix2>('''0.830828627896291 0.549723608291140
0.585264091152724 0.917193663829810'''));
@@ -46,14 +46,14 @@
assert(input.length == expectedOutput.length);
for (var i = 0; i < input.length; i++) {
- var output = input[i].determinant();
+ final output = input[i].determinant();
//print('${input[i].cols}x${input[i].rows} = $output');
relativeTest(output, expectedOutput[i]);
}
}
void testMatrix2Transform() {
- var rot = Matrix2.rotation(math.pi / 4);
+ final rot = Matrix2.rotation(math.pi / 4);
final input = Vector2(0.234245234259, 0.890723489233);
final expected = Vector2(
@@ -69,9 +69,9 @@
}
void testMatrix2Inversion() {
- var m = Matrix2(4.0, 3.0, 3.0, 2.0);
- var result = Matrix2.zero();
- var det = result.copyInverse(m);
+ final m = Matrix2(4.0, 3.0, 3.0, 2.0);
+ final result = Matrix2.zero();
+ final det = result.copyInverse(m);
expect(det, -1.0);
expect(result.entry(0, 0), -2.0);
expect(result.entry(1, 0), 3.0);
diff --git a/test/matrix3_test.dart b/test/matrix3_test.dart
index fea1469..4efe798 100644
--- a/test/matrix3_test.dart
+++ b/test/matrix3_test.dart
@@ -13,8 +13,8 @@
import 'test_utils.dart';
void testMatrix3Adjoint() {
- var input = <dynamic>[];
- var expectedOutput = <dynamic>[];
+ final input = <dynamic>[];
+ final expectedOutput = <dynamic>[];
input.add(parseMatrix<Matrix3>(
''' 0.285839018820374 0.380445846975357 0.053950118666607
@@ -42,15 +42,15 @@
assert(input.length == expectedOutput.length);
for (var i = 0; i < input.length; i++) {
- dynamic output = input[i].clone();
+ final dynamic output = input[i].clone();
output.scaleAdjoint(1.0);
relativeTest(output, expectedOutput[i]);
}
}
void testMatrix3Determinant() {
- var input = <Matrix3>[];
- var expectedOutput = <double>[];
+ final input = <Matrix3>[];
+ final expectedOutput = <double>[];
input.add(parseMatrix<Matrix3>(
'''0.285839018820374 0.380445846975357 0.053950118666607
@@ -61,16 +61,16 @@
assert(input.length == expectedOutput.length);
for (var i = 0; i < input.length; i++) {
- var output = input[i].determinant();
+ final output = input[i].determinant();
//print('${input[i].cols}x${input[i].rows} = $output');
relativeTest(output, expectedOutput[i]);
}
}
void testMatrix3SelfTransposeMultiply() {
- var inputA = <Matrix3>[];
- var inputB = <Matrix3>[];
- var expectedOutput = <Matrix3>[];
+ final inputA = <Matrix3>[];
+ final inputB = <Matrix3>[];
+ final expectedOutput = <Matrix3>[];
inputA.add(parseMatrix<Matrix3>(
'''0.084435845510910 0.800068480224308 0.181847028302852
@@ -101,16 +101,16 @@
assert(inputB.length == expectedOutput.length);
for (var i = 0; i < inputA.length; i++) {
- var output = inputA[i].clone();
+ final output = inputA[i].clone();
output.transposeMultiply(inputB[i]);
relativeTest(output, expectedOutput[i]);
}
}
void testMatrix3SelfMultiply() {
- var inputA = <Matrix3>[];
- var inputB = <Matrix3>[];
- var expectedOutput = <Matrix3>[];
+ final inputA = <Matrix3>[];
+ final inputB = <Matrix3>[];
+ final expectedOutput = <Matrix3>[];
inputA.add(parseMatrix<Matrix3>(
'''0.084435845510910 0.800068480224308 0.181847028302852
@@ -141,16 +141,16 @@
assert(inputB.length == expectedOutput.length);
for (var i = 0; i < inputA.length; i++) {
- var output = inputA[i].clone();
+ final output = inputA[i].clone();
output.multiply(inputB[i]);
relativeTest(output, expectedOutput[i]);
}
}
void testMatrix3SelfMultiplyTranspose() {
- var inputA = <Matrix3>[];
- var inputB = <Matrix3>[];
- var expectedOutput = <Matrix3>[];
+ final inputA = <Matrix3>[];
+ final inputB = <Matrix3>[];
+ final expectedOutput = <Matrix3>[];
inputA.add(parseMatrix<Matrix3>(
'''0.084435845510910 0.800068480224308 0.181847028302852
@@ -181,16 +181,16 @@
assert(inputB.length == expectedOutput.length);
for (var i = 0; i < inputA.length; i++) {
- var output = inputA[i].clone();
+ final output = inputA[i].clone();
output.multiplyTranspose(inputB[i]);
relativeTest(output, expectedOutput[i]);
}
}
void testMatrix3Transform() {
- var rotX = Matrix3.rotationX(math.pi / 4);
- var rotY = Matrix3.rotationY(math.pi / 4);
- var rotZ = Matrix3.rotationZ(math.pi / 4);
+ final rotX = Matrix3.rotationX(math.pi / 4);
+ final rotY = Matrix3.rotationY(math.pi / 4);
+ final rotZ = Matrix3.rotationZ(math.pi / 4);
final input = Vector3(1.0, 0.0, 0.0);
relativeTest(rotX.transformed(input), input);
@@ -201,9 +201,10 @@
}
void testMatrix3Transform2() {
- var rotZ = Matrix3.rotationZ(math.pi / 4);
- var trans = Matrix3(1.0, 0.0, 3.0, 0.0, 1.0, 2.0, 3.0, 2.0, 1.0);
- var transB = Matrix3.fromList([1.0, 0.0, 3.0, 0.0, 1.0, 2.0, 3.0, 2.0, 1.0]);
+ final rotZ = Matrix3.rotationZ(math.pi / 4);
+ final trans = Matrix3(1.0, 0.0, 3.0, 0.0, 1.0, 2.0, 3.0, 2.0, 1.0);
+ final transB =
+ Matrix3.fromList([1.0, 0.0, 3.0, 0.0, 1.0, 2.0, 3.0, 2.0, 1.0]);
expect(trans, equals(transB));
final input = Vector2(1.0, 0.0);
@@ -215,8 +216,8 @@
}
void testMatrix3AbsoluteRotate2() {
- var rotZ = Matrix3.rotationZ(-math.pi / 4);
- var rotZcw = Matrix3.rotationZ(math.pi / 4);
+ final rotZ = Matrix3.rotationZ(-math.pi / 4);
+ final rotZcw = Matrix3.rotationZ(math.pi / 4);
// Add translation
rotZ.setEntry(2, 0, 3.0);
rotZ.setEntry(2, 1, 2.0);
@@ -231,10 +232,10 @@
}
void testMatrix3ConstructorCopy() {
- var a = Vector3(1.0, 2.0, 3.0);
- var b = Vector3(4.0, 5.0, 6.0);
- var c = Vector3(7.0, 8.0, 9.0);
- var m = Matrix3.columns(a, b, c);
+ final a = Vector3(1.0, 2.0, 3.0);
+ final b = Vector3(4.0, 5.0, 6.0);
+ final c = Vector3(7.0, 8.0, 9.0);
+ final m = Matrix3.columns(a, b, c);
expect(m.entry(0, 0), 1.0);
expect(m.entry(2, 2), 9.0);
c.z = 5.0;
@@ -244,9 +245,9 @@
}
void testMatrix3Inversion() {
- var m = Matrix3(1.0, 0.0, 5.0, 2.0, 1.0, 6.0, 3.0, 4.0, 0.0);
- var result = Matrix3.zero();
- var det = result.copyInverse(m);
+ final m = Matrix3(1.0, 0.0, 5.0, 2.0, 1.0, 6.0, 3.0, 4.0, 0.0);
+ final result = Matrix3.zero();
+ final det = result.copyInverse(m);
expect(det, 1.0);
expect(result.entry(0, 0), -24.0);
expect(result.entry(1, 0), 20.0);
diff --git a/test/matrix4_test.dart b/test/matrix4_test.dart
index 8d99438..2a8be3d 100644
--- a/test/matrix4_test.dart
+++ b/test/matrix4_test.dart
@@ -118,8 +118,8 @@
}
void testMatrix4Transpose() {
- var inputA = <Matrix4>[];
- var expectedOutput = <Matrix4>[];
+ final inputA = <Matrix4>[];
+ final expectedOutput = <Matrix4>[];
inputA.add(parseMatrix<Matrix4>(
'''0.337719409821377 0.780252068321138 0.096454525168389 0.575208595078466
0.900053846417662 0.389738836961253 0.131973292606335 0.059779542947156
@@ -134,9 +134,9 @@
}
void testMatrix4VectorMultiplication() {
- var inputA = <Matrix4>[];
- var inputB = <Vector4>[];
- var expectedOutput = <Vector4>[];
+ final inputA = <Matrix4>[];
+ final inputB = <Vector4>[];
+ final expectedOutput = <Vector4>[];
inputA.add(parseMatrix<Matrix4>(
'''0.337719409821377 0.780252068321138 0.096454525168389 0.575208595078466
@@ -156,15 +156,15 @@
assert(expectedOutput.length == inputB.length);
for (var i = 0; i < inputA.length; i++) {
- var output = inputA[i] * inputB[i] as Vector4;
+ final output = inputA[i] * inputB[i] as Vector4;
relativeTest(output, expectedOutput[i]);
}
}
void testMatrix4Multiplication() {
- var inputA = <Matrix4>[];
- var inputB = <Matrix4>[];
- var expectedOutput = <Matrix4>[];
+ final inputA = <Matrix4>[];
+ final inputB = <Matrix4>[];
+ final expectedOutput = <Matrix4>[];
inputA.add(parseMatrix<Matrix4>(
'''0.587044704531417 0.230488160211558 0.170708047147859 0.923379642103244
@@ -186,15 +186,15 @@
assert(expectedOutput.length == inputB.length);
for (var i = 0; i < inputA.length; i++) {
- var output = inputA[i] * inputB[i] as Matrix4;
+ final output = inputA[i] * inputB[i] as Matrix4;
//print('${inputA[i].cols}x${inputA[i].rows} * ${inputB[i].cols}x${inputB[i].rows} = ${output.cols}x${output.rows}');
relativeTest(output, expectedOutput[i]);
}
}
void testMatrix4Adjoint() {
- var input = <Matrix4>[];
- var expectedOutput = <Matrix4>[];
+ final input = <Matrix4>[];
+ final expectedOutput = <Matrix4>[];
input.add(parseMatrix<Matrix4>(
'''0.934010684229183 0.011902069501241 0.311215042044805 0.262971284540144
@@ -229,15 +229,15 @@
assert(input.length == expectedOutput.length);
for (var i = 0; i < input.length; i++) {
- var output = input[i].clone();
+ final output = input[i].clone();
output.scaleAdjoint(1.0);
relativeTest(output, expectedOutput[i]);
}
}
void testMatrix4Determinant() {
- var input = <Matrix4>[];
- var expectedOutput = <double>[];
+ final input = <Matrix4>[];
+ final expectedOutput = <double>[];
input.add(parseMatrix<Matrix4>(
'''0.046171390631154 0.317099480060861 0.381558457093008 0.489764395788231
0.097131781235848 0.950222048838355 0.765516788149002 0.445586200710899
@@ -261,16 +261,16 @@
assert(input.length == expectedOutput.length);
for (var i = 0; i < input.length; i++) {
- var output = input[i].determinant();
+ final output = input[i].determinant();
//print('${input[i].cols}x${input[i].rows} = $output');
relativeTest(output, expectedOutput[i]);
}
}
void testMatrix4SelfTransposeMultiply() {
- var inputA = <Matrix4>[];
- var inputB = <Matrix4>[];
- var expectedOutput = <Matrix4>[];
+ final inputA = <Matrix4>[];
+ final inputB = <Matrix4>[];
+ final expectedOutput = <Matrix4>[];
inputA.add(parseMatrix<Matrix4>(
'''0.450541598502498 0.152378018969223 0.078175528753184 0.004634224134067
@@ -292,16 +292,16 @@
assert(inputB.length == expectedOutput.length);
for (var i = 0; i < inputA.length; i++) {
- var output = inputA[i].clone();
+ final output = inputA[i].clone();
output.transposeMultiply(inputB[i]);
relativeTest(output, expectedOutput[i]);
}
}
void testMatrix4SelfMultiply() {
- var inputA = <Matrix4>[];
- var inputB = <Matrix4>[];
- var expectedOutput = <Matrix4>[];
+ final inputA = <Matrix4>[];
+ final inputB = <Matrix4>[];
+ final expectedOutput = <Matrix4>[];
inputA.add(parseMatrix<Matrix4>(
'''0.450541598502498 0.152378018969223 0.078175528753184 0.004634224134067
@@ -323,16 +323,16 @@
assert(inputB.length == expectedOutput.length);
for (var i = 0; i < inputA.length; i++) {
- var output = inputA[i].clone();
+ final output = inputA[i].clone();
output.multiply(inputB[i]);
relativeTest(output, expectedOutput[i]);
}
}
void testMatrix4SelfMultiplyTranspose() {
- var inputA = <Matrix4>[];
- var inputB = <Matrix4>[];
- var expectedOutput = <Matrix4>[];
+ final inputA = <Matrix4>[];
+ final inputB = <Matrix4>[];
+ final expectedOutput = <Matrix4>[];
inputA.add(parseMatrix<Matrix4>(
'''0.450541598502498 0.152378018969223 0.078175528753184 0.004634224134067
@@ -354,17 +354,17 @@
assert(inputB.length == expectedOutput.length);
for (var i = 0; i < inputA.length; i++) {
- var output = inputA[i].clone();
+ final output = inputA[i].clone();
output.multiplyTranspose(inputB[i]);
relativeTest(output, expectedOutput[i]);
}
}
void testMatrix4Translation() {
- var inputA = <Matrix4>[];
- var inputB = <Matrix4>[];
- var output1 = <Matrix4>[];
- var output2 = <Matrix4>[];
+ final inputA = <Matrix4>[];
+ final inputB = <Matrix4>[];
+ final output1 = <Matrix4>[];
+ final output2 = <Matrix4>[];
inputA.add(Matrix4.identity());
inputB.add(Matrix4.translationValues(1.0, 3.0, 5.7));
@@ -380,10 +380,10 @@
}
void testMatrix4Scale() {
- var inputA = <Matrix4>[];
- var inputB = <Matrix4>[];
- var output1 = <Matrix4>[];
- var output2 = <Matrix4>[];
+ final inputA = <Matrix4>[];
+ final inputB = <Matrix4>[];
+ final output1 = <Matrix4>[];
+ final output2 = <Matrix4>[];
inputA.add(Matrix4.identity());
inputB.add(Matrix4.diagonal3Values(1.0, 3.0, 5.7));
@@ -399,8 +399,8 @@
}
void testMatrix4Rotate() {
- var output1 = <Matrix4>[];
- var output2 = <Matrix4>[];
+ final output1 = <Matrix4>[];
+ final output2 = <Matrix4>[];
output1.add(Matrix4.rotationX(1.57079632679));
output2.add(Matrix4.identity()..rotateX(1.57079632679));
output1.add(Matrix4.rotationY(1.57079632679 * 0.5));
@@ -408,13 +408,13 @@
output1.add(Matrix4.rotationZ(1.57079632679 * 0.25));
output2.add(Matrix4.identity()..rotateZ(1.57079632679 * 0.25));
{
- var axis = Vector3(1.1, 1.1, 1.1);
+ final axis = Vector3(1.1, 1.1, 1.1);
axis.normalize();
- var angle = 1.5;
+ final angle = 1.5;
- var q = Quaternion.axisAngle(axis, angle);
- var R = q.asRotationMatrix();
- var T = Matrix4.identity();
+ final q = Quaternion.axisAngle(axis, angle);
+ final R = q.asRotationMatrix();
+ final T = Matrix4.identity();
T.setRotation(R);
output1.add(T);
@@ -440,9 +440,9 @@
}
void testMatrix4Column() {
- var I = Matrix4.zero();
+ final I = Matrix4.zero();
expect(I[0], 0.0);
- var c0 = Vector4(1.0, 2.0, 3.0, 4.0);
+ final c0 = Vector4(1.0, 2.0, 3.0, 4.0);
I.setColumn(0, c0);
expect(I[0], 1.0);
c0.x = 4.0;
@@ -451,10 +451,10 @@
}
void testMatrix4Inversion() {
- var m = Matrix4(1.0, 0.0, 2.0, 2.0, 0.0, 2.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0,
+ final m = Matrix4(1.0, 0.0, 2.0, 2.0, 0.0, 2.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0,
1.0, 2.0, 1.0, 4.0);
- var result = Matrix4.zero();
- var det = result.copyInverse(m);
+ final result = Matrix4.zero();
+ final det = result.copyInverse(m);
expect(det, 2.0);
expect(result.entry(0, 0), -2.0);
expect(result.entry(1, 0), 1.0);
@@ -535,7 +535,7 @@
}
void testMatrix4Compose() {
- var tValues = [
+ final tValues = [
Vector3.zero(),
Vector3(3.0, 0.0, 0.0),
Vector3(0.0, 4.0, 0.0),
@@ -547,7 +547,7 @@
Vector3(-2.0, -5.0, -9.0)
];
- var sValues = [
+ final sValues = [
Vector3(1.0, 1.0, 1.0),
Vector3(2.0, 2.0, 2.0),
Vector3(1.0, -1.0, 1.0),
@@ -559,7 +559,7 @@
Vector3(-2.0, -2.0, -2.0)
];
- var rValues = [
+ final rValues = [
Quaternion.identity(),
Quaternion(0.42073549240394825, 0.42073549240394825, 0.22984884706593015,
0.7701511529340699),
@@ -577,9 +577,9 @@
final m = Matrix4.compose(t, r, s);
- var t2 = Vector3.zero();
- var r2 = Quaternion.identity();
- var s2 = Vector3.zero();
+ final t2 = Vector3.zero();
+ final r2 = Quaternion.identity();
+ final s2 = Vector3.zero();
m.decompose(t2, r2, s2);
@@ -617,8 +617,8 @@
}
void testMatrix4SkewConstructor() {
- var m = Matrix4.skew(0.0, 1.57);
- var m2 = Matrix4.skewY(1.57);
+ final m = Matrix4.skew(0.0, 1.57);
+ final m2 = Matrix4.skewY(1.57);
expect(m.entry(0, 0), equals(1.0));
expect(m.entry(1, 1), equals(1.0));
@@ -629,8 +629,8 @@
expect(m2, equals(m));
- var n = Matrix4.skew(1.57, 0.0);
- var n2 = Matrix4.skewX(1.57);
+ final n = Matrix4.skew(1.57, 0.0);
+ final n2 = Matrix4.skewX(1.57);
expect(n.entry(0, 0), equals(1.0));
expect(n.entry(1, 1), equals(1.0));
@@ -644,7 +644,7 @@
void testLeftTranslate() {
// Our test point.
- var p = Vector3(0.5, 0.0, 0.0);
+ final p = Vector3(0.5, 0.0, 0.0);
// Scale 2x matrix.
var m = Matrix4.diagonal3Values(2.0, 2.0, 2.0);
diff --git a/test/noise_test.dart b/test/noise_test.dart
index dff3375..c6dc0c7 100644
--- a/test/noise_test.dart
+++ b/test/noise_test.dart
@@ -11,8 +11,8 @@
void testSimplexNoise() {
final SimplexNoise noise = SimplexNoise();
- var values2D = List<double>(10);
- var values3D = List<double>(10);
+ final values2D = List<double>(10);
+ final values3D = List<double>(10);
// Cache several values at known coordinates
for (var i = 0; i < values2D.length; ++i) {
diff --git a/test/opengl_matrix_test.dart b/test/opengl_matrix_test.dart
index 02dcf8b..9225ba1 100644
--- a/test/opengl_matrix_test.dart
+++ b/test/opengl_matrix_test.dart
@@ -12,28 +12,28 @@
import 'test_utils.dart';
void testUnproject() {
- var position = Vector3(0.0, 0.0, 0.0);
- var focusPosition = Vector3(0.0, 0.0, -1.0);
- var upDirection = Vector3(0.0, 1.0, 0.0);
- var lookat = makeViewMatrix(position, focusPosition, upDirection);
- var n = 0.1;
- var f = 1000.0;
- var l = -10.0;
- var r = 10.0;
- var b = -10.0;
- var t = 10.0;
- var frustum = makeFrustumMatrix(l, r, b, t, n, f);
- var C = frustum * lookat as Matrix4;
- var re = Vector3.zero();
+ final position = Vector3(0.0, 0.0, 0.0);
+ final focusPosition = Vector3(0.0, 0.0, -1.0);
+ final upDirection = Vector3(0.0, 1.0, 0.0);
+ final lookat = makeViewMatrix(position, focusPosition, upDirection);
+ final n = 0.1;
+ final f = 1000.0;
+ final l = -10.0;
+ final r = 10.0;
+ final b = -10.0;
+ final t = 10.0;
+ final frustum = makeFrustumMatrix(l, r, b, t, n, f);
+ final C = frustum * lookat as Matrix4;
+ final re = Vector3.zero();
unproject(C, 0.0, 100.0, 0.0, 100.0, 50.0, 50.0, 1.0, re);
}
void testLookAt() {
- var eyePosition = Vector3(0.0, 0.0, 0.0);
- var lookAtPosition = Vector3(0.0, 0.0, -1.0);
- var upDirection = Vector3(0.0, 1.0, 0.0);
+ final eyePosition = Vector3(0.0, 0.0, 0.0);
+ final lookAtPosition = Vector3(0.0, 0.0, -1.0);
+ final upDirection = Vector3(0.0, 1.0, 0.0);
- var lookat = makeViewMatrix(eyePosition, lookAtPosition, upDirection);
+ final lookat = makeViewMatrix(eyePosition, lookAtPosition, upDirection);
assert(lookat.getColumn(0).w == 0.0);
assert(lookat.getColumn(1).w == 0.0);
assert(lookat.getColumn(2).w == 0.0);
@@ -45,13 +45,13 @@
}
void testFrustumMatrix() {
- var n = 0.1;
- var f = 1000.0;
- var l = -1.0;
- var r = 1.0;
- var b = -1.0;
- var t = 1.0;
- var frustum = makeFrustumMatrix(l, r, b, t, n, f);
+ final n = 0.1;
+ final f = 1000.0;
+ final l = -1.0;
+ final r = 1.0;
+ final b = -1.0;
+ final t = 1.0;
+ final frustum = makeFrustumMatrix(l, r, b, t, n, f);
relativeTest(frustum.getColumn(0), Vector4(2 * n / (r - l), 0.0, 0.0, 0.0));
relativeTest(frustum.getColumn(1), Vector4(0.0, 2 * n / (t - b), 0.0, 0.0));
relativeTest(frustum.getColumn(2),
@@ -66,7 +66,7 @@
final double zNear = 1.0;
final double zFar = 100.0;
- var perspective = makePerspectiveMatrix(fov, aspectRatio, zNear, zFar);
+ final perspective = makePerspectiveMatrix(fov, aspectRatio, zNear, zFar);
relativeTest(perspective.getColumn(0), Vector4(0.5, 0.0, 0.0, 0.0));
relativeTest(perspective.getColumn(1), Vector4(0.0, 1.0, 0.0, 0.0));
relativeTest(
@@ -79,7 +79,7 @@
final double aspectRatio = 2.0;
final double zNear = 1.0;
- var infinite = makeInfiniteMatrix(fov, aspectRatio, zNear);
+ final infinite = makeInfiniteMatrix(fov, aspectRatio, zNear);
relativeTest(infinite.getColumn(0), Vector4(0.5, 0.0, 0.0, 0.0));
relativeTest(infinite.getColumn(1), Vector4(0.0, 1.0, 0.0, 0.0));
relativeTest(infinite.getColumn(2), Vector4(0.0, 0.0, -1.0, -1.0));
@@ -87,13 +87,13 @@
}
void testOrthographicMatrix() {
- var n = 0.1;
- var f = 1000.0;
- var l = -1.0;
- var r = 1.0;
- var b = -1.0;
- var t = 1.0;
- var ortho = makeOrthographicMatrix(l, r, b, t, n, f);
+ final n = 0.1;
+ final f = 1000.0;
+ final l = -1.0;
+ final r = 1.0;
+ final b = -1.0;
+ final t = 1.0;
+ final ortho = makeOrthographicMatrix(l, r, b, t, n, f);
relativeTest(ortho.getColumn(0), Vector4(2 / (r - l), 0.0, 0.0, 0.0));
relativeTest(ortho.getColumn(1), Vector4(0.0, 2 / (t - b), 0.0, 0.0));
relativeTest(ortho.getColumn(2), Vector4(0.0, 0.0, -2 / (f - n), 0.0));
@@ -102,25 +102,25 @@
}
void testModelMatrix() {
- var view = Matrix4.zero();
- var position = Vector3(1.0, 1.0, 1.0);
- var focus = Vector3(0.0, 0.0, -1.0);
- var up = Vector3(0.0, 1.0, 0.0);
+ final view = Matrix4.zero();
+ final position = Vector3(1.0, 1.0, 1.0);
+ final focus = Vector3(0.0, 0.0, -1.0);
+ final up = Vector3(0.0, 1.0, 0.0);
setViewMatrix(view, position, focus, up);
- var model = Matrix4.zero();
+ final model = Matrix4.zero();
- var forward = focus.clone();
+ final forward = focus.clone();
forward.sub(position);
forward.normalize();
- var right = forward.cross(up).normalized();
- var u = right.cross(forward).normalized();
+ final right = forward.cross(up).normalized();
+ final u = right.cross(forward).normalized();
setModelMatrix(model, forward, u, position.x, position.y, position.z);
- var result1 = view.clone();
+ final result1 = view.clone();
result1.multiply(model);
relativeTest(result1, Matrix4.identity());
diff --git a/test/quaternion_test.dart b/test/quaternion_test.dart
index 9c2568a..b75133d 100644
--- a/test/quaternion_test.dart
+++ b/test/quaternion_test.dart
@@ -44,15 +44,15 @@
void testConjugate(List<Quaternion> input, List<Quaternion> expectedOutput) {
assert(input.length == expectedOutput.length);
for (var i = 0; i < input.length; i++) {
- var output = input[i]..conjugate();
+ final output = input[i]..conjugate();
relativeTest(output, expectedOutput[i]);
}
}
void testQuaternionMatrixRoundTrip(List<Quaternion> input) {
for (var i = 0; i < input.length; i++) {
- var R = input[i].asRotationMatrix();
- var output = Quaternion.fromRotation(R);
+ final R = input[i].asRotationMatrix();
+ final output = Quaternion.fromRotation(R);
relativeTest(output, input[i]);
}
}
@@ -60,7 +60,7 @@
void testQuaternionMultiply(List<Quaternion> inputA, List<Quaternion> inputB,
List<Quaternion> expectedOutput) {
for (var i = 0; i < inputA.length; i++) {
- var output = inputA[i] * inputB[i];
+ final output = inputA[i] * inputB[i];
relativeTest(output, expectedOutput[i]);
}
}
@@ -70,17 +70,17 @@
assert((inputA.length == inputB.length) &&
(inputB.length == expectedOutput.length));
for (var i = 0; i < inputA.length; i++) {
- var output = inputA[i].rotate(inputB[i]);
+ final output = inputA[i].rotate(inputB[i]);
relativeTest(output, expectedOutput[i]);
}
}
void testQuaternionConjugate() {
- var input = <Quaternion>[];
+ final input = <Quaternion>[];
input.add(Quaternion.identity());
input.add(Quaternion(0.18260, 0.54770, 0.73030, 0.36510));
input.add(Quaternion(0.9889, 0.0, 0.0, 0.14834));
- var expectedOutput = <Quaternion>[];
+ final expectedOutput = <Quaternion>[];
expectedOutput.add(Quaternion(-0.0, -0.0, -0.0, 1.0));
expectedOutput.add(Quaternion(-0.18260, -0.54770, -0.73030, 0.36510));
expectedOutput.add(Quaternion(-0.9889, -0.0, -0.0, 0.1483));
@@ -88,7 +88,7 @@
}
void testQuaternionMatrixQuaternionRoundTrip() {
- var input = <Quaternion>[];
+ final input = <Quaternion>[];
input.add(Quaternion.identity()..normalize());
input.add(Quaternion(0.18260, 0.54770, 0.73030, 0.36510)..normalize());
input.add(Quaternion(0.9889, 0.0, 0.0, 0.14834)..normalize());
@@ -100,22 +100,22 @@
}
void testQuaternionMultiplying() {
- var inputA = <Quaternion>[];
+ final inputA = <Quaternion>[];
inputA.add(Quaternion(0.18260, 0.54770, 0.73030, 0.36510));
inputA.add(Quaternion(0.9889, 0.0, 0.0, 0.14834));
- var inputB = <Quaternion>[];
+ final inputB = <Quaternion>[];
inputB.add(Quaternion(0.9889, 0.0, 0.0, 0.14834));
inputB.add(Quaternion(0.18260, 0.54770, 0.73030, 0.36510));
- var expectedOutput = <Quaternion>[];
+ final expectedOutput = <Quaternion>[];
expectedOutput.add(Quaternion(0.388127, 0.803418, -0.433317, -0.126429));
expectedOutput.add(Quaternion(0.388127, -0.64097, 0.649924, -0.126429));
testQuaternionMultiply(inputA, inputB, expectedOutput);
}
void testQuaternionNormalize() {
- var inputA = <Quaternion>[];
- var inputB = <Vector3>[];
- var expectedOutput = <Vector3>[];
+ final inputA = <Quaternion>[];
+ final inputB = <Vector3>[];
+ final expectedOutput = <Vector3>[];
inputA.add(Quaternion(0.0, 1.0, 0.0, 1.0)..normalize());
inputB.add(Vector3(1.0, 1.0, 1.0));
@@ -177,14 +177,14 @@
void testQuaternionAxisAngle() {
// Test conversion to and from axis-angle representation
{
- var q = Quaternion.axisAngle(Vector3(0.0, 1.0, 0.0), 0.5 * math.pi);
+ final q = Quaternion.axisAngle(Vector3(0.0, 1.0, 0.0), 0.5 * math.pi);
relativeTest(q.radians, 0.5 * math.pi);
relativeTest(q.axis, Vector3(0.0, 1.0, 0.0));
}
{
// Degenerate test: 0-angle
- var q = Quaternion.axisAngle(Vector3(1.0, 0.0, 0.0), 0.0);
+ final q = Quaternion.axisAngle(Vector3(1.0, 0.0, 0.0), 0.0);
relativeTest(q.radians, 0.0);
}
}
@@ -192,25 +192,25 @@
void testFromTwoVectors() {
{
// "Normal" test case
- var a = Vector3(1.0, 0.0, 0.0);
- var b = Vector3(0.0, 1.0, 0.0);
- var q = Quaternion.fromTwoVectors(a, b);
+ final a = Vector3(1.0, 0.0, 0.0);
+ final b = Vector3(0.0, 1.0, 0.0);
+ final q = Quaternion.fromTwoVectors(a, b);
relativeTest(q.radians, 0.5 * math.pi);
relativeTest(q.axis, Vector3(0.0, 0.0, 1.0));
}
{
// Degenerate null rotation
- var a = Vector3(1.0, 0.0, 0.0);
- var b = Vector3(1.0, 0.0, 0.0);
- var q = Quaternion.fromTwoVectors(a, b);
+ final a = Vector3(1.0, 0.0, 0.0);
+ final b = Vector3(1.0, 0.0, 0.0);
+ final q = Quaternion.fromTwoVectors(a, b);
relativeTest(q.radians, 0.0);
// Axis can be arbitrary
}
{
// Parallel vectors in opposite direction
- var a = Vector3(1.0, 0.0, 0.0);
- var b = Vector3(-1.0, 0.0, 0.0);
- var q = Quaternion.fromTwoVectors(a, b);
+ final a = Vector3(1.0, 0.0, 0.0);
+ final b = Vector3(-1.0, 0.0, 0.0);
+ final q = Quaternion.fromTwoVectors(a, b);
relativeTest(q.radians, math.pi);
}
}
diff --git a/test/scalar_list_view_test.dart b/test/scalar_list_view_test.dart
index c5df6bf..6b1b036 100644
--- a/test/scalar_list_view_test.dart
+++ b/test/scalar_list_view_test.dart
@@ -40,7 +40,7 @@
}
void testScalarListViewFromList() {
- var input = List<double>(3);
+ final input = List<double>(3);
input[0] = 1.0;
input[1] = 4.0;
input[2] = 7.0;
diff --git a/test/test_utils.dart b/test/test_utils.dart
index 65300a1..6007f8b 100644
--- a/test/test_utils.dart
+++ b/test/test_utils.dart
@@ -16,14 +16,14 @@
void relativeTest(dynamic output, dynamic expectedOutput) {
final num errorThreshold = 0.0005;
- num error = relativeError(output, expectedOutput).abs();
+ final num error = relativeError(output, expectedOutput).abs();
expect(error >= errorThreshold, isFalse,
reason: '$output != $expectedOutput : relativeError = $error');
}
void absoluteTest(dynamic output, dynamic expectedOutput) {
final num errorThreshold = 0.0005;
- num error = absoluteError(output, expectedOutput).abs();
+ final num error = absoluteError(output, expectedOutput).abs();
expect(error >= errorThreshold, isFalse,
reason: '$output != $expectedOutput : absoluteError = $error');
}
@@ -48,12 +48,12 @@
T parseMatrix<T>(String input) {
input = input.trim();
- var rows = input.split('\n');
- var values = <double>[];
+ final rows = input.split('\n');
+ final values = <double>[];
var col_count = 0;
for (var i = 0; i < rows.length; i++) {
rows[i] = rows[i].trim();
- var cols = rows[i].split(' ');
+ final cols = rows[i].split(' ');
for (var j = 0; j < cols.length; j++) {
cols[j] = cols[j].trim();
}
@@ -69,7 +69,7 @@
}
}
- dynamic m = makeMatrix(rows.length, col_count);
+ final dynamic m = makeMatrix(rows.length, col_count);
for (var j = 0; j < rows.length; j++) {
for (var i = 0; i < col_count; i++) {
m[m.index(j, i)] = values[j * col_count + i];
@@ -82,9 +82,10 @@
T parseVector<T extends Vector>(String v) {
v = v.trim();
- Pattern pattern = RegExp('[\\s]+', multiLine: true, caseSensitive: false);
- var rows = v.split(pattern);
- var values = <double>[];
+ final Pattern pattern =
+ RegExp('[\\s]+', multiLine: true, caseSensitive: false);
+ final rows = v.split(pattern);
+ final values = <double>[];
for (var i = 0; i < rows.length; i++) {
rows[i] = rows[i].trim();
if (rows[i].isEmpty) {
diff --git a/test/vector2_list_test.dart b/test/vector2_list_test.dart
index 238b5a5..78f0e99 100644
--- a/test/vector2_list_test.dart
+++ b/test/vector2_list_test.dart
@@ -14,7 +14,7 @@
import 'test_utils.dart';
void testVector2ListWithOffset() {
- var list = Vector2List(10, 1);
+ final list = Vector2List(10, 1);
list[0] = Vector2(1.0, 2.0);
relativeTest(list[0].x, 1.0);
relativeTest(list[0].y, 2.0);
@@ -25,8 +25,8 @@
}
void testVector2ListView() {
- var buffer = Float32List(8);
- var list = Vector2List.view(buffer, 1, 3);
+ final buffer = Float32List(8);
+ final list = Vector2List.view(buffer, 1, 3);
// The list length should be (8 - 1) ~/ 3 == 2.
expect(list.length, 2);
list[0] = Vector2(1.0, 2.0);
@@ -42,8 +42,8 @@
}
void testVector2ListViewTightFit() {
- var buffer = Float32List(8);
- var list = Vector2List.view(buffer, 2, 4);
+ final buffer = Float32List(8);
+ final list = Vector2List.view(buffer, 2, 4);
// The list length should be (8 - 2) ~/ 2 == 2 as the stride of the last
// element is negligible.
expect(list.length, 2);
@@ -60,11 +60,11 @@
}
void testVector2ListFromList() {
- var input = List<Vector2>(3);
+ final input = List<Vector2>(3);
input[0] = Vector2(1.0, 2.0);
input[1] = Vector2(3.0, 4.0);
input[2] = Vector2(5.0, 6.0);
- var list = Vector2List.fromList(input, 2, 5);
+ final list = Vector2List.fromList(input, 2, 5);
expect(list.buffer.length, 17);
expect(list.buffer[0], 0.0);
expect(list.buffer[1], 0.0);
diff --git a/test/vector2_test.dart b/test/vector2_test.dart
index 4298c81..f66265a 100644
--- a/test/vector2_test.dart
+++ b/test/vector2_test.dart
@@ -50,7 +50,7 @@
final Vector2 a = Vector2(5.0, 7.0);
final Vector2 b = Vector2(3.0, 8.0);
- var result = Vector2.zero();
+ final result = Vector2.zero();
Vector2.min(a, b, result);
expect(result.x, equals(3.0));
@@ -65,7 +65,7 @@
final Vector2 a = Vector2(5.0, 7.0);
final Vector2 b = Vector2(3.0, 8.0);
- var result = Vector2.zero();
+ final result = Vector2.zero();
Vector2.mix(a, b, 0.5, result);
expect(result.x, equals(4.0));
@@ -89,15 +89,15 @@
}
void testVector2Postmultiplication() {
- var inputMatrix = Matrix2.rotation(.2);
- var inputVector = Vector2(1.0, 0.0);
- var inputInv = Matrix2.copy(inputMatrix);
+ final inputMatrix = Matrix2.rotation(.2);
+ final inputVector = Vector2(1.0, 0.0);
+ final inputInv = Matrix2.copy(inputMatrix);
inputInv.invert();
// print("input $inputMatrix");
// print("input $inputInv");
- var resultOld = inputMatrix.transposed() * inputVector as Vector2;
- var resultOldvInv = inputInv * inputVector as Vector2;
- var resultNew = inputVector..postmultiply(inputMatrix);
+ final resultOld = inputMatrix.transposed() * inputVector as Vector2;
+ final resultOldvInv = inputInv * inputVector as Vector2;
+ final resultNew = inputVector..postmultiply(inputMatrix);
expect(resultNew.x, equals(resultOld.x));
expect(resultNew.y, equals(resultOld.y));
//matrix inversion can introduce a small error
@@ -107,7 +107,7 @@
void testVector2CrossProduct() {
final Vector2 inputA = Vector2(0.417267069084370, 0.049654430325742);
final Vector2 inputB = Vector2(0.944787189721646, 0.490864092468080);
- var expectedOutputCross = inputA.x * inputB.y - inputA.y * inputB.x;
+ final expectedOutputCross = inputA.x * inputB.y - inputA.y * inputB.x;
dynamic result;
result = cross2(inputA, inputB);
relativeTest(result, expectedOutputCross);
@@ -136,15 +136,15 @@
}
void testVector2Constructor() {
- var v1 = Vector2(2.0, 4.0);
+ final v1 = Vector2(2.0, 4.0);
expect(v1.x, equals(2.0));
expect(v1.y, equals(4.0));
- var v2 = Vector2.all(2.0);
+ final v2 = Vector2.all(2.0);
expect(v2.x, equals(2.0));
expect(v2.y, equals(2.0));
- var v3 = Vector2.random(math.Random());
+ final v3 = Vector2.random(math.Random());
expect(v3.x, greaterThanOrEqualTo(0.0));
expect(v3.x, lessThanOrEqualTo(1.0));
expect(v3.y, greaterThanOrEqualTo(0.0));
@@ -186,14 +186,14 @@
}
void testVector2Negate() {
- var vec1 = Vector2(1.0, 2.0);
+ final vec1 = Vector2(1.0, 2.0);
vec1.negate();
expect(vec1.x, equals(-1.0));
expect(vec1.y, equals(-2.0));
}
void testVector2Equals() {
- var v2 = Vector2(1.0, 2.0);
+ final v2 = Vector2(1.0, 2.0);
expect(v2 == Vector2(1.0, 2.0), isTrue);
expect(v2 == Vector2(1.0, 0.0), isFalse);
expect(v2 == Vector2(0.0, 2.0), isFalse);
@@ -233,18 +233,18 @@
}
void testVector2DistanceTo() {
- var a = Vector2(1.0, 1.0);
- var b = Vector2(3.0, 1.0);
- var c = Vector2(1.0, -1.0);
+ final a = Vector2(1.0, 1.0);
+ final b = Vector2(3.0, 1.0);
+ final c = Vector2(1.0, -1.0);
expect(a.distanceTo(b), equals(2.0));
expect(a.distanceTo(c), equals(2.0));
}
void testVector2DistanceToSquared() {
- var a = Vector2(1.0, 1.0);
- var b = Vector2(3.0, 1.0);
- var c = Vector2(1.0, -1.0);
+ final a = Vector2(1.0, 1.0);
+ final b = Vector2(3.0, 1.0);
+ final c = Vector2(1.0, -1.0);
expect(a.distanceToSquared(b), equals(4.0));
expect(a.distanceToSquared(c), equals(4.0));
diff --git a/test/vector3_list_test.dart b/test/vector3_list_test.dart
index 5ff6c45..41cbbfc 100644
--- a/test/vector3_list_test.dart
+++ b/test/vector3_list_test.dart
@@ -14,7 +14,7 @@
import 'test_utils.dart';
void testVector3ListWithOffset() {
- var list = Vector3List(10, 1);
+ final list = Vector3List(10, 1);
list[0] = Vector3(1.0, 2.0, 3.0);
relativeTest(list[0].x, 1.0);
relativeTest(list[0].y, 2.0);
@@ -27,8 +27,8 @@
}
void testVector3ListView() {
- var buffer = Float32List(10);
- var list = Vector3List.view(buffer, 1, 4);
+ final buffer = Float32List(10);
+ final list = Vector3List.view(buffer, 1, 4);
// The list length should be (10 - 1) ~/ 4 == 2.
expect(list.length, 2);
list[0] = Vector3(1.0, 2.0, 3.0);
@@ -46,8 +46,8 @@
}
void testVector3ListViewTightFit() {
- var buffer = Float32List(10);
- var list = Vector3List.view(buffer, 2, 5);
+ final buffer = Float32List(10);
+ final list = Vector3List.view(buffer, 2, 5);
// The list length should be (10 - 2) ~/ 4 == 2 as the stride of the last
// element is negligible.
expect(list.length, 2);
@@ -66,11 +66,11 @@
}
void testVector3ListFromList() {
- var input = List<Vector3>(3);
+ final input = List<Vector3>(3);
input[0] = Vector3(1.0, 2.0, 3.0);
input[1] = Vector3(4.0, 5.0, 6.0);
input[2] = Vector3(7.0, 8.0, 9.0);
- var list = Vector3List.fromList(input, 2, 5);
+ final list = Vector3List.fromList(input, 2, 5);
expect(list.buffer.length, 17);
expect(list.buffer[0], 0.0);
expect(list.buffer[1], 0.0);
diff --git a/test/vector3_test.dart b/test/vector3_test.dart
index 7aec380..6382c90 100644
--- a/test/vector3_test.dart
+++ b/test/vector3_test.dart
@@ -56,7 +56,7 @@
final Vector3 a = Vector3(5.0, 7.0, -3.0);
final Vector3 b = Vector3(3.0, 8.0, 2.0);
- var result = Vector3.zero();
+ final result = Vector3.zero();
Vector3.min(a, b, result);
expect(result.x, equals(3.0));
@@ -73,7 +73,7 @@
final Vector3 a = Vector3(5.0, 7.0, 3.0);
final Vector3 b = Vector3(3.0, 8.0, 2.0);
- var result = Vector3.zero();
+ final result = Vector3.zero();
Vector3.mix(a, b, 0.5, result);
expect(result.x, equals(4.0));
@@ -92,9 +92,9 @@
}
void testVector3DotProduct() {
- var inputA = <Vector3>[];
- var inputB = <Vector3>[];
- var expectedOutput = <double>[];
+ final inputA = <Vector3>[];
+ final inputB = <Vector3>[];
+ final expectedOutput = <double>[];
inputA.add(parseVector<Vector3>('''0.417267069084370
0.049654430325742
0.902716109915281'''));
@@ -105,22 +105,22 @@
assert(inputA.length == inputB.length);
assert(inputB.length == expectedOutput.length);
for (var i = 0; i < inputA.length; i++) {
- var output1 = dot3(inputA[i], inputB[i]);
- var output2 = dot3(inputB[i], inputA[i]);
+ final output1 = dot3(inputA[i], inputB[i]);
+ final output2 = dot3(inputB[i], inputA[i]);
relativeTest(output1, expectedOutput[i]);
relativeTest(output2, expectedOutput[i]);
}
}
void testVector3Postmultiplication() {
- var inputMatrix =
+ final inputMatrix =
(Matrix3.rotationX(.4)) * (Matrix3.rotationZ(.5)) as Matrix3;
- var inputVector = Vector3(1.0, 2.0, 3.0);
- var inputInv = Matrix3.copy(inputMatrix);
+ final inputVector = Vector3(1.0, 2.0, 3.0);
+ final inputInv = Matrix3.copy(inputMatrix);
inputInv.invert();
- var resultOld = inputMatrix.transposed() * inputVector as Vector3;
- var resultOldvInv = inputInv * inputVector as Vector3;
- var resultNew = inputVector..postmultiply(inputMatrix);
+ final resultOld = inputMatrix.transposed() * inputVector as Vector3;
+ final resultOldvInv = inputInv * inputVector as Vector3;
+ final resultNew = inputVector..postmultiply(inputMatrix);
expect(resultNew.x, equals(resultOld.x));
expect(resultNew.y, equals(resultOld.y));
@@ -131,9 +131,9 @@
}
void testVector3CrossProduct() {
- var inputA = <Vector3>[];
- var inputB = <Vector3>[];
- var expectedOutput = <Vector3>[];
+ final inputA = <Vector3>[];
+ final inputB = <Vector3>[];
+ final expectedOutput = <Vector3>[];
inputA.add(parseVector<Vector3>('''0.417267069084370
0.049654430325742
@@ -159,15 +159,15 @@
assert(inputB.length == expectedOutput.length);
for (var i = 0; i < inputA.length; i++) {
- var output = Vector3.zero();
+ final output = Vector3.zero();
cross3(inputA[i], inputB[i], output);
relativeTest(output, expectedOutput[i]);
}
{
- var x = Vector3(1.0, 0.0, 0.0);
- var y = Vector3(0.0, 1.0, 0.0);
- var z = Vector3(0.0, 0.0, 1.0);
+ final x = Vector3(1.0, 0.0, 0.0);
+ final y = Vector3(0.0, 1.0, 0.0);
+ final z = Vector3(0.0, 0.0, 1.0);
Vector3 output;
output = x.cross(y);
@@ -188,17 +188,17 @@
}
void testVector3Constructor() {
- var v1 = Vector3(2.0, 4.0, -1.5);
+ final v1 = Vector3(2.0, 4.0, -1.5);
expect(v1.x, equals(2.0));
expect(v1.y, equals(4.0));
expect(v1.z, equals(-1.5));
- var v2 = Vector3.all(2.0);
+ final v2 = Vector3.all(2.0);
expect(v2.x, equals(2.0));
expect(v2.y, equals(2.0));
expect(v2.z, equals(2.0));
- var v3 = Vector3.random(math.Random());
+ final v3 = Vector3.random(math.Random());
expect(v3.x, greaterThanOrEqualTo(0.0));
expect(v3.x, lessThanOrEqualTo(1.0));
expect(v3.y, greaterThanOrEqualTo(0.0));
@@ -245,7 +245,7 @@
}
void testVector3Negate() {
- var vec3 = Vector4(1.0, 2.0, 3.0, 4.0);
+ final vec3 = Vector4(1.0, 2.0, 3.0, 4.0);
vec3.negate();
expect(vec3.x, equals(-1.0));
expect(vec3.y, equals(-2.0));
@@ -254,7 +254,7 @@
}
void testVector3Equals() {
- var v3 = Vector3(1.0, 2.0, 3.0);
+ final v3 = Vector3(1.0, 2.0, 3.0);
expect(v3 == Vector3(1.0, 2.0, 3.0), isTrue);
expect(v3 == Vector3(0.0, 2.0, 3.0), isFalse);
expect(v3 == Vector3(1.0, 0.0, 3.0), isFalse);
@@ -320,10 +320,10 @@
}
void testVector3Projection() {
- var v = Vector3(1.0, 1.0, 1.0);
- var a = 2.0 / 3.0;
- var b = 1.0 / 3.0;
- var m =
+ final v = Vector3(1.0, 1.0, 1.0);
+ final a = 2.0 / 3.0;
+ final b = 1.0 / 3.0;
+ final m =
Matrix4(a, b, -b, 0.0, b, a, b, 0.0, -b, b, a, 0.0, 0.0, 0.0, 0.0, 1.0);
v.applyProjection(m);
@@ -333,18 +333,18 @@
}
void testVector3DistanceTo() {
- var a = Vector3(1.0, 1.0, 1.0);
- var b = Vector3(1.0, 3.0, 1.0);
- var c = Vector3(1.0, 1.0, -1.0);
+ final a = Vector3(1.0, 1.0, 1.0);
+ final b = Vector3(1.0, 3.0, 1.0);
+ final c = Vector3(1.0, 1.0, -1.0);
expect(a.distanceTo(b), equals(2.0));
expect(a.distanceTo(c), equals(2.0));
}
void testVector3DistanceToSquared() {
- var a = Vector3(1.0, 1.0, 1.0);
- var b = Vector3(1.0, 3.0, 1.0);
- var c = Vector3(1.0, 1.0, -1.0);
+ final a = Vector3(1.0, 1.0, 1.0);
+ final b = Vector3(1.0, 3.0, 1.0);
+ final c = Vector3(1.0, 1.0, -1.0);
expect(a.distanceToSquared(b), equals(4.0));
expect(a.distanceToSquared(c), equals(4.0));
diff --git a/test/vector4_list_test.dart b/test/vector4_list_test.dart
index 8dc2ef9..75007a0 100644
--- a/test/vector4_list_test.dart
+++ b/test/vector4_list_test.dart
@@ -14,7 +14,7 @@
import 'test_utils.dart';
void testVector4ListWithOffset() {
- var list = Vector4List(12, 1);
+ final list = Vector4List(12, 1);
list[0] = Vector4(1.0, 2.0, 3.0, 4.0);
relativeTest(list[0].x, 1.0);
relativeTest(list[0].y, 2.0);
@@ -29,8 +29,8 @@
}
void testVector4ListView() {
- var buffer = Float32List(12);
- var list = Vector4List.view(buffer, 1, 5);
+ final buffer = Float32List(12);
+ final list = Vector4List.view(buffer, 1, 5);
// The list length should be (12 - 1) ~/ 5 == 2.
expect(list.length, 2);
list[0] = Vector4(1.0, 2.0, 3.0, 4.0);
@@ -50,8 +50,8 @@
}
void testVector4ListViewTightFit() {
- var buffer = Float32List(12);
- var list = Vector4List.view(buffer, 2, 5);
+ final buffer = Float32List(12);
+ final list = Vector4List.view(buffer, 2, 5);
// The list length should be (12 - 2) ~/ 5 == 2 as the stride of the last
// element is negligible.
expect(list.length, 2);
@@ -72,11 +72,11 @@
}
void testVector4ListFromList() {
- var input = List<Vector4>(3);
+ final input = List<Vector4>(3);
input[0] = Vector4(1.0, 2.0, 3.0, 4.0);
input[1] = Vector4(5.0, 6.0, 7.0, 8.0);
input[2] = Vector4(9.0, 10.0, 11.0, 12.0);
- var list = Vector4List.fromList(input, 2, 5);
+ final list = Vector4List.fromList(input, 2, 5);
expect(list.buffer.length, 17);
expect(list.buffer[0], 0.0);
expect(list.buffer[1], 0.0);
diff --git a/test/vector4_test.dart b/test/vector4_test.dart
index d916603..aad1fb9 100644
--- a/test/vector4_test.dart
+++ b/test/vector4_test.dart
@@ -60,7 +60,7 @@
final Vector4 a = Vector4(5.0, 7.0, -3.0, 10.0);
final Vector4 b = Vector4(3.0, 8.0, 2.0, 2.0);
- var result = Vector4.zero();
+ final result = Vector4.zero();
Vector4.min(a, b, result);
expect(result.x, equals(3.0));
@@ -79,7 +79,7 @@
final Vector4 a = Vector4(5.0, 7.0, 3.0, 10.0);
final Vector4 b = Vector4(3.0, 8.0, 2.0, 2.0);
- var result = Vector4.zero();
+ final result = Vector4.zero();
Vector4.mix(a, b, 0.5, result);
expect(result.x, equals(4.0));
@@ -101,19 +101,19 @@
}
void testVector4Constructor() {
- var v1 = Vector4(2.0, 4.0, -1.5, 10.0);
+ final v1 = Vector4(2.0, 4.0, -1.5, 10.0);
expect(v1.x, equals(2.0));
expect(v1.y, equals(4.0));
expect(v1.z, equals(-1.5));
expect(v1.w, equals(10.0));
- var v2 = Vector4.all(2.0);
+ final v2 = Vector4.all(2.0);
expect(v2.x, equals(2.0));
expect(v2.y, equals(2.0));
expect(v2.z, equals(2.0));
expect(v2.w, equals(2.0));
- var v3 = Vector4.random(math.Random());
+ final v3 = Vector4.random(math.Random());
expect(v3.x, greaterThanOrEqualTo(0.0));
expect(v3.x, lessThanOrEqualTo(1.0));
expect(v3.y, greaterThanOrEqualTo(0.0));
@@ -167,7 +167,7 @@
}
void testVector4Negate() {
- var vec3 = Vector4(1.0, 2.0, 3.0, 4.0);
+ final vec3 = Vector4(1.0, 2.0, 3.0, 4.0);
vec3.negate();
expect(vec3.x, equals(-1.0));
expect(vec3.y, equals(-2.0));
@@ -176,7 +176,7 @@
}
void testVector4Equals() {
- var v4 = Vector4(1.0, 2.0, 3.0, 4.0);
+ final v4 = Vector4(1.0, 2.0, 3.0, 4.0);
expect(v4 == Vector4(1.0, 2.0, 3.0, 4.0), isTrue);
expect(v4 == Vector4(0.0, 2.0, 3.0, 4.0), isFalse);
expect(v4 == Vector4(1.0, 0.0, 3.0, 4.0), isFalse);
@@ -187,18 +187,18 @@
}
void testVector4DistanceTo() {
- var a = Vector4(1.0, 1.0, 1.0, 0.0);
- var b = Vector4(1.0, 3.0, 1.0, 0.0);
- var c = Vector4(1.0, 1.0, -1.0, 0.0);
+ final a = Vector4(1.0, 1.0, 1.0, 0.0);
+ final b = Vector4(1.0, 3.0, 1.0, 0.0);
+ final c = Vector4(1.0, 1.0, -1.0, 0.0);
expect(a.distanceTo(b), equals(2.0));
expect(a.distanceTo(c), equals(2.0));
}
void testVector4DistanceToSquared() {
- var a = Vector4(1.0, 1.0, 1.0, 0.0);
- var b = Vector4(1.0, 3.0, 1.0, 0.0);
- var c = Vector4(1.0, 1.0, -1.0, 0.0);
+ final a = Vector4(1.0, 1.0, 1.0, 0.0);
+ final b = Vector4(1.0, 3.0, 1.0, 0.0);
+ final c = Vector4(1.0, 1.0, -1.0, 0.0);
expect(a.distanceToSquared(b), equals(4.0));
expect(a.distanceToSquared(c), equals(4.0));