| /* |
| |
| VectorMath.dart |
| |
| Copyright (C) 2012 John McCutchan <john@johnmccutchan.com> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| |
| */ |
| class vec4 { |
| num x; |
| num y; |
| num z; |
| num w; |
| /// Constructs a new [vec4]. Follows GLSL constructor syntax so many combinations are possible |
| vec4([Dynamic x_, Dynamic y_, Dynamic z_, Dynamic w_]) { |
| x = y = z = w = 0.0; |
| if (x_ is vec3 && y_ is num) { |
| this.xyz = x_.xyz; |
| this.w = y_; |
| } |
| if (x_ is num && y_ is vec3) { |
| this.x = x_; |
| this.yzw = y_.xyz; |
| } |
| if (x_ is vec3 && y_ == null) { |
| this.xyz = x_.xyz; |
| this.z = 0; |
| } |
| if (x_ is vec2 && y_ is vec2) { |
| this.xy = x_.xy; |
| this.zw = y_.xy; |
| } |
| if (x_ is vec4) { |
| xyzw = x_.xyzw; |
| return; |
| } |
| if (x_ is num && y_ is num && z_ is num && w_ is num) { |
| x = x_; |
| y = y_; |
| z = z_; |
| w = w_; |
| return; |
| } |
| if (x_ is num) { |
| x = y = z = w = x_; |
| return; |
| } |
| } |
| /// Constructs a new [vec4] filled with 0. |
| vec4.zero() { |
| x = 0.0; |
| y = 0.0; |
| z = 0.0; |
| w = 0.0; |
| } |
| /// Constructs a new [vec4] that is a copy of [other]. |
| vec4.copy(vec4 other) { |
| x = other.x; |
| y = other.y; |
| z = other.z; |
| w = other.w; |
| } |
| /// Constructs a new [vec4] that is initialized with passed in values. |
| vec4.raw(num x_, num y_, num z_, num w_) { |
| x = x_; |
| y = y_; |
| z = z_; |
| w = w_; |
| } |
| /// Constructs a new [vec4] that is initialized with values from [array] starting at [offset]. |
| vec4.array(Float32Array array, [int offset=0]) { |
| int i = offset; |
| x = array[i]; |
| i++; |
| y = array[i]; |
| i++; |
| z = array[i]; |
| i++; |
| w = array[i]; |
| i++; |
| } |
| /// Splats a scalar into all lanes of the vector. |
| vec4 splat(num arg) { |
| x = arg; |
| y = arg; |
| z = arg; |
| w = arg; |
| return this; |
| } |
| /// Returns a printable string |
| String toString() => '$x,$y,$z,$w'; |
| /// Returns a new vec4 from -this |
| vec4 operator negate() => new vec4(-x, -y, -z, -w); |
| /// Returns a new vec4 from this - [other] |
| vec4 operator-(vec4 other) => new vec4(x - other.x, y - other.y, z - other.z, w - other.w); |
| /// Returns a new vec4 from this + [other] |
| vec4 operator+(vec4 other) => new vec4(x + other.x, y + other.y, z + other.z, w + other.w); |
| /// Returns a new vec4 divided by [other] |
| vec4 operator/(Dynamic other) { |
| if (other is num) { |
| return new vec4(x / other, y / other, z / other, w / other); |
| } |
| if (other is vec4) { |
| return new vec4(x / other.x, y / other.y, z / other.z, w / other.w); |
| } |
| } |
| /// Returns a new vec4 scaled by [other] |
| vec4 operator*(Dynamic other) { |
| if (other is num) { |
| return new vec4(x * other, y * other, z * other, w * other); |
| } |
| if (other is vec4) { |
| return new vec4(x * other.x, y * other.y, z * other.z, w * other.w); |
| } |
| } |
| /// Returns a component from vec4. This is indexed as an array with [i] |
| num operator[](int i) { |
| assert(i >= 0 && i < 4); |
| switch (i) { |
| case 0: return x; |
| case 1: return y; |
| case 2: return z; |
| case 3: return w; |
| }; |
| return 0.0; |
| } |
| /// Assigns a component in vec4 the value in [v]. This is indexed as an array with [i] |
| void operator[]=(int i, num v) { |
| assert(i >= 0 && i < 4); |
| switch (i) { |
| case 0: x = v; break; |
| case 1: y = v; break; |
| case 2: z = v; break; |
| case 3: w = v; break; |
| }; |
| } |
| /// Returns length of this |
| num get length() { |
| num sum = 0.0; |
| sum += (x * x); |
| sum += (y * y); |
| sum += (z * z); |
| sum += (w * w); |
| return Math.sqrt(sum); |
| } |
| /// Returns squared length of this |
| num get length2() { |
| num sum = 0.0; |
| sum += (x * x); |
| sum += (y * y); |
| sum += (z * z); |
| sum += (w * w); |
| return sum; |
| } |
| /// Normalizes this |
| void normalize() { |
| num l = length; |
| if (l == 0.0) { |
| return; |
| } |
| x /= l; |
| y /= l; |
| z /= l; |
| w /= l; |
| } |
| /// Returns the dot product of [this] and [other] |
| num dot(vec4 other) { |
| num sum = 0.0; |
| sum += (x * other.x); |
| sum += (y * other.y); |
| sum += (z * other.z); |
| sum += (w * other.w); |
| return sum; |
| } |
| /// Returns the relative error between [this] and [correct] |
| num relativeError(vec4 correct) { |
| num this_norm = length; |
| num correct_norm = correct.length; |
| num diff_norm = (this_norm - correct_norm).abs(); |
| return diff_norm/correct_norm; |
| } |
| /// Returns the absolute error between [this] and [correct] |
| num absoluteError(vec4 correct) { |
| num this_norm = length; |
| num correct_norm = correct.length; |
| num diff_norm = (this_norm - correct_norm).abs(); |
| return diff_norm; |
| } |
| set xy(vec2 arg) { |
| x = arg.x; |
| y = arg.y; |
| } |
| set xz(vec2 arg) { |
| x = arg.x; |
| z = arg.y; |
| } |
| set xw(vec2 arg) { |
| x = arg.x; |
| w = arg.y; |
| } |
| set yx(vec2 arg) { |
| y = arg.x; |
| x = arg.y; |
| } |
| set yz(vec2 arg) { |
| y = arg.x; |
| z = arg.y; |
| } |
| set yw(vec2 arg) { |
| y = arg.x; |
| w = arg.y; |
| } |
| set zx(vec2 arg) { |
| z = arg.x; |
| x = arg.y; |
| } |
| set zy(vec2 arg) { |
| z = arg.x; |
| y = arg.y; |
| } |
| set zw(vec2 arg) { |
| z = arg.x; |
| w = arg.y; |
| } |
| set wx(vec2 arg) { |
| w = arg.x; |
| x = arg.y; |
| } |
| set wy(vec2 arg) { |
| w = arg.x; |
| y = arg.y; |
| } |
| set wz(vec2 arg) { |
| w = arg.x; |
| z = arg.y; |
| } |
| set xyz(vec3 arg) { |
| x = arg.x; |
| y = arg.y; |
| z = arg.z; |
| } |
| set xyw(vec3 arg) { |
| x = arg.x; |
| y = arg.y; |
| w = arg.z; |
| } |
| set xzy(vec3 arg) { |
| x = arg.x; |
| z = arg.y; |
| y = arg.z; |
| } |
| set xzw(vec3 arg) { |
| x = arg.x; |
| z = arg.y; |
| w = arg.z; |
| } |
| set xwy(vec3 arg) { |
| x = arg.x; |
| w = arg.y; |
| y = arg.z; |
| } |
| set xwz(vec3 arg) { |
| x = arg.x; |
| w = arg.y; |
| z = arg.z; |
| } |
| set yxz(vec3 arg) { |
| y = arg.x; |
| x = arg.y; |
| z = arg.z; |
| } |
| set yxw(vec3 arg) { |
| y = arg.x; |
| x = arg.y; |
| w = arg.z; |
| } |
| set yzx(vec3 arg) { |
| y = arg.x; |
| z = arg.y; |
| x = arg.z; |
| } |
| set yzw(vec3 arg) { |
| y = arg.x; |
| z = arg.y; |
| w = arg.z; |
| } |
| set ywx(vec3 arg) { |
| y = arg.x; |
| w = arg.y; |
| x = arg.z; |
| } |
| set ywz(vec3 arg) { |
| y = arg.x; |
| w = arg.y; |
| z = arg.z; |
| } |
| set zxy(vec3 arg) { |
| z = arg.x; |
| x = arg.y; |
| y = arg.z; |
| } |
| set zxw(vec3 arg) { |
| z = arg.x; |
| x = arg.y; |
| w = arg.z; |
| } |
| set zyx(vec3 arg) { |
| z = arg.x; |
| y = arg.y; |
| x = arg.z; |
| } |
| set zyw(vec3 arg) { |
| z = arg.x; |
| y = arg.y; |
| w = arg.z; |
| } |
| set zwx(vec3 arg) { |
| z = arg.x; |
| w = arg.y; |
| x = arg.z; |
| } |
| set zwy(vec3 arg) { |
| z = arg.x; |
| w = arg.y; |
| y = arg.z; |
| } |
| set wxy(vec3 arg) { |
| w = arg.x; |
| x = arg.y; |
| y = arg.z; |
| } |
| set wxz(vec3 arg) { |
| w = arg.x; |
| x = arg.y; |
| z = arg.z; |
| } |
| set wyx(vec3 arg) { |
| w = arg.x; |
| y = arg.y; |
| x = arg.z; |
| } |
| set wyz(vec3 arg) { |
| w = arg.x; |
| y = arg.y; |
| z = arg.z; |
| } |
| set wzx(vec3 arg) { |
| w = arg.x; |
| z = arg.y; |
| x = arg.z; |
| } |
| set wzy(vec3 arg) { |
| w = arg.x; |
| z = arg.y; |
| y = arg.z; |
| } |
| set xyzw(vec4 arg) { |
| x = arg.x; |
| y = arg.y; |
| z = arg.z; |
| w = arg.w; |
| } |
| set xywz(vec4 arg) { |
| x = arg.x; |
| y = arg.y; |
| w = arg.z; |
| z = arg.w; |
| } |
| set xzyw(vec4 arg) { |
| x = arg.x; |
| z = arg.y; |
| y = arg.z; |
| w = arg.w; |
| } |
| set xzwy(vec4 arg) { |
| x = arg.x; |
| z = arg.y; |
| w = arg.z; |
| y = arg.w; |
| } |
| set xwyz(vec4 arg) { |
| x = arg.x; |
| w = arg.y; |
| y = arg.z; |
| z = arg.w; |
| } |
| set xwzy(vec4 arg) { |
| x = arg.x; |
| w = arg.y; |
| z = arg.z; |
| y = arg.w; |
| } |
| set yxzw(vec4 arg) { |
| y = arg.x; |
| x = arg.y; |
| z = arg.z; |
| w = arg.w; |
| } |
| set yxwz(vec4 arg) { |
| y = arg.x; |
| x = arg.y; |
| w = arg.z; |
| z = arg.w; |
| } |
| set yzxw(vec4 arg) { |
| y = arg.x; |
| z = arg.y; |
| x = arg.z; |
| w = arg.w; |
| } |
| set yzwx(vec4 arg) { |
| y = arg.x; |
| z = arg.y; |
| w = arg.z; |
| x = arg.w; |
| } |
| set ywxz(vec4 arg) { |
| y = arg.x; |
| w = arg.y; |
| x = arg.z; |
| z = arg.w; |
| } |
| set ywzx(vec4 arg) { |
| y = arg.x; |
| w = arg.y; |
| z = arg.z; |
| x = arg.w; |
| } |
| set zxyw(vec4 arg) { |
| z = arg.x; |
| x = arg.y; |
| y = arg.z; |
| w = arg.w; |
| } |
| set zxwy(vec4 arg) { |
| z = arg.x; |
| x = arg.y; |
| w = arg.z; |
| y = arg.w; |
| } |
| set zyxw(vec4 arg) { |
| z = arg.x; |
| y = arg.y; |
| x = arg.z; |
| w = arg.w; |
| } |
| set zywx(vec4 arg) { |
| z = arg.x; |
| y = arg.y; |
| w = arg.z; |
| x = arg.w; |
| } |
| set zwxy(vec4 arg) { |
| z = arg.x; |
| w = arg.y; |
| x = arg.z; |
| y = arg.w; |
| } |
| set zwyx(vec4 arg) { |
| z = arg.x; |
| w = arg.y; |
| y = arg.z; |
| x = arg.w; |
| } |
| set wxyz(vec4 arg) { |
| w = arg.x; |
| x = arg.y; |
| y = arg.z; |
| z = arg.w; |
| } |
| set wxzy(vec4 arg) { |
| w = arg.x; |
| x = arg.y; |
| z = arg.z; |
| y = arg.w; |
| } |
| set wyxz(vec4 arg) { |
| w = arg.x; |
| y = arg.y; |
| x = arg.z; |
| z = arg.w; |
| } |
| set wyzx(vec4 arg) { |
| w = arg.x; |
| y = arg.y; |
| z = arg.z; |
| x = arg.w; |
| } |
| set wzxy(vec4 arg) { |
| w = arg.x; |
| z = arg.y; |
| x = arg.z; |
| y = arg.w; |
| } |
| set wzyx(vec4 arg) { |
| w = arg.x; |
| z = arg.y; |
| y = arg.z; |
| x = arg.w; |
| } |
| /// Returns true if any component is infinite. |
| bool isInfinite() { |
| bool is_infinite = false; |
| is_infinite = is_infinite || x.isInfinite(); |
| is_infinite = is_infinite || y.isInfinite(); |
| is_infinite = is_infinite || z.isInfinite(); |
| is_infinite = is_infinite || w.isInfinite(); |
| return is_infinite; |
| } |
| /// Returns true if any component is NaN. |
| bool isNaN() { |
| bool is_nan = false; |
| is_nan = is_nan || x.isNaN(); |
| is_nan = is_nan || y.isNaN(); |
| is_nan = is_nan || z.isNaN(); |
| is_nan = is_nan || w.isNaN(); |
| return is_nan; |
| } |
| set r(num arg) => x = arg; |
| set g(num arg) => y = arg; |
| set b(num arg) => z = arg; |
| set a(num arg) => w = arg; |
| set s(num arg) => x = arg; |
| set t(num arg) => y = arg; |
| set p(num arg) => z = arg; |
| set q(num arg) => w = arg; |
| set rg(vec2 arg) { |
| r = arg.r; |
| g = arg.g; |
| } |
| set rb(vec2 arg) { |
| r = arg.r; |
| b = arg.g; |
| } |
| set ra(vec2 arg) { |
| r = arg.r; |
| a = arg.g; |
| } |
| set gr(vec2 arg) { |
| g = arg.r; |
| r = arg.g; |
| } |
| set gb(vec2 arg) { |
| g = arg.r; |
| b = arg.g; |
| } |
| set ga(vec2 arg) { |
| g = arg.r; |
| a = arg.g; |
| } |
| set br(vec2 arg) { |
| b = arg.r; |
| r = arg.g; |
| } |
| set bg(vec2 arg) { |
| b = arg.r; |
| g = arg.g; |
| } |
| set ba(vec2 arg) { |
| b = arg.r; |
| a = arg.g; |
| } |
| set ar(vec2 arg) { |
| a = arg.r; |
| r = arg.g; |
| } |
| set ag(vec2 arg) { |
| a = arg.r; |
| g = arg.g; |
| } |
| set ab(vec2 arg) { |
| a = arg.r; |
| b = arg.g; |
| } |
| set rgb(vec3 arg) { |
| r = arg.r; |
| g = arg.g; |
| b = arg.b; |
| } |
| set rga(vec3 arg) { |
| r = arg.r; |
| g = arg.g; |
| a = arg.b; |
| } |
| set rbg(vec3 arg) { |
| r = arg.r; |
| b = arg.g; |
| g = arg.b; |
| } |
| set rba(vec3 arg) { |
| r = arg.r; |
| b = arg.g; |
| a = arg.b; |
| } |
| set rag(vec3 arg) { |
| r = arg.r; |
| a = arg.g; |
| g = arg.b; |
| } |
| set rab(vec3 arg) { |
| r = arg.r; |
| a = arg.g; |
| b = arg.b; |
| } |
| set grb(vec3 arg) { |
| g = arg.r; |
| r = arg.g; |
| b = arg.b; |
| } |
| set gra(vec3 arg) { |
| g = arg.r; |
| r = arg.g; |
| a = arg.b; |
| } |
| set gbr(vec3 arg) { |
| g = arg.r; |
| b = arg.g; |
| r = arg.b; |
| } |
| set gba(vec3 arg) { |
| g = arg.r; |
| b = arg.g; |
| a = arg.b; |
| } |
| set gar(vec3 arg) { |
| g = arg.r; |
| a = arg.g; |
| r = arg.b; |
| } |
| set gab(vec3 arg) { |
| g = arg.r; |
| a = arg.g; |
| b = arg.b; |
| } |
| set brg(vec3 arg) { |
| b = arg.r; |
| r = arg.g; |
| g = arg.b; |
| } |
| set bra(vec3 arg) { |
| b = arg.r; |
| r = arg.g; |
| a = arg.b; |
| } |
| set bgr(vec3 arg) { |
| b = arg.r; |
| g = arg.g; |
| r = arg.b; |
| } |
| set bga(vec3 arg) { |
| b = arg.r; |
| g = arg.g; |
| a = arg.b; |
| } |
| set bar(vec3 arg) { |
| b = arg.r; |
| a = arg.g; |
| r = arg.b; |
| } |
| set bag(vec3 arg) { |
| b = arg.r; |
| a = arg.g; |
| g = arg.b; |
| } |
| set arg(vec3 arg) { |
| a = arg.r; |
| r = arg.g; |
| g = arg.b; |
| } |
| set arb(vec3 arg) { |
| a = arg.r; |
| r = arg.g; |
| b = arg.b; |
| } |
| set agr(vec3 arg) { |
| a = arg.r; |
| g = arg.g; |
| r = arg.b; |
| } |
| set agb(vec3 arg) { |
| a = arg.r; |
| g = arg.g; |
| b = arg.b; |
| } |
| set abr(vec3 arg) { |
| a = arg.r; |
| b = arg.g; |
| r = arg.b; |
| } |
| set abg(vec3 arg) { |
| a = arg.r; |
| b = arg.g; |
| g = arg.b; |
| } |
| set rgba(vec4 arg) { |
| r = arg.r; |
| g = arg.g; |
| b = arg.b; |
| a = arg.a; |
| } |
| set rgab(vec4 arg) { |
| r = arg.r; |
| g = arg.g; |
| a = arg.b; |
| b = arg.a; |
| } |
| set rbga(vec4 arg) { |
| r = arg.r; |
| b = arg.g; |
| g = arg.b; |
| a = arg.a; |
| } |
| set rbag(vec4 arg) { |
| r = arg.r; |
| b = arg.g; |
| a = arg.b; |
| g = arg.a; |
| } |
| set ragb(vec4 arg) { |
| r = arg.r; |
| a = arg.g; |
| g = arg.b; |
| b = arg.a; |
| } |
| set rabg(vec4 arg) { |
| r = arg.r; |
| a = arg.g; |
| b = arg.b; |
| g = arg.a; |
| } |
| set grba(vec4 arg) { |
| g = arg.r; |
| r = arg.g; |
| b = arg.b; |
| a = arg.a; |
| } |
| set grab(vec4 arg) { |
| g = arg.r; |
| r = arg.g; |
| a = arg.b; |
| b = arg.a; |
| } |
| set gbra(vec4 arg) { |
| g = arg.r; |
| b = arg.g; |
| r = arg.b; |
| a = arg.a; |
| } |
| set gbar(vec4 arg) { |
| g = arg.r; |
| b = arg.g; |
| a = arg.b; |
| r = arg.a; |
| } |
| set garb(vec4 arg) { |
| g = arg.r; |
| a = arg.g; |
| r = arg.b; |
| b = arg.a; |
| } |
| set gabr(vec4 arg) { |
| g = arg.r; |
| a = arg.g; |
| b = arg.b; |
| r = arg.a; |
| } |
| set brga(vec4 arg) { |
| b = arg.r; |
| r = arg.g; |
| g = arg.b; |
| a = arg.a; |
| } |
| set brag(vec4 arg) { |
| b = arg.r; |
| r = arg.g; |
| a = arg.b; |
| g = arg.a; |
| } |
| set bgra(vec4 arg) { |
| b = arg.r; |
| g = arg.g; |
| r = arg.b; |
| a = arg.a; |
| } |
| set bgar(vec4 arg) { |
| b = arg.r; |
| g = arg.g; |
| a = arg.b; |
| r = arg.a; |
| } |
| set barg(vec4 arg) { |
| b = arg.r; |
| a = arg.g; |
| r = arg.b; |
| g = arg.a; |
| } |
| set bagr(vec4 arg) { |
| b = arg.r; |
| a = arg.g; |
| g = arg.b; |
| r = arg.a; |
| } |
| set argb(vec4 arg) { |
| a = arg.r; |
| r = arg.g; |
| g = arg.b; |
| b = arg.a; |
| } |
| set arbg(vec4 arg) { |
| a = arg.r; |
| r = arg.g; |
| b = arg.b; |
| g = arg.a; |
| } |
| set agrb(vec4 arg) { |
| a = arg.r; |
| g = arg.g; |
| r = arg.b; |
| b = arg.a; |
| } |
| set agbr(vec4 arg) { |
| a = arg.r; |
| g = arg.g; |
| b = arg.b; |
| r = arg.a; |
| } |
| set abrg(vec4 arg) { |
| a = arg.r; |
| b = arg.g; |
| r = arg.b; |
| g = arg.a; |
| } |
| set abgr(vec4 arg) { |
| a = arg.r; |
| b = arg.g; |
| g = arg.b; |
| r = arg.a; |
| } |
| set st(vec2 arg) { |
| s = arg.s; |
| t = arg.t; |
| } |
| set sp(vec2 arg) { |
| s = arg.s; |
| p = arg.t; |
| } |
| set sq(vec2 arg) { |
| s = arg.s; |
| q = arg.t; |
| } |
| set ts(vec2 arg) { |
| t = arg.s; |
| s = arg.t; |
| } |
| set tp(vec2 arg) { |
| t = arg.s; |
| p = arg.t; |
| } |
| set tq(vec2 arg) { |
| t = arg.s; |
| q = arg.t; |
| } |
| set ps(vec2 arg) { |
| p = arg.s; |
| s = arg.t; |
| } |
| set pt(vec2 arg) { |
| p = arg.s; |
| t = arg.t; |
| } |
| set pq(vec2 arg) { |
| p = arg.s; |
| q = arg.t; |
| } |
| set qs(vec2 arg) { |
| q = arg.s; |
| s = arg.t; |
| } |
| set qt(vec2 arg) { |
| q = arg.s; |
| t = arg.t; |
| } |
| set qp(vec2 arg) { |
| q = arg.s; |
| p = arg.t; |
| } |
| set stp(vec3 arg) { |
| s = arg.s; |
| t = arg.t; |
| p = arg.p; |
| } |
| set stq(vec3 arg) { |
| s = arg.s; |
| t = arg.t; |
| q = arg.p; |
| } |
| set spt(vec3 arg) { |
| s = arg.s; |
| p = arg.t; |
| t = arg.p; |
| } |
| set spq(vec3 arg) { |
| s = arg.s; |
| p = arg.t; |
| q = arg.p; |
| } |
| set sqt(vec3 arg) { |
| s = arg.s; |
| q = arg.t; |
| t = arg.p; |
| } |
| set sqp(vec3 arg) { |
| s = arg.s; |
| q = arg.t; |
| p = arg.p; |
| } |
| set tsp(vec3 arg) { |
| t = arg.s; |
| s = arg.t; |
| p = arg.p; |
| } |
| set tsq(vec3 arg) { |
| t = arg.s; |
| s = arg.t; |
| q = arg.p; |
| } |
| set tps(vec3 arg) { |
| t = arg.s; |
| p = arg.t; |
| s = arg.p; |
| } |
| set tpq(vec3 arg) { |
| t = arg.s; |
| p = arg.t; |
| q = arg.p; |
| } |
| set tqs(vec3 arg) { |
| t = arg.s; |
| q = arg.t; |
| s = arg.p; |
| } |
| set tqp(vec3 arg) { |
| t = arg.s; |
| q = arg.t; |
| p = arg.p; |
| } |
| set pst(vec3 arg) { |
| p = arg.s; |
| s = arg.t; |
| t = arg.p; |
| } |
| set psq(vec3 arg) { |
| p = arg.s; |
| s = arg.t; |
| q = arg.p; |
| } |
| set pts(vec3 arg) { |
| p = arg.s; |
| t = arg.t; |
| s = arg.p; |
| } |
| set ptq(vec3 arg) { |
| p = arg.s; |
| t = arg.t; |
| q = arg.p; |
| } |
| set pqs(vec3 arg) { |
| p = arg.s; |
| q = arg.t; |
| s = arg.p; |
| } |
| set pqt(vec3 arg) { |
| p = arg.s; |
| q = arg.t; |
| t = arg.p; |
| } |
| set qst(vec3 arg) { |
| q = arg.s; |
| s = arg.t; |
| t = arg.p; |
| } |
| set qsp(vec3 arg) { |
| q = arg.s; |
| s = arg.t; |
| p = arg.p; |
| } |
| set qts(vec3 arg) { |
| q = arg.s; |
| t = arg.t; |
| s = arg.p; |
| } |
| set qtp(vec3 arg) { |
| q = arg.s; |
| t = arg.t; |
| p = arg.p; |
| } |
| set qps(vec3 arg) { |
| q = arg.s; |
| p = arg.t; |
| s = arg.p; |
| } |
| set qpt(vec3 arg) { |
| q = arg.s; |
| p = arg.t; |
| t = arg.p; |
| } |
| set stpq(vec4 arg) { |
| s = arg.s; |
| t = arg.t; |
| p = arg.p; |
| q = arg.q; |
| } |
| set stqp(vec4 arg) { |
| s = arg.s; |
| t = arg.t; |
| q = arg.p; |
| p = arg.q; |
| } |
| set sptq(vec4 arg) { |
| s = arg.s; |
| p = arg.t; |
| t = arg.p; |
| q = arg.q; |
| } |
| set spqt(vec4 arg) { |
| s = arg.s; |
| p = arg.t; |
| q = arg.p; |
| t = arg.q; |
| } |
| set sqtp(vec4 arg) { |
| s = arg.s; |
| q = arg.t; |
| t = arg.p; |
| p = arg.q; |
| } |
| set sqpt(vec4 arg) { |
| s = arg.s; |
| q = arg.t; |
| p = arg.p; |
| t = arg.q; |
| } |
| set tspq(vec4 arg) { |
| t = arg.s; |
| s = arg.t; |
| p = arg.p; |
| q = arg.q; |
| } |
| set tsqp(vec4 arg) { |
| t = arg.s; |
| s = arg.t; |
| q = arg.p; |
| p = arg.q; |
| } |
| set tpsq(vec4 arg) { |
| t = arg.s; |
| p = arg.t; |
| s = arg.p; |
| q = arg.q; |
| } |
| set tpqs(vec4 arg) { |
| t = arg.s; |
| p = arg.t; |
| q = arg.p; |
| s = arg.q; |
| } |
| set tqsp(vec4 arg) { |
| t = arg.s; |
| q = arg.t; |
| s = arg.p; |
| p = arg.q; |
| } |
| set tqps(vec4 arg) { |
| t = arg.s; |
| q = arg.t; |
| p = arg.p; |
| s = arg.q; |
| } |
| set pstq(vec4 arg) { |
| p = arg.s; |
| s = arg.t; |
| t = arg.p; |
| q = arg.q; |
| } |
| set psqt(vec4 arg) { |
| p = arg.s; |
| s = arg.t; |
| q = arg.p; |
| t = arg.q; |
| } |
| set ptsq(vec4 arg) { |
| p = arg.s; |
| t = arg.t; |
| s = arg.p; |
| q = arg.q; |
| } |
| set ptqs(vec4 arg) { |
| p = arg.s; |
| t = arg.t; |
| q = arg.p; |
| s = arg.q; |
| } |
| set pqst(vec4 arg) { |
| p = arg.s; |
| q = arg.t; |
| s = arg.p; |
| t = arg.q; |
| } |
| set pqts(vec4 arg) { |
| p = arg.s; |
| q = arg.t; |
| t = arg.p; |
| s = arg.q; |
| } |
| set qstp(vec4 arg) { |
| q = arg.s; |
| s = arg.t; |
| t = arg.p; |
| p = arg.q; |
| } |
| set qspt(vec4 arg) { |
| q = arg.s; |
| s = arg.t; |
| p = arg.p; |
| t = arg.q; |
| } |
| set qtsp(vec4 arg) { |
| q = arg.s; |
| t = arg.t; |
| s = arg.p; |
| p = arg.q; |
| } |
| set qtps(vec4 arg) { |
| q = arg.s; |
| t = arg.t; |
| p = arg.p; |
| s = arg.q; |
| } |
| set qpst(vec4 arg) { |
| q = arg.s; |
| p = arg.t; |
| s = arg.p; |
| t = arg.q; |
| } |
| set qpts(vec4 arg) { |
| q = arg.s; |
| p = arg.t; |
| t = arg.p; |
| s = arg.q; |
| } |
| vec2 get xx() => new vec2(x, x); |
| vec2 get xy() => new vec2(x, y); |
| vec2 get xz() => new vec2(x, z); |
| vec2 get xw() => new vec2(x, w); |
| vec2 get yx() => new vec2(y, x); |
| vec2 get yy() => new vec2(y, y); |
| vec2 get yz() => new vec2(y, z); |
| vec2 get yw() => new vec2(y, w); |
| vec2 get zx() => new vec2(z, x); |
| vec2 get zy() => new vec2(z, y); |
| vec2 get zz() => new vec2(z, z); |
| vec2 get zw() => new vec2(z, w); |
| vec2 get wx() => new vec2(w, x); |
| vec2 get wy() => new vec2(w, y); |
| vec2 get wz() => new vec2(w, z); |
| vec2 get ww() => new vec2(w, w); |
| vec3 get xxx() => new vec3(x, x, x); |
| vec3 get xxy() => new vec3(x, x, y); |
| vec3 get xxz() => new vec3(x, x, z); |
| vec3 get xxw() => new vec3(x, x, w); |
| vec3 get xyx() => new vec3(x, y, x); |
| vec3 get xyy() => new vec3(x, y, y); |
| vec3 get xyz() => new vec3(x, y, z); |
| vec3 get xyw() => new vec3(x, y, w); |
| vec3 get xzx() => new vec3(x, z, x); |
| vec3 get xzy() => new vec3(x, z, y); |
| vec3 get xzz() => new vec3(x, z, z); |
| vec3 get xzw() => new vec3(x, z, w); |
| vec3 get xwx() => new vec3(x, w, x); |
| vec3 get xwy() => new vec3(x, w, y); |
| vec3 get xwz() => new vec3(x, w, z); |
| vec3 get xww() => new vec3(x, w, w); |
| vec3 get yxx() => new vec3(y, x, x); |
| vec3 get yxy() => new vec3(y, x, y); |
| vec3 get yxz() => new vec3(y, x, z); |
| vec3 get yxw() => new vec3(y, x, w); |
| vec3 get yyx() => new vec3(y, y, x); |
| vec3 get yyy() => new vec3(y, y, y); |
| vec3 get yyz() => new vec3(y, y, z); |
| vec3 get yyw() => new vec3(y, y, w); |
| vec3 get yzx() => new vec3(y, z, x); |
| vec3 get yzy() => new vec3(y, z, y); |
| vec3 get yzz() => new vec3(y, z, z); |
| vec3 get yzw() => new vec3(y, z, w); |
| vec3 get ywx() => new vec3(y, w, x); |
| vec3 get ywy() => new vec3(y, w, y); |
| vec3 get ywz() => new vec3(y, w, z); |
| vec3 get yww() => new vec3(y, w, w); |
| vec3 get zxx() => new vec3(z, x, x); |
| vec3 get zxy() => new vec3(z, x, y); |
| vec3 get zxz() => new vec3(z, x, z); |
| vec3 get zxw() => new vec3(z, x, w); |
| vec3 get zyx() => new vec3(z, y, x); |
| vec3 get zyy() => new vec3(z, y, y); |
| vec3 get zyz() => new vec3(z, y, z); |
| vec3 get zyw() => new vec3(z, y, w); |
| vec3 get zzx() => new vec3(z, z, x); |
| vec3 get zzy() => new vec3(z, z, y); |
| vec3 get zzz() => new vec3(z, z, z); |
| vec3 get zzw() => new vec3(z, z, w); |
| vec3 get zwx() => new vec3(z, w, x); |
| vec3 get zwy() => new vec3(z, w, y); |
| vec3 get zwz() => new vec3(z, w, z); |
| vec3 get zww() => new vec3(z, w, w); |
| vec3 get wxx() => new vec3(w, x, x); |
| vec3 get wxy() => new vec3(w, x, y); |
| vec3 get wxz() => new vec3(w, x, z); |
| vec3 get wxw() => new vec3(w, x, w); |
| vec3 get wyx() => new vec3(w, y, x); |
| vec3 get wyy() => new vec3(w, y, y); |
| vec3 get wyz() => new vec3(w, y, z); |
| vec3 get wyw() => new vec3(w, y, w); |
| vec3 get wzx() => new vec3(w, z, x); |
| vec3 get wzy() => new vec3(w, z, y); |
| vec3 get wzz() => new vec3(w, z, z); |
| vec3 get wzw() => new vec3(w, z, w); |
| vec3 get wwx() => new vec3(w, w, x); |
| vec3 get wwy() => new vec3(w, w, y); |
| vec3 get wwz() => new vec3(w, w, z); |
| vec3 get www() => new vec3(w, w, w); |
| vec4 get xxxx() => new vec4(x, x, x, x); |
| vec4 get xxxy() => new vec4(x, x, x, y); |
| vec4 get xxxz() => new vec4(x, x, x, z); |
| vec4 get xxxw() => new vec4(x, x, x, w); |
| vec4 get xxyx() => new vec4(x, x, y, x); |
| vec4 get xxyy() => new vec4(x, x, y, y); |
| vec4 get xxyz() => new vec4(x, x, y, z); |
| vec4 get xxyw() => new vec4(x, x, y, w); |
| vec4 get xxzx() => new vec4(x, x, z, x); |
| vec4 get xxzy() => new vec4(x, x, z, y); |
| vec4 get xxzz() => new vec4(x, x, z, z); |
| vec4 get xxzw() => new vec4(x, x, z, w); |
| vec4 get xxwx() => new vec4(x, x, w, x); |
| vec4 get xxwy() => new vec4(x, x, w, y); |
| vec4 get xxwz() => new vec4(x, x, w, z); |
| vec4 get xxww() => new vec4(x, x, w, w); |
| vec4 get xyxx() => new vec4(x, y, x, x); |
| vec4 get xyxy() => new vec4(x, y, x, y); |
| vec4 get xyxz() => new vec4(x, y, x, z); |
| vec4 get xyxw() => new vec4(x, y, x, w); |
| vec4 get xyyx() => new vec4(x, y, y, x); |
| vec4 get xyyy() => new vec4(x, y, y, y); |
| vec4 get xyyz() => new vec4(x, y, y, z); |
| vec4 get xyyw() => new vec4(x, y, y, w); |
| vec4 get xyzx() => new vec4(x, y, z, x); |
| vec4 get xyzy() => new vec4(x, y, z, y); |
| vec4 get xyzz() => new vec4(x, y, z, z); |
| vec4 get xyzw() => new vec4(x, y, z, w); |
| vec4 get xywx() => new vec4(x, y, w, x); |
| vec4 get xywy() => new vec4(x, y, w, y); |
| vec4 get xywz() => new vec4(x, y, w, z); |
| vec4 get xyww() => new vec4(x, y, w, w); |
| vec4 get xzxx() => new vec4(x, z, x, x); |
| vec4 get xzxy() => new vec4(x, z, x, y); |
| vec4 get xzxz() => new vec4(x, z, x, z); |
| vec4 get xzxw() => new vec4(x, z, x, w); |
| vec4 get xzyx() => new vec4(x, z, y, x); |
| vec4 get xzyy() => new vec4(x, z, y, y); |
| vec4 get xzyz() => new vec4(x, z, y, z); |
| vec4 get xzyw() => new vec4(x, z, y, w); |
| vec4 get xzzx() => new vec4(x, z, z, x); |
| vec4 get xzzy() => new vec4(x, z, z, y); |
| vec4 get xzzz() => new vec4(x, z, z, z); |
| vec4 get xzzw() => new vec4(x, z, z, w); |
| vec4 get xzwx() => new vec4(x, z, w, x); |
| vec4 get xzwy() => new vec4(x, z, w, y); |
| vec4 get xzwz() => new vec4(x, z, w, z); |
| vec4 get xzww() => new vec4(x, z, w, w); |
| vec4 get xwxx() => new vec4(x, w, x, x); |
| vec4 get xwxy() => new vec4(x, w, x, y); |
| vec4 get xwxz() => new vec4(x, w, x, z); |
| vec4 get xwxw() => new vec4(x, w, x, w); |
| vec4 get xwyx() => new vec4(x, w, y, x); |
| vec4 get xwyy() => new vec4(x, w, y, y); |
| vec4 get xwyz() => new vec4(x, w, y, z); |
| vec4 get xwyw() => new vec4(x, w, y, w); |
| vec4 get xwzx() => new vec4(x, w, z, x); |
| vec4 get xwzy() => new vec4(x, w, z, y); |
| vec4 get xwzz() => new vec4(x, w, z, z); |
| vec4 get xwzw() => new vec4(x, w, z, w); |
| vec4 get xwwx() => new vec4(x, w, w, x); |
| vec4 get xwwy() => new vec4(x, w, w, y); |
| vec4 get xwwz() => new vec4(x, w, w, z); |
| vec4 get xwww() => new vec4(x, w, w, w); |
| vec4 get yxxx() => new vec4(y, x, x, x); |
| vec4 get yxxy() => new vec4(y, x, x, y); |
| vec4 get yxxz() => new vec4(y, x, x, z); |
| vec4 get yxxw() => new vec4(y, x, x, w); |
| vec4 get yxyx() => new vec4(y, x, y, x); |
| vec4 get yxyy() => new vec4(y, x, y, y); |
| vec4 get yxyz() => new vec4(y, x, y, z); |
| vec4 get yxyw() => new vec4(y, x, y, w); |
| vec4 get yxzx() => new vec4(y, x, z, x); |
| vec4 get yxzy() => new vec4(y, x, z, y); |
| vec4 get yxzz() => new vec4(y, x, z, z); |
| vec4 get yxzw() => new vec4(y, x, z, w); |
| vec4 get yxwx() => new vec4(y, x, w, x); |
| vec4 get yxwy() => new vec4(y, x, w, y); |
| vec4 get yxwz() => new vec4(y, x, w, z); |
| vec4 get yxww() => new vec4(y, x, w, w); |
| vec4 get yyxx() => new vec4(y, y, x, x); |
| vec4 get yyxy() => new vec4(y, y, x, y); |
| vec4 get yyxz() => new vec4(y, y, x, z); |
| vec4 get yyxw() => new vec4(y, y, x, w); |
| vec4 get yyyx() => new vec4(y, y, y, x); |
| vec4 get yyyy() => new vec4(y, y, y, y); |
| vec4 get yyyz() => new vec4(y, y, y, z); |
| vec4 get yyyw() => new vec4(y, y, y, w); |
| vec4 get yyzx() => new vec4(y, y, z, x); |
| vec4 get yyzy() => new vec4(y, y, z, y); |
| vec4 get yyzz() => new vec4(y, y, z, z); |
| vec4 get yyzw() => new vec4(y, y, z, w); |
| vec4 get yywx() => new vec4(y, y, w, x); |
| vec4 get yywy() => new vec4(y, y, w, y); |
| vec4 get yywz() => new vec4(y, y, w, z); |
| vec4 get yyww() => new vec4(y, y, w, w); |
| vec4 get yzxx() => new vec4(y, z, x, x); |
| vec4 get yzxy() => new vec4(y, z, x, y); |
| vec4 get yzxz() => new vec4(y, z, x, z); |
| vec4 get yzxw() => new vec4(y, z, x, w); |
| vec4 get yzyx() => new vec4(y, z, y, x); |
| vec4 get yzyy() => new vec4(y, z, y, y); |
| vec4 get yzyz() => new vec4(y, z, y, z); |
| vec4 get yzyw() => new vec4(y, z, y, w); |
| vec4 get yzzx() => new vec4(y, z, z, x); |
| vec4 get yzzy() => new vec4(y, z, z, y); |
| vec4 get yzzz() => new vec4(y, z, z, z); |
| vec4 get yzzw() => new vec4(y, z, z, w); |
| vec4 get yzwx() => new vec4(y, z, w, x); |
| vec4 get yzwy() => new vec4(y, z, w, y); |
| vec4 get yzwz() => new vec4(y, z, w, z); |
| vec4 get yzww() => new vec4(y, z, w, w); |
| vec4 get ywxx() => new vec4(y, w, x, x); |
| vec4 get ywxy() => new vec4(y, w, x, y); |
| vec4 get ywxz() => new vec4(y, w, x, z); |
| vec4 get ywxw() => new vec4(y, w, x, w); |
| vec4 get ywyx() => new vec4(y, w, y, x); |
| vec4 get ywyy() => new vec4(y, w, y, y); |
| vec4 get ywyz() => new vec4(y, w, y, z); |
| vec4 get ywyw() => new vec4(y, w, y, w); |
| vec4 get ywzx() => new vec4(y, w, z, x); |
| vec4 get ywzy() => new vec4(y, w, z, y); |
| vec4 get ywzz() => new vec4(y, w, z, z); |
| vec4 get ywzw() => new vec4(y, w, z, w); |
| vec4 get ywwx() => new vec4(y, w, w, x); |
| vec4 get ywwy() => new vec4(y, w, w, y); |
| vec4 get ywwz() => new vec4(y, w, w, z); |
| vec4 get ywww() => new vec4(y, w, w, w); |
| vec4 get zxxx() => new vec4(z, x, x, x); |
| vec4 get zxxy() => new vec4(z, x, x, y); |
| vec4 get zxxz() => new vec4(z, x, x, z); |
| vec4 get zxxw() => new vec4(z, x, x, w); |
| vec4 get zxyx() => new vec4(z, x, y, x); |
| vec4 get zxyy() => new vec4(z, x, y, y); |
| vec4 get zxyz() => new vec4(z, x, y, z); |
| vec4 get zxyw() => new vec4(z, x, y, w); |
| vec4 get zxzx() => new vec4(z, x, z, x); |
| vec4 get zxzy() => new vec4(z, x, z, y); |
| vec4 get zxzz() => new vec4(z, x, z, z); |
| vec4 get zxzw() => new vec4(z, x, z, w); |
| vec4 get zxwx() => new vec4(z, x, w, x); |
| vec4 get zxwy() => new vec4(z, x, w, y); |
| vec4 get zxwz() => new vec4(z, x, w, z); |
| vec4 get zxww() => new vec4(z, x, w, w); |
| vec4 get zyxx() => new vec4(z, y, x, x); |
| vec4 get zyxy() => new vec4(z, y, x, y); |
| vec4 get zyxz() => new vec4(z, y, x, z); |
| vec4 get zyxw() => new vec4(z, y, x, w); |
| vec4 get zyyx() => new vec4(z, y, y, x); |
| vec4 get zyyy() => new vec4(z, y, y, y); |
| vec4 get zyyz() => new vec4(z, y, y, z); |
| vec4 get zyyw() => new vec4(z, y, y, w); |
| vec4 get zyzx() => new vec4(z, y, z, x); |
| vec4 get zyzy() => new vec4(z, y, z, y); |
| vec4 get zyzz() => new vec4(z, y, z, z); |
| vec4 get zyzw() => new vec4(z, y, z, w); |
| vec4 get zywx() => new vec4(z, y, w, x); |
| vec4 get zywy() => new vec4(z, y, w, y); |
| vec4 get zywz() => new vec4(z, y, w, z); |
| vec4 get zyww() => new vec4(z, y, w, w); |
| vec4 get zzxx() => new vec4(z, z, x, x); |
| vec4 get zzxy() => new vec4(z, z, x, y); |
| vec4 get zzxz() => new vec4(z, z, x, z); |
| vec4 get zzxw() => new vec4(z, z, x, w); |
| vec4 get zzyx() => new vec4(z, z, y, x); |
| vec4 get zzyy() => new vec4(z, z, y, y); |
| vec4 get zzyz() => new vec4(z, z, y, z); |
| vec4 get zzyw() => new vec4(z, z, y, w); |
| vec4 get zzzx() => new vec4(z, z, z, x); |
| vec4 get zzzy() => new vec4(z, z, z, y); |
| vec4 get zzzz() => new vec4(z, z, z, z); |
| vec4 get zzzw() => new vec4(z, z, z, w); |
| vec4 get zzwx() => new vec4(z, z, w, x); |
| vec4 get zzwy() => new vec4(z, z, w, y); |
| vec4 get zzwz() => new vec4(z, z, w, z); |
| vec4 get zzww() => new vec4(z, z, w, w); |
| vec4 get zwxx() => new vec4(z, w, x, x); |
| vec4 get zwxy() => new vec4(z, w, x, y); |
| vec4 get zwxz() => new vec4(z, w, x, z); |
| vec4 get zwxw() => new vec4(z, w, x, w); |
| vec4 get zwyx() => new vec4(z, w, y, x); |
| vec4 get zwyy() => new vec4(z, w, y, y); |
| vec4 get zwyz() => new vec4(z, w, y, z); |
| vec4 get zwyw() => new vec4(z, w, y, w); |
| vec4 get zwzx() => new vec4(z, w, z, x); |
| vec4 get zwzy() => new vec4(z, w, z, y); |
| vec4 get zwzz() => new vec4(z, w, z, z); |
| vec4 get zwzw() => new vec4(z, w, z, w); |
| vec4 get zwwx() => new vec4(z, w, w, x); |
| vec4 get zwwy() => new vec4(z, w, w, y); |
| vec4 get zwwz() => new vec4(z, w, w, z); |
| vec4 get zwww() => new vec4(z, w, w, w); |
| vec4 get wxxx() => new vec4(w, x, x, x); |
| vec4 get wxxy() => new vec4(w, x, x, y); |
| vec4 get wxxz() => new vec4(w, x, x, z); |
| vec4 get wxxw() => new vec4(w, x, x, w); |
| vec4 get wxyx() => new vec4(w, x, y, x); |
| vec4 get wxyy() => new vec4(w, x, y, y); |
| vec4 get wxyz() => new vec4(w, x, y, z); |
| vec4 get wxyw() => new vec4(w, x, y, w); |
| vec4 get wxzx() => new vec4(w, x, z, x); |
| vec4 get wxzy() => new vec4(w, x, z, y); |
| vec4 get wxzz() => new vec4(w, x, z, z); |
| vec4 get wxzw() => new vec4(w, x, z, w); |
| vec4 get wxwx() => new vec4(w, x, w, x); |
| vec4 get wxwy() => new vec4(w, x, w, y); |
| vec4 get wxwz() => new vec4(w, x, w, z); |
| vec4 get wxww() => new vec4(w, x, w, w); |
| vec4 get wyxx() => new vec4(w, y, x, x); |
| vec4 get wyxy() => new vec4(w, y, x, y); |
| vec4 get wyxz() => new vec4(w, y, x, z); |
| vec4 get wyxw() => new vec4(w, y, x, w); |
| vec4 get wyyx() => new vec4(w, y, y, x); |
| vec4 get wyyy() => new vec4(w, y, y, y); |
| vec4 get wyyz() => new vec4(w, y, y, z); |
| vec4 get wyyw() => new vec4(w, y, y, w); |
| vec4 get wyzx() => new vec4(w, y, z, x); |
| vec4 get wyzy() => new vec4(w, y, z, y); |
| vec4 get wyzz() => new vec4(w, y, z, z); |
| vec4 get wyzw() => new vec4(w, y, z, w); |
| vec4 get wywx() => new vec4(w, y, w, x); |
| vec4 get wywy() => new vec4(w, y, w, y); |
| vec4 get wywz() => new vec4(w, y, w, z); |
| vec4 get wyww() => new vec4(w, y, w, w); |
| vec4 get wzxx() => new vec4(w, z, x, x); |
| vec4 get wzxy() => new vec4(w, z, x, y); |
| vec4 get wzxz() => new vec4(w, z, x, z); |
| vec4 get wzxw() => new vec4(w, z, x, w); |
| vec4 get wzyx() => new vec4(w, z, y, x); |
| vec4 get wzyy() => new vec4(w, z, y, y); |
| vec4 get wzyz() => new vec4(w, z, y, z); |
| vec4 get wzyw() => new vec4(w, z, y, w); |
| vec4 get wzzx() => new vec4(w, z, z, x); |
| vec4 get wzzy() => new vec4(w, z, z, y); |
| vec4 get wzzz() => new vec4(w, z, z, z); |
| vec4 get wzzw() => new vec4(w, z, z, w); |
| vec4 get wzwx() => new vec4(w, z, w, x); |
| vec4 get wzwy() => new vec4(w, z, w, y); |
| vec4 get wzwz() => new vec4(w, z, w, z); |
| vec4 get wzww() => new vec4(w, z, w, w); |
| vec4 get wwxx() => new vec4(w, w, x, x); |
| vec4 get wwxy() => new vec4(w, w, x, y); |
| vec4 get wwxz() => new vec4(w, w, x, z); |
| vec4 get wwxw() => new vec4(w, w, x, w); |
| vec4 get wwyx() => new vec4(w, w, y, x); |
| vec4 get wwyy() => new vec4(w, w, y, y); |
| vec4 get wwyz() => new vec4(w, w, y, z); |
| vec4 get wwyw() => new vec4(w, w, y, w); |
| vec4 get wwzx() => new vec4(w, w, z, x); |
| vec4 get wwzy() => new vec4(w, w, z, y); |
| vec4 get wwzz() => new vec4(w, w, z, z); |
| vec4 get wwzw() => new vec4(w, w, z, w); |
| vec4 get wwwx() => new vec4(w, w, w, x); |
| vec4 get wwwy() => new vec4(w, w, w, y); |
| vec4 get wwwz() => new vec4(w, w, w, z); |
| vec4 get wwww() => new vec4(w, w, w, w); |
| num get r() => x; |
| num get g() => y; |
| num get b() => z; |
| num get a() => w; |
| num get s() => x; |
| num get t() => y; |
| num get p() => z; |
| num get q() => w; |
| vec2 get rr() => new vec2(r, r); |
| vec2 get rg() => new vec2(r, g); |
| vec2 get rb() => new vec2(r, b); |
| vec2 get ra() => new vec2(r, a); |
| vec2 get gr() => new vec2(g, r); |
| vec2 get gg() => new vec2(g, g); |
| vec2 get gb() => new vec2(g, b); |
| vec2 get ga() => new vec2(g, a); |
| vec2 get br() => new vec2(b, r); |
| vec2 get bg() => new vec2(b, g); |
| vec2 get bb() => new vec2(b, b); |
| vec2 get ba() => new vec2(b, a); |
| vec2 get ar() => new vec2(a, r); |
| vec2 get ag() => new vec2(a, g); |
| vec2 get ab() => new vec2(a, b); |
| vec2 get aa() => new vec2(a, a); |
| vec3 get rrr() => new vec3(r, r, r); |
| vec3 get rrg() => new vec3(r, r, g); |
| vec3 get rrb() => new vec3(r, r, b); |
| vec3 get rra() => new vec3(r, r, a); |
| vec3 get rgr() => new vec3(r, g, r); |
| vec3 get rgg() => new vec3(r, g, g); |
| vec3 get rgb() => new vec3(r, g, b); |
| vec3 get rga() => new vec3(r, g, a); |
| vec3 get rbr() => new vec3(r, b, r); |
| vec3 get rbg() => new vec3(r, b, g); |
| vec3 get rbb() => new vec3(r, b, b); |
| vec3 get rba() => new vec3(r, b, a); |
| vec3 get rar() => new vec3(r, a, r); |
| vec3 get rag() => new vec3(r, a, g); |
| vec3 get rab() => new vec3(r, a, b); |
| vec3 get raa() => new vec3(r, a, a); |
| vec3 get grr() => new vec3(g, r, r); |
| vec3 get grg() => new vec3(g, r, g); |
| vec3 get grb() => new vec3(g, r, b); |
| vec3 get gra() => new vec3(g, r, a); |
| vec3 get ggr() => new vec3(g, g, r); |
| vec3 get ggg() => new vec3(g, g, g); |
| vec3 get ggb() => new vec3(g, g, b); |
| vec3 get gga() => new vec3(g, g, a); |
| vec3 get gbr() => new vec3(g, b, r); |
| vec3 get gbg() => new vec3(g, b, g); |
| vec3 get gbb() => new vec3(g, b, b); |
| vec3 get gba() => new vec3(g, b, a); |
| vec3 get gar() => new vec3(g, a, r); |
| vec3 get gag() => new vec3(g, a, g); |
| vec3 get gab() => new vec3(g, a, b); |
| vec3 get gaa() => new vec3(g, a, a); |
| vec3 get brr() => new vec3(b, r, r); |
| vec3 get brg() => new vec3(b, r, g); |
| vec3 get brb() => new vec3(b, r, b); |
| vec3 get bra() => new vec3(b, r, a); |
| vec3 get bgr() => new vec3(b, g, r); |
| vec3 get bgg() => new vec3(b, g, g); |
| vec3 get bgb() => new vec3(b, g, b); |
| vec3 get bga() => new vec3(b, g, a); |
| vec3 get bbr() => new vec3(b, b, r); |
| vec3 get bbg() => new vec3(b, b, g); |
| vec3 get bbb() => new vec3(b, b, b); |
| vec3 get bba() => new vec3(b, b, a); |
| vec3 get bar() => new vec3(b, a, r); |
| vec3 get bag() => new vec3(b, a, g); |
| vec3 get bab() => new vec3(b, a, b); |
| vec3 get baa() => new vec3(b, a, a); |
| vec3 get arr() => new vec3(a, r, r); |
| vec3 get arg() => new vec3(a, r, g); |
| vec3 get arb() => new vec3(a, r, b); |
| vec3 get ara() => new vec3(a, r, a); |
| vec3 get agr() => new vec3(a, g, r); |
| vec3 get agg() => new vec3(a, g, g); |
| vec3 get agb() => new vec3(a, g, b); |
| vec3 get aga() => new vec3(a, g, a); |
| vec3 get abr() => new vec3(a, b, r); |
| vec3 get abg() => new vec3(a, b, g); |
| vec3 get abb() => new vec3(a, b, b); |
| vec3 get aba() => new vec3(a, b, a); |
| vec3 get aar() => new vec3(a, a, r); |
| vec3 get aag() => new vec3(a, a, g); |
| vec3 get aab() => new vec3(a, a, b); |
| vec3 get aaa() => new vec3(a, a, a); |
| vec4 get rrrr() => new vec4(r, r, r, r); |
| vec4 get rrrg() => new vec4(r, r, r, g); |
| vec4 get rrrb() => new vec4(r, r, r, b); |
| vec4 get rrra() => new vec4(r, r, r, a); |
| vec4 get rrgr() => new vec4(r, r, g, r); |
| vec4 get rrgg() => new vec4(r, r, g, g); |
| vec4 get rrgb() => new vec4(r, r, g, b); |
| vec4 get rrga() => new vec4(r, r, g, a); |
| vec4 get rrbr() => new vec4(r, r, b, r); |
| vec4 get rrbg() => new vec4(r, r, b, g); |
| vec4 get rrbb() => new vec4(r, r, b, b); |
| vec4 get rrba() => new vec4(r, r, b, a); |
| vec4 get rrar() => new vec4(r, r, a, r); |
| vec4 get rrag() => new vec4(r, r, a, g); |
| vec4 get rrab() => new vec4(r, r, a, b); |
| vec4 get rraa() => new vec4(r, r, a, a); |
| vec4 get rgrr() => new vec4(r, g, r, r); |
| vec4 get rgrg() => new vec4(r, g, r, g); |
| vec4 get rgrb() => new vec4(r, g, r, b); |
| vec4 get rgra() => new vec4(r, g, r, a); |
| vec4 get rggr() => new vec4(r, g, g, r); |
| vec4 get rggg() => new vec4(r, g, g, g); |
| vec4 get rggb() => new vec4(r, g, g, b); |
| vec4 get rgga() => new vec4(r, g, g, a); |
| vec4 get rgbr() => new vec4(r, g, b, r); |
| vec4 get rgbg() => new vec4(r, g, b, g); |
| vec4 get rgbb() => new vec4(r, g, b, b); |
| vec4 get rgba() => new vec4(r, g, b, a); |
| vec4 get rgar() => new vec4(r, g, a, r); |
| vec4 get rgag() => new vec4(r, g, a, g); |
| vec4 get rgab() => new vec4(r, g, a, b); |
| vec4 get rgaa() => new vec4(r, g, a, a); |
| vec4 get rbrr() => new vec4(r, b, r, r); |
| vec4 get rbrg() => new vec4(r, b, r, g); |
| vec4 get rbrb() => new vec4(r, b, r, b); |
| vec4 get rbra() => new vec4(r, b, r, a); |
| vec4 get rbgr() => new vec4(r, b, g, r); |
| vec4 get rbgg() => new vec4(r, b, g, g); |
| vec4 get rbgb() => new vec4(r, b, g, b); |
| vec4 get rbga() => new vec4(r, b, g, a); |
| vec4 get rbbr() => new vec4(r, b, b, r); |
| vec4 get rbbg() => new vec4(r, b, b, g); |
| vec4 get rbbb() => new vec4(r, b, b, b); |
| vec4 get rbba() => new vec4(r, b, b, a); |
| vec4 get rbar() => new vec4(r, b, a, r); |
| vec4 get rbag() => new vec4(r, b, a, g); |
| vec4 get rbab() => new vec4(r, b, a, b); |
| vec4 get rbaa() => new vec4(r, b, a, a); |
| vec4 get rarr() => new vec4(r, a, r, r); |
| vec4 get rarg() => new vec4(r, a, r, g); |
| vec4 get rarb() => new vec4(r, a, r, b); |
| vec4 get rara() => new vec4(r, a, r, a); |
| vec4 get ragr() => new vec4(r, a, g, r); |
| vec4 get ragg() => new vec4(r, a, g, g); |
| vec4 get ragb() => new vec4(r, a, g, b); |
| vec4 get raga() => new vec4(r, a, g, a); |
| vec4 get rabr() => new vec4(r, a, b, r); |
| vec4 get rabg() => new vec4(r, a, b, g); |
| vec4 get rabb() => new vec4(r, a, b, b); |
| vec4 get raba() => new vec4(r, a, b, a); |
| vec4 get raar() => new vec4(r, a, a, r); |
| vec4 get raag() => new vec4(r, a, a, g); |
| vec4 get raab() => new vec4(r, a, a, b); |
| vec4 get raaa() => new vec4(r, a, a, a); |
| vec4 get grrr() => new vec4(g, r, r, r); |
| vec4 get grrg() => new vec4(g, r, r, g); |
| vec4 get grrb() => new vec4(g, r, r, b); |
| vec4 get grra() => new vec4(g, r, r, a); |
| vec4 get grgr() => new vec4(g, r, g, r); |
| vec4 get grgg() => new vec4(g, r, g, g); |
| vec4 get grgb() => new vec4(g, r, g, b); |
| vec4 get grga() => new vec4(g, r, g, a); |
| vec4 get grbr() => new vec4(g, r, b, r); |
| vec4 get grbg() => new vec4(g, r, b, g); |
| vec4 get grbb() => new vec4(g, r, b, b); |
| vec4 get grba() => new vec4(g, r, b, a); |
| vec4 get grar() => new vec4(g, r, a, r); |
| vec4 get grag() => new vec4(g, r, a, g); |
| vec4 get grab() => new vec4(g, r, a, b); |
| vec4 get graa() => new vec4(g, r, a, a); |
| vec4 get ggrr() => new vec4(g, g, r, r); |
| vec4 get ggrg() => new vec4(g, g, r, g); |
| vec4 get ggrb() => new vec4(g, g, r, b); |
| vec4 get ggra() => new vec4(g, g, r, a); |
| vec4 get gggr() => new vec4(g, g, g, r); |
| vec4 get gggg() => new vec4(g, g, g, g); |
| vec4 get gggb() => new vec4(g, g, g, b); |
| vec4 get ggga() => new vec4(g, g, g, a); |
| vec4 get ggbr() => new vec4(g, g, b, r); |
| vec4 get ggbg() => new vec4(g, g, b, g); |
| vec4 get ggbb() => new vec4(g, g, b, b); |
| vec4 get ggba() => new vec4(g, g, b, a); |
| vec4 get ggar() => new vec4(g, g, a, r); |
| vec4 get ggag() => new vec4(g, g, a, g); |
| vec4 get ggab() => new vec4(g, g, a, b); |
| vec4 get ggaa() => new vec4(g, g, a, a); |
| vec4 get gbrr() => new vec4(g, b, r, r); |
| vec4 get gbrg() => new vec4(g, b, r, g); |
| vec4 get gbrb() => new vec4(g, b, r, b); |
| vec4 get gbra() => new vec4(g, b, r, a); |
| vec4 get gbgr() => new vec4(g, b, g, r); |
| vec4 get gbgg() => new vec4(g, b, g, g); |
| vec4 get gbgb() => new vec4(g, b, g, b); |
| vec4 get gbga() => new vec4(g, b, g, a); |
| vec4 get gbbr() => new vec4(g, b, b, r); |
| vec4 get gbbg() => new vec4(g, b, b, g); |
| vec4 get gbbb() => new vec4(g, b, b, b); |
| vec4 get gbba() => new vec4(g, b, b, a); |
| vec4 get gbar() => new vec4(g, b, a, r); |
| vec4 get gbag() => new vec4(g, b, a, g); |
| vec4 get gbab() => new vec4(g, b, a, b); |
| vec4 get gbaa() => new vec4(g, b, a, a); |
| vec4 get garr() => new vec4(g, a, r, r); |
| vec4 get garg() => new vec4(g, a, r, g); |
| vec4 get garb() => new vec4(g, a, r, b); |
| vec4 get gara() => new vec4(g, a, r, a); |
| vec4 get gagr() => new vec4(g, a, g, r); |
| vec4 get gagg() => new vec4(g, a, g, g); |
| vec4 get gagb() => new vec4(g, a, g, b); |
| vec4 get gaga() => new vec4(g, a, g, a); |
| vec4 get gabr() => new vec4(g, a, b, r); |
| vec4 get gabg() => new vec4(g, a, b, g); |
| vec4 get gabb() => new vec4(g, a, b, b); |
| vec4 get gaba() => new vec4(g, a, b, a); |
| vec4 get gaar() => new vec4(g, a, a, r); |
| vec4 get gaag() => new vec4(g, a, a, g); |
| vec4 get gaab() => new vec4(g, a, a, b); |
| vec4 get gaaa() => new vec4(g, a, a, a); |
| vec4 get brrr() => new vec4(b, r, r, r); |
| vec4 get brrg() => new vec4(b, r, r, g); |
| vec4 get brrb() => new vec4(b, r, r, b); |
| vec4 get brra() => new vec4(b, r, r, a); |
| vec4 get brgr() => new vec4(b, r, g, r); |
| vec4 get brgg() => new vec4(b, r, g, g); |
| vec4 get brgb() => new vec4(b, r, g, b); |
| vec4 get brga() => new vec4(b, r, g, a); |
| vec4 get brbr() => new vec4(b, r, b, r); |
| vec4 get brbg() => new vec4(b, r, b, g); |
| vec4 get brbb() => new vec4(b, r, b, b); |
| vec4 get brba() => new vec4(b, r, b, a); |
| vec4 get brar() => new vec4(b, r, a, r); |
| vec4 get brag() => new vec4(b, r, a, g); |
| vec4 get brab() => new vec4(b, r, a, b); |
| vec4 get braa() => new vec4(b, r, a, a); |
| vec4 get bgrr() => new vec4(b, g, r, r); |
| vec4 get bgrg() => new vec4(b, g, r, g); |
| vec4 get bgrb() => new vec4(b, g, r, b); |
| vec4 get bgra() => new vec4(b, g, r, a); |
| vec4 get bggr() => new vec4(b, g, g, r); |
| vec4 get bggg() => new vec4(b, g, g, g); |
| vec4 get bggb() => new vec4(b, g, g, b); |
| vec4 get bgga() => new vec4(b, g, g, a); |
| vec4 get bgbr() => new vec4(b, g, b, r); |
| vec4 get bgbg() => new vec4(b, g, b, g); |
| vec4 get bgbb() => new vec4(b, g, b, b); |
| vec4 get bgba() => new vec4(b, g, b, a); |
| vec4 get bgar() => new vec4(b, g, a, r); |
| vec4 get bgag() => new vec4(b, g, a, g); |
| vec4 get bgab() => new vec4(b, g, a, b); |
| vec4 get bgaa() => new vec4(b, g, a, a); |
| vec4 get bbrr() => new vec4(b, b, r, r); |
| vec4 get bbrg() => new vec4(b, b, r, g); |
| vec4 get bbrb() => new vec4(b, b, r, b); |
| vec4 get bbra() => new vec4(b, b, r, a); |
| vec4 get bbgr() => new vec4(b, b, g, r); |
| vec4 get bbgg() => new vec4(b, b, g, g); |
| vec4 get bbgb() => new vec4(b, b, g, b); |
| vec4 get bbga() => new vec4(b, b, g, a); |
| vec4 get bbbr() => new vec4(b, b, b, r); |
| vec4 get bbbg() => new vec4(b, b, b, g); |
| vec4 get bbbb() => new vec4(b, b, b, b); |
| vec4 get bbba() => new vec4(b, b, b, a); |
| vec4 get bbar() => new vec4(b, b, a, r); |
| vec4 get bbag() => new vec4(b, b, a, g); |
| vec4 get bbab() => new vec4(b, b, a, b); |
| vec4 get bbaa() => new vec4(b, b, a, a); |
| vec4 get barr() => new vec4(b, a, r, r); |
| vec4 get barg() => new vec4(b, a, r, g); |
| vec4 get barb() => new vec4(b, a, r, b); |
| vec4 get bara() => new vec4(b, a, r, a); |
| vec4 get bagr() => new vec4(b, a, g, r); |
| vec4 get bagg() => new vec4(b, a, g, g); |
| vec4 get bagb() => new vec4(b, a, g, b); |
| vec4 get baga() => new vec4(b, a, g, a); |
| vec4 get babr() => new vec4(b, a, b, r); |
| vec4 get babg() => new vec4(b, a, b, g); |
| vec4 get babb() => new vec4(b, a, b, b); |
| vec4 get baba() => new vec4(b, a, b, a); |
| vec4 get baar() => new vec4(b, a, a, r); |
| vec4 get baag() => new vec4(b, a, a, g); |
| vec4 get baab() => new vec4(b, a, a, b); |
| vec4 get baaa() => new vec4(b, a, a, a); |
| vec4 get arrr() => new vec4(a, r, r, r); |
| vec4 get arrg() => new vec4(a, r, r, g); |
| vec4 get arrb() => new vec4(a, r, r, b); |
| vec4 get arra() => new vec4(a, r, r, a); |
| vec4 get argr() => new vec4(a, r, g, r); |
| vec4 get argg() => new vec4(a, r, g, g); |
| vec4 get argb() => new vec4(a, r, g, b); |
| vec4 get arga() => new vec4(a, r, g, a); |
| vec4 get arbr() => new vec4(a, r, b, r); |
| vec4 get arbg() => new vec4(a, r, b, g); |
| vec4 get arbb() => new vec4(a, r, b, b); |
| vec4 get arba() => new vec4(a, r, b, a); |
| vec4 get arar() => new vec4(a, r, a, r); |
| vec4 get arag() => new vec4(a, r, a, g); |
| vec4 get arab() => new vec4(a, r, a, b); |
| vec4 get araa() => new vec4(a, r, a, a); |
| vec4 get agrr() => new vec4(a, g, r, r); |
| vec4 get agrg() => new vec4(a, g, r, g); |
| vec4 get agrb() => new vec4(a, g, r, b); |
| vec4 get agra() => new vec4(a, g, r, a); |
| vec4 get aggr() => new vec4(a, g, g, r); |
| vec4 get aggg() => new vec4(a, g, g, g); |
| vec4 get aggb() => new vec4(a, g, g, b); |
| vec4 get agga() => new vec4(a, g, g, a); |
| vec4 get agbr() => new vec4(a, g, b, r); |
| vec4 get agbg() => new vec4(a, g, b, g); |
| vec4 get agbb() => new vec4(a, g, b, b); |
| vec4 get agba() => new vec4(a, g, b, a); |
| vec4 get agar() => new vec4(a, g, a, r); |
| vec4 get agag() => new vec4(a, g, a, g); |
| vec4 get agab() => new vec4(a, g, a, b); |
| vec4 get agaa() => new vec4(a, g, a, a); |
| vec4 get abrr() => new vec4(a, b, r, r); |
| vec4 get abrg() => new vec4(a, b, r, g); |
| vec4 get abrb() => new vec4(a, b, r, b); |
| vec4 get abra() => new vec4(a, b, r, a); |
| vec4 get abgr() => new vec4(a, b, g, r); |
| vec4 get abgg() => new vec4(a, b, g, g); |
| vec4 get abgb() => new vec4(a, b, g, b); |
| vec4 get abga() => new vec4(a, b, g, a); |
| vec4 get abbr() => new vec4(a, b, b, r); |
| vec4 get abbg() => new vec4(a, b, b, g); |
| vec4 get abbb() => new vec4(a, b, b, b); |
| vec4 get abba() => new vec4(a, b, b, a); |
| vec4 get abar() => new vec4(a, b, a, r); |
| vec4 get abag() => new vec4(a, b, a, g); |
| vec4 get abab() => new vec4(a, b, a, b); |
| vec4 get abaa() => new vec4(a, b, a, a); |
| vec4 get aarr() => new vec4(a, a, r, r); |
| vec4 get aarg() => new vec4(a, a, r, g); |
| vec4 get aarb() => new vec4(a, a, r, b); |
| vec4 get aara() => new vec4(a, a, r, a); |
| vec4 get aagr() => new vec4(a, a, g, r); |
| vec4 get aagg() => new vec4(a, a, g, g); |
| vec4 get aagb() => new vec4(a, a, g, b); |
| vec4 get aaga() => new vec4(a, a, g, a); |
| vec4 get aabr() => new vec4(a, a, b, r); |
| vec4 get aabg() => new vec4(a, a, b, g); |
| vec4 get aabb() => new vec4(a, a, b, b); |
| vec4 get aaba() => new vec4(a, a, b, a); |
| vec4 get aaar() => new vec4(a, a, a, r); |
| vec4 get aaag() => new vec4(a, a, a, g); |
| vec4 get aaab() => new vec4(a, a, a, b); |
| vec4 get aaaa() => new vec4(a, a, a, a); |
| vec2 get ss() => new vec2(s, s); |
| vec2 get st() => new vec2(s, t); |
| vec2 get sp() => new vec2(s, p); |
| vec2 get sq() => new vec2(s, q); |
| vec2 get ts() => new vec2(t, s); |
| vec2 get tt() => new vec2(t, t); |
| vec2 get tp() => new vec2(t, p); |
| vec2 get tq() => new vec2(t, q); |
| vec2 get ps() => new vec2(p, s); |
| vec2 get pt() => new vec2(p, t); |
| vec2 get pp() => new vec2(p, p); |
| vec2 get pq() => new vec2(p, q); |
| vec2 get qs() => new vec2(q, s); |
| vec2 get qt() => new vec2(q, t); |
| vec2 get qp() => new vec2(q, p); |
| vec2 get qq() => new vec2(q, q); |
| vec3 get sss() => new vec3(s, s, s); |
| vec3 get sst() => new vec3(s, s, t); |
| vec3 get ssp() => new vec3(s, s, p); |
| vec3 get ssq() => new vec3(s, s, q); |
| vec3 get sts() => new vec3(s, t, s); |
| vec3 get stt() => new vec3(s, t, t); |
| vec3 get stp() => new vec3(s, t, p); |
| vec3 get stq() => new vec3(s, t, q); |
| vec3 get sps() => new vec3(s, p, s); |
| vec3 get spt() => new vec3(s, p, t); |
| vec3 get spp() => new vec3(s, p, p); |
| vec3 get spq() => new vec3(s, p, q); |
| vec3 get sqs() => new vec3(s, q, s); |
| vec3 get sqt() => new vec3(s, q, t); |
| vec3 get sqp() => new vec3(s, q, p); |
| vec3 get sqq() => new vec3(s, q, q); |
| vec3 get tss() => new vec3(t, s, s); |
| vec3 get tst() => new vec3(t, s, t); |
| vec3 get tsp() => new vec3(t, s, p); |
| vec3 get tsq() => new vec3(t, s, q); |
| vec3 get tts() => new vec3(t, t, s); |
| vec3 get ttt() => new vec3(t, t, t); |
| vec3 get ttp() => new vec3(t, t, p); |
| vec3 get ttq() => new vec3(t, t, q); |
| vec3 get tps() => new vec3(t, p, s); |
| vec3 get tpt() => new vec3(t, p, t); |
| vec3 get tpp() => new vec3(t, p, p); |
| vec3 get tpq() => new vec3(t, p, q); |
| vec3 get tqs() => new vec3(t, q, s); |
| vec3 get tqt() => new vec3(t, q, t); |
| vec3 get tqp() => new vec3(t, q, p); |
| vec3 get tqq() => new vec3(t, q, q); |
| vec3 get pss() => new vec3(p, s, s); |
| vec3 get pst() => new vec3(p, s, t); |
| vec3 get psp() => new vec3(p, s, p); |
| vec3 get psq() => new vec3(p, s, q); |
| vec3 get pts() => new vec3(p, t, s); |
| vec3 get ptt() => new vec3(p, t, t); |
| vec3 get ptp() => new vec3(p, t, p); |
| vec3 get ptq() => new vec3(p, t, q); |
| vec3 get pps() => new vec3(p, p, s); |
| vec3 get ppt() => new vec3(p, p, t); |
| vec3 get ppp() => new vec3(p, p, p); |
| vec3 get ppq() => new vec3(p, p, q); |
| vec3 get pqs() => new vec3(p, q, s); |
| vec3 get pqt() => new vec3(p, q, t); |
| vec3 get pqp() => new vec3(p, q, p); |
| vec3 get pqq() => new vec3(p, q, q); |
| vec3 get qss() => new vec3(q, s, s); |
| vec3 get qst() => new vec3(q, s, t); |
| vec3 get qsp() => new vec3(q, s, p); |
| vec3 get qsq() => new vec3(q, s, q); |
| vec3 get qts() => new vec3(q, t, s); |
| vec3 get qtt() => new vec3(q, t, t); |
| vec3 get qtp() => new vec3(q, t, p); |
| vec3 get qtq() => new vec3(q, t, q); |
| vec3 get qps() => new vec3(q, p, s); |
| vec3 get qpt() => new vec3(q, p, t); |
| vec3 get qpp() => new vec3(q, p, p); |
| vec3 get qpq() => new vec3(q, p, q); |
| vec3 get qqs() => new vec3(q, q, s); |
| vec3 get qqt() => new vec3(q, q, t); |
| vec3 get qqp() => new vec3(q, q, p); |
| vec3 get qqq() => new vec3(q, q, q); |
| vec4 get ssss() => new vec4(s, s, s, s); |
| vec4 get ssst() => new vec4(s, s, s, t); |
| vec4 get sssp() => new vec4(s, s, s, p); |
| vec4 get sssq() => new vec4(s, s, s, q); |
| vec4 get ssts() => new vec4(s, s, t, s); |
| vec4 get sstt() => new vec4(s, s, t, t); |
| vec4 get sstp() => new vec4(s, s, t, p); |
| vec4 get sstq() => new vec4(s, s, t, q); |
| vec4 get ssps() => new vec4(s, s, p, s); |
| vec4 get sspt() => new vec4(s, s, p, t); |
| vec4 get sspp() => new vec4(s, s, p, p); |
| vec4 get sspq() => new vec4(s, s, p, q); |
| vec4 get ssqs() => new vec4(s, s, q, s); |
| vec4 get ssqt() => new vec4(s, s, q, t); |
| vec4 get ssqp() => new vec4(s, s, q, p); |
| vec4 get ssqq() => new vec4(s, s, q, q); |
| vec4 get stss() => new vec4(s, t, s, s); |
| vec4 get stst() => new vec4(s, t, s, t); |
| vec4 get stsp() => new vec4(s, t, s, p); |
| vec4 get stsq() => new vec4(s, t, s, q); |
| vec4 get stts() => new vec4(s, t, t, s); |
| vec4 get sttt() => new vec4(s, t, t, t); |
| vec4 get sttp() => new vec4(s, t, t, p); |
| vec4 get sttq() => new vec4(s, t, t, q); |
| vec4 get stps() => new vec4(s, t, p, s); |
| vec4 get stpt() => new vec4(s, t, p, t); |
| vec4 get stpp() => new vec4(s, t, p, p); |
| vec4 get stpq() => new vec4(s, t, p, q); |
| vec4 get stqs() => new vec4(s, t, q, s); |
| vec4 get stqt() => new vec4(s, t, q, t); |
| vec4 get stqp() => new vec4(s, t, q, p); |
| vec4 get stqq() => new vec4(s, t, q, q); |
| vec4 get spss() => new vec4(s, p, s, s); |
| vec4 get spst() => new vec4(s, p, s, t); |
| vec4 get spsp() => new vec4(s, p, s, p); |
| vec4 get spsq() => new vec4(s, p, s, q); |
| vec4 get spts() => new vec4(s, p, t, s); |
| vec4 get sptt() => new vec4(s, p, t, t); |
| vec4 get sptp() => new vec4(s, p, t, p); |
| vec4 get sptq() => new vec4(s, p, t, q); |
| vec4 get spps() => new vec4(s, p, p, s); |
| vec4 get sppt() => new vec4(s, p, p, t); |
| vec4 get sppp() => new vec4(s, p, p, p); |
| vec4 get sppq() => new vec4(s, p, p, q); |
| vec4 get spqs() => new vec4(s, p, q, s); |
| vec4 get spqt() => new vec4(s, p, q, t); |
| vec4 get spqp() => new vec4(s, p, q, p); |
| vec4 get spqq() => new vec4(s, p, q, q); |
| vec4 get sqss() => new vec4(s, q, s, s); |
| vec4 get sqst() => new vec4(s, q, s, t); |
| vec4 get sqsp() => new vec4(s, q, s, p); |
| vec4 get sqsq() => new vec4(s, q, s, q); |
| vec4 get sqts() => new vec4(s, q, t, s); |
| vec4 get sqtt() => new vec4(s, q, t, t); |
| vec4 get sqtp() => new vec4(s, q, t, p); |
| vec4 get sqtq() => new vec4(s, q, t, q); |
| vec4 get sqps() => new vec4(s, q, p, s); |
| vec4 get sqpt() => new vec4(s, q, p, t); |
| vec4 get sqpp() => new vec4(s, q, p, p); |
| vec4 get sqpq() => new vec4(s, q, p, q); |
| vec4 get sqqs() => new vec4(s, q, q, s); |
| vec4 get sqqt() => new vec4(s, q, q, t); |
| vec4 get sqqp() => new vec4(s, q, q, p); |
| vec4 get sqqq() => new vec4(s, q, q, q); |
| vec4 get tsss() => new vec4(t, s, s, s); |
| vec4 get tsst() => new vec4(t, s, s, t); |
| vec4 get tssp() => new vec4(t, s, s, p); |
| vec4 get tssq() => new vec4(t, s, s, q); |
| vec4 get tsts() => new vec4(t, s, t, s); |
| vec4 get tstt() => new vec4(t, s, t, t); |
| vec4 get tstp() => new vec4(t, s, t, p); |
| vec4 get tstq() => new vec4(t, s, t, q); |
| vec4 get tsps() => new vec4(t, s, p, s); |
| vec4 get tspt() => new vec4(t, s, p, t); |
| vec4 get tspp() => new vec4(t, s, p, p); |
| vec4 get tspq() => new vec4(t, s, p, q); |
| vec4 get tsqs() => new vec4(t, s, q, s); |
| vec4 get tsqt() => new vec4(t, s, q, t); |
| vec4 get tsqp() => new vec4(t, s, q, p); |
| vec4 get tsqq() => new vec4(t, s, q, q); |
| vec4 get ttss() => new vec4(t, t, s, s); |
| vec4 get ttst() => new vec4(t, t, s, t); |
| vec4 get ttsp() => new vec4(t, t, s, p); |
| vec4 get ttsq() => new vec4(t, t, s, q); |
| vec4 get ttts() => new vec4(t, t, t, s); |
| vec4 get tttt() => new vec4(t, t, t, t); |
| vec4 get tttp() => new vec4(t, t, t, p); |
| vec4 get tttq() => new vec4(t, t, t, q); |
| vec4 get ttps() => new vec4(t, t, p, s); |
| vec4 get ttpt() => new vec4(t, t, p, t); |
| vec4 get ttpp() => new vec4(t, t, p, p); |
| vec4 get ttpq() => new vec4(t, t, p, q); |
| vec4 get ttqs() => new vec4(t, t, q, s); |
| vec4 get ttqt() => new vec4(t, t, q, t); |
| vec4 get ttqp() => new vec4(t, t, q, p); |
| vec4 get ttqq() => new vec4(t, t, q, q); |
| vec4 get tpss() => new vec4(t, p, s, s); |
| vec4 get tpst() => new vec4(t, p, s, t); |
| vec4 get tpsp() => new vec4(t, p, s, p); |
| vec4 get tpsq() => new vec4(t, p, s, q); |
| vec4 get tpts() => new vec4(t, p, t, s); |
| vec4 get tptt() => new vec4(t, p, t, t); |
| vec4 get tptp() => new vec4(t, p, t, p); |
| vec4 get tptq() => new vec4(t, p, t, q); |
| vec4 get tpps() => new vec4(t, p, p, s); |
| vec4 get tppt() => new vec4(t, p, p, t); |
| vec4 get tppp() => new vec4(t, p, p, p); |
| vec4 get tppq() => new vec4(t, p, p, q); |
| vec4 get tpqs() => new vec4(t, p, q, s); |
| vec4 get tpqt() => new vec4(t, p, q, t); |
| vec4 get tpqp() => new vec4(t, p, q, p); |
| vec4 get tpqq() => new vec4(t, p, q, q); |
| vec4 get tqss() => new vec4(t, q, s, s); |
| vec4 get tqst() => new vec4(t, q, s, t); |
| vec4 get tqsp() => new vec4(t, q, s, p); |
| vec4 get tqsq() => new vec4(t, q, s, q); |
| vec4 get tqts() => new vec4(t, q, t, s); |
| vec4 get tqtt() => new vec4(t, q, t, t); |
| vec4 get tqtp() => new vec4(t, q, t, p); |
| vec4 get tqtq() => new vec4(t, q, t, q); |
| vec4 get tqps() => new vec4(t, q, p, s); |
| vec4 get tqpt() => new vec4(t, q, p, t); |
| vec4 get tqpp() => new vec4(t, q, p, p); |
| vec4 get tqpq() => new vec4(t, q, p, q); |
| vec4 get tqqs() => new vec4(t, q, q, s); |
| vec4 get tqqt() => new vec4(t, q, q, t); |
| vec4 get tqqp() => new vec4(t, q, q, p); |
| vec4 get tqqq() => new vec4(t, q, q, q); |
| vec4 get psss() => new vec4(p, s, s, s); |
| vec4 get psst() => new vec4(p, s, s, t); |
| vec4 get pssp() => new vec4(p, s, s, p); |
| vec4 get pssq() => new vec4(p, s, s, q); |
| vec4 get psts() => new vec4(p, s, t, s); |
| vec4 get pstt() => new vec4(p, s, t, t); |
| vec4 get pstp() => new vec4(p, s, t, p); |
| vec4 get pstq() => new vec4(p, s, t, q); |
| vec4 get psps() => new vec4(p, s, p, s); |
| vec4 get pspt() => new vec4(p, s, p, t); |
| vec4 get pspp() => new vec4(p, s, p, p); |
| vec4 get pspq() => new vec4(p, s, p, q); |
| vec4 get psqs() => new vec4(p, s, q, s); |
| vec4 get psqt() => new vec4(p, s, q, t); |
| vec4 get psqp() => new vec4(p, s, q, p); |
| vec4 get psqq() => new vec4(p, s, q, q); |
| vec4 get ptss() => new vec4(p, t, s, s); |
| vec4 get ptst() => new vec4(p, t, s, t); |
| vec4 get ptsp() => new vec4(p, t, s, p); |
| vec4 get ptsq() => new vec4(p, t, s, q); |
| vec4 get ptts() => new vec4(p, t, t, s); |
| vec4 get pttt() => new vec4(p, t, t, t); |
| vec4 get pttp() => new vec4(p, t, t, p); |
| vec4 get pttq() => new vec4(p, t, t, q); |
| vec4 get ptps() => new vec4(p, t, p, s); |
| vec4 get ptpt() => new vec4(p, t, p, t); |
| vec4 get ptpp() => new vec4(p, t, p, p); |
| vec4 get ptpq() => new vec4(p, t, p, q); |
| vec4 get ptqs() => new vec4(p, t, q, s); |
| vec4 get ptqt() => new vec4(p, t, q, t); |
| vec4 get ptqp() => new vec4(p, t, q, p); |
| vec4 get ptqq() => new vec4(p, t, q, q); |
| vec4 get ppss() => new vec4(p, p, s, s); |
| vec4 get ppst() => new vec4(p, p, s, t); |
| vec4 get ppsp() => new vec4(p, p, s, p); |
| vec4 get ppsq() => new vec4(p, p, s, q); |
| vec4 get ppts() => new vec4(p, p, t, s); |
| vec4 get pptt() => new vec4(p, p, t, t); |
| vec4 get pptp() => new vec4(p, p, t, p); |
| vec4 get pptq() => new vec4(p, p, t, q); |
| vec4 get ppps() => new vec4(p, p, p, s); |
| vec4 get pppt() => new vec4(p, p, p, t); |
| vec4 get pppp() => new vec4(p, p, p, p); |
| vec4 get pppq() => new vec4(p, p, p, q); |
| vec4 get ppqs() => new vec4(p, p, q, s); |
| vec4 get ppqt() => new vec4(p, p, q, t); |
| vec4 get ppqp() => new vec4(p, p, q, p); |
| vec4 get ppqq() => new vec4(p, p, q, q); |
| vec4 get pqss() => new vec4(p, q, s, s); |
| vec4 get pqst() => new vec4(p, q, s, t); |
| vec4 get pqsp() => new vec4(p, q, s, p); |
| vec4 get pqsq() => new vec4(p, q, s, q); |
| vec4 get pqts() => new vec4(p, q, t, s); |
| vec4 get pqtt() => new vec4(p, q, t, t); |
| vec4 get pqtp() => new vec4(p, q, t, p); |
| vec4 get pqtq() => new vec4(p, q, t, q); |
| vec4 get pqps() => new vec4(p, q, p, s); |
| vec4 get pqpt() => new vec4(p, q, p, t); |
| vec4 get pqpp() => new vec4(p, q, p, p); |
| vec4 get pqpq() => new vec4(p, q, p, q); |
| vec4 get pqqs() => new vec4(p, q, q, s); |
| vec4 get pqqt() => new vec4(p, q, q, t); |
| vec4 get pqqp() => new vec4(p, q, q, p); |
| vec4 get pqqq() => new vec4(p, q, q, q); |
| vec4 get qsss() => new vec4(q, s, s, s); |
| vec4 get qsst() => new vec4(q, s, s, t); |
| vec4 get qssp() => new vec4(q, s, s, p); |
| vec4 get qssq() => new vec4(q, s, s, q); |
| vec4 get qsts() => new vec4(q, s, t, s); |
| vec4 get qstt() => new vec4(q, s, t, t); |
| vec4 get qstp() => new vec4(q, s, t, p); |
| vec4 get qstq() => new vec4(q, s, t, q); |
| vec4 get qsps() => new vec4(q, s, p, s); |
| vec4 get qspt() => new vec4(q, s, p, t); |
| vec4 get qspp() => new vec4(q, s, p, p); |
| vec4 get qspq() => new vec4(q, s, p, q); |
| vec4 get qsqs() => new vec4(q, s, q, s); |
| vec4 get qsqt() => new vec4(q, s, q, t); |
| vec4 get qsqp() => new vec4(q, s, q, p); |
| vec4 get qsqq() => new vec4(q, s, q, q); |
| vec4 get qtss() => new vec4(q, t, s, s); |
| vec4 get qtst() => new vec4(q, t, s, t); |
| vec4 get qtsp() => new vec4(q, t, s, p); |
| vec4 get qtsq() => new vec4(q, t, s, q); |
| vec4 get qtts() => new vec4(q, t, t, s); |
| vec4 get qttt() => new vec4(q, t, t, t); |
| vec4 get qttp() => new vec4(q, t, t, p); |
| vec4 get qttq() => new vec4(q, t, t, q); |
| vec4 get qtps() => new vec4(q, t, p, s); |
| vec4 get qtpt() => new vec4(q, t, p, t); |
| vec4 get qtpp() => new vec4(q, t, p, p); |
| vec4 get qtpq() => new vec4(q, t, p, q); |
| vec4 get qtqs() => new vec4(q, t, q, s); |
| vec4 get qtqt() => new vec4(q, t, q, t); |
| vec4 get qtqp() => new vec4(q, t, q, p); |
| vec4 get qtqq() => new vec4(q, t, q, q); |
| vec4 get qpss() => new vec4(q, p, s, s); |
| vec4 get qpst() => new vec4(q, p, s, t); |
| vec4 get qpsp() => new vec4(q, p, s, p); |
| vec4 get qpsq() => new vec4(q, p, s, q); |
| vec4 get qpts() => new vec4(q, p, t, s); |
| vec4 get qptt() => new vec4(q, p, t, t); |
| vec4 get qptp() => new vec4(q, p, t, p); |
| vec4 get qptq() => new vec4(q, p, t, q); |
| vec4 get qpps() => new vec4(q, p, p, s); |
| vec4 get qppt() => new vec4(q, p, p, t); |
| vec4 get qppp() => new vec4(q, p, p, p); |
| vec4 get qppq() => new vec4(q, p, p, q); |
| vec4 get qpqs() => new vec4(q, p, q, s); |
| vec4 get qpqt() => new vec4(q, p, q, t); |
| vec4 get qpqp() => new vec4(q, p, q, p); |
| vec4 get qpqq() => new vec4(q, p, q, q); |
| vec4 get qqss() => new vec4(q, q, s, s); |
| vec4 get qqst() => new vec4(q, q, s, t); |
| vec4 get qqsp() => new vec4(q, q, s, p); |
| vec4 get qqsq() => new vec4(q, q, s, q); |
| vec4 get qqts() => new vec4(q, q, t, s); |
| vec4 get qqtt() => new vec4(q, q, t, t); |
| vec4 get qqtp() => new vec4(q, q, t, p); |
| vec4 get qqtq() => new vec4(q, q, t, q); |
| vec4 get qqps() => new vec4(q, q, p, s); |
| vec4 get qqpt() => new vec4(q, q, p, t); |
| vec4 get qqpp() => new vec4(q, q, p, p); |
| vec4 get qqpq() => new vec4(q, q, p, q); |
| vec4 get qqqs() => new vec4(q, q, q, s); |
| vec4 get qqqt() => new vec4(q, q, q, t); |
| vec4 get qqqp() => new vec4(q, q, q, p); |
| vec4 get qqqq() => new vec4(q, q, q, q); |
| vec4 selfAdd(vec4 arg) { |
| x = x + arg.x; |
| y = y + arg.y; |
| z = z + arg.z; |
| w = w + arg.w; |
| return this; |
| } |
| vec4 selfSub(vec4 arg) { |
| x = x - arg.x; |
| y = y - arg.y; |
| z = z - arg.z; |
| w = w - arg.w; |
| return this; |
| } |
| vec4 selfMul(vec4 arg) { |
| x = x * arg.x; |
| y = y * arg.y; |
| z = z * arg.z; |
| w = w * arg.w; |
| return this; |
| } |
| vec4 selfDiv(vec4 arg) { |
| x = x / arg.x; |
| y = y / arg.y; |
| z = z / arg.z; |
| w = w / arg.w; |
| return this; |
| } |
| vec4 selfScale(num arg) { |
| x = x * arg; |
| y = y * arg; |
| z = z * arg; |
| w = w * arg; |
| return this; |
| } |
| vec4 selfNegate() { |
| x = -x; |
| y = -y; |
| z = -z; |
| w = -w; |
| return this; |
| } |
| vec4 selfAbsolute() { |
| x = x.abs(); |
| y = y.abs(); |
| z = z.abs(); |
| w = w.abs(); |
| return this; |
| } |
| vec4 copy() { |
| vec4 c = new vec4.copy(this); |
| return c; |
| } |
| vec4 copyInto(vec4 arg) { |
| arg.x = x; |
| arg.y = y; |
| arg.z = z; |
| arg.w = w; |
| return arg; |
| } |
| vec4 copyFrom(vec4 arg) { |
| x = arg.x; |
| y = arg.y; |
| z = arg.z; |
| w = arg.w; |
| return this; |
| } |
| vec4 set(vec4 arg) { |
| x = arg.x; |
| y = arg.y; |
| z = arg.z; |
| w = arg.w; |
| return this; |
| } |
| /// Copies [this] into [array] starting at [offset]. |
| void copyIntoArray(Float32Array array, [int offset=0]) { |
| int i = offset; |
| array[i] = x; |
| i++; |
| array[i] = y; |
| i++; |
| array[i] = z; |
| i++; |
| array[i] = w; |
| i++; |
| } |
| /// Returns a copy of [this] as a [Float32Array]. |
| Float32Array copyAsArray() { |
| Float32Array array = new Float32Array(4); |
| int i = 0; |
| array[i] = x; |
| i++; |
| array[i] = y; |
| i++; |
| array[i] = z; |
| i++; |
| array[i] = w; |
| i++; |
| return array; |
| } |
| /// Copies elements from [array] into [this] starting at [offset]. |
| void copyFromArray(Float32Array array, [int offset=0]) { |
| int i = offset; |
| x = array[i]; |
| i++; |
| y = array[i]; |
| i++; |
| z = array[i]; |
| i++; |
| w = array[i]; |
| i++; |
| } |
| } |