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// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:collection';
import 'package:flutter/foundation.dart';
import 'package:flutter/semantics.dart';
import 'package:vector_math/vector_math_64.dart';
import 'box.dart';
import 'object.dart';
import 'proxy_box.dart';
/// Signature of the function returned by [CustomPainter.semanticsBuilder].
///
/// Builds semantics information describing the picture drawn by a
/// [CustomPainter]. Each [CustomPainterSemantics] in the returned list is
/// converted into a [SemanticsNode] by copying its properties.
///
/// The returned list must not be mutated after this function completes. To
/// change the semantic information, the function must return a new list
/// instead.
typedef SemanticsBuilderCallback = List<CustomPainterSemantics> Function(Size size);
/// The interface used by [CustomPaint] (in the widgets library) and
/// [RenderCustomPaint] (in the rendering library).
///
/// To implement a custom painter, either subclass or implement this interface
/// to define your custom paint delegate. [CustomPaint] subclasses must
/// implement the [paint] and [shouldRepaint] methods, and may optionally also
/// implement the [hitTest] and [shouldRebuildSemantics] methods, and the
/// [semanticsBuilder] getter.
///
/// The [paint] method is called whenever the custom object needs to be repainted.
///
/// The [shouldRepaint] method is called when a new instance of the class
/// is provided, to check if the new instance actually represents different
/// information.
///
/// {@youtube 560 315 https://www.youtube.com/watch?v=vvI_NUXK00s}
///
/// The most efficient way to trigger a repaint is to either:
///
/// * Extend this class and supply a `repaint` argument to the constructor of
/// the [CustomPainter], where that object notifies its listeners when it is
/// time to repaint.
/// * Extend [Listenable] (e.g. via [ChangeNotifier]) and implement
/// [CustomPainter], so that the object itself provides the notifications
/// directly.
///
/// In either case, the [CustomPaint] widget or [RenderCustomPaint]
/// render object will listen to the [Listenable] and repaint whenever the
/// animation ticks, avoiding both the build and layout phases of the pipeline.
///
/// The [hitTest] method is called when the user interacts with the underlying
/// render object, to determine if the user hit the object or missed it.
///
/// The [semanticsBuilder] is called whenever the custom object needs to rebuild
/// its semantics information.
///
/// The [shouldRebuildSemantics] method is called when a new instance of the
/// class is provided, to check if the new instance contains different
/// information that affects the semantics tree.
///
/// {@tool snippet}
///
/// This sample extends the same code shown for [RadialGradient] to create a
/// custom painter that paints a sky.
///
/// ```dart
/// class Sky extends CustomPainter {
/// @override
/// void paint(Canvas canvas, Size size) {
/// var rect = Offset.zero & size;
/// var gradient = RadialGradient(
/// center: const Alignment(0.7, -0.6),
/// radius: 0.2,
/// colors: [const Color(0xFFFFFF00), const Color(0xFF0099FF)],
/// stops: [0.4, 1.0],
/// );
/// canvas.drawRect(
/// rect,
/// Paint()..shader = gradient.createShader(rect),
/// );
/// }
///
/// @override
/// SemanticsBuilderCallback get semanticsBuilder {
/// return (Size size) {
/// // Annotate a rectangle containing the picture of the sun
/// // with the label "Sun". When text to speech feature is enabled on the
/// // device, a user will be able to locate the sun on this picture by
/// // touch.
/// var rect = Offset.zero & size;
/// var width = size.shortestSide * 0.4;
/// rect = const Alignment(0.8, -0.9).inscribe(Size(width, width), rect);
/// return [
/// CustomPainterSemantics(
/// rect: rect,
/// properties: SemanticsProperties(
/// label: 'Sun',
/// textDirection: TextDirection.ltr,
/// ),
/// ),
/// ];
/// };
/// }
///
/// // Since this Sky painter has no fields, it always paints
/// // the same thing and semantics information is the same.
/// // Therefore we return false here. If we had fields (set
/// // from the constructor) then we would return true if any
/// // of them differed from the same fields on the oldDelegate.
/// @override
/// bool shouldRepaint(Sky oldDelegate) => false;
/// @override
/// bool shouldRebuildSemantics(Sky oldDelegate) => false;
/// }
/// ```
/// {@end-tool}
///
/// See also:
///
/// * [Canvas], the class that a custom painter uses to paint.
/// * [CustomPaint], the widget that uses [CustomPainter], and whose sample
/// code shows how to use the above `Sky` class.
/// * [RadialGradient], whose sample code section shows a different take
/// on the sample code above.
abstract class CustomPainter extends Listenable {
/// Creates a custom painter.
///
/// The painter will repaint whenever `repaint` notifies its listeners.
const CustomPainter({ Listenable repaint }) : _repaint = repaint;
final Listenable _repaint;
/// Register a closure to be notified when it is time to repaint.
///
/// The [CustomPainter] implementation merely forwards to the same method on
/// the [Listenable] provided to the constructor in the `repaint` argument, if
/// it was not null.
@override
void addListener(VoidCallback listener) => _repaint?.addListener(listener);
/// Remove a previously registered closure from the list of closures that the
/// object notifies when it is time to repaint.
///
/// The [CustomPainter] implementation merely forwards to the same method on
/// the [Listenable] provided to the constructor in the `repaint` argument, if
/// it was not null.
@override
void removeListener(VoidCallback listener) => _repaint?.removeListener(listener);
/// Called whenever the object needs to paint. The given [Canvas] has its
/// coordinate space configured such that the origin is at the top left of the
/// box. The area of the box is the size of the [size] argument.
///
/// Paint operations should remain inside the given area. Graphical
/// operations outside the bounds may be silently ignored, clipped, or not
/// clipped. It may sometimes be difficult to guarantee that a certain
/// operation is inside the bounds (e.g., drawing a rectangle whose size is
/// determined by user inputs). In that case, consider calling
/// [Canvas.clipRect] at the beginning of [paint] so everything that follows
/// will be guaranteed to only draw within the clipped area.
///
/// Implementations should be wary of correctly pairing any calls to
/// [Canvas.save]/[Canvas.saveLayer] and [Canvas.restore], otherwise all
/// subsequent painting on this canvas may be affected, with potentially
/// hilarious but confusing results.
///
/// To paint text on a [Canvas], use a [TextPainter].
///
/// To paint an image on a [Canvas]:
///
/// 1. Obtain an [ImageStream], for example by calling [ImageProvider.resolve]
/// on an [AssetImage] or [NetworkImage] object.
///
/// 2. Whenever the [ImageStream]'s underlying [ImageInfo] object changes
/// (see [ImageStream.addListener]), create a new instance of your custom
/// paint delegate, giving it the new [ImageInfo] object.
///
/// 3. In your delegate's [paint] method, call the [Canvas.drawImage],
/// [Canvas.drawImageRect], or [Canvas.drawImageNine] methods to paint the
/// [ImageInfo.image] object, applying the [ImageInfo.scale] value to
/// obtain the correct rendering size.
void paint(Canvas canvas, Size size);
/// Returns a function that builds semantic information for the picture drawn
/// by this painter.
///
/// If the returned function is null, this painter will not contribute new
/// [SemanticsNode]s to the semantics tree and the [CustomPaint] corresponding
/// to this painter will not create a semantics boundary. However, if
/// [CustomPaint.child] is not null, the child may contribute [SemanticsNode]s
/// to the tree.
///
/// See also:
///
/// * [SemanticsConfiguration.isSemanticBoundary], which causes new
/// [SemanticsNode]s to be added to the semantics tree.
/// * [RenderCustomPaint], which uses this getter to build semantics.
SemanticsBuilderCallback get semanticsBuilder => null;
/// Called whenever a new instance of the custom painter delegate class is
/// provided to the [RenderCustomPaint] object, or any time that a new
/// [CustomPaint] object is created with a new instance of the custom painter
/// delegate class (which amounts to the same thing, because the latter is
/// implemented in terms of the former).
///
/// If the new instance would cause [semanticsBuilder] to create different
/// semantics information, then this method should return true, otherwise it
/// should return false.
///
/// If the method returns false, then the [semanticsBuilder] call might be
/// optimized away.
///
/// It's possible that the [semanticsBuilder] will get called even if
/// [shouldRebuildSemantics] would return false. For example, it is called
/// when the [CustomPaint] is rendered for the very first time, or when the
/// box changes its size.
///
/// By default this method delegates to [shouldRepaint] under the assumption
/// that in most cases semantics change when something new is drawn.
bool shouldRebuildSemantics(covariant CustomPainter oldDelegate) => shouldRepaint(oldDelegate);
/// Called whenever a new instance of the custom painter delegate class is
/// provided to the [RenderCustomPaint] object, or any time that a new
/// [CustomPaint] object is created with a new instance of the custom painter
/// delegate class (which amounts to the same thing, because the latter is
/// implemented in terms of the former).
///
/// If the new instance represents different information than the old
/// instance, then the method should return true, otherwise it should return
/// false.
///
/// If the method returns false, then the [paint] call might be optimized
/// away.
///
/// It's possible that the [paint] method will get called even if
/// [shouldRepaint] returns false (e.g. if an ancestor or descendant needed to
/// be repainted). It's also possible that the [paint] method will get called
/// without [shouldRepaint] being called at all (e.g. if the box changes
/// size).
///
/// If a custom delegate has a particularly expensive paint function such that
/// repaints should be avoided as much as possible, a [RepaintBoundary] or
/// [RenderRepaintBoundary] (or other render object with
/// [RenderObject.isRepaintBoundary] set to true) might be helpful.
///
/// The `oldDelegate` argument will never be null.
bool shouldRepaint(covariant CustomPainter oldDelegate);
/// Called whenever a hit test is being performed on an object that is using
/// this custom paint delegate.
///
/// The given point is relative to the same coordinate space as the last
/// [paint] call.
///
/// The default behavior is to consider all points to be hits for
/// background painters, and no points to be hits for foreground painters.
///
/// Return true if the given position corresponds to a point on the drawn
/// image that should be considered a "hit", false if it corresponds to a
/// point that should be considered outside the painted image, and null to use
/// the default behavior.
bool hitTest(Offset position) => null;
@override
String toString() => '${describeIdentity(this)}(${ _repaint?.toString() ?? "" })';
}
/// Contains properties describing information drawn in a rectangle contained by
/// the [Canvas] used by a [CustomPaint].
///
/// This information is used, for example, by assistive technologies to improve
/// the accessibility of applications.
///
/// Implement [CustomPainter.semanticsBuilder] to build the semantic
/// description of the whole picture drawn by a [CustomPaint], rather that one
/// particular rectangle.
///
/// See also:
///
/// * [SemanticsNode], which is created using the properties of this class.
/// * [CustomPainter], which creates instances of this class.
@immutable
class CustomPainterSemantics {
/// Creates semantics information describing a rectangle on a canvas.
///
/// Arguments `rect` and `properties` must not be null.
const CustomPainterSemantics({
this.key,
@required this.rect,
@required this.properties,
this.transform,
this.tags,
}) : assert(rect != null),
assert(properties != null);
/// Identifies this object in a list of siblings.
///
/// [SemanticsNode] inherits this key, so that when the list of nodes is
/// updated, its nodes are updated from [CustomPainterSemantics] with matching
/// keys.
///
/// If this is null, the update algorithm does not guarantee which
/// [SemanticsNode] will be updated using this instance.
///
/// This value is assigned to [SemanticsNode.key] during update.
final Key key;
/// The location and size of the box on the canvas where this piece of semantic
/// information applies.
///
/// This value is assigned to [SemanticsNode.rect] during update.
final Rect rect;
/// The transform from the canvas' coordinate system to its parent's
/// coordinate system.
///
/// This value is assigned to [SemanticsNode.transform] during update.
final Matrix4 transform;
/// Contains properties that are assigned to the [SemanticsNode] created or
/// updated from this object.
///
/// See also:
///
/// * [Semantics], which is a widget that also uses [SemanticsProperties] to
/// annotate.
final SemanticsProperties properties;
/// Tags used by the parent [SemanticsNode] to determine the layout of the
/// semantics tree.
///
/// This value is assigned to [SemanticsNode.tags] during update.
final Set<SemanticsTag> tags;
}
/// Provides a canvas on which to draw during the paint phase.
///
/// When asked to paint, [RenderCustomPaint] first asks its [painter] to paint
/// on the current canvas, then it paints its child, and then, after painting
/// its child, it asks its [foregroundPainter] to paint. The coordinate system of
/// the canvas matches the coordinate system of the [CustomPaint] object. The
/// painters are expected to paint within a rectangle starting at the origin and
/// encompassing a region of the given size. (If the painters paint outside
/// those bounds, there might be insufficient memory allocated to rasterize the
/// painting commands and the resulting behavior is undefined.)
///
/// Painters are implemented by subclassing or implementing [CustomPainter].
///
/// Because custom paint calls its painters during paint, you cannot mark the
/// tree as needing a new layout during the callback (the layout for this frame
/// has already happened).
///
/// Custom painters normally size themselves to their child. If they do not have
/// a child, they attempt to size themselves to the [preferredSize], which
/// defaults to [Size.zero].
///
/// See also:
///
/// * [CustomPainter], the class that custom painter delegates should extend.
/// * [Canvas], the API provided to custom painter delegates.
class RenderCustomPaint extends RenderProxyBox {
/// Creates a render object that delegates its painting.
RenderCustomPaint({
CustomPainter painter,
CustomPainter foregroundPainter,
Size preferredSize = Size.zero,
this.isComplex = false,
this.willChange = false,
RenderBox child,
}) : assert(preferredSize != null),
_painter = painter,
_foregroundPainter = foregroundPainter,
_preferredSize = preferredSize,
super(child);
/// The background custom paint delegate.
///
/// This painter, if non-null, is called to paint behind the children.
CustomPainter get painter => _painter;
CustomPainter _painter;
/// Set a new background custom paint delegate.
///
/// If the new delegate is the same as the previous one, this does nothing.
///
/// If the new delegate is the same class as the previous one, then the new
/// delegate has its [CustomPainter.shouldRepaint] called; if the result is
/// true, then the delegate will be called.
///
/// If the new delegate is a different class than the previous one, then the
/// delegate will be called.
///
/// If the new value is null, then there is no background custom painter.
set painter(CustomPainter value) {
if (_painter == value)
return;
final CustomPainter oldPainter = _painter;
_painter = value;
_didUpdatePainter(_painter, oldPainter);
}
/// The foreground custom paint delegate.
///
/// This painter, if non-null, is called to paint in front of the children.
CustomPainter get foregroundPainter => _foregroundPainter;
CustomPainter _foregroundPainter;
/// Set a new foreground custom paint delegate.
///
/// If the new delegate is the same as the previous one, this does nothing.
///
/// If the new delegate is the same class as the previous one, then the new
/// delegate has its [CustomPainter.shouldRepaint] called; if the result is
/// true, then the delegate will be called.
///
/// If the new delegate is a different class than the previous one, then the
/// delegate will be called.
///
/// If the new value is null, then there is no foreground custom painter.
set foregroundPainter(CustomPainter value) {
if (_foregroundPainter == value)
return;
final CustomPainter oldPainter = _foregroundPainter;
_foregroundPainter = value;
_didUpdatePainter(_foregroundPainter, oldPainter);
}
void _didUpdatePainter(CustomPainter newPainter, CustomPainter oldPainter) {
// Check if we need to repaint.
if (newPainter == null) {
assert(oldPainter != null); // We should be called only for changes.
markNeedsPaint();
} else if (oldPainter == null ||
newPainter.runtimeType != oldPainter.runtimeType ||
newPainter.shouldRepaint(oldPainter)) {
markNeedsPaint();
}
if (attached) {
oldPainter?.removeListener(markNeedsPaint);
newPainter?.addListener(markNeedsPaint);
}
// Check if we need to rebuild semantics.
if (newPainter == null) {
assert(oldPainter != null); // We should be called only for changes.
if (attached)
markNeedsSemanticsUpdate();
} else if (oldPainter == null ||
newPainter.runtimeType != oldPainter.runtimeType ||
newPainter.shouldRebuildSemantics(oldPainter)) {
markNeedsSemanticsUpdate();
}
}
/// The size that this [RenderCustomPaint] should aim for, given the layout
/// constraints, if there is no child.
///
/// Defaults to [Size.zero].
///
/// If there's a child, this is ignored, and the size of the child is used
/// instead.
Size get preferredSize => _preferredSize;
Size _preferredSize;
set preferredSize(Size value) {
assert(value != null);
if (preferredSize == value)
return;
_preferredSize = value;
markNeedsLayout();
}
/// Whether to hint that this layer's painting should be cached.
///
/// The compositor contains a raster cache that holds bitmaps of layers in
/// order to avoid the cost of repeatedly rendering those layers on each
/// frame. If this flag is not set, then the compositor will apply its own
/// heuristics to decide whether the this layer is complex enough to benefit
/// from caching.
bool isComplex;
/// Whether the raster cache should be told that this painting is likely
/// to change in the next frame.
bool willChange;
@override
void attach(PipelineOwner owner) {
super.attach(owner);
_painter?.addListener(markNeedsPaint);
_foregroundPainter?.addListener(markNeedsPaint);
}
@override
void detach() {
_painter?.removeListener(markNeedsPaint);
_foregroundPainter?.removeListener(markNeedsPaint);
super.detach();
}
@override
bool hitTestChildren(BoxHitTestResult result, { Offset position }) {
if (_foregroundPainter != null && (_foregroundPainter.hitTest(position) ?? false))
return true;
return super.hitTestChildren(result, position: position);
}
@override
bool hitTestSelf(Offset position) {
return _painter != null && (_painter.hitTest(position) ?? true);
}
@override
void performResize() {
size = constraints.constrain(preferredSize);
markNeedsSemanticsUpdate();
}
void _paintWithPainter(Canvas canvas, Offset offset, CustomPainter painter) {
int debugPreviousCanvasSaveCount;
canvas.save();
assert(() {
debugPreviousCanvasSaveCount = canvas.getSaveCount();
return true;
}());
if (offset != Offset.zero)
canvas.translate(offset.dx, offset.dy);
painter.paint(canvas, size);
assert(() {
// This isn't perfect. For example, we can't catch the case of
// someone first restoring, then setting a transform or whatnot,
// then saving.
// If this becomes a real problem, we could add logic to the
// Canvas class to lock the canvas at a particular save count
// such that restore() fails if it would take the lock count
// below that number.
final int debugNewCanvasSaveCount = canvas.getSaveCount();
if (debugNewCanvasSaveCount > debugPreviousCanvasSaveCount) {
throw FlutterError.fromParts(<DiagnosticsNode>[
ErrorSummary(
'The $painter custom painter called canvas.save() or canvas.saveLayer() at least '
'${debugNewCanvasSaveCount - debugPreviousCanvasSaveCount} more '
'time${debugNewCanvasSaveCount - debugPreviousCanvasSaveCount == 1 ? '' : 's' } '
'than it called canvas.restore().'
),
ErrorDescription('This leaves the canvas in an inconsistent state and will probably result in a broken display.'),
ErrorHint('You must pair each call to save()/saveLayer() with a later matching call to restore().')
]);
}
if (debugNewCanvasSaveCount < debugPreviousCanvasSaveCount) {
throw FlutterError.fromParts(<DiagnosticsNode>[
ErrorSummary('The $painter custom painter called canvas.restore() '
'${debugPreviousCanvasSaveCount - debugNewCanvasSaveCount} more '
'time${debugPreviousCanvasSaveCount - debugNewCanvasSaveCount == 1 ? '' : 's' } '
'than it called canvas.save() or canvas.saveLayer().'
),
ErrorDescription('This leaves the canvas in an inconsistent state and will result in a broken display.'),
ErrorHint('You should only call restore() if you first called save() or saveLayer().')
]);
}
return debugNewCanvasSaveCount == debugPreviousCanvasSaveCount;
}());
canvas.restore();
}
@override
void paint(PaintingContext context, Offset offset) {
if (_painter != null) {
_paintWithPainter(context.canvas, offset, _painter);
_setRasterCacheHints(context);
}
super.paint(context, offset);
if (_foregroundPainter != null) {
_paintWithPainter(context.canvas, offset, _foregroundPainter);
_setRasterCacheHints(context);
}
}
void _setRasterCacheHints(PaintingContext context) {
if (isComplex)
context.setIsComplexHint();
if (willChange)
context.setWillChangeHint();
}
/// Builds semantics for the picture drawn by [painter].
SemanticsBuilderCallback _backgroundSemanticsBuilder;
/// Builds semantics for the picture drawn by [foregroundPainter].
SemanticsBuilderCallback _foregroundSemanticsBuilder;
@override
void describeSemanticsConfiguration(SemanticsConfiguration config) {
super.describeSemanticsConfiguration(config);
_backgroundSemanticsBuilder = painter?.semanticsBuilder;
_foregroundSemanticsBuilder = foregroundPainter?.semanticsBuilder;
config.isSemanticBoundary = _backgroundSemanticsBuilder != null || _foregroundSemanticsBuilder != null;
}
/// Describe the semantics of the picture painted by the [painter].
List<SemanticsNode> _backgroundSemanticsNodes;
/// Describe the semantics of the picture painted by the [foregroundPainter].
List<SemanticsNode> _foregroundSemanticsNodes;
@override
void assembleSemanticsNode(
SemanticsNode node,
SemanticsConfiguration config,
Iterable<SemanticsNode> children,
) {
assert(() {
if (child == null && children.isNotEmpty) {
throw FlutterError.fromParts(<DiagnosticsNode>[
ErrorSummary(
'$runtimeType does not have a child widget but received a non-empty list of child SemanticsNode:\n'
'${children.join('\n')}'
)
]);
}
return true;
}());
final List<CustomPainterSemantics> backgroundSemantics = _backgroundSemanticsBuilder != null
? _backgroundSemanticsBuilder(size)
: const <CustomPainterSemantics>[];
_backgroundSemanticsNodes = _updateSemanticsChildren(_backgroundSemanticsNodes, backgroundSemantics);
final List<CustomPainterSemantics> foregroundSemantics = _foregroundSemanticsBuilder != null
? _foregroundSemanticsBuilder(size)
: const <CustomPainterSemantics>[];
_foregroundSemanticsNodes = _updateSemanticsChildren(_foregroundSemanticsNodes, foregroundSemantics);
final bool hasBackgroundSemantics = _backgroundSemanticsNodes != null && _backgroundSemanticsNodes.isNotEmpty;
final bool hasForegroundSemantics = _foregroundSemanticsNodes != null && _foregroundSemanticsNodes.isNotEmpty;
final List<SemanticsNode> finalChildren = <SemanticsNode>[
if (hasBackgroundSemantics) ..._backgroundSemanticsNodes,
...children,
if (hasForegroundSemantics) ..._foregroundSemanticsNodes,
];
super.assembleSemanticsNode(node, config, finalChildren);
}
@override
void clearSemantics() {
super.clearSemantics();
_backgroundSemanticsNodes = null;
_foregroundSemanticsNodes = null;
}
/// Updates the nodes of `oldSemantics` using data in `newChildSemantics`, and
/// returns a new list containing child nodes sorted according to the order
/// specified by `newChildSemantics`.
///
/// [SemanticsNode]s that match [CustomPainterSemantics] by [Key]s preserve
/// their [SemanticsNode.key] field. If a node with the same key appears in
/// a different position in the list, it is moved to the new position, but the
/// same object is reused.
///
/// [SemanticsNode]s whose `key` is null may be updated from
/// [CustomPainterSemantics] whose `key` is also null. However, the algorithm
/// does not guarantee it. If your semantics require that specific nodes are
/// updated from specific [CustomPainterSemantics], it is recommended to match
/// them by specifying non-null keys.
///
/// The algorithm tries to be as close to [RenderObjectElement.updateChildren]
/// as possible, deviating only where the concepts diverge between widgets and
/// semantics. For example, a [SemanticsNode] can be updated from a
/// [CustomPainterSemantics] based on `Key` alone; their types are not
/// considered because there is only one type of [SemanticsNode]. There is no
/// concept of a "forgotten" node in semantics, deactivated nodes, or global
/// keys.
static List<SemanticsNode> _updateSemanticsChildren(
List<SemanticsNode> oldSemantics,
List<CustomPainterSemantics> newChildSemantics,
) {
oldSemantics = oldSemantics ?? const <SemanticsNode>[];
newChildSemantics = newChildSemantics ?? const <CustomPainterSemantics>[];
assert(() {
final Map<Key, int> keys = HashMap<Key, int>();
final List<DiagnosticsNode> information = <DiagnosticsNode>[];
for (int i = 0; i < newChildSemantics.length; i += 1) {
final CustomPainterSemantics child = newChildSemantics[i];
if (child.key != null) {
if (keys.containsKey(child.key)) {
information.add(ErrorDescription('- duplicate key ${child.key} found at position $i'));
}
keys[child.key] = i;
}
}
if (information.isNotEmpty) {
information.insert(0, ErrorSummary('Failed to update the list of CustomPainterSemantics:'));
throw FlutterError.fromParts(information);
}
return true;
}());
int newChildrenTop = 0;
int oldChildrenTop = 0;
int newChildrenBottom = newChildSemantics.length - 1;
int oldChildrenBottom = oldSemantics.length - 1;
final List<SemanticsNode> newChildren = List<SemanticsNode>(newChildSemantics.length);
// Update the top of the list.
while ((oldChildrenTop <= oldChildrenBottom) && (newChildrenTop <= newChildrenBottom)) {
final SemanticsNode oldChild = oldSemantics[oldChildrenTop];
final CustomPainterSemantics newSemantics = newChildSemantics[newChildrenTop];
if (!_canUpdateSemanticsChild(oldChild, newSemantics))
break;
final SemanticsNode newChild = _updateSemanticsChild(oldChild, newSemantics);
newChildren[newChildrenTop] = newChild;
newChildrenTop += 1;
oldChildrenTop += 1;
}
// Scan the bottom of the list.
while ((oldChildrenTop <= oldChildrenBottom) && (newChildrenTop <= newChildrenBottom)) {
final SemanticsNode oldChild = oldSemantics[oldChildrenBottom];
final CustomPainterSemantics newChild = newChildSemantics[newChildrenBottom];
if (!_canUpdateSemanticsChild(oldChild, newChild))
break;
oldChildrenBottom -= 1;
newChildrenBottom -= 1;
}
// Scan the old children in the middle of the list.
final bool haveOldChildren = oldChildrenTop <= oldChildrenBottom;
Map<Key, SemanticsNode> oldKeyedChildren;
if (haveOldChildren) {
oldKeyedChildren = <Key, SemanticsNode>{};
while (oldChildrenTop <= oldChildrenBottom) {
final SemanticsNode oldChild = oldSemantics[oldChildrenTop];
if (oldChild.key != null)
oldKeyedChildren[oldChild.key] = oldChild;
oldChildrenTop += 1;
}
}
// Update the middle of the list.
while (newChildrenTop <= newChildrenBottom) {
SemanticsNode oldChild;
final CustomPainterSemantics newSemantics = newChildSemantics[newChildrenTop];
if (haveOldChildren) {
final Key key = newSemantics.key;
if (key != null) {
oldChild = oldKeyedChildren[key];
if (oldChild != null) {
if (_canUpdateSemanticsChild(oldChild, newSemantics)) {
// we found a match!
// remove it from oldKeyedChildren so we don't unsync it later
oldKeyedChildren.remove(key);
} else {
// Not a match, let's pretend we didn't see it for now.
oldChild = null;
}
}
}
}
assert(oldChild == null || _canUpdateSemanticsChild(oldChild, newSemantics));
final SemanticsNode newChild = _updateSemanticsChild(oldChild, newSemantics);
assert(oldChild == newChild || oldChild == null);
newChildren[newChildrenTop] = newChild;
newChildrenTop += 1;
}
// We've scanned the whole list.
assert(oldChildrenTop == oldChildrenBottom + 1);
assert(newChildrenTop == newChildrenBottom + 1);
assert(newChildSemantics.length - newChildrenTop == oldSemantics.length - oldChildrenTop);
newChildrenBottom = newChildSemantics.length - 1;
oldChildrenBottom = oldSemantics.length - 1;
// Update the bottom of the list.
while ((oldChildrenTop <= oldChildrenBottom) && (newChildrenTop <= newChildrenBottom)) {
final SemanticsNode oldChild = oldSemantics[oldChildrenTop];
final CustomPainterSemantics newSemantics = newChildSemantics[newChildrenTop];
assert(_canUpdateSemanticsChild(oldChild, newSemantics));
final SemanticsNode newChild = _updateSemanticsChild(oldChild, newSemantics);
assert(oldChild == newChild);
newChildren[newChildrenTop] = newChild;
newChildrenTop += 1;
oldChildrenTop += 1;
}
assert(() {
for (final SemanticsNode node in newChildren) {
assert(node != null);
}
return true;
}());
return newChildren;
}
/// Whether `oldChild` can be updated with properties from `newSemantics`.
///
/// If `oldChild` can be updated, it is updated using [_updateSemanticsChild].
/// Otherwise, the node is replaced by a new instance of [SemanticsNode].
static bool _canUpdateSemanticsChild(SemanticsNode oldChild, CustomPainterSemantics newSemantics) {
return oldChild.key == newSemantics.key;
}
/// Updates `oldChild` using the properties of `newSemantics`.
///
/// This method requires that `_canUpdateSemanticsChild(oldChild, newSemantics)`
/// is true prior to calling it.
static SemanticsNode _updateSemanticsChild(SemanticsNode oldChild, CustomPainterSemantics newSemantics) {
assert(oldChild == null || _canUpdateSemanticsChild(oldChild, newSemantics));
final SemanticsNode newChild = oldChild ?? SemanticsNode(
key: newSemantics.key,
);
final SemanticsProperties properties = newSemantics.properties;
final SemanticsConfiguration config = SemanticsConfiguration();
if (properties.sortKey != null) {
config.sortKey = properties.sortKey;
}
if (properties.checked != null) {
config.isChecked = properties.checked;
}
if (properties.selected != null) {
config.isSelected = properties.selected;
}
if (properties.button != null) {
config.isButton = properties.button;
}
if (properties.link != null) {
config.isLink = properties.link;
}
if (properties.textField != null) {
config.isTextField = properties.textField;
}
if (properties.readOnly != null) {
config.isReadOnly = properties.readOnly;
}
if (properties.focusable != null) {
config.isFocusable = properties.focusable;
}
if (properties.focused != null) {
config.isFocused = properties.focused;
}
if (properties.enabled != null) {
config.isEnabled = properties.enabled;
}
if (properties.inMutuallyExclusiveGroup != null) {
config.isInMutuallyExclusiveGroup = properties.inMutuallyExclusiveGroup;
}
if (properties.obscured != null) {
config.isObscured = properties.obscured;
}
if (properties.multiline != null) {
config.isMultiline = properties.multiline;
}
if (properties.hidden != null) {
config.isHidden = properties.hidden;
}
if (properties.header != null) {
config.isHeader = properties.header;
}
if (properties.scopesRoute != null) {
config.scopesRoute = properties.scopesRoute;
}
if (properties.namesRoute != null) {
config.namesRoute = properties.namesRoute;
}
if (properties.liveRegion != null) {
config.liveRegion = properties.liveRegion;
}
if (properties.maxValueLength != null) {
config.maxValueLength = properties.maxValueLength;
}
if (properties.currentValueLength != null) {
config.currentValueLength = properties.currentValueLength;
}
if (properties.toggled != null) {
config.isToggled = properties.toggled;
}
if (properties.image != null) {
config.isImage = properties.image;
}
if (properties.label != null) {
config.label = properties.label;
}
if (properties.value != null) {
config.value = properties.value;
}
if (properties.increasedValue != null) {
config.increasedValue = properties.increasedValue;
}
if (properties.decreasedValue != null) {
config.decreasedValue = properties.decreasedValue;
}
if (properties.hint != null) {
config.hint = properties.hint;
}
if (properties.textDirection != null) {
config.textDirection = properties.textDirection;
}
if (properties.onTap != null) {
config.onTap = properties.onTap;
}
if (properties.onLongPress != null) {
config.onLongPress = properties.onLongPress;
}
if (properties.onScrollLeft != null) {
config.onScrollLeft = properties.onScrollLeft;
}
if (properties.onScrollRight != null) {
config.onScrollRight = properties.onScrollRight;
}
if (properties.onScrollUp != null) {
config.onScrollUp = properties.onScrollUp;
}
if (properties.onScrollDown != null) {
config.onScrollDown = properties.onScrollDown;
}
if (properties.onIncrease != null) {
config.onIncrease = properties.onIncrease;
}
if (properties.onDecrease != null) {
config.onDecrease = properties.onDecrease;
}
if (properties.onCopy != null) {
config.onCopy = properties.onCopy;
}
if (properties.onCut != null) {
config.onCut = properties.onCut;
}
if (properties.onPaste != null) {
config.onPaste = properties.onPaste;
}
if (properties.onMoveCursorForwardByCharacter != null) {
config.onMoveCursorForwardByCharacter = properties.onMoveCursorForwardByCharacter;
}
if (properties.onMoveCursorBackwardByCharacter != null) {
config.onMoveCursorBackwardByCharacter = properties.onMoveCursorBackwardByCharacter;
}
if (properties.onMoveCursorForwardByWord != null) {
config.onMoveCursorForwardByWord = properties.onMoveCursorForwardByWord;
}
if (properties.onMoveCursorBackwardByWord != null) {
config.onMoveCursorBackwardByWord = properties.onMoveCursorBackwardByWord;
}
if (properties.onSetSelection != null) {
config.onSetSelection = properties.onSetSelection;
}
if (properties.onDidGainAccessibilityFocus != null) {
config.onDidGainAccessibilityFocus = properties.onDidGainAccessibilityFocus;
}
if (properties.onDidLoseAccessibilityFocus != null) {
config.onDidLoseAccessibilityFocus = properties.onDidLoseAccessibilityFocus;
}
if (properties.onDismiss != null) {
config.onDismiss = properties.onDismiss;
}
newChild.updateWith(
config: config,
// As of now CustomPainter does not support multiple tree levels.
childrenInInversePaintOrder: const <SemanticsNode>[],
);
newChild
..rect = newSemantics.rect
..transform = newSemantics.transform
..tags = newSemantics.tags;
return newChild;
}
}