fix latest pedantic lints (#208)

diff --git a/lib/src/vector_math/third_party/noise.dart b/lib/src/vector_math/third_party/noise.dart
index dafc469..101d183 100644
--- a/lib/src/vector_math/third_party/noise.dart
+++ b/lib/src/vector_math/third_party/noise.dart
@@ -147,25 +147,25 @@
     final int gi2 = _permMod12[ii + 1 + _perm[jj + 1]];
     // Calculate the contribution from the three corners
     double t0 = 0.5 - x0 * x0 - y0 * y0;
-    if (t0 < 0)
+    if (t0 < 0) {
       n0 = 0.0;
-    else {
+    } else {
       t0 *= t0;
       n0 = t0 *
           t0 *
           _dot2(_grad3[gi0], x0, y0); // (x,y) of grad3 used for 2D gradient
     }
     double t1 = 0.5 - x1 * x1 - y1 * y1;
-    if (t1 < 0)
+    if (t1 < 0) {
       n1 = 0.0;
-    else {
+    } else {
       t1 *= t1;
       n1 = t1 * t1 * _dot2(_grad3[gi1], x1, y1);
     }
     double t2 = 0.5 - x2 * x2 - y2 * y2;
-    if (t2 < 0)
+    if (t2 < 0) {
       n2 = 0.0;
-    else {
+    } else {
       t2 *= t2;
       n2 = t2 * t2 * _dot2(_grad3[gi2], x2, y2);
     }
@@ -272,30 +272,30 @@
     final int gi3 = _permMod12[ii + 1 + _perm[jj + 1 + _perm[kk + 1]]];
     // Calculate the contribution from the four corners
     double t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0;
-    if (t0 < 0)
+    if (t0 < 0) {
       n0 = 0.0;
-    else {
+    } else {
       t0 *= t0;
       n0 = t0 * t0 * _dot3(_grad3[gi0], x0, y0, z0);
     }
     double t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1;
-    if (t1 < 0)
+    if (t1 < 0) {
       n1 = 0.0;
-    else {
+    } else {
       t1 *= t1;
       n1 = t1 * t1 * _dot3(_grad3[gi1], x1, y1, z1);
     }
     double t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2;
-    if (t2 < 0)
+    if (t2 < 0) {
       n2 = 0.0;
-    else {
+    } else {
       t2 *= t2;
       n2 = t2 * t2 * _dot3(_grad3[gi2], x2, y2, z2);
     }
     double t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3;
-    if (t3 < 0)
+    if (t3 < 0) {
       n3 = 0.0;
-    else {
+    } else {
       t3 *= t3;
       n3 = t3 * t3 * _dot3(_grad3[gi3], x3, y3, z3);
     }
@@ -331,30 +331,36 @@
     int ranky = 0;
     int rankz = 0;
     int rankw = 0;
-    if (x0 > y0)
+    if (x0 > y0) {
       rankx++;
-    else
+    } else {
       ranky++;
-    if (x0 > z0)
+    }
+    if (x0 > z0) {
       rankx++;
-    else
+    } else {
       rankz++;
-    if (x0 > w0)
+    }
+    if (x0 > w0) {
       rankx++;
-    else
+    } else {
       rankw++;
-    if (y0 > z0)
+    }
+    if (y0 > z0) {
       ranky++;
-    else
+    } else {
       rankz++;
-    if (y0 > w0)
+    }
+    if (y0 > w0) {
       ranky++;
-    else
+    } else {
       rankw++;
-    if (z0 > w0)
+    }
+    if (z0 > w0) {
       rankz++;
-    else
+    } else {
       rankw++;
+    }
     int i1, j1, k1, l1; // The integer offsets for the second simplex corner
     int i2, j2, k2, l2; // The integer offsets for the third simplex corner
     int i3, j3, k3, l3; // The integer offsets for the fourth simplex corner
@@ -414,37 +420,37 @@
         _perm[ii + 1 + _perm[jj + 1 + _perm[kk + 1 + _perm[ll + 1]]]] % 32;
     // Calculate the contribution from the five corners
     double t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0 - w0 * w0;
-    if (t0 < 0)
+    if (t0 < 0) {
       n0 = 0.0;
-    else {
+    } else {
       t0 *= t0;
       n0 = t0 * t0 * _dot4(_grad4[gi0], x0, y0, z0, w0);
     }
     double t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1 - w1 * w1;
-    if (t1 < 0)
+    if (t1 < 0) {
       n1 = 0.0;
-    else {
+    } else {
       t1 *= t1;
       n1 = t1 * t1 * _dot4(_grad4[gi1], x1, y1, z1, w1);
     }
     double t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2 - w2 * w2;
-    if (t2 < 0)
+    if (t2 < 0) {
       n2 = 0.0;
-    else {
+    } else {
       t2 *= t2;
       n2 = t2 * t2 * _dot4(_grad4[gi2], x2, y2, z2, w2);
     }
     double t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3 - w3 * w3;
-    if (t3 < 0)
+    if (t3 < 0) {
       n3 = 0.0;
-    else {
+    } else {
       t3 *= t3;
       n3 = t3 * t3 * _dot4(_grad4[gi3], x3, y3, z3, w3);
     }
     double t4 = 0.6 - x4 * x4 - y4 * y4 - z4 * z4 - w4 * w4;
-    if (t4 < 0)
+    if (t4 < 0) {
       n4 = 0.0;
-    else {
+    } else {
       t4 *= t4;
       n4 = t4 * t4 * _dot4(_grad4[gi4], x4, y4, z4, w4);
     }
diff --git a/lib/src/vector_math_64/third_party/noise.dart b/lib/src/vector_math_64/third_party/noise.dart
index 47107c9..98cd4ab 100644
--- a/lib/src/vector_math_64/third_party/noise.dart
+++ b/lib/src/vector_math_64/third_party/noise.dart
@@ -147,25 +147,25 @@
     final int gi2 = _permMod12[ii + 1 + _perm[jj + 1]];
     // Calculate the contribution from the three corners
     double t0 = 0.5 - x0 * x0 - y0 * y0;
-    if (t0 < 0)
+    if (t0 < 0) {
       n0 = 0.0;
-    else {
+    } else {
       t0 *= t0;
       n0 = t0 *
           t0 *
           _dot2(_grad3[gi0], x0, y0); // (x,y) of grad3 used for 2D gradient
     }
     double t1 = 0.5 - x1 * x1 - y1 * y1;
-    if (t1 < 0)
+    if (t1 < 0) {
       n1 = 0.0;
-    else {
+    } else {
       t1 *= t1;
       n1 = t1 * t1 * _dot2(_grad3[gi1], x1, y1);
     }
     double t2 = 0.5 - x2 * x2 - y2 * y2;
-    if (t2 < 0)
+    if (t2 < 0) {
       n2 = 0.0;
-    else {
+    } else {
       t2 *= t2;
       n2 = t2 * t2 * _dot2(_grad3[gi2], x2, y2);
     }
@@ -272,30 +272,30 @@
     final int gi3 = _permMod12[ii + 1 + _perm[jj + 1 + _perm[kk + 1]]];
     // Calculate the contribution from the four corners
     double t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0;
-    if (t0 < 0)
+    if (t0 < 0) {
       n0 = 0.0;
-    else {
+    } else {
       t0 *= t0;
       n0 = t0 * t0 * _dot3(_grad3[gi0], x0, y0, z0);
     }
     double t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1;
-    if (t1 < 0)
+    if (t1 < 0) {
       n1 = 0.0;
-    else {
+    } else {
       t1 *= t1;
       n1 = t1 * t1 * _dot3(_grad3[gi1], x1, y1, z1);
     }
     double t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2;
-    if (t2 < 0)
+    if (t2 < 0) {
       n2 = 0.0;
-    else {
+    } else {
       t2 *= t2;
       n2 = t2 * t2 * _dot3(_grad3[gi2], x2, y2, z2);
     }
     double t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3;
-    if (t3 < 0)
+    if (t3 < 0) {
       n3 = 0.0;
-    else {
+    } else {
       t3 *= t3;
       n3 = t3 * t3 * _dot3(_grad3[gi3], x3, y3, z3);
     }
@@ -331,30 +331,36 @@
     int ranky = 0;
     int rankz = 0;
     int rankw = 0;
-    if (x0 > y0)
+    if (x0 > y0) {
       rankx++;
-    else
+    } else {
       ranky++;
-    if (x0 > z0)
+    }
+    if (x0 > z0) {
       rankx++;
-    else
+    } else {
       rankz++;
-    if (x0 > w0)
+    }
+    if (x0 > w0) {
       rankx++;
-    else
+    } else {
       rankw++;
-    if (y0 > z0)
+    }
+    if (y0 > z0) {
       ranky++;
-    else
+    } else {
       rankz++;
-    if (y0 > w0)
+    }
+    if (y0 > w0) {
       ranky++;
-    else
+    } else {
       rankw++;
-    if (z0 > w0)
+    }
+    if (z0 > w0) {
       rankz++;
-    else
+    } else {
       rankw++;
+    }
     int i1, j1, k1, l1; // The integer offsets for the second simplex corner
     int i2, j2, k2, l2; // The integer offsets for the third simplex corner
     int i3, j3, k3, l3; // The integer offsets for the fourth simplex corner
@@ -414,37 +420,37 @@
         _perm[ii + 1 + _perm[jj + 1 + _perm[kk + 1 + _perm[ll + 1]]]] % 32;
     // Calculate the contribution from the five corners
     double t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0 - w0 * w0;
-    if (t0 < 0)
+    if (t0 < 0) {
       n0 = 0.0;
-    else {
+    } else {
       t0 *= t0;
       n0 = t0 * t0 * _dot4(_grad4[gi0], x0, y0, z0, w0);
     }
     double t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1 - w1 * w1;
-    if (t1 < 0)
+    if (t1 < 0) {
       n1 = 0.0;
-    else {
+    } else {
       t1 *= t1;
       n1 = t1 * t1 * _dot4(_grad4[gi1], x1, y1, z1, w1);
     }
     double t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2 - w2 * w2;
-    if (t2 < 0)
+    if (t2 < 0) {
       n2 = 0.0;
-    else {
+    } else {
       t2 *= t2;
       n2 = t2 * t2 * _dot4(_grad4[gi2], x2, y2, z2, w2);
     }
     double t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3 - w3 * w3;
-    if (t3 < 0)
+    if (t3 < 0) {
       n3 = 0.0;
-    else {
+    } else {
       t3 *= t3;
       n3 = t3 * t3 * _dot4(_grad4[gi3], x3, y3, z3, w3);
     }
     double t4 = 0.6 - x4 * x4 - y4 * y4 - z4 * z4 - w4 * w4;
-    if (t4 < 0)
+    if (t4 < 0) {
       n4 = 0.0;
-    else {
+    } else {
       t4 *= t4;
       n4 = t4 * t4 * _dot4(_grad4[gi4], x4, y4, z4, w4);
     }