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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/material.dart';
const List<String> _defaultMaterials = const <String>[
'poker',
'tortilla',
'fish and',
'micro',
'wood',
];
const List<String> _defaultActions = const <String>[
'flake',
'cut',
'fragment',
'splinter',
'nick',
'fry',
'solder',
'cash in',
'eat',
];
const Map<String, String> _results = const <String, String>{
'flake': 'flaking',
'cut': 'cutting',
'fragment': 'fragmenting',
'splinter': 'splintering',
'nick': 'nicking',
'fry': 'frying',
'solder': 'soldering',
'cash in': 'cashing in',
'eat': 'eating',
};
const List<String> _defaultTools = const <String>[
'hammer',
'chisel',
'fryer',
'fabricator',
'customer',
];
const Map<String, String> _avatars = const <String, String>{
'hammer': 'people/square/ali.png',
'chisel': 'people/square/sandra.png',
'fryer': 'people/square/trevor.png',
'fabricator': 'people/square/stella.png',
'customer': 'people/square/peter.png',
};
final Map<String, Set<String>> _toolActions = <String, Set<String>>{
'hammer': new Set<String>()..addAll(<String>['flake', 'fragment', 'splinter']),
'chisel': new Set<String>()..addAll(<String>['flake', 'nick', 'splinter']),
'fryer': new Set<String>()..addAll(<String>['fry']),
'fabricator': new Set<String>()..addAll(<String>['solder']),
'customer': new Set<String>()..addAll(<String>['cash in', 'eat']),
};
final Map<String, Set<String>> _materialActions = <String, Set<String>>{
'poker': new Set<String>()..addAll(<String>['cash in']),
'tortilla': new Set<String>()..addAll(<String>['fry', 'eat']),
'fish and': new Set<String>()..addAll(<String>['fry', 'eat']),
'micro': new Set<String>()..addAll(<String>['solder', 'fragment']),
'wood': new Set<String>()..addAll(<String>['flake', 'cut', 'splinter', 'nick']),
};
class _ChipsTile extends StatelessWidget {
const _ChipsTile({
Key key,
this.label,
this.children,
}) : super(key: key);
final String label;
final List<Widget> children;
// Wraps a list of chips into a ListTile for display as a section in the demo.
@override
Widget build(BuildContext context) {
return new ListTile(
title: new Padding(
padding: const EdgeInsets.only(top: 16.0, bottom: 4.0),
child: new Text(label, textAlign: TextAlign.start),
),
subtitle: children.isEmpty
? new Center(
child: new Padding(
padding: const EdgeInsets.all(8.0),
child: new Text(
'None',
style: Theme.of(context).textTheme.caption.copyWith(fontStyle: FontStyle.italic),
),
),
)
: new Wrap(
children: children
.map((Widget chip) => new Padding(
padding: const EdgeInsets.all(4.0),
child: chip,
))
.toList(),
),
);
}
}
class ChipDemo extends StatefulWidget {
static const String routeName = '/material/chip';
@override
_ChipDemoState createState() => new _ChipDemoState();
}
class _ChipDemoState extends State<ChipDemo> {
_ChipDemoState() {
_reset();
}
final Set<String> _materials = new Set<String>();
String _selectedMaterial = '';
String _selectedAction = '';
final Set<String> _tools = new Set<String>();
final Set<String> _selectedTools = new Set<String>();
final Set<String> _actions = new Set<String>();
bool _showShapeBorder = false;
// Initialize members with the default data.
void _reset() {
_materials.clear();
_materials.addAll(_defaultMaterials);
_actions.clear();
_actions.addAll(_defaultActions);
_tools.clear();
_tools.addAll(_defaultTools);
_selectedMaterial = '';
_selectedAction = '';
_selectedTools.clear();
}
void _removeMaterial(String name) {
_materials.remove(name);
if (_selectedMaterial == name) {
_selectedMaterial = '';
}
}
void _removeTool(String name) {
_tools.remove(name);
_selectedTools.remove(name);
}
String _capitalize(String name) {
assert(name != null && name.isNotEmpty);
return name.substring(0, 1).toUpperCase() + name.substring(1);
}
// This converts a String to a unique color, based on the hash value of the
// String object. It takes the bottom 16 bits of the hash, and uses that to
// pick a hue for an HSV color, and then creates the color (with a preset
// saturation and value). This means that any unique strings will also have
// unique colors, but they'll all be readable, since they have the same
// saturation and value.
Color _nameToColor(String name) {
assert(name.length > 1);
final int hash = name.hashCode & 0xffff;
final double hue = (360.0 * hash / (1 << 15)) % 360.0;
return new HSVColor.fromAHSV(1.0, hue, 0.4, 0.90).toColor();
}
AssetImage _nameToAvatar(String name) {
assert(_avatars.containsKey(name));
return new AssetImage(
_avatars[name],
package: 'flutter_gallery_assets',
);
}
String _createResult() {
if (_selectedAction.isEmpty) {
return '';
}
return _capitalize(_results[_selectedAction]) + '!';
}
@override
Widget build(BuildContext context) {
final List<Widget> chips = _materials.map<Widget>((String name) {
return new Chip(
key: new ValueKey<String>(name),
backgroundColor: _nameToColor(name),
label: new Text(_capitalize(name)),
onDeleted: () {
setState(() {
_removeMaterial(name);
});
},
);
}).toList();
final List<Widget> inputChips = _tools.map<Widget>((String name) {
return new InputChip(
key: new ValueKey<String>(name),
avatar: new CircleAvatar(
backgroundImage: _nameToAvatar(name),
),
label: new Text(_capitalize(name)),
onDeleted: () {
setState(() {
_removeTool(name);
});
});
}).toList();
final List<Widget> choiceChips = _materials.map<Widget>((String name) {
return new ChoiceChip(
key: new ValueKey<String>(name),
backgroundColor: _nameToColor(name),
label: new Text(_capitalize(name)),
selected: _selectedMaterial == name,
onSelected: (bool value) {
setState(() {
_selectedMaterial = value ? name : '';
});
},
);
}).toList();
final List<Widget> filterChips = _defaultTools.map<Widget>((String name) {
return new FilterChip(
key: new ValueKey<String>(name),
label: new Text(_capitalize(name)),
selected: _tools.contains(name) ? _selectedTools.contains(name) : false,
onSelected: !_tools.contains(name)
? null
: (bool value) {
setState(() {
if (!value) {
_selectedTools.remove(name);
} else {
_selectedTools.add(name);
}
});
},
);
}).toList();
Set<String> allowedActions = new Set<String>();
if (_selectedMaterial != null && _selectedMaterial.isNotEmpty) {
for (String tool in _selectedTools) {
allowedActions.addAll(_toolActions[tool]);
}
allowedActions = allowedActions.intersection(_materialActions[_selectedMaterial]);
}
final List<Widget> actionChips = allowedActions.map<Widget>((String name) {
return new ActionChip(
label: new Text(_capitalize(name)),
onPressed: () {
setState(() {
_selectedAction = name;
});
},
);
}).toList();
final ThemeData theme = Theme.of(context);
final List<Widget> tiles = <Widget>[
const SizedBox(height: 8.0, width: 0.0),
new _ChipsTile(label: 'Available Materials (Chip)', children: chips),
new _ChipsTile(label: 'Available Tools (InputChip)', children: inputChips),
new _ChipsTile(label: 'Choose a Material (ChoiceChip)', children: choiceChips),
new _ChipsTile(label: 'Choose Tools (FilterChip)', children: filterChips),
new _ChipsTile(label: 'Perform Allowed Action (ActionChip)', children: actionChips),
const Divider(),
new Padding(
padding: const EdgeInsets.all(8.0),
child: new Center(
child: new Text(
_createResult(),
style: theme.textTheme.title,
),
),
),
];
return new Scaffold(
appBar: new AppBar(
title: const Text('Chips'),
actions: <Widget>[
new IconButton(
onPressed: () {
setState(() {
_showShapeBorder = !_showShapeBorder;
});
},
icon: const Icon(Icons.vignette),
)
],
),
body: new ChipTheme(
data: _showShapeBorder
? theme.chipTheme.copyWith(
shape: new BeveledRectangleBorder(
side: const BorderSide(width: 0.66, style: BorderStyle.solid, color: Colors.grey),
borderRadius: new BorderRadius.circular(10.0),
))
: theme.chipTheme,
child: new ListView(children: tiles),
),
floatingActionButton: new FloatingActionButton(
onPressed: () => setState(_reset),
child: const Icon(Icons.refresh),
),
);
}
}