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// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:async';
import 'dart:collection';
import 'dart:math' as math;
import 'package:flutter/foundation.dart';
import 'package:flutter/rendering.dart';
import 'package:flutter/widgets.dart';
import 'package:flutter/gestures.dart' show DragStartBehavior;
import 'app_bar.dart';
import 'bottom_sheet.dart';
import 'button_bar.dart';
import 'colors.dart';
import 'divider.dart';
import 'drawer.dart';
import 'flexible_space_bar.dart';
import 'floating_action_button.dart';
import 'floating_action_button_location.dart';
import 'material.dart';
import 'snack_bar.dart';
import 'snack_bar_theme.dart';
import 'theme.dart';
import 'theme_data.dart';
// Examples can assume:
// TabController tabController;
// void setState(VoidCallback fn) { }
// String appBarTitle;
// int tabCount;
// TickerProvider tickerProvider;
const FloatingActionButtonLocation _kDefaultFloatingActionButtonLocation = FloatingActionButtonLocation.endFloat;
const FloatingActionButtonAnimator _kDefaultFloatingActionButtonAnimator = FloatingActionButtonAnimator.scaling;
// When the top of the BottomSheet crosses this threshold, it will start to
// shrink the FAB and show a scrim.
const double _kBottomSheetDominatesPercentage = 0.3;
const double _kMinBottomSheetScrimOpacity = 0.1;
const double _kMaxBottomSheetScrimOpacity = 0.6;
enum _ScaffoldSlot {
body,
appBar,
bodyScrim,
bottomSheet,
snackBar,
persistentFooter,
bottomNavigationBar,
floatingActionButton,
drawer,
endDrawer,
statusBar,
}
/// The geometry of the [Scaffold] after all its contents have been laid out
/// except the [FloatingActionButton].
///
/// The [Scaffold] passes this pre-layout geometry to its
/// [FloatingActionButtonLocation], which produces an [Offset] that the
/// [Scaffold] uses to position the [FloatingActionButton].
///
/// For a description of the [Scaffold]'s geometry after it has
/// finished laying out, see the [ScaffoldGeometry].
@immutable
class ScaffoldPrelayoutGeometry {
/// Abstract const constructor. This constructor enables subclasses to provide
/// const constructors so that they can be used in const expressions.
const ScaffoldPrelayoutGeometry({
@required this.bottomSheetSize,
@required this.contentBottom,
@required this.contentTop,
@required this.floatingActionButtonSize,
@required this.minInsets,
@required this.scaffoldSize,
@required this.snackBarSize,
@required this.textDirection,
});
/// The [Size] of [Scaffold.floatingActionButton].
///
/// If [Scaffold.floatingActionButton] is null, this will be [Size.zero].
final Size floatingActionButtonSize;
/// The [Size] of the [Scaffold]'s [BottomSheet].
///
/// If the [Scaffold] is not currently showing a [BottomSheet],
/// this will be [Size.zero].
final Size bottomSheetSize;
/// The vertical distance from the Scaffold's origin to the bottom of
/// [Scaffold.body].
///
/// This is useful in a [FloatingActionButtonLocation] designed to
/// place the [FloatingActionButton] at the bottom of the screen, while
/// keeping it above the [BottomSheet], the [Scaffold.bottomNavigationBar],
/// or the keyboard.
///
/// The [Scaffold.body] is laid out with respect to [minInsets] already. This
/// means that a [FloatingActionButtonLocation] does not need to factor in
/// [minInsets.bottom] when aligning a [FloatingActionButton] to
/// [contentBottom].
final double contentBottom;
/// The vertical distance from the [Scaffold]'s origin to the top of
/// [Scaffold.body].
///
/// This is useful in a [FloatingActionButtonLocation] designed to
/// place the [FloatingActionButton] at the top of the screen, while
/// keeping it below the [Scaffold.appBar].
///
/// The [Scaffold.body] is laid out with respect to [minInsets] already. This
/// means that a [FloatingActionButtonLocation] does not need to factor in
/// [minInsets.top] when aligning a [FloatingActionButton] to [contentTop].
final double contentTop;
/// The minimum padding to inset the [FloatingActionButton] by for it
/// to remain visible.
///
/// This value is the result of calling [MediaQuery.padding] in the
/// [Scaffold]'s [BuildContext],
/// and is useful for insetting the [FloatingActionButton] to avoid features like
/// the system status bar or the keyboard.
///
/// If [Scaffold.resizeToAvoidBottomInset] is set to false, [minInsets.bottom]
/// will be 0.0.
final EdgeInsets minInsets;
/// The [Size] of the whole [Scaffold].
///
/// If the [Size] of the [Scaffold]'s contents is modified by values such as
/// [Scaffold.resizeToAvoidBottomInset] or the keyboard opening, then the
/// [scaffoldSize] will not reflect those changes.
///
/// This means that [FloatingActionButtonLocation]s designed to reposition
/// the [FloatingActionButton] based on events such as the keyboard popping
/// up should use [minInsets] to make sure that the [FloatingActionButton] is
/// inset by enough to remain visible.
///
/// See [minInsets] and [MediaQuery.padding] for more information on the appropriate
/// insets to apply.
final Size scaffoldSize;
/// The [Size] of the [Scaffold]'s [SnackBar].
///
/// If the [Scaffold] is not showing a [SnackBar], this will be [Size.zero].
final Size snackBarSize;
/// The [TextDirection] of the [Scaffold]'s [BuildContext].
final TextDirection textDirection;
}
/// A snapshot of a transition between two [FloatingActionButtonLocation]s.
///
/// [ScaffoldState] uses this to seamlessly change transition animations
/// when a running [FloatingActionButtonLocation] transition is interrupted by a new transition.
@immutable
class _TransitionSnapshotFabLocation extends FloatingActionButtonLocation {
const _TransitionSnapshotFabLocation(this.begin, this.end, this.animator, this.progress);
final FloatingActionButtonLocation begin;
final FloatingActionButtonLocation end;
final FloatingActionButtonAnimator animator;
final double progress;
@override
Offset getOffset(ScaffoldPrelayoutGeometry scaffoldGeometry) {
return animator.getOffset(
begin: begin.getOffset(scaffoldGeometry),
end: end.getOffset(scaffoldGeometry),
progress: progress,
);
}
@override
String toString() {
return '${objectRuntimeType(this, '_TransitionSnapshotFabLocation')}(begin: $begin, end: $end, progress: $progress)';
}
}
/// Geometry information for [Scaffold] components after layout is finished.
///
/// To get a [ValueNotifier] for the scaffold geometry of a given
/// [BuildContext], use [Scaffold.geometryOf].
///
/// The ScaffoldGeometry is only available during the paint phase, because
/// its value is computed during the animation and layout phases prior to painting.
///
/// For an example of using the [ScaffoldGeometry], see the [BottomAppBar],
/// which uses the [ScaffoldGeometry] to paint a notch around the
/// [FloatingActionButton].
///
/// For information about the [Scaffold]'s geometry that is used while laying
/// out the [FloatingActionButton], see [ScaffoldPrelayoutGeometry].
@immutable
class ScaffoldGeometry {
/// Create an object that describes the geometry of a [Scaffold].
const ScaffoldGeometry({
this.bottomNavigationBarTop,
this.floatingActionButtonArea,
});
/// The distance from the [Scaffold]'s top edge to the top edge of the
/// rectangle in which the [Scaffold.bottomNavigationBar] bar is laid out.
///
/// Null if [Scaffold.bottomNavigationBar] is null.
final double bottomNavigationBarTop;
/// The [Scaffold.floatingActionButton]'s bounding rectangle.
///
/// This is null when there is no floating action button showing.
final Rect floatingActionButtonArea;
ScaffoldGeometry _scaleFloatingActionButton(double scaleFactor) {
if (scaleFactor == 1.0)
return this;
if (scaleFactor == 0.0) {
return ScaffoldGeometry(
bottomNavigationBarTop: bottomNavigationBarTop,
);
}
final Rect scaledButton = Rect.lerp(
floatingActionButtonArea.center & Size.zero,
floatingActionButtonArea,
scaleFactor,
);
return copyWith(floatingActionButtonArea: scaledButton);
}
/// Creates a copy of this [ScaffoldGeometry] but with the given fields replaced with
/// the new values.
ScaffoldGeometry copyWith({
double bottomNavigationBarTop,
Rect floatingActionButtonArea,
}) {
return ScaffoldGeometry(
bottomNavigationBarTop: bottomNavigationBarTop ?? this.bottomNavigationBarTop,
floatingActionButtonArea: floatingActionButtonArea ?? this.floatingActionButtonArea,
);
}
}
class _ScaffoldGeometryNotifier extends ChangeNotifier implements ValueListenable<ScaffoldGeometry> {
_ScaffoldGeometryNotifier(this.geometry, this.context)
: assert (context != null);
final BuildContext context;
double floatingActionButtonScale;
ScaffoldGeometry geometry;
@override
ScaffoldGeometry get value {
assert(() {
final RenderObject renderObject = context.findRenderObject();
if (renderObject == null || !renderObject.owner.debugDoingPaint)
throw FlutterError(
'Scaffold.geometryOf() must only be accessed during the paint phase.\n'
'The ScaffoldGeometry is only available during the paint phase, because '
'its value is computed during the animation and layout phases prior to painting.'
);
return true;
}());
return geometry._scaleFloatingActionButton(floatingActionButtonScale);
}
void _updateWith({
double bottomNavigationBarTop,
Rect floatingActionButtonArea,
double floatingActionButtonScale,
}) {
this.floatingActionButtonScale = floatingActionButtonScale ?? this.floatingActionButtonScale;
geometry = geometry.copyWith(
bottomNavigationBarTop: bottomNavigationBarTop,
floatingActionButtonArea: floatingActionButtonArea,
);
notifyListeners();
}
}
// Used to communicate the height of the Scaffold's bottomNavigationBar and
// persistentFooterButtons to the LayoutBuilder which builds the Scaffold's body.
//
// Scaffold expects a _BodyBoxConstraints to be passed to the _BodyBuilder
// widget's LayoutBuilder, see _ScaffoldLayout.performLayout(). The BoxConstraints
// methods that construct new BoxConstraints objects, like copyWith() have not
// been overridden here because we expect the _BodyBoxConstraintsObject to be
// passed along unmodified to the LayoutBuilder. If that changes in the future
// then _BodyBuilder will assert.
class _BodyBoxConstraints extends BoxConstraints {
const _BodyBoxConstraints({
double minWidth = 0.0,
double maxWidth = double.infinity,
double minHeight = 0.0,
double maxHeight = double.infinity,
@required this.bottomWidgetsHeight,
@required this.appBarHeight,
}) : assert(bottomWidgetsHeight != null),
assert(bottomWidgetsHeight >= 0),
assert(appBarHeight != null),
assert(appBarHeight >= 0),
super(minWidth: minWidth, maxWidth: maxWidth, minHeight: minHeight, maxHeight: maxHeight);
final double bottomWidgetsHeight;
final double appBarHeight;
// RenderObject.layout() will only short-circuit its call to its performLayout
// method if the new layout constraints are not == to the current constraints.
// If the height of the bottom widgets has changed, even though the constraints'
// min and max values have not, we still want performLayout to happen.
@override
bool operator ==(Object other) {
if (super != other)
return false;
return other is _BodyBoxConstraints
&& other.bottomWidgetsHeight == bottomWidgetsHeight
&& other.appBarHeight == appBarHeight;
}
@override
int get hashCode {
return hashValues(super.hashCode, bottomWidgetsHeight, appBarHeight);
}
}
// Used when Scaffold.extendBody is true to wrap the scaffold's body in a MediaQuery
// whose padding accounts for the height of the bottomNavigationBar and/or the
// persistentFooterButtons.
//
// The bottom widgets' height is passed along via the _BodyBoxConstraints parameter.
// The constraints parameter is constructed in_ScaffoldLayout.performLayout().
class _BodyBuilder extends StatelessWidget {
const _BodyBuilder({
Key key,
@required this.extendBody,
@required this.extendBodyBehindAppBar,
@required this.body,
}) : assert(extendBody != null),
assert(extendBodyBehindAppBar != null),
assert(body != null),
super(key: key);
final Widget body;
final bool extendBody;
final bool extendBodyBehindAppBar;
@override
Widget build(BuildContext context) {
if (!extendBody && !extendBodyBehindAppBar)
return body;
return LayoutBuilder(
builder: (BuildContext context, BoxConstraints constraints) {
final _BodyBoxConstraints bodyConstraints = constraints as _BodyBoxConstraints;
final MediaQueryData metrics = MediaQuery.of(context);
final double bottom = extendBody
? math.max(metrics.padding.bottom, bodyConstraints.bottomWidgetsHeight)
: metrics.padding.bottom;
final double top = extendBodyBehindAppBar
? math.max(metrics.padding.top, bodyConstraints.appBarHeight)
: metrics.padding.top;
return MediaQuery(
data: metrics.copyWith(
padding: metrics.padding.copyWith(
top: top,
bottom: bottom,
),
),
child: body,
);
},
);
}
}
class _ScaffoldLayout extends MultiChildLayoutDelegate {
_ScaffoldLayout({
@required this.minInsets,
@required this.textDirection,
@required this.geometryNotifier,
// for floating action button
@required this.previousFloatingActionButtonLocation,
@required this.currentFloatingActionButtonLocation,
@required this.floatingActionButtonMoveAnimationProgress,
@required this.floatingActionButtonMotionAnimator,
@required this.isSnackBarFloating,
@required this.extendBody,
@required this.extendBodyBehindAppBar,
}) : assert(minInsets != null),
assert(textDirection != null),
assert(geometryNotifier != null),
assert(previousFloatingActionButtonLocation != null),
assert(currentFloatingActionButtonLocation != null),
assert(extendBody != null),
assert(extendBodyBehindAppBar != null);
final bool extendBody;
final bool extendBodyBehindAppBar;
final EdgeInsets minInsets;
final TextDirection textDirection;
final _ScaffoldGeometryNotifier geometryNotifier;
final FloatingActionButtonLocation previousFloatingActionButtonLocation;
final FloatingActionButtonLocation currentFloatingActionButtonLocation;
final double floatingActionButtonMoveAnimationProgress;
final FloatingActionButtonAnimator floatingActionButtonMotionAnimator;
final bool isSnackBarFloating;
@override
void performLayout(Size size) {
final BoxConstraints looseConstraints = BoxConstraints.loose(size);
// This part of the layout has the same effect as putting the app bar and
// body in a column and making the body flexible. What's different is that
// in this case the app bar appears _after_ the body in the stacking order,
// so the app bar's shadow is drawn on top of the body.
final BoxConstraints fullWidthConstraints = looseConstraints.tighten(width: size.width);
final double bottom = size.height;
double contentTop = 0.0;
double bottomWidgetsHeight = 0.0;
double appBarHeight = 0.0;
if (hasChild(_ScaffoldSlot.appBar)) {
appBarHeight = layoutChild(_ScaffoldSlot.appBar, fullWidthConstraints).height;
contentTop = extendBodyBehindAppBar ? 0.0 : appBarHeight;
positionChild(_ScaffoldSlot.appBar, Offset.zero);
}
double bottomNavigationBarTop;
if (hasChild(_ScaffoldSlot.bottomNavigationBar)) {
final double bottomNavigationBarHeight = layoutChild(_ScaffoldSlot.bottomNavigationBar, fullWidthConstraints).height;
bottomWidgetsHeight += bottomNavigationBarHeight;
bottomNavigationBarTop = math.max(0.0, bottom - bottomWidgetsHeight);
positionChild(_ScaffoldSlot.bottomNavigationBar, Offset(0.0, bottomNavigationBarTop));
}
if (hasChild(_ScaffoldSlot.persistentFooter)) {
final BoxConstraints footerConstraints = BoxConstraints(
maxWidth: fullWidthConstraints.maxWidth,
maxHeight: math.max(0.0, bottom - bottomWidgetsHeight - contentTop),
);
final double persistentFooterHeight = layoutChild(_ScaffoldSlot.persistentFooter, footerConstraints).height;
bottomWidgetsHeight += persistentFooterHeight;
positionChild(_ScaffoldSlot.persistentFooter, Offset(0.0, math.max(0.0, bottom - bottomWidgetsHeight)));
}
// Set the content bottom to account for the greater of the height of any
// bottom-anchored material widgets or of the keyboard or other
// bottom-anchored system UI.
final double contentBottom = math.max(0.0, bottom - math.max(minInsets.bottom, bottomWidgetsHeight));
if (hasChild(_ScaffoldSlot.body)) {
double bodyMaxHeight = math.max(0.0, contentBottom - contentTop);
if (extendBody) {
bodyMaxHeight += bottomWidgetsHeight;
bodyMaxHeight = bodyMaxHeight.clamp(0.0, looseConstraints.maxHeight - contentTop).toDouble();
assert(bodyMaxHeight <= math.max(0.0, looseConstraints.maxHeight - contentTop));
}
final BoxConstraints bodyConstraints = _BodyBoxConstraints(
maxWidth: fullWidthConstraints.maxWidth,
maxHeight: bodyMaxHeight,
bottomWidgetsHeight: extendBody ? bottomWidgetsHeight : 0.0,
appBarHeight: appBarHeight,
);
layoutChild(_ScaffoldSlot.body, bodyConstraints);
positionChild(_ScaffoldSlot.body, Offset(0.0, contentTop));
}
// The BottomSheet and the SnackBar are anchored to the bottom of the parent,
// they're as wide as the parent and are given their intrinsic height. The
// only difference is that SnackBar appears on the top side of the
// BottomNavigationBar while the BottomSheet is stacked on top of it.
//
// If all three elements are present then either the center of the FAB straddles
// the top edge of the BottomSheet or the bottom of the FAB is
// kFloatingActionButtonMargin above the SnackBar, whichever puts the FAB
// the farthest above the bottom of the parent. If only the FAB is has a
// non-zero height then it's inset from the parent's right and bottom edges
// by kFloatingActionButtonMargin.
Size bottomSheetSize = Size.zero;
Size snackBarSize = Size.zero;
if (hasChild(_ScaffoldSlot.bodyScrim)) {
final BoxConstraints bottomSheetScrimConstraints = BoxConstraints(
maxWidth: fullWidthConstraints.maxWidth,
maxHeight: contentBottom,
);
layoutChild(_ScaffoldSlot.bodyScrim, bottomSheetScrimConstraints);
positionChild(_ScaffoldSlot.bodyScrim, Offset.zero);
}
// Set the size of the SnackBar early if the behavior is fixed so
// the FAB can be positioned correctly.
if (hasChild(_ScaffoldSlot.snackBar) && !isSnackBarFloating) {
snackBarSize = layoutChild(_ScaffoldSlot.snackBar, fullWidthConstraints);
}
if (hasChild(_ScaffoldSlot.bottomSheet)) {
final BoxConstraints bottomSheetConstraints = BoxConstraints(
maxWidth: fullWidthConstraints.maxWidth,
maxHeight: math.max(0.0, contentBottom - contentTop),
);
bottomSheetSize = layoutChild(_ScaffoldSlot.bottomSheet, bottomSheetConstraints);
positionChild(_ScaffoldSlot.bottomSheet, Offset((size.width - bottomSheetSize.width) / 2.0, contentBottom - bottomSheetSize.height));
}
Rect floatingActionButtonRect;
if (hasChild(_ScaffoldSlot.floatingActionButton)) {
final Size fabSize = layoutChild(_ScaffoldSlot.floatingActionButton, looseConstraints);
// To account for the FAB position being changed, we'll animate between
// the old and new positions.
final ScaffoldPrelayoutGeometry currentGeometry = ScaffoldPrelayoutGeometry(
bottomSheetSize: bottomSheetSize,
contentBottom: contentBottom,
contentTop: contentTop,
floatingActionButtonSize: fabSize,
minInsets: minInsets,
scaffoldSize: size,
snackBarSize: snackBarSize,
textDirection: textDirection,
);
final Offset currentFabOffset = currentFloatingActionButtonLocation.getOffset(currentGeometry);
final Offset previousFabOffset = previousFloatingActionButtonLocation.getOffset(currentGeometry);
final Offset fabOffset = floatingActionButtonMotionAnimator.getOffset(
begin: previousFabOffset,
end: currentFabOffset,
progress: floatingActionButtonMoveAnimationProgress,
);
positionChild(_ScaffoldSlot.floatingActionButton, fabOffset);
floatingActionButtonRect = fabOffset & fabSize;
}
if (hasChild(_ScaffoldSlot.snackBar)) {
if (snackBarSize == Size.zero) {
snackBarSize = layoutChild(_ScaffoldSlot.snackBar, fullWidthConstraints);
}
final double snackBarYOffsetBase = floatingActionButtonRect != null && isSnackBarFloating
? floatingActionButtonRect.top
: contentBottom;
positionChild(_ScaffoldSlot.snackBar, Offset(0.0, snackBarYOffsetBase - snackBarSize.height));
}
if (hasChild(_ScaffoldSlot.statusBar)) {
layoutChild(_ScaffoldSlot.statusBar, fullWidthConstraints.tighten(height: minInsets.top));
positionChild(_ScaffoldSlot.statusBar, Offset.zero);
}
if (hasChild(_ScaffoldSlot.drawer)) {
layoutChild(_ScaffoldSlot.drawer, BoxConstraints.tight(size));
positionChild(_ScaffoldSlot.drawer, Offset.zero);
}
if (hasChild(_ScaffoldSlot.endDrawer)) {
layoutChild(_ScaffoldSlot.endDrawer, BoxConstraints.tight(size));
positionChild(_ScaffoldSlot.endDrawer, Offset.zero);
}
geometryNotifier._updateWith(
bottomNavigationBarTop: bottomNavigationBarTop,
floatingActionButtonArea: floatingActionButtonRect,
);
}
@override
bool shouldRelayout(_ScaffoldLayout oldDelegate) {
return oldDelegate.minInsets != minInsets
|| oldDelegate.textDirection != textDirection
|| oldDelegate.floatingActionButtonMoveAnimationProgress != floatingActionButtonMoveAnimationProgress
|| oldDelegate.previousFloatingActionButtonLocation != previousFloatingActionButtonLocation
|| oldDelegate.currentFloatingActionButtonLocation != currentFloatingActionButtonLocation
|| oldDelegate.extendBody != extendBody
|| oldDelegate.extendBodyBehindAppBar != extendBodyBehindAppBar;
}
}
/// Handler for scale and rotation animations in the [FloatingActionButton].
///
/// Currently, there are two types of [FloatingActionButton] animations:
///
/// * Entrance/Exit animations, which this widget triggers
/// when the [FloatingActionButton] is added, updated, or removed.
/// * Motion animations, which are triggered by the [Scaffold]
/// when its [FloatingActionButtonLocation] is updated.
class _FloatingActionButtonTransition extends StatefulWidget {
const _FloatingActionButtonTransition({
Key key,
@required this.child,
@required this.fabMoveAnimation,
@required this.fabMotionAnimator,
@required this.geometryNotifier,
@required this.currentController,
}) : assert(fabMoveAnimation != null),
assert(fabMotionAnimator != null),
assert(currentController != null),
super(key: key);
final Widget child;
final Animation<double> fabMoveAnimation;
final FloatingActionButtonAnimator fabMotionAnimator;
final _ScaffoldGeometryNotifier geometryNotifier;
/// Controls the current child widget.child as it exits.
final AnimationController currentController;
@override
_FloatingActionButtonTransitionState createState() => _FloatingActionButtonTransitionState();
}
class _FloatingActionButtonTransitionState extends State<_FloatingActionButtonTransition> with TickerProviderStateMixin {
// The animations applied to the Floating Action Button when it is entering or exiting.
// Controls the previous widget.child as it exits.
AnimationController _previousController;
Animation<double> _previousScaleAnimation;
Animation<double> _previousRotationAnimation;
// The animations to run, considering the widget's fabMoveAnimation and the current/previous entrance/exit animations.
Animation<double> _currentScaleAnimation;
Animation<double> _extendedCurrentScaleAnimation;
Animation<double> _currentRotationAnimation;
Widget _previousChild;
@override
void initState() {
super.initState();
_previousController = AnimationController(
duration: kFloatingActionButtonSegue,
vsync: this,
)..addStatusListener(_handlePreviousAnimationStatusChanged);
_updateAnimations();
if (widget.child != null) {
// If we start out with a child, have the child appear fully visible instead
// of animating in.
widget.currentController.value = 1.0;
} else {
// If we start without a child we update the geometry object with a
// floating action button scale of 0, as it is not showing on the screen.
_updateGeometryScale(0.0);
}
}
@override
void dispose() {
_previousController.dispose();
super.dispose();
}
@override
void didUpdateWidget(_FloatingActionButtonTransition oldWidget) {
super.didUpdateWidget(oldWidget);
final bool oldChildIsNull = oldWidget.child == null;
final bool newChildIsNull = widget.child == null;
if (oldChildIsNull == newChildIsNull && oldWidget.child?.key == widget.child?.key)
return;
if (oldWidget.fabMotionAnimator != widget.fabMotionAnimator || oldWidget.fabMoveAnimation != widget.fabMoveAnimation) {
// Get the right scale and rotation animations to use for this widget.
_updateAnimations();
}
if (_previousController.status == AnimationStatus.dismissed) {
final double currentValue = widget.currentController.value;
if (currentValue == 0.0 || oldWidget.child == null) {
// The current child hasn't started its entrance animation yet. We can
// just skip directly to the new child's entrance.
_previousChild = null;
if (widget.child != null)
widget.currentController.forward();
} else {
// Otherwise, we need to copy the state from the current controller to
// the previous controller and run an exit animation for the previous
// widget before running the entrance animation for the new child.
_previousChild = oldWidget.child;
_previousController
..value = currentValue
..reverse();
widget.currentController.value = 0.0;
}
}
}
static final Animatable<double> _entranceTurnTween = Tween<double>(
begin: 1.0 - kFloatingActionButtonTurnInterval,
end: 1.0,
).chain(CurveTween(curve: Curves.easeIn));
void _updateAnimations() {
// Get the animations for exit and entrance.
final CurvedAnimation previousExitScaleAnimation = CurvedAnimation(
parent: _previousController,
curve: Curves.easeIn,
);
final Animation<double> previousExitRotationAnimation = Tween<double>(begin: 1.0, end: 1.0).animate(
CurvedAnimation(
parent: _previousController,
curve: Curves.easeIn,
),
);
final CurvedAnimation currentEntranceScaleAnimation = CurvedAnimation(
parent: widget.currentController,
curve: Curves.easeIn,
);
final Animation<double> currentEntranceRotationAnimation = widget.currentController.drive(_entranceTurnTween);
// Get the animations for when the FAB is moving.
final Animation<double> moveScaleAnimation = widget.fabMotionAnimator.getScaleAnimation(parent: widget.fabMoveAnimation);
final Animation<double> moveRotationAnimation = widget.fabMotionAnimator.getRotationAnimation(parent: widget.fabMoveAnimation);
// Aggregate the animations.
_previousScaleAnimation = AnimationMin<double>(moveScaleAnimation, previousExitScaleAnimation);
_currentScaleAnimation = AnimationMin<double>(moveScaleAnimation, currentEntranceScaleAnimation);
_extendedCurrentScaleAnimation = _currentScaleAnimation.drive(CurveTween(curve: const Interval(0.0, 0.1)));
_previousRotationAnimation = TrainHoppingAnimation(previousExitRotationAnimation, moveRotationAnimation);
_currentRotationAnimation = TrainHoppingAnimation(currentEntranceRotationAnimation, moveRotationAnimation);
_currentScaleAnimation.addListener(_onProgressChanged);
_previousScaleAnimation.addListener(_onProgressChanged);
}
void _handlePreviousAnimationStatusChanged(AnimationStatus status) {
setState(() {
if (status == AnimationStatus.dismissed) {
assert(widget.currentController.status == AnimationStatus.dismissed);
if (widget.child != null)
widget.currentController.forward();
}
});
}
bool _isExtendedFloatingActionButton(Widget widget) {
return widget is FloatingActionButton
&& widget.isExtended;
}
@override
Widget build(BuildContext context) {
return Stack(
alignment: Alignment.centerRight,
children: <Widget>[
if (_previousController.status != AnimationStatus.dismissed)
if (_isExtendedFloatingActionButton(_previousChild))
FadeTransition(
opacity: _previousScaleAnimation,
child: _previousChild,
)
else
ScaleTransition(
scale: _previousScaleAnimation,
child: RotationTransition(
turns: _previousRotationAnimation,
child: _previousChild,
),
),
if (_isExtendedFloatingActionButton(widget.child))
ScaleTransition(
scale: _extendedCurrentScaleAnimation,
child: FadeTransition(
opacity: _currentScaleAnimation,
child: widget.child,
),
)
else
ScaleTransition(
scale: _currentScaleAnimation,
child: RotationTransition(
turns: _currentRotationAnimation,
child: widget.child,
),
),
],
);
}
void _onProgressChanged() {
_updateGeometryScale(math.max(_previousScaleAnimation.value, _currentScaleAnimation.value));
}
void _updateGeometryScale(double scale) {
widget.geometryNotifier._updateWith(
floatingActionButtonScale: scale,
);
}
}
/// Implements the basic material design visual layout structure.
///
/// This class provides APIs for showing drawers, snack bars, and bottom sheets.
///
/// To display a snackbar or a persistent bottom sheet, obtain the
/// [ScaffoldState] for the current [BuildContext] via [Scaffold.of] and use the
/// [ScaffoldState.showSnackBar] and [ScaffoldState.showBottomSheet] functions.
///
/// {@tool dartpad --template=stateful_widget_material}
/// This example shows a [Scaffold] with a [body] and [FloatingActionButton].
/// The [body] is a [Text] placed in a [Center] in order to center the text
/// within the [Scaffold]. The [FloatingActionButton] is connected to a
/// callback that increments a counter.
///
/// ![The Scaffold has a white background with a blue AppBar at the top. A blue FloatingActionButton is positioned at the bottom right corner of the Scaffold.](https://flutter.github.io/assets-for-api-docs/assets/material/scaffold.png)
///
/// ```dart
/// int _count = 0;
///
/// Widget build(BuildContext context) {
/// return Scaffold(
/// appBar: AppBar(
/// title: const Text('Sample Code'),
/// ),
/// body: Center(
/// child: Text('You have pressed the button $_count times.')
/// ),
/// floatingActionButton: FloatingActionButton(
/// onPressed: () => setState(() => _count++),
/// tooltip: 'Increment Counter',
/// child: const Icon(Icons.add),
/// ),
/// );
/// }
/// ```
/// {@end-tool}
///
/// {@tool dartpad --template=stateful_widget_material}
/// This example shows a [Scaffold] with a blueGrey [backgroundColor], [body]
/// and [FloatingActionButton]. The [body] is a [Text] placed in a [Center] in
/// order to center the text within the [Scaffold]. The [FloatingActionButton]
/// is connected to a callback that increments a counter.
///
/// ![](https://flutter.github.io/assets-for-api-docs/assets/material/scaffold_background_color.png)
///
/// ```dart
/// int _count = 0;
///
/// Widget build(BuildContext context) {
/// return Scaffold(
/// appBar: AppBar(
/// title: const Text('Sample Code'),
/// ),
/// body: Center(
/// child: Text('You have pressed the button $_count times.')
/// ),
/// backgroundColor: Colors.blueGrey.shade200,
/// floatingActionButton: FloatingActionButton(
/// onPressed: () => setState(() => _count++),
/// tooltip: 'Increment Counter',
/// child: const Icon(Icons.add),
/// ),
/// );
/// }
/// ```
/// {@end-tool}
///
/// {@tool dartpad --template=stateful_widget_material}
/// This example shows a [Scaffold] with an [AppBar], a [BottomAppBar] and a
/// [FloatingActionButton]. The [body] is a [Text] placed in a [Center] in order
/// to center the text within the [Scaffold]. The [FloatingActionButton] is
/// centered and docked within the [BottomAppBar] using
/// [FloatingActionButtonLocation.centerDocked]. The [FloatingActionButton] is
/// connected to a callback that increments a counter.
///
/// ![](https://flutter.github.io/assets-for-api-docs/assets/material/scaffold_bottom_app_bar.png)
///
/// ```dart
/// int _count = 0;
///
/// Widget build(BuildContext context) {
/// return Scaffold(
/// appBar: AppBar(
/// title: Text('Sample Code'),
/// ),
/// body: Center(
/// child: Text('You have pressed the button $_count times.'),
/// ),
/// bottomNavigationBar: BottomAppBar(
/// shape: const CircularNotchedRectangle(),
/// child: Container(height: 50.0,),
/// ),
/// floatingActionButton: FloatingActionButton(
/// onPressed: () => setState(() {
/// _count++;
/// }),
/// tooltip: 'Increment Counter',
/// child: Icon(Icons.add),
/// ),
/// floatingActionButtonLocation: FloatingActionButtonLocation.centerDocked,
/// );
/// }
/// ```
/// {@end-tool}
///
/// ## Scaffold layout, the keyboard, and display "notches"
///
/// The scaffold will expand to fill the available space. That usually
/// means that it will occupy its entire window or device screen. When
/// the device's keyboard appears the Scaffold's ancestor [MediaQuery]
/// widget's [MediaQueryData.viewInsets] changes and the Scaffold will
/// be rebuilt. By default the scaffold's [body] is resized to make
/// room for the keyboard. To prevent the resize set
/// [resizeToAvoidBottomInset] to false. In either case the focused
/// widget will be scrolled into view if it's within a scrollable
/// container.
///
/// The [MediaQueryData.padding] value defines areas that might
/// not be completely visible, like the display "notch" on the iPhone
/// X. The scaffold's [body] is not inset by this padding value
/// although an [appBar] or [bottomNavigationBar] will typically
/// cause the body to avoid the padding. The [SafeArea]
/// widget can be used within the scaffold's body to avoid areas
/// like display notches.
///
/// ## Troubleshooting
///
/// ### Nested Scaffolds
///
/// The Scaffold was designed to be the single top level container for
/// a [MaterialApp] and it's typically not necessary to nest
/// scaffolds. For example in a tabbed UI, where the
/// [bottomNavigationBar] is a [TabBar] and the body is a
/// [TabBarView], you might be tempted to make each tab bar view a
/// scaffold with a differently titled AppBar. It would be better to add a
/// listener to the [TabController] that updates the AppBar.
///
/// {@tool snippet}
/// Add a listener to the app's tab controller so that the [AppBar] title of the
/// app's one and only scaffold is reset each time a new tab is selected.
///
/// ```dart
/// TabController(vsync: tickerProvider, length: tabCount)..addListener(() {
/// if (!tabController.indexIsChanging) {
/// setState(() {
/// // Rebuild the enclosing scaffold with a new AppBar title
/// appBarTitle = 'Tab ${tabController.index}';
/// });
/// }
/// })
/// ```
/// {@end-tool}
///
/// Although there are some use cases, like a presentation app that
/// shows embedded flutter content, where nested scaffolds are
/// appropriate, it's best to avoid nesting scaffolds.
///
/// See also:
///
/// * [AppBar], which is a horizontal bar typically shown at the top of an app
/// using the [appBar] property.
/// * [BottomAppBar], which is a horizontal bar typically shown at the bottom
/// of an app using the [bottomNavigationBar] property.
/// * [FloatingActionButton], which is a circular button typically shown in the
/// bottom right corner of the app using the [floatingActionButton] property.
/// * [Drawer], which is a vertical panel that is typically displayed to the
/// left of the body (and often hidden on phones) using the [drawer]
/// property.
/// * [BottomNavigationBar], which is a horizontal array of buttons typically
/// shown along the bottom of the app using the [bottomNavigationBar]
/// property.
/// * [SnackBar], which is a temporary notification typically shown near the
/// bottom of the app using the [ScaffoldState.showSnackBar] method.
/// * [BottomSheet], which is an overlay typically shown near the bottom of the
/// app. A bottom sheet can either be persistent, in which case it is shown
/// using the [ScaffoldState.showBottomSheet] method, or modal, in which case
/// it is shown using the [showModalBottomSheet] function.
/// * [ScaffoldState], which is the state associated with this widget.
/// * <https://material.io/design/layout/responsive-layout-grid.html>
class Scaffold extends StatefulWidget {
/// Creates a visual scaffold for material design widgets.
const Scaffold({
Key key,
this.appBar,
this.body,
this.floatingActionButton,
this.floatingActionButtonLocation,
this.floatingActionButtonAnimator,
this.persistentFooterButtons,
this.drawer,
this.endDrawer,
this.bottomNavigationBar,
this.bottomSheet,
this.backgroundColor,
this.resizeToAvoidBottomPadding,
this.resizeToAvoidBottomInset,
this.primary = true,
this.drawerDragStartBehavior = DragStartBehavior.start,
this.extendBody = false,
this.extendBodyBehindAppBar = false,
this.drawerScrimColor,
this.drawerEdgeDragWidth,
}) : assert(primary != null),
assert(extendBody != null),
assert(extendBodyBehindAppBar != null),
assert(drawerDragStartBehavior != null),
super(key: key);
/// If true, and [bottomNavigationBar] or [persistentFooterButtons]
/// is specified, then the [body] extends to the bottom of the Scaffold,
/// instead of only extending to the top of the [bottomNavigationBar]
/// or the [persistentFooterButtons].
///
/// If true, a [MediaQuery] widget whose bottom padding matches the
/// the height of the [bottomNavigationBar] will be added above the
/// scaffold's [body].
///
/// This property is often useful when the [bottomNavigationBar] has
/// a non-rectangular shape, like [CircularNotchedRectangle], which
/// adds a [FloatingActionButton] sized notch to the top edge of the bar.
/// In this case specifying `extendBody: true` ensures that that scaffold's
/// body will be visible through the bottom navigation bar's notch.
///
/// See also:
///
/// * [extendBodyBehindAppBar], which extends the height of the body
/// to the top of the scaffold.
final bool extendBody;
/// If true, and an [appBar] is specified, then the height of the [body] is
/// extended to include the height of the app bar and the top of the body
/// is aligned with the top of the app bar.
///
/// This is useful if the app bar's [AppBar.backgroundColor] is not
/// completely opaque.
///
/// This property is false by default. It must not be null.
///
/// See also:
///
/// * [extendBody], which extends the height of the body to the bottom
/// of the scaffold.
final bool extendBodyBehindAppBar;
/// An app bar to display at the top of the scaffold.
final PreferredSizeWidget appBar;
/// The primary content of the scaffold.
///
/// Displayed below the [appBar], above the bottom of the ambient
/// [MediaQuery]'s [MediaQueryData.viewInsets], and behind the
/// [floatingActionButton] and [drawer]. If [resizeToAvoidBottomInset] is
/// false then the body is not resized when the onscreen keyboard appears,
/// i.e. it is not inset by `viewInsets.bottom`.
///
/// The widget in the body of the scaffold is positioned at the top-left of
/// the available space between the app bar and the bottom of the scaffold. To
/// center this widget instead, consider putting it in a [Center] widget and
/// having that be the body. To expand this widget instead, consider
/// putting it in a [SizedBox.expand].
///
/// If you have a column of widgets that should normally fit on the screen,
/// but may overflow and would in such cases need to scroll, consider using a
/// [ListView] as the body of the scaffold. This is also a good choice for
/// the case where your body is a scrollable list.
final Widget body;
/// A button displayed floating above [body], in the bottom right corner.
///
/// Typically a [FloatingActionButton].
final Widget floatingActionButton;
/// Responsible for determining where the [floatingActionButton] should go.
///
/// If null, the [ScaffoldState] will use the default location, [FloatingActionButtonLocation.endFloat].
final FloatingActionButtonLocation floatingActionButtonLocation;
/// Animator to move the [floatingActionButton] to a new [floatingActionButtonLocation].
///
/// If null, the [ScaffoldState] will use the default animator, [FloatingActionButtonAnimator.scaling].
final FloatingActionButtonAnimator floatingActionButtonAnimator;
/// A set of buttons that are displayed at the bottom of the scaffold.
///
/// Typically this is a list of [FlatButton] widgets. These buttons are
/// persistently visible, even if the [body] of the scaffold scrolls.
///
/// These widgets will be wrapped in a [ButtonBar].
///
/// The [persistentFooterButtons] are rendered above the
/// [bottomNavigationBar] but below the [body].
final List<Widget> persistentFooterButtons;
/// A panel displayed to the side of the [body], often hidden on mobile
/// devices. Swipes in from either left-to-right ([TextDirection.ltr]) or
/// right-to-left ([TextDirection.rtl])
///
/// Typically a [Drawer].
///
/// To open the drawer, use the [ScaffoldState.openDrawer] function.
///
/// To close the drawer, use [Navigator.pop].
///
/// {@tool dartpad --template=stateful_widget_material}
/// To disable the drawer edge swipe, set the [Scaffold.drawerEdgeWidth] to 0.
/// Then, use [ScaffoldState.openDrawer] to open the drawer and
/// [Navigator.pop] to close it.
///
/// ```dart
/// final GlobalKey<ScaffoldState> _scaffoldKey = GlobalKey<ScaffoldState>();
///
/// void _openDrawer() {
/// _scaffoldKey.currentState.openDrawer();
/// }
///
/// void _closeDrawer() {
/// Navigator.of(context).pop();
/// }
///
/// @override
/// Widget build(BuildContext context) {
/// return Scaffold(
/// key: _scaffoldKey,
/// appBar: AppBar(title: const Text('Drawer Demo')),
/// body: Center(
/// child: RaisedButton(
/// onPressed: _openDrawer,
/// child: const Text('Open Drawer'),
/// ),
/// ),
/// drawer: Drawer(
/// child: Center(
/// child: Column(
/// mainAxisAlignment: MainAxisAlignment.center,
/// children: <Widget>[
/// const Text('This is the Drawer'),
/// RaisedButton(
/// onPressed: _closeDrawer,
/// child: const Text('Close Drawer'),
/// ),
/// ],
/// ),
/// ),
/// ),
/// drawerEdgeDragWidth: 0.0, // Disable opening the drawer with a swipe gesture.
/// );
/// }
/// ```
/// {@end-tool}
final Widget drawer;
/// A panel displayed to the side of the [body], often hidden on mobile
/// devices. Swipes in from right-to-left ([TextDirection.ltr]) or
/// left-to-right ([TextDirection.rtl])
///
/// Typically a [Drawer].
///
/// To open the drawer, use the [ScaffoldState.openEndDrawer] function.
///
/// To close the drawer, use [Navigator.pop].
///
/// {@tool dartpad --template=stateful_widget_material}
/// To disable the drawer edge swipe, set the [Scaffold.drawerEdgeWidth]
/// to 0. Then, use [ScaffoldState.openEndDrawer] to open the drawer and
/// [Navigator.pop] to close it.
///
/// ```dart
/// final GlobalKey<ScaffoldState> _scaffoldKey = GlobalKey<ScaffoldState>();
///
/// void _openEndDrawer() {
/// _scaffoldKey.currentState.openEndDrawer();
/// }
///
/// void _closeEndDrawer() {
/// Navigator.of(context).pop();
/// }
///
/// @override
/// Widget build(BuildContext context) {
/// return Scaffold(
/// key: _scaffoldKey,
/// appBar: AppBar(title: Text('Drawer Demo')),
/// body: Center(
/// child: RaisedButton(
/// onPressed: _openEndDrawer,
/// child: Text('Open End Drawer'),
/// ),
/// ),
/// endDrawer: Drawer(
/// child: Center(
/// child: Column(
/// mainAxisAlignment: MainAxisAlignment.center,
/// children: <Widget>[
/// const Text('This is the Drawer'),
/// RaisedButton(
/// onPressed: _closeEndDrawer,
/// child: const Text('Close Drawer'),
/// ),
/// ],
/// ),
/// ),
/// ),
/// drawerEdgeDragWidth: 0.0, // Disable opening the drawer with a swipe gesture.
/// );
/// }
/// ```
/// {@end-tool}
final Widget endDrawer;
/// The color to use for the scrim that obscures primary content while a drawer is open.
///
/// By default, the color is [Colors.black54]
final Color drawerScrimColor;
/// The color of the [Material] widget that underlies the entire Scaffold.
///
/// The theme's [ThemeData.scaffoldBackgroundColor] by default.
final Color backgroundColor;
/// A bottom navigation bar to display at the bottom of the scaffold.
///
/// Snack bars slide from underneath the bottom navigation bar while bottom
/// sheets are stacked on top.
///
/// The [bottomNavigationBar] is rendered below the [persistentFooterButtons]
/// and the [body].
final Widget bottomNavigationBar;
/// The persistent bottom sheet to display.
///
/// A persistent bottom sheet shows information that supplements the primary
/// content of the app. A persistent bottom sheet remains visible even when
/// the user interacts with other parts of the app.
///
/// A closely related widget is a modal bottom sheet, which is an alternative
/// to a menu or a dialog and prevents the user from interacting with the rest
/// of the app. Modal bottom sheets can be created and displayed with the
/// [showModalBottomSheet] function.
///
/// Unlike the persistent bottom sheet displayed by [showBottomSheet]
/// this bottom sheet is not a [LocalHistoryEntry] and cannot be dismissed
/// with the scaffold appbar's back button.
///
/// If a persistent bottom sheet created with [showBottomSheet] is already
/// visible, it must be closed before building the Scaffold with a new
/// [bottomSheet].
///
/// The value of [bottomSheet] can be any widget at all. It's unlikely to
/// actually be a [BottomSheet], which is used by the implementations of
/// [showBottomSheet] and [showModalBottomSheet]. Typically it's a widget
/// that includes [Material].
///
/// See also:
///
/// * [showBottomSheet], which displays a bottom sheet as a route that can
/// be dismissed with the scaffold's back button.
/// * [showModalBottomSheet], which displays a modal bottom sheet.
final Widget bottomSheet;
/// This flag is deprecated, please use [resizeToAvoidBottomInset]
/// instead.
///
/// Originally the name referred [MediaQueryData.padding]. Now it refers
/// [MediaQueryData.viewInsets], so using [resizeToAvoidBottomInset]
/// should be clearer to readers.
@Deprecated(
'Use resizeToAvoidBottomInset to specify if the body should resize when the keyboard appears. '
'This feature was deprecated after v1.1.9.'
)
final bool resizeToAvoidBottomPadding;
/// If true the [body] and the scaffold's floating widgets should size
/// themselves to avoid the onscreen keyboard whose height is defined by the
/// ambient [MediaQuery]'s [MediaQueryData.viewInsets] `bottom` property.
///
/// For example, if there is an onscreen keyboard displayed above the
/// scaffold, the body can be resized to avoid overlapping the keyboard, which
/// prevents widgets inside the body from being obscured by the keyboard.
///
/// Defaults to true.
final bool resizeToAvoidBottomInset;
/// Whether this scaffold is being displayed at the top of the screen.
///
/// If true then the height of the [appBar] will be extended by the height
/// of the screen's status bar, i.e. the top padding for [MediaQuery].
///
/// The default value of this property, like the default value of
/// [AppBar.primary], is true.
final bool primary;
/// {@macro flutter.material.drawer.dragStartBehavior}
final DragStartBehavior drawerDragStartBehavior;
/// The width of the area within which a horizontal swipe will open the
/// drawer.
///
/// By default, the value used is 20.0 added to the padding edge of
/// `MediaQuery.of(context).padding` that corresponds to [alignment].
/// This ensures that the drag area for notched devices is not obscured. For
/// example, if `TextDirection.of(context)` is set to [TextDirection.ltr],
/// 20.0 will be added to `MediaQuery.of(context).padding.left`.
final double drawerEdgeDragWidth;
/// The state from the closest instance of this class that encloses the given context.
///
/// {@tool dartpad --template=freeform}
/// Typical usage of the [Scaffold.of] function is to call it from within the
/// `build` method of a child of a [Scaffold].
///
/// ```dart imports
/// import 'package:flutter/material.dart';
/// ```
///
/// ```dart main
/// void main() => runApp(MyApp());
/// ```
///
/// ```dart preamble
/// class MyApp extends StatelessWidget {
/// // This widget is the root of your application.
/// @override
/// Widget build(BuildContext context) {
/// return MaterialApp(
/// title: 'Flutter Code Sample for Scaffold.of.',
/// theme: ThemeData(
/// primarySwatch: Colors.blue,
/// ),
/// home: Scaffold(
/// body: MyScaffoldBody(),
/// appBar: AppBar(title: Text('Scaffold.of Example')),
/// ),
/// color: Colors.white,
/// );
/// }
/// }
/// ```
///
/// ```dart
/// class MyScaffoldBody extends StatelessWidget {
/// @override
/// Widget build(BuildContext context) {
/// return Center(
/// child: RaisedButton(
/// child: Text('SHOW A SNACKBAR'),
/// onPressed: () {
/// Scaffold.of(context).showSnackBar(
/// SnackBar(
/// content: Text('Have a snack!'),
/// ),
/// );
/// },
/// ),
/// );
/// }
/// }
/// ```
/// {@end-tool}
///
/// {@tool dartpad --template=stateless_widget_material}
/// When the [Scaffold] is actually created in the same `build` function, the
/// `context` argument to the `build` function can't be used to find the
/// [Scaffold] (since it's "above" the widget being returned in the widget
/// tree). In such cases, the following technique with a [Builder] can be used
/// to provide a new scope with a [BuildContext] that is "under" the
/// [Scaffold]:
///
/// ```dart
/// Widget build(BuildContext context) {
/// return Scaffold(
/// appBar: AppBar(
/// title: Text('Demo')
/// ),
/// body: Builder(
/// // Create an inner BuildContext so that the onPressed methods
/// // can refer to the Scaffold with Scaffold.of().
/// builder: (BuildContext context) {
/// return Center(
/// child: RaisedButton(
/// child: Text('SHOW A SNACKBAR'),
/// onPressed: () {
/// Scaffold.of(context).showSnackBar(SnackBar(
/// content: Text('Have a snack!'),
/// ));
/// },
/// ),
/// );
/// },
/// ),
/// );
/// }
/// ```
/// {@end-tool}
///
/// A more efficient solution is to split your build function into several
/// widgets. This introduces a new context from which you can obtain the
/// [Scaffold]. In this solution, you would have an outer widget that creates
/// the [Scaffold] populated by instances of your new inner widgets, and then
/// in these inner widgets you would use [Scaffold.of].
///
/// A less elegant but more expedient solution is assign a [GlobalKey] to the
/// [Scaffold], then use the `key.currentState` property to obtain the
/// [ScaffoldState] rather than using the [Scaffold.of] function.
///
/// If there is no [Scaffold] in scope, then this will throw an exception.
/// To return null if there is no [Scaffold], then pass `nullOk: true`.
static ScaffoldState of(BuildContext context, { bool nullOk = false }) {
assert(nullOk != null);
assert(context != null);
final ScaffoldState result = context.findAncestorStateOfType<ScaffoldState>();
if (nullOk || result != null)
return result;
throw FlutterError.fromParts(<DiagnosticsNode>[
ErrorSummary(
'Scaffold.of() called with a context that does not contain a Scaffold.'
),
ErrorDescription(
'No Scaffold ancestor could be found starting from the context that was passed to Scaffold.of(). '
'This usually happens when the context provided is from the same StatefulWidget as that '
'whose build function actually creates the Scaffold widget being sought.'
),
ErrorHint(
'There are several ways to avoid this problem. The simplest is to use a Builder to get a '
'context that is "under" the Scaffold. For an example of this, please see the '
'documentation for Scaffold.of():\n'
' https://api.flutter.dev/flutter/material/Scaffold/of.html'
),
ErrorHint(
'A more efficient solution is to split your build function into several widgets. This '
'introduces a new context from which you can obtain the Scaffold. In this solution, '
'you would have an outer widget that creates the Scaffold populated by instances of '
'your new inner widgets, and then in these inner widgets you would use Scaffold.of().\n'
'A less elegant but more expedient solution is assign a GlobalKey to the Scaffold, '
'then use the key.currentState property to obtain the ScaffoldState rather than '
'using the Scaffold.of() function.'
),
context.describeElement('The context used was')
]);
}
/// Returns a [ValueListenable] for the [ScaffoldGeometry] for the closest
/// [Scaffold] ancestor of the given context.
///
/// The [ValueListenable.value] is only available at paint time.
///
/// Notifications are guaranteed to be sent before the first paint pass
/// with the new geometry, but there is no guarantee whether a build or
/// layout passes are going to happen between the notification and the next
/// paint pass.
///
/// The closest [Scaffold] ancestor for the context might change, e.g when
/// an element is moved from one scaffold to another. For [StatefulWidget]s
/// using this listenable, a change of the [Scaffold] ancestor will
/// trigger a [State.didChangeDependencies].
///
/// A typical pattern for listening to the scaffold geometry would be to
/// call [Scaffold.geometryOf] in [State.didChangeDependencies], compare the
/// return value with the previous listenable, if it has changed, unregister
/// the listener, and register a listener to the new [ScaffoldGeometry]
/// listenable.
static ValueListenable<ScaffoldGeometry> geometryOf(BuildContext context) {
final _ScaffoldScope scaffoldScope = context.dependOnInheritedWidgetOfExactType<_ScaffoldScope>();
if (scaffoldScope == null)
throw FlutterError.fromParts(<DiagnosticsNode>[
ErrorSummary(
'Scaffold.geometryOf() called with a context that does not contain a Scaffold.'
),
ErrorDescription(
'This usually happens when the context provided is from the same StatefulWidget as that '
'whose build function actually creates the Scaffold widget being sought.'
),
ErrorHint(
'There are several ways to avoid this problem. The simplest is to use a Builder to get a '
'context that is "under" the Scaffold. For an example of this, please see the '
'documentation for Scaffold.of():\n'
' https://api.flutter.dev/flutter/material/Scaffold/of.html'
),
ErrorHint(
'A more efficient solution is to split your build function into several widgets. This '
'introduces a new context from which you can obtain the Scaffold. In this solution, '
'you would have an outer widget that creates the Scaffold populated by instances of '
'your new inner widgets, and then in these inner widgets you would use Scaffold.geometryOf().',
),
context.describeElement('The context used was')
]);
return scaffoldScope.geometryNotifier;
}
/// Whether the Scaffold that most tightly encloses the given context has a
/// drawer.
///
/// If this is being used during a build (for example to decide whether to
/// show an "open drawer" button), set the `registerForUpdates` argument to
/// true. This will then set up an [InheritedWidget] relationship with the
/// [Scaffold] so that the client widget gets rebuilt whenever the [hasDrawer]
/// value changes.
///
/// See also:
///
/// * [Scaffold.of], which provides access to the [ScaffoldState] object as a
/// whole, from which you can show snackbars, bottom sheets, and so forth.
static bool hasDrawer(BuildContext context, { bool registerForUpdates = true }) {
assert(registerForUpdates != null);
assert(context != null);
if (registerForUpdates) {
final _ScaffoldScope scaffold = context.dependOnInheritedWidgetOfExactType<_ScaffoldScope>();
return scaffold?.hasDrawer ?? false;
} else {
final ScaffoldState scaffold = context.findAncestorStateOfType<ScaffoldState>();
return scaffold?.hasDrawer ?? false;
}
}
@override
ScaffoldState createState() => ScaffoldState();
}
/// State for a [Scaffold].
///
/// Can display [SnackBar]s and [BottomSheet]s. Retrieve a [ScaffoldState] from
/// the current [BuildContext] using [Scaffold.of].
class ScaffoldState extends State<Scaffold> with TickerProviderStateMixin {
// DRAWER API
final GlobalKey<DrawerControllerState> _drawerKey = GlobalKey<DrawerControllerState>();
final GlobalKey<DrawerControllerState> _endDrawerKey = GlobalKey<DrawerControllerState>();
/// Whether this scaffold has a non-null [Scaffold.appBar].
bool get hasAppBar => widget.appBar != null;
/// Whether this scaffold has a non-null [Scaffold.drawer].
bool get hasDrawer => widget.drawer != null;
/// Whether this scaffold has a non-null [Scaffold.endDrawer].
bool get hasEndDrawer => widget.endDrawer != null;
/// Whether this scaffold has a non-null [Scaffold.floatingActionButton].
bool get hasFloatingActionButton => widget.floatingActionButton != null;
double _appBarMaxHeight;
/// The max height the [Scaffold.appBar] uses.
///
/// This is based on the appBar preferred height plus the top padding.
double get appBarMaxHeight => _appBarMaxHeight;
bool _drawerOpened = false;
bool _endDrawerOpened = false;
/// Whether the [Scaffold.drawer] is opened.
///
/// See also:
///
/// * [ScaffoldState.openDrawer], which opens the [Scaffold.drawer] of a
/// [Scaffold].
bool get isDrawerOpen => _drawerOpened;
/// Whether the [Scaffold.endDrawer] is opened.
///
/// See also:
///
/// * [ScaffoldState.openEndDrawer], which opens the [Scaffold.endDrawer] of
/// a [Scaffold].
bool get isEndDrawerOpen => _endDrawerOpened;
void _drawerOpenedCallback(bool isOpened) {
setState(() {
_drawerOpened = isOpened;
});
}
void _endDrawerOpenedCallback(bool isOpened) {
setState(() {
_endDrawerOpened = isOpened;
});
}
/// Opens the [Drawer] (if any).
///
/// If the scaffold has a non-null [Scaffold.drawer], this function will cause
/// the drawer to begin its entrance animation.
///
/// Normally this is not needed since the [Scaffold] automatically shows an
/// appropriate [IconButton], and handles the edge-swipe gesture, to show the
/// drawer.
///
/// To close the drawer once it is open, use [Navigator.pop].
///
/// See [Scaffold.of] for information about how to obtain the [ScaffoldState].
void openDrawer() {
if (_endDrawerKey.currentState != null && _endDrawerOpened)
_endDrawerKey.currentState.close();
_drawerKey.currentState?.open();
}
/// Opens the end side [Drawer] (if any).
///
/// If the scaffold has a non-null [Scaffold.endDrawer], this function will cause
/// the end side drawer to begin its entrance animation.
///
/// Normally this is not needed since the [Scaffold] automatically shows an
/// appropriate [IconButton], and handles the edge-swipe gesture, to show the
/// drawer.
///
/// To close the end side drawer once it is open, use [Navigator.pop].
///
/// See [Scaffold.of] for information about how to obtain the [ScaffoldState].
void openEndDrawer() {
if (_drawerKey.currentState != null && _drawerOpened)
_drawerKey.currentState.close();
_endDrawerKey.currentState?.open();
}
// SNACKBAR API
final Queue<ScaffoldFeatureController<SnackBar, SnackBarClosedReason>> _snackBars = Queue<ScaffoldFeatureController<SnackBar, SnackBarClosedReason>>();
AnimationController _snackBarController;
Timer _snackBarTimer;
bool _accessibleNavigation;
/// Shows a [SnackBar] at the bottom of the scaffold.
///
/// A scaffold can show at most one snack bar at a time. If this function is
/// called while another snack bar is already visible, the given snack bar
/// will be added to a queue and displayed after the earlier snack bars have
/// closed.
///
/// To control how long a [SnackBar] remains visible, use [SnackBar.duration].
///
/// To remove the [SnackBar] with an exit animation, use [hideCurrentSnackBar]
/// or call [ScaffoldFeatureController.close] on the returned
/// [ScaffoldFeatureController]. To remove a [SnackBar] suddenly (without an
/// animation), use [removeCurrentSnackBar].
///
/// See [Scaffold.of] for information about how to obtain the [ScaffoldState].
ScaffoldFeatureController<SnackBar, SnackBarClosedReason> showSnackBar(SnackBar snackbar) {
_snackBarController ??= SnackBar.createAnimationController(vsync: this)
..addStatusListener(_handleSnackBarStatusChange);
if (_snackBars.isEmpty) {
assert(_snackBarController.isDismissed);
_snackBarController.forward();
}
ScaffoldFeatureController<SnackBar, SnackBarClosedReason> controller;
controller = ScaffoldFeatureController<SnackBar, SnackBarClosedReason>._(
// We provide a fallback key so that if back-to-back snackbars happen to
// match in structure, material ink splashes and highlights don't survive
// from one to the next.
snackbar.withAnimation(_snackBarController, fallbackKey: UniqueKey()),
Completer<SnackBarClosedReason>(),
() {
assert(_snackBars.first == controller);
hideCurrentSnackBar(reason: SnackBarClosedReason.hide);
},
null, // SnackBar doesn't use a builder function so setState() wouldn't rebuild it
);
setState(() {
_snackBars.addLast(controller);
});
return controller;
}
void _handleSnackBarStatusChange(AnimationStatus status) {
switch (status) {
case AnimationStatus.dismissed:
assert(_snackBars.isNotEmpty);
setState(() {
_snackBars.removeFirst();
});
if (_snackBars.isNotEmpty)
_snackBarController.forward();
break;
case AnimationStatus.completed:
setState(() {
assert(_snackBarTimer == null);
// build will create a new timer if necessary to dismiss the snack bar
});
break;
case AnimationStatus.forward:
case AnimationStatus.reverse:
break;
}
}
/// Removes the current [SnackBar] (if any) immediately.
///
/// The removed snack bar does not run its normal exit animation. If there are
/// any queued snack bars, they begin their entrance animation immediately.
void removeCurrentSnackBar({ SnackBarClosedReason reason = SnackBarClosedReason.remove }) {
assert(reason != null);
if (_snackBars.isEmpty)
return;
final Completer<SnackBarClosedReason> completer = _snackBars.first._completer;
if (!completer.isCompleted)
completer.complete(reason);
_snackBarTimer?.cancel();
_snackBarTimer = null;
_snackBarController.value = 0.0;
}
/// Removes the current [SnackBar] by running its normal exit animation.
///
/// The closed completer is called after the animation is complete.
void hideCurrentSnackBar({ SnackBarClosedReason reason = SnackBarClosedReason.hide }) {
assert(reason != null);
if (_snackBars.isEmpty || _snackBarController.status == AnimationStatus.dismissed)
return;
final MediaQueryData mediaQuery = MediaQuery.of(context);
final Completer<SnackBarClosedReason> completer = _snackBars.first._completer;
if (mediaQuery.accessibleNavigation) {
_snackBarController.value = 0.0;
completer.complete(reason);
} else {
_snackBarController.reverse().then<void>((void value) {
assert(mounted);
if (!completer.isCompleted)
completer.complete(reason);
});
}
_snackBarTimer?.cancel();
_snackBarTimer = null;
}
// PERSISTENT BOTTOM SHEET API
// Contains bottom sheets that may still be animating out of view.
// Important if the app/user takes an action that could repeatedly show a
// bottom sheet.
final List<_StandardBottomSheet> _dismissedBottomSheets = <_StandardBottomSheet>[];
PersistentBottomSheetController<dynamic> _currentBottomSheet;
void _maybeBuildPersistentBottomSheet() {
if (widget.bottomSheet != null && _currentBottomSheet == null) {
// The new _currentBottomSheet is not a local history entry so a "back" button
// will not be added to the Scaffold's appbar and the bottom sheet will not
// support drag or swipe to dismiss.
final AnimationController animationController = BottomSheet.createAnimationController(this)..value = 1.0;
LocalHistoryEntry _persistentSheetHistoryEntry;
bool _persistentBottomSheetExtentChanged(DraggableScrollableNotification notification) {
if (notification.extent > notification.initialExtent) {
if (_persistentSheetHistoryEntry == null) {
_persistentSheetHistoryEntry = LocalHistoryEntry(onRemove: () {
if (notification.extent > notification.initialExtent) {
DraggableScrollableActuator.reset(notification.context);
}
showBodyScrim(false, 0.0);
_floatingActionButtonVisibilityValue = 1.0;
_persistentSheetHistoryEntry = null;
});
ModalRoute.of(context).addLocalHistoryEntry(_persistentSheetHistoryEntry);
}
} else if (_persistentSheetHistoryEntry != null) {
ModalRoute.of(context).removeLocalHistoryEntry(_persistentSheetHistoryEntry);
}
return false;
}
_currentBottomSheet = _buildBottomSheet<void>(
(BuildContext context) {
return NotificationListener<DraggableScrollableNotification>(
onNotification: _persistentBottomSheetExtentChanged,
child: DraggableScrollableActuator(
child: widget.bottomSheet,
),
);
},
true,
animationController: animationController,
);
}
}
void _closeCurrentBottomSheet() {
if (_currentBottomSheet != null) {
if (!_currentBottomSheet._isLocalHistoryEntry) {
_currentBottomSheet.close();
}
assert(() {
_currentBottomSheet?._completer?.future?.whenComplete(() {
assert(_currentBottomSheet == null);
});
return true;
}());
}
}
PersistentBottomSheetController<T> _buildBottomSheet<T>(
WidgetBuilder builder,
bool isPersistent, {
AnimationController animationController,
Color backgroundColor,
double elevation,
ShapeBorder shape,
Clip clipBehavior,
}) {
assert(() {
if (widget.bottomSheet != null && isPersistent && _currentBottomSheet != null) {
throw FlutterError(
'Scaffold.bottomSheet cannot be specified while a bottom sheet '
'displayed with showBottomSheet() is still visible.\n'
'Rebuild the Scaffold with a null bottomSheet before calling showBottomSheet().'
);
}
return true;
}());
final Completer<T> completer = Completer<T>();
final GlobalKey<_StandardBottomSheetState> bottomSheetKey = GlobalKey<_StandardBottomSheetState>();
_StandardBottomSheet bottomSheet;
bool removedEntry = false;
void _removeCurrentBottomSheet() {
removedEntry = true;
if (_currentBottomSheet == null) {
return;
}
assert(_currentBottomSheet._widget == bottomSheet);
assert(bottomSheetKey.currentState != null);
_showFloatingActionButton();
void _closed(void value) {
setState(() {
_currentBottomSheet = null;
});
if (animationController.status != AnimationStatus.dismissed) {
_dismissedBottomSheets.add(bottomSheet);
}
completer.complete();
}
final Future<void> closing = bottomSheetKey.currentState.close();
if (closing != null) {
closing.then(_closed);
} else {
_closed(null);
}
}
final LocalHistoryEntry entry = isPersistent
? null
: LocalHistoryEntry(onRemove: () {
if (!removedEntry) {
_removeCurrentBottomSheet();
}
});
bottomSheet = _StandardBottomSheet(
key: bottomSheetKey,
animationController: animationController,
enableDrag: !isPersistent,
onClosing: () {
if (_currentBottomSheet == null) {
return;
}
assert(_currentBottomSheet._widget == bottomSheet);
if (!isPersistent && !removedEntry) {
assert(entry != null);
entry.remove();
removedEntry = true;
}
},
onDismissed: () {
if (_dismissedBottomSheets.contains(bottomSheet)) {
setState(() {
_dismissedBottomSheets.remove(bottomSheet);
});
}
},
builder: builder,
isPersistent: isPersistent,
backgroundColor: backgroundColor,
elevation: elevation,
shape: shape,
clipBehavior: clipBehavior,
);
if (!isPersistent)
ModalRoute.of(context).addLocalHistoryEntry(entry);
return PersistentBottomSheetController<T>._(
bottomSheet,
completer,
entry != null
? entry.remove
: _removeCurrentBottomSheet,
(VoidCallback fn) { bottomSheetKey.currentState?.setState(fn); },
!isPersistent,
);
}
/// Shows a material design bottom sheet in the nearest [Scaffold]. To show
/// a persistent bottom sheet, use the [Scaffold.bottomSheet].
///
/// Returns a controller that can be used to close and otherwise manipulate the
/// bottom sheet.
///
/// To rebuild the bottom sheet (e.g. if it is stateful), call
/// [PersistentBottomSheetController.setState] on the controller returned by
/// this method.
///
/// The new bottom sheet becomes a [LocalHistoryEntry] for the enclosing
/// [ModalRoute] and a back button is added to the app bar of the [Scaffold]
/// that closes the bottom sheet.
///
/// To create a persistent bottom sheet that is not a [LocalHistoryEntry] and
/// does not add a back button to the enclosing Scaffold's app bar, use the
/// [Scaffold.bottomSheet] constructor parameter.
///
/// A persistent bottom sheet shows information that supplements the primary
/// content of the app. A persistent bottom sheet remains visible even when
/// the user interacts with other parts of the app.
///
/// A closely related widget is a modal bottom sheet, which is an alternative
/// to a menu or a dialog and prevents the user from interacting with the rest
/// of the app. Modal bottom sheets can be created and displayed with the
/// [showModalBottomSheet] function.
///
/// {@tool dartpad --template=stateless_widget_scaffold}
///
/// This example demonstrates how to use `showBottomSheet` to display a
/// bottom sheet when a user taps a button. It also demonstrates how to
/// close a bottom sheet using the Navigator.
///
/// ```dart
/// Widget build(BuildContext context) {
/// return Center(
/// child: RaisedButton(
/// child: const Text('showBottomSheet'),
/// onPressed: () {
/// Scaffold.of(context).showBottomSheet<void>(
/// (BuildContext context) {
/// return Container(
/// height: 200,
/// color: Colors.amber,
/// child: Center(
/// child: Column(
/// mainAxisAlignment: MainAxisAlignment.center,
/// mainAxisSize: MainAxisSize.min,
/// children: <Widget>[
/// const Text('BottomSheet'),
/// RaisedButton(
/// child: const Text('Close BottomSheet'),
/// onPressed: () => Navigator.pop(context),
/// )
/// ],
/// ),
/// ),
/// );
/// },
/// );
/// },
/// ),
/// );
/// }
/// ```
/// {@end-tool}
/// See also:
///
/// * [BottomSheet], which becomes the parent of the widget returned by the
/// `builder`.
/// * [showBottomSheet], which calls this method given a [BuildContext].
/// * [showModalBottomSheet], which can be used to display a modal bottom
/// sheet.
/// * [Scaffold.of], for information about how to obtain the [ScaffoldState].
/// * <https://material.io/design/components/sheets-bottom.html#standard-bottom-sheet>
PersistentBottomSheetController<T> showBottomSheet<T>(
WidgetBuilder builder, {
Color backgroundColor,
double elevation,
ShapeBorder shape,
Clip clipBehavior,
}) {
assert(() {
if (widget.bottomSheet != null) {
throw FlutterError(
'Scaffold.bottomSheet cannot be specified while a bottom sheet '
'displayed with showBottomSheet() is still visible.\n'
'Rebuild the Scaffold with a null bottomSheet before calling showBottomSheet().'
);
}
return true;
}());
assert(debugCheckHasMediaQuery(context));
_closeCurrentBottomSheet();
final AnimationController controller = BottomSheet.createAnimationController(this)..forward();
setState(() {
_currentBottomSheet = _buildBottomSheet<T>(
builder,
false,
animationController: controller,
backgroundColor: backgroundColor,
elevation: elevation,
shape: shape,
clipBehavior: clipBehavior,
);
});
return _currentBottomSheet as PersistentBottomSheetController<T>;
}
// Floating Action Button API
AnimationController _floatingActionButtonMoveController;
FloatingActionButtonAnimator _floatingActionButtonAnimator;
FloatingActionButtonLocation _previousFloatingActionButtonLocation;
FloatingActionButtonLocation _floatingActionButtonLocation;
AnimationController _floatingActionButtonVisibilityController;
/// Gets the current value of the visibility animation for the
/// [Scaffold.floatingActionButton].
double get _floatingActionButtonVisibilityValue => _floatingActionButtonVisibilityController.value;
/// Sets the current value of the visibility animation for the
/// [Scaffold.floatingActionButton]. This value must not be null.
set _floatingActionButtonVisibilityValue(double newValue) {
assert(newValue != null);
_floatingActionButtonVisibilityController.value = newValue.clamp(
_floatingActionButtonVisibilityController.lowerBound,
_floatingActionButtonVisibilityController.upperBound,
) as double;
}
/// Shows the [Scaffold.floatingActionButton].
TickerFuture _showFloatingActionButton() {
return _floatingActionButtonVisibilityController.forward();
}
// Moves the Floating Action Button to the new Floating Action Button Location.
void _moveFloatingActionButton(final FloatingActionButtonLocation newLocation) {
FloatingActionButtonLocation previousLocation = _floatingActionButtonLocation;
double restartAnimationFrom = 0.0;
// If the Floating Action Button is moving right now, we need to start from a snapshot of the current transition.
if (_floatingActionButtonMoveController.isAnimating) {
previousLocation = _TransitionSnapshotFabLocation(_previousFloatingActionButtonLocation, _floatingActionButtonLocation, _floatingActionButtonAnimator, _floatingActionButtonMoveController.value);
restartAnimationFrom = _floatingActionButtonAnimator.getAnimationRestart(_floatingActionButtonMoveController.value);
}
setState(() {
_previousFloatingActionButtonLocation = previousLocation;
_floatingActionButtonLocation = newLocation;
});
// Animate the motion even when the fab is null so that if the exit animation is running,
// the old fab will start the motion transition while it exits instead of jumping to the
// new position.
_floatingActionButtonMoveController.forward(from: restartAnimationFrom);
}
// iOS FEATURES - status bar tap, back gesture
// On iOS, tapping the status bar scrolls the app's primary scrollable to the
// top. We implement this by providing a primary scroll controller and
// scrolling it to the top when tapped.
final ScrollController _primaryScrollController = ScrollController();
void _handleStatusBarTap() {
if (_primaryScrollController.hasClients) {
_primaryScrollController.animateTo(
0.0,
duration: const Duration(milliseconds: 300),
curve: Curves.linear, // TODO(ianh): Use a more appropriate curve.
);
}
}
// INTERNALS
_ScaffoldGeometryNotifier _geometryNotifier;
// Backwards compatibility for deprecated resizeToAvoidBottomPadding property
bool get _resizeToAvoidBottomInset {
// ignore: deprecated_member_use_from_same_package
return widget.resizeToAvoidBottomInset ?? widget.resizeToAvoidBottomPadding ?? true;
}
@override
void initState() {
super.initState();
_geometryNotifier = _ScaffoldGeometryNotifier(const ScaffoldGeometry(), context);
_floatingActionButtonLocation = widget.floatingActionButtonLocation ?? _kDefaultFloatingActionButtonLocation;
_floatingActionButtonAnimator = widget.floatingActionButtonAnimator ?? _kDefaultFloatingActionButtonAnimator;
_previousFloatingActionButtonLocation = _floatingActionButtonLocation;
_floatingActionButtonMoveController = AnimationController(
vsync: this,
lowerBound: 0.0,
upperBound: 1.0,
value: 1.0,
duration: kFloatingActionButtonSegue * 2,
);
_floatingActionButtonVisibilityController = AnimationController(
duration: kFloatingActionButtonSegue,
vsync: this,
);
}
@override
void didUpdateWidget(Scaffold oldWidget) {
// Update the Floating Action Button Animator, and then schedule the Floating Action Button for repositioning.
if (widget.floatingActionButtonAnimator != oldWidget.floatingActionButtonAnimator) {
_floatingActionButtonAnimator = widget.floatingActionButtonAnimator ?? _kDefaultFloatingActionButtonAnimator;
}
if (widget.floatingActionButtonLocation != oldWidget.floatingActionButtonLocation) {
_moveFloatingActionButton(widget.floatingActionButtonLocation ?? _kDefaultFloatingActionButtonLocation);
}
if (widget.bottomSheet != oldWidget.bottomSheet) {
assert(() {
if (widget.bottomSheet != null && _currentBottomSheet?._isLocalHistoryEntry == true) {
throw FlutterError.fromParts(<DiagnosticsNode>[
ErrorSummary(
'Scaffold.bottomSheet cannot be specified while a bottom sheet displayed '
'with showBottomSheet() is still visible.'
),
ErrorHint(
'Use the PersistentBottomSheetController '
'returned by showBottomSheet() to close the old bottom sheet before creating '
'a Scaffold with a (non null) bottomSheet.'
),
]);
}
return true;
}());
_closeCurrentBottomSheet();
_maybeBuildPersistentBottomSheet();
}
super.didUpdateWidget(oldWidget);
}
@override
void didChangeDependencies() {
final MediaQueryData mediaQuery = MediaQuery.of(context);
// If we transition from accessible navigation to non-accessible navigation
// and there is a SnackBar that would have timed out that has already
// completed its timer, dismiss that SnackBar. If the timer hasn't finished
// yet, let it timeout as normal.
if (_accessibleNavigation == true
&& !mediaQuery.accessibleNavigation
&& _snackBarTimer != null
&& !_snackBarTimer.isActive) {
hideCurrentSnackBar(reason: SnackBarClosedReason.timeout);
}
_accessibleNavigation = mediaQuery.accessibleNavigation;
_maybeBuildPersistentBottomSheet();
super.didChangeDependencies();
}
@override
void dispose() {
_snackBarController?.dispose();
_snackBarTimer?.cancel();
_snackBarTimer = null;
_geometryNotifier.dispose();
for (final _StandardBottomSheet bottomSheet in _dismissedBottomSheets) {
bottomSheet.animationController?.dispose();
}
if (_currentBottomSheet != null) {
_currentBottomSheet._widget.animationController?.dispose();
}
_floatingActionButtonMoveController.dispose();
_floatingActionButtonVisibilityController.dispose();
super.dispose();
}
void _addIfNonNull(
List<LayoutId> children,
Widget child,
Object childId, {
@required bool removeLeftPadding,
@required bool removeTopPadding,
@required bool removeRightPadding,
@required bool removeBottomPadding,
bool removeBottomInset = false,
bool maintainBottomViewPadding = false,
}) {
MediaQueryData data = MediaQuery.of(context).removePadding(
removeLeft: removeLeftPadding,
removeTop: removeTopPadding,
removeRight: removeRightPadding,
removeBottom: removeBottomPadding,
);
if (removeBottomInset)
data = data.removeViewInsets(removeBottom: true);
if (maintainBottomViewPadding && data.viewInsets.bottom != 0.0) {
data = data.copyWith(
padding: data.padding.copyWith(bottom: data.viewPadding.bottom)
);
}
if (child != null) {
children.add(
LayoutId(
id: childId,
child: MediaQuery(data: data, child: child),
),
);
}
}
void _buildEndDrawer(List<LayoutId> children, TextDirection textDirection) {
if (widget.endDrawer != null) {
assert(hasEndDrawer);
_addIfNonNull(
children,
DrawerController(
key: _endDrawerKey,
alignment: DrawerAlignment.end,
child: widget.endDrawer,
drawerCallback: _endDrawerOpenedCallback,
dragStartBehavior: widget.drawerDragStartBehavior,
scrimColor: widget.drawerScrimColor,
edgeDragWidth: widget.drawerEdgeDragWidth,
),
_ScaffoldSlot.endDrawer,
// remove the side padding from the side we're not touching
removeLeftPadding: textDirection == TextDirection.ltr,
removeTopPadding: false,
removeRightPadding: textDirection == TextDirection.rtl,
removeBottomPadding: false,
);
}
}
void _buildDrawer(List<LayoutId> children, TextDirection textDirection) {
if (widget.drawer != null) {
assert(hasDrawer);
_addIfNonNull(
children,
DrawerController(
key: _drawerKey,
alignment: DrawerAlignment.start,
child: widget.drawer,
drawerCallback: _drawerOpenedCallback,
dragStartBehavior: widget.drawerDragStartBehavior,
scrimColor: widget.drawerScrimColor,
edgeDragWidth: widget.drawerEdgeDragWidth,
),
_ScaffoldSlot.drawer,
// remove the side padding from the side we're not touching
removeLeftPadding: textDirection == TextDirection.rtl,
removeTopPadding: false,
removeRightPadding: textDirection == TextDirection.ltr,
removeBottomPadding: false,
);
}
}
bool _showBodyScrim = false;
Color _bodyScrimColor = Colors.black;
/// Whether to show a [ModalBarrier] over the body of the scaffold.
///
/// The `value` parameter must not be null.
void showBodyScrim(bool value, double opacity) {
assert(value != null);
if (_showBodyScrim == value && _bodyScrimColor.opacity == opacity) {
return;
}
setState(() {
_showBodyScrim = value;
_bodyScrimColor = Colors.black.withOpacity(opacity);
});
}
@override
Widget build(BuildContext context) {
assert(debugCheckHasMediaQuery(context));
assert(debugCheckHasDirectionality(context));
final MediaQueryData mediaQuery = MediaQuery.of(context);
final ThemeData themeData = Theme.of(context);
final TextDirection textDirection = Directionality.of(context);
_accessibleNavigation = mediaQuery.accessibleNavigation;
if (_snackBars.isNotEmpty) {
final ModalRoute<dynamic> route = ModalRoute.of(context);
if (route == null || route.isCurrent) {
if (_snackBarController.isCompleted && _snackBarTimer == null) {
final SnackBar snackBar = _snackBars.first._widget;
_snackBarTimer = Timer(snackBar.duration, () {
assert(_snackBarController.status == AnimationStatus.forward ||
_snackBarController.status == AnimationStatus.completed);
// Look up MediaQuery again in case the setting changed.
final MediaQueryData mediaQuery = MediaQuery.of(context);
if (mediaQuery.accessibleNavigation && snackBar.action != null)
return;
hideCurrentSnackBar(reason: SnackBarClosedReason.timeout);
});
}
} else {
_snackBarTimer?.cancel();
_snackBarTimer = null;
}
}
final List<LayoutId> children = <LayoutId>[];
_addIfNonNull(
children,
widget.body == null ? null : _BodyBuilder(
extendBody: widget.extendBody,
extendBodyBehindAppBar: widget.extendBodyBehindAppBar,
body: widget.body,
),
_ScaffoldSlot.body,
removeLeftPadding: false,
removeTopPadding: widget.appBar != null,
removeRightPadding: false,
removeBottomPadding: widget.bottomNavigationBar != null || widget.persistentFooterButtons != null,
removeBottomInset: _resizeToAvoidBottomInset,
);
if (_showBodyScrim) {
_addIfNonNull(
children,
ModalBarrier(
dismissible: false,
color: _bodyScrimColor,
),
_ScaffoldSlot.bodyScrim,
removeLeftPadding: true,
removeTopPadding: true,
removeRightPadding: true,
removeBottomPadding: true,
);
}
if (widget.appBar != null) {
final double topPadding = widget.primary ? mediaQuery.padding.top : 0.0;
_appBarMaxHeight = widget.appBar.preferredSize.height + topPadding;
assert(_appBarMaxHeight >= 0.0 && _appBarMaxHeight.isFinite);
_addIfNonNull(
children,
ConstrainedBox(
constraints: BoxConstraints(maxHeight: _appBarMaxHeight),
child: FlexibleSpaceBar.createSettings(
currentExtent: _appBarMaxHeight,
child: widget.appBar,
),
),
_ScaffoldSlot.appBar,
removeLeftPadding: false,
removeTopPadding: false,
removeRightPadding: false,
removeBottomPadding: true,
);
}
bool isSnackBarFloating = false;
if (_snackBars.isNotEmpty) {
final SnackBarBehavior snackBarBehavior = _snackBars.first._widget.behavior
?? themeData.snackBarTheme.behavior
?? SnackBarBehavior.fixed;
isSnackBarFloating = snackBarBehavior == SnackBarBehavior.floating;
_addIfNonNull(
children,
_snackBars.first._widget,
_ScaffoldSlot.snackBar,
removeLeftPadding: false,
removeTopPadding: true,
removeRightPadding: false,
removeBottomPadding: widget.bottomNavigationBar != null || widget.persistentFooterButtons != null,
maintainBottomViewPadding: !_resizeToAvoidBottomInset,
);
}
if (widget.persistentFooterButtons != null) {
_addIfNonNull(
children,
Container(
decoration: BoxDecoration(
border: Border(
top: Divider.createBorderSide(context, width: 1.0),
),
),
child: SafeArea(
top: false,
child: ButtonBar(
children: widget.persistentFooterButtons,
),
),
),
_ScaffoldSlot.persistentFooter,
removeLeftPadding: false,
removeTopPadding: true,
removeRightPadding: false,
removeBottomPadding: false,
maintainBottomViewPadding: !_resizeToAvoidBottomInset,
);
}
if (widget.bottomNavigationBar != null) {
_addIfNonNull(
children,
widget.bottomNavigationBar,
_ScaffoldSlot.bottomNavigationBar,
removeLeftPadding: false,
removeTopPadding: true,
removeRightPadding: false,
removeBottomPadding: false,
maintainBottomViewPadding: !_resizeToAvoidBottomInset,
);
}
if (_currentBottomSheet != null || _dismissedBottomSheets.isNotEmpty) {
final Widget stack = Stack(
alignment: Alignment.bottomCenter,
children: <Widget>[
..._dismissedBottomSheets,
if (_currentBottomSheet != null) _currentBottomSheet._widget,
],
);
_addIfNonNull(
children,
stack,
_ScaffoldSlot.bottomSheet,
removeLeftPadding: false,
removeTopPadding: true,
removeRightPadding: false,
removeBottomPadding: _resizeToAvoidBottomInset,
);
}
_addIfNonNull(
children,
_FloatingActionButtonTransition(
child: widget.floatingActionButton,
fabMoveAnimation: _floatingActionButtonMoveController,
fabMotionAnimator: _floatingActionButtonAnimator,
geometryNotifier: _geometryNotifier,
currentController: _floatingActionButtonVisibilityController,
),
_ScaffoldSlot.floatingActionButton,
removeLeftPadding: true,
removeTopPadding: true,
removeRightPadding: true,
removeBottomPadding: true,
);
switch (themeData.platform) {
case TargetPlatform.iOS:
case TargetPlatform.macOS:
_addIfNonNull(
children,
GestureDetector(
behavior: HitTestBehavior.opaque,
onTap: _handleStatusBarTap,
// iOS accessibility automatically adds scroll-to-top to the clock in the status bar
excludeFromSemantics: true,
),
_ScaffoldSlot.statusBar,
removeLeftPadding: false,
removeTopPadding: true,
removeRightPadding: false,
removeBottomPadding: true,
);
break;
case TargetPlatform.android:
case TargetPlatform.fuchsia:
break;
}
if (_endDrawerOpened) {
_buildDrawer(children, textDirection);
_buildEndDrawer(children, textDirection);
} else {
_buildEndDrawer(children, textDirection);
_buildDrawer(children, textDirection);
}
// The minimum insets for contents of the Scaffold to keep visible.
final EdgeInsets minInsets = mediaQuery.padding.copyWith(
bottom: _resizeToAvoidBottomInset ? mediaQuery.viewInsets.bottom : 0.0,
);
// extendBody locked when keyboard is open
final bool _extendBody = minInsets.bottom <= 0 && widget.extendBody;
return _ScaffoldScope(
hasDrawer: hasDrawer,
geometryNotifier: _geometryNotifier,
child: PrimaryScrollController(
controller: _primaryScrollController,
child: Material(
color: widget.backgroundColor ?? themeData.scaffoldBackgroundColor,
child: AnimatedBuilder(animation: _floatingActionButtonMoveController, builder: (BuildContext context, Widget child) {
return CustomMultiChildLayout(
children: children,
delegate: _ScaffoldLayout(
extendBody: _extendBody,
extendBodyBehindAppBar: widget.extendBodyBehindAppBar,
minInsets: minInsets,
currentFloatingActionButtonLocation: _floatingActionButtonLocation,
floatingActionButtonMoveAnimationProgress: _floatingActionButtonMoveController.value,
floatingActionButtonMotionAnimator: _floatingActionButtonAnimator,
geometryNotifier: _geometryNotifier,
previousFloatingActionButtonLocation: _previousFloatingActionButtonLocation,
textDirection: textDirection,
isSnackBarFloating: isSnackBarFloating,
),
);
}),
),
),
);
}
}
/// An interface for controlling a feature of a [Scaffold].
///
/// Commonly obtained from [ScaffoldState.showSnackBar] or [ScaffoldState.showBottomSheet].
class ScaffoldFeatureController<T extends Widget, U> {
const ScaffoldFeatureController._(this._widget, this._completer, this.close, this.setState);
final T _widget;
final Completer<U> _completer;
/// Completes when the feature controlled by this object is no longer visible.
Future<U> get closed => _completer.future;
/// Remove the feature (e.g., bottom sheet or snack bar) from the scaffold.
final VoidCallback close;
/// Mark the feature (e.g., bottom sheet or snack bar) as needing to rebuild.
final StateSetter setState;
}
class _StandardBottomSheet extends StatefulWidget {
const _StandardBottomSheet({
Key key,
this.animationController,
this.enableDrag = true,
this.onClosing,
this.onDismissed,
this.builder,
this.isPersistent = false,
this.backgroundColor,
this.elevation,
this.shape,
this.clipBehavior,
}) : super(key: key);
final AnimationController animationController; // we control it, but it must be disposed by whoever created it.
final bool enableDrag;
final VoidCallback onClosing;
final VoidCallback onDismissed;
final WidgetBuilder builder;
final bool isPersistent;
final Color backgroundColor;
final double elevation;
final ShapeBorder shape;
final Clip clipBehavior;
@override
_StandardBottomSheetState createState() => _StandardBottomSheetState();
}
class _StandardBottomSheetState extends State<_StandardBottomSheet> {
@override
void initState() {
super.initState();
assert(widget.animationController != null);
assert(widget.animationController.status == AnimationStatus.forward
|| widget.animationController.status == AnimationStatus.completed);
widget.animationController.addStatusListener(_handleStatusChange);
}
@override
void didUpdateWidget(_StandardBottomSheet oldWidget) {
super.didUpdateWidget(oldWidget);
assert(widget.animationController == oldWidget.animationController);
}
Future<void> close() {
assert(widget.animationController != null);
widget.animationController.reverse();
if (widget.onClosing != null) {
widget.onClosing();
}
return null;
}
void _handleStatusChange(AnimationStatus status) {
if (status == AnimationStatus.dismissed && widget.onDismissed != null) {
widget.onDismissed();
}
}
bool extentChanged(DraggableScrollableNotification notification) {
final double extentRemaining = 1.0 - notification.extent;
final ScaffoldState scaffold = Scaffold.of(context);
if (extentRemaining < _kBottomSheetDominatesPercentage) {
scaffold._floatingActionButtonVisibilityValue = extentRemaining * _kBottomSheetDominatesPercentage * 10;
scaffold.showBodyScrim(true, math.max(
_kMinBottomSheetScrimOpacity,
_kMaxBottomSheetScrimOpacity - scaffold._floatingActionButtonVisibilityValue,
));
} else {
scaffold._floatingActionButtonVisibilityValue = 1.0;
scaffold.showBodyScrim(false, 0.0);
}
// If the Scaffold.bottomSheet != null, we're a persistent bottom sheet.
if (notification.extent == notification.minExtent && scaffold.widget.bottomSheet == null) {
close();
}
return false;
}
Widget _wrapBottomSheet(Widget bottomSheet) {
return Semantics(
container: true,
onDismiss: close,
child: NotificationListener<DraggableScrollableNotification>(
onNotification: extentChanged,
child: bottomSheet,
),
);
}
@override
Widget build(BuildContext context) {
if (widget.animationController != null) {
return AnimatedBuilder(
animation: widget.animationController,
builder: (BuildContext context, Widget child) {
return Align(
alignment: AlignmentDirectional.topStart,
heightFactor: widget.animationController.value,
child: child,
);
},
child: _wrapBottomSheet(
BottomSheet(
animationController: widget.animationController,
enableDrag: widget.enableDrag,
onClosing: widget.onClosing,
builder: widget.builder,
backgroundColor: widget.backgroundColor,
elevation: widget.elevation,
shape: widget.shape,
clipBehavior: widget.clipBehavior,
),
),
);
}
return _wrapBottomSheet(
BottomSheet(
onClosing: widget.onClosing,
builder: widget.builder,
backgroundColor: widget.backgroundColor,
),
);
}
}
/// A [ScaffoldFeatureController] for standard bottom sheets.
///
/// This is the type of objects returned by [ScaffoldState.showBottomSheet].
///
/// This controller is used to display both standard and persistent bottom
/// sheets. A bottom sheet is only persistent if it is set as the
/// [Scaffold.bottomSheet].
class PersistentBottomSheetController<T> extends ScaffoldFeatureController<_StandardBottomSheet, T> {
const PersistentBottomSheetController._(
_StandardBottomSheet widget,
Completer<T> completer,
VoidCallback close,
StateSetter setState,
this._isLocalHistoryEntry,
) : super._(widget, completer, close, setState);
final bool _isLocalHistoryEntry;
}
class _ScaffoldScope extends InheritedWidget {
const _ScaffoldScope({
Key key,
@required this.hasDrawer,
@required this.geometryNotifier,
@required Widget child,
}) : assert(hasDrawer != null),
super(key: key, child: child);
final bool hasDrawer;
final _ScaffoldGeometryNotifier geometryNotifier;
@override
bool updateShouldNotify(_ScaffoldScope oldWidget) {
return hasDrawer != oldWidget.hasDrawer;
}
}