| #import('dart:builtin'); |
| #import('../lib/VectorMath/VectorMath.dart'); |
| |
| class glslTest { |
| void test1() { |
| mat4x4 projModelViewMatrix = new mat4x4(); |
| mat3x3 normalMatrix = new mat3x3(8.0); |
| vec2 texCoord = new vec2(); |
| vec3 normal = new vec3(2.0); |
| vec3 position = new vec3(); |
| vec3 temp = normalMatrix * normal; |
| vec3 outnormal = normalMatrix * normal; |
| print('$outnormal'); |
| vec4 glPosition = projModelViewMatrix * new vec4(position, 3.0); |
| print('${glPosition.zzww}'); |
| } |
| } |
| |
| void main() { |
| glslTest test = new glslTest(); |
| test.test1(); |
| } |