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// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/foundation.dart';
import 'package:flutter/gestures.dart';
import 'package:flutter/rendering.dart';
import 'package:flutter/widgets.dart';
import 'constants.dart';
import 'debug.dart';
import 'material_state.dart';
import 'theme.dart';
import 'theme_data.dart';
import 'toggleable.dart';
const double _kOuterRadius = 8.0;
const double _kInnerRadius = 4.5;
/// A material design radio button.
///
/// Used to select between a number of mutually exclusive values. When one radio
/// button in a group is selected, the other radio buttons in the group cease to
/// be selected. The values are of type `T`, the type parameter of the [Radio]
/// class. Enums are commonly used for this purpose.
///
/// The radio button itself does not maintain any state. Instead, selecting the
/// radio invokes the [onChanged] callback, passing [value] as a parameter. If
/// [groupValue] and [value] match, this radio will be selected. Most widgets
/// will respond to [onChanged] by calling [State.setState] to update the
/// radio button's [groupValue].
///
/// {@tool dartpad --template=stateful_widget_scaffold_center}
///
/// Here is an example of Radio widgets wrapped in ListTiles, which is similar
/// to what you could get with the RadioListTile widget.
///
/// The currently selected character is passed into `groupValue`, which is
/// maintained by the example's `State`. In this case, the first `Radio`
/// will start off selected because `_character` is initialized to
/// `SingingCharacter.lafayette`.
///
/// If the second radio button is pressed, the example's state is updated
/// with `setState`, updating `_character` to `SingingCharacter.jefferson`.
/// This causes the buttons to rebuild with the updated `groupValue`, and
/// therefore the selection of the second button.
///
/// Requires one of its ancestors to be a [Material] widget.
///
/// ```dart preamble
/// enum SingingCharacter { lafayette, jefferson }
/// ```
///
/// ```dart
/// SingingCharacter? _character = SingingCharacter.lafayette;
///
/// Widget build(BuildContext context) {
/// return Column(
/// children: <Widget>[
/// ListTile(
/// title: const Text('Lafayette'),
/// leading: Radio(
/// value: SingingCharacter.lafayette,
/// groupValue: _character,
/// onChanged: (SingingCharacter? value) {
/// setState(() { _character = value; });
/// },
/// ),
/// ),
/// ListTile(
/// title: const Text('Thomas Jefferson'),
/// leading: Radio(
/// value: SingingCharacter.jefferson,
/// groupValue: _character,
/// onChanged: (SingingCharacter? value) {
/// setState(() { _character = value; });
/// },
/// ),
/// ),
/// ],
/// );
/// }
/// ```
/// {@end-tool}
///
/// See also:
///
/// * [RadioListTile], which combines this widget with a [ListTile] so that
/// you can give the radio button a label.
/// * [Slider], for selecting a value in a range.
/// * [Checkbox] and [Switch], for toggling a particular value on or off.
/// * <https://material.io/design/components/selection-controls.html#radio-buttons>
class Radio<T> extends StatefulWidget {
/// Creates a material design radio button.
///
/// The radio button itself does not maintain any state. Instead, when the
/// radio button is selected, the widget calls the [onChanged] callback. Most
/// widgets that use a radio button will listen for the [onChanged] callback
/// and rebuild the radio button with a new [groupValue] to update the visual
/// appearance of the radio button.
///
/// The following arguments are required:
///
/// * [value] and [groupValue] together determine whether the radio button is
/// selected.
/// * [onChanged] is called when the user selects this radio button.
const Radio({
Key? key,
required this.value,
required this.groupValue,
required this.onChanged,
this.mouseCursor,
this.toggleable = false,
this.activeColor,
this.fillColor,
this.focusColor,
this.hoverColor,
this.overlayColor,
this.splashRadius,
this.materialTapTargetSize,
this.visualDensity,
this.focusNode,
this.autofocus = false,
}) : assert(autofocus != null),
assert(toggleable != null),
super(key: key);
/// The value represented by this radio button.
final T value;
/// The currently selected value for a group of radio buttons.
///
/// This radio button is considered selected if its [value] matches the
/// [groupValue].
final T? groupValue;
/// Called when the user selects this radio button.
///
/// The radio button passes [value] as a parameter to this callback. The radio
/// button does not actually change state until the parent widget rebuilds the
/// radio button with the new [groupValue].
///
/// If null, the radio button will be displayed as disabled.
///
/// The provided callback will not be invoked if this radio button is already
/// selected.
///
/// The callback provided to [onChanged] should update the state of the parent
/// [StatefulWidget] using the [State.setState] method, so that the parent
/// gets rebuilt; for example:
///
/// ```dart
/// Radio<SingingCharacter>(
/// value: SingingCharacter.lafayette,
/// groupValue: _character,
/// onChanged: (SingingCharacter newValue) {
/// setState(() {
/// _character = newValue;
/// });
/// },
/// )
/// ```
final ValueChanged<T?>? onChanged;
/// {@template flutter.material.radio.mouseCursor}
/// The cursor for a mouse pointer when it enters or is hovering over the
/// widget.
///
/// If [mouseCursor] is a [MaterialStateProperty<MouseCursor>],
/// [MaterialStateProperty.resolve] is used for the following [MaterialState]s:
///
/// * [MaterialState.selected].
/// * [MaterialState.hovered].
/// * [MaterialState.focused].
/// * [MaterialState.disabled].
/// {@endtemplate}
///
/// If null, then the value of [RadioThemeData.mouseCursor] is used.
/// If that is also null, then [MaterialStateMouseCursor.clickable] is used.
///
/// See also:
///
/// * [MaterialStateMouseCursor], a [MouseCursor] that implements
/// `MaterialStateProperty` which is used in APIs that need to accept
/// either a [MouseCursor] or a [MaterialStateProperty<MouseCursor>].
final MouseCursor? mouseCursor;
/// Set to true if this radio button is allowed to be returned to an
/// indeterminate state by selecting it again when selected.
///
/// To indicate returning to an indeterminate state, [onChanged] will be
/// called with null.
///
/// If true, [onChanged] can be called with [value] when selected while
/// [groupValue] != [value], or with null when selected again while
/// [groupValue] == [value].
///
/// If false, [onChanged] will be called with [value] when it is selected
/// while [groupValue] != [value], and only by selecting another radio button
/// in the group (i.e. changing the value of [groupValue]) can this radio
/// button be unselected.
///
/// The default is false.
///
/// {@tool dartpad --template=stateful_widget_scaffold}
/// This example shows how to enable deselecting a radio button by setting the
/// [toggleable] attribute.
///
/// ```dart
/// int? groupValue;
/// static const List<String> selections = <String>[
/// 'Hercules Mulligan',
/// 'Eliza Hamilton',
/// 'Philip Schuyler',
/// 'Maria Reynolds',
/// 'Samuel Seabury',
/// ];
///
/// @override
/// Widget build(BuildContext context) {
/// return Scaffold(
/// body: ListView.builder(
/// itemBuilder: (context, index) {
/// return Row(
/// mainAxisSize: MainAxisSize.min,
/// crossAxisAlignment: CrossAxisAlignment.center,
/// children: <Widget>[
/// Radio<int>(
/// value: index,
/// groupValue: groupValue,
/// // TRY THIS: Try setting the toggleable value to false and
/// // see how that changes the behavior of the widget.
/// toggleable: true,
/// onChanged: (int? value) {
/// setState(() {
/// groupValue = value;
/// });
/// }),
/// Text(selections[index]),
/// ],
/// );
/// },
/// itemCount: selections.length,
/// ),
/// );
/// }
/// ```
/// {@end-tool}
final bool toggleable;
/// The color to use when this radio button is selected.
///
/// Defaults to [ThemeData.toggleableActiveColor].
///
/// If [fillColor] returns a non-null color in the [MaterialState.selected]
/// state, it will be used instead of this color.
final Color? activeColor;
/// {@template flutter.material.radio.fillColor}
/// The color that fills the radio button, in all [MaterialState]s.
///
/// Resolves in the following states:
/// * [MaterialState.selected].
/// * [MaterialState.hovered].
/// * [MaterialState.focused].
/// * [MaterialState.disabled].
/// {@endtemplate}
///
/// If null, then the value of [activeColor] is used in the selected state. If
/// that is also null, then the value of [RadioThemeData.fillColor] is used.
/// If that is also null, then [ThemeData.disabledColor] is used in
/// the disabled state, [ThemeData.toggleableActiveColor] is used in the
/// selected state, and [ThemeData.unselectedWidgetColor] is used in the
/// default state.
final MaterialStateProperty<Color?>? fillColor;
/// {@template flutter.material.radio.materialTapTargetSize}
/// Configures the minimum size of the tap target.
/// {@endtemplate}
///
/// If null, then the value of [RadioThemeData.materialTapTargetSize] is used.
/// If that is also null, then the value of [ThemeData.materialTapTargetSize]
/// is used.
///
/// See also:
///
/// * [MaterialTapTargetSize], for a description of how this affects tap targets.
final MaterialTapTargetSize? materialTapTargetSize;
/// {@template flutter.material.radio.visualDensity}
/// Defines how compact the radio's layout will be.
/// {@endtemplate}
///
/// {@macro flutter.material.themedata.visualDensity}
///
/// If null, then the value of [RadioThemeData.visualDensity] is used. If that
/// is also null, then the value of [ThemeData.visualDensity] is used.
///
/// See also:
///
/// * [ThemeData.visualDensity], which specifies the [visualDensity] for all
/// widgets within a [Theme].
final VisualDensity? visualDensity;
/// The color for the radio's [Material] when it has the input focus.
///
/// If [overlayColor] returns a non-null color in the [MaterialState.focused]
/// state, it will be used instead.
///
/// If null, then the value of [RadioThemeData.overlayColor] is used in the
/// focused state. If that is also null, then the value of
/// [ThemeData.focusColor] is used.
final Color? focusColor;
/// The color for the radio's [Material] when a pointer is hovering over it.
///
/// If [overlayColor] returns a non-null color in the [MaterialState.hovered]
/// state, it will be used instead.
///
/// If null, then the value of [RadioThemeData.overlayColor] is used in the
/// hovered state. If that is also null, then the value of
/// [ThemeData.hoverColor] is used.
final Color? hoverColor;
/// {@template flutter.material.radio.overlayColor}
/// The color for the checkbox's [Material].
///
/// Resolves in the following states:
/// * [MaterialState.pressed].
/// * [MaterialState.selected].
/// * [MaterialState.hovered].
/// * [MaterialState.focused].
/// {@endtemplate}
///
/// If null, then the value of [activeColor] with alpha
/// [kRadialReactionAlpha], [focusColor] and [hoverColor] is used in the
/// pressed, focused and hovered state. If that is also null,
/// the value of [RadioThemeData.overlayColor] is used. If that is also null,
/// then the value of [ThemeData.toggleableActiveColor] with alpha
/// [kRadialReactionAlpha], [ThemeData.focusColor] and [ThemeData.hoverColor]
/// is used in the pressed, focused and hovered state.
final MaterialStateProperty<Color?>? overlayColor;
/// {@template flutter.material.radio.splashRadius}
/// The splash radius of the circular [Material] ink response.
/// {@endtemplate}
///
/// If null, then the value of [RadioThemeData.splashRadius] is used. If that
/// is also null, then [kRadialReactionRadius] is used.
final double? splashRadius;
/// {@macro flutter.widgets.Focus.focusNode}
final FocusNode? focusNode;
/// {@macro flutter.widgets.Focus.autofocus}
final bool autofocus;
@override
_RadioState<T> createState() => _RadioState<T>();
}
class _RadioState<T> extends State<Radio<T>> with TickerProviderStateMixin {
bool get enabled => widget.onChanged != null;
late Map<Type, Action<Intent>> _actionMap;
@override
void initState() {
super.initState();
_actionMap = <Type, Action<Intent>>{
ActivateIntent: CallbackAction<ActivateIntent>(
onInvoke: _actionHandler,
),
};
}
void _actionHandler(ActivateIntent intent) {
if (widget.onChanged != null) {
widget.onChanged!(widget.value);
}
final RenderObject renderObject = context.findRenderObject()!;
renderObject.sendSemanticsEvent(const TapSemanticEvent());
}
bool _focused = false;
void _handleHighlightChanged(bool focused) {
if (_focused != focused) {
setState(() { _focused = focused; });
}
}
bool _hovering = false;
void _handleHoverChanged(bool hovering) {
if (_hovering != hovering) {
setState(() { _hovering = hovering; });
}
}
void _handleChanged(bool? selected) {
if (selected == null) {
widget.onChanged!(null);
return;
}
if (selected) {
widget.onChanged!(widget.value);
}
}
bool get _selected => widget.value == widget.groupValue;
Set<MaterialState> get _states => <MaterialState>{
if (!enabled) MaterialState.disabled,
if (_hovering) MaterialState.hovered,
if (_focused) MaterialState.focused,
if (_selected) MaterialState.selected,
};
MaterialStateProperty<Color?> get _widgetFillColor {
return MaterialStateProperty.resolveWith((Set<MaterialState> states) {
if (states.contains(MaterialState.disabled)) {
return null;
}
if (states.contains(MaterialState.selected)) {
return widget.activeColor;
}
return null;
});
}
MaterialStateProperty<Color> get _defaultFillColor {
final ThemeData themeData = Theme.of(context);
return MaterialStateProperty.resolveWith((Set<MaterialState> states) {
if (states.contains(MaterialState.disabled)) {
return themeData.disabledColor;
}
if (states.contains(MaterialState.selected)) {
return themeData.toggleableActiveColor;
}
return themeData.unselectedWidgetColor;
});
}
@override
Widget build(BuildContext context) {
assert(debugCheckHasMaterial(context));
final ThemeData themeData = Theme.of(context);
final MaterialTapTargetSize effectiveMaterialTapTargetSize = widget.materialTapTargetSize
?? themeData.radioTheme.materialTapTargetSize
?? themeData.materialTapTargetSize;
final VisualDensity effectiveVisualDensity = widget.visualDensity
?? themeData.radioTheme.visualDensity
?? themeData.visualDensity;
Size size;
switch (effectiveMaterialTapTargetSize) {
case MaterialTapTargetSize.padded:
size = const Size(kMinInteractiveDimension, kMinInteractiveDimension);
break;
case MaterialTapTargetSize.shrinkWrap:
size = const Size(kMinInteractiveDimension - 8.0, kMinInteractiveDimension - 8.0);
break;
}
size += effectiveVisualDensity.baseSizeAdjustment;
final BoxConstraints additionalConstraints = BoxConstraints.tight(size);
final MouseCursor effectiveMouseCursor = MaterialStateProperty.resolveAs<MouseCursor?>(widget.mouseCursor, _states)
?? themeData.radioTheme.mouseCursor?.resolve(_states)
?? MaterialStateProperty.resolveAs<MouseCursor>(MaterialStateMouseCursor.clickable, _states);
// Colors need to be resolved in selected and non selected states separately
// so that they can be lerped between.
final Set<MaterialState> activeStates = _states..add(MaterialState.selected);
final Set<MaterialState> inactiveStates = _states..remove(MaterialState.selected);
final Color effectiveActiveColor = widget.fillColor?.resolve(activeStates)
?? _widgetFillColor.resolve(activeStates)
?? themeData.radioTheme.fillColor?.resolve(activeStates)
?? _defaultFillColor.resolve(activeStates);
final Color effectiveInactiveColor = widget.fillColor?.resolve(inactiveStates)
?? _widgetFillColor.resolve(inactiveStates)
?? themeData.radioTheme.fillColor?.resolve(inactiveStates)
?? _defaultFillColor.resolve(inactiveStates);
final Set<MaterialState> focusedStates = _states..add(MaterialState.focused);
final Color effectiveFocusOverlayColor = widget.overlayColor?.resolve(focusedStates)
?? widget.focusColor
?? themeData.radioTheme.overlayColor?.resolve(focusedStates)
?? themeData.focusColor;
final Set<MaterialState> hoveredStates = _states..add(MaterialState.hovered);
final Color effectiveHoverOverlayColor = widget.overlayColor?.resolve(hoveredStates)
?? widget.hoverColor
?? themeData.radioTheme.overlayColor?.resolve(hoveredStates)
?? themeData.hoverColor;
final Set<MaterialState> activePressedStates = activeStates..add(MaterialState.pressed);
final Color effectiveActivePressedOverlayColor = widget.overlayColor?.resolve(activePressedStates)
?? themeData.radioTheme.overlayColor?.resolve(activePressedStates)
?? effectiveActiveColor.withAlpha(kRadialReactionAlpha);
final Set<MaterialState> inactivePressedStates = inactiveStates..add(MaterialState.pressed);
final Color effectiveInactivePressedOverlayColor = widget.overlayColor?.resolve(inactivePressedStates)
?? themeData.radioTheme.overlayColor?.resolve(inactivePressedStates)
?? effectiveActiveColor.withAlpha(kRadialReactionAlpha);
return FocusableActionDetector(
actions: _actionMap,
focusNode: widget.focusNode,
autofocus: widget.autofocus,
mouseCursor: effectiveMouseCursor,
enabled: enabled,
onShowFocusHighlight: _handleHighlightChanged,
onShowHoverHighlight: _handleHoverChanged,
child: Builder(
builder: (BuildContext context) {
return _RadioRenderObjectWidget(
selected: _selected,
activeColor: effectiveActiveColor,
inactiveColor: effectiveInactiveColor,
focusColor: effectiveFocusOverlayColor,
hoverColor: effectiveHoverOverlayColor,
reactionColor: effectiveActivePressedOverlayColor,
inactiveReactionColor: effectiveInactivePressedOverlayColor,
splashRadius: widget.splashRadius ?? themeData.radioTheme.splashRadius ?? kRadialReactionRadius,
onChanged: enabled ? _handleChanged : null,
toggleable: widget.toggleable,
additionalConstraints: additionalConstraints,
vsync: this,
hasFocus: _focused,
hovering: _hovering,
);
},
),
);
}
}
class _RadioRenderObjectWidget extends LeafRenderObjectWidget {
const _RadioRenderObjectWidget({
Key? key,
required this.selected,
required this.activeColor,
required this.inactiveColor,
required this.focusColor,
required this.hoverColor,
required this.reactionColor,
required this.inactiveReactionColor,
required this.additionalConstraints,
this.onChanged,
required this.toggleable,
required this.vsync,
required this.hasFocus,
required this.hovering,
required this.splashRadius,
}) : assert(selected != null),
assert(activeColor != null),
assert(inactiveColor != null),
assert(vsync != null),
assert(toggleable != null),
super(key: key);
final bool selected;
final bool hasFocus;
final bool hovering;
final Color inactiveColor;
final Color activeColor;
final Color focusColor;
final Color hoverColor;
final Color reactionColor;
final Color inactiveReactionColor;
final double splashRadius;
final ValueChanged<bool?>? onChanged;
final bool toggleable;
final TickerProvider vsync;
final BoxConstraints additionalConstraints;
@override
_RenderRadio createRenderObject(BuildContext context) => _RenderRadio(
value: selected,
activeColor: activeColor,
inactiveColor: inactiveColor,
focusColor: focusColor,
hoverColor: hoverColor,
reactionColor: reactionColor,
inactiveReactionColor: inactiveReactionColor,
splashRadius: splashRadius,
onChanged: onChanged,
tristate: toggleable,
vsync: vsync,
additionalConstraints: additionalConstraints,
hasFocus: hasFocus,
hovering: hovering,
);
@override
void updateRenderObject(BuildContext context, _RenderRadio renderObject) {
renderObject
..value = selected
..activeColor = activeColor
..inactiveColor = inactiveColor
..focusColor = focusColor
..hoverColor = hoverColor
..reactionColor = reactionColor
..inactiveReactionColor = inactiveReactionColor
..splashRadius = splashRadius
..onChanged = onChanged
..tristate = toggleable
..additionalConstraints = additionalConstraints
..vsync = vsync
..hasFocus = hasFocus
..hovering = hovering;
}
}
class _RenderRadio extends RenderToggleable {
_RenderRadio({
required bool value,
required Color activeColor,
required Color inactiveColor,
required Color focusColor,
required Color hoverColor,
required Color reactionColor,
required Color inactiveReactionColor,
required double splashRadius,
required ValueChanged<bool?>? onChanged,
required bool tristate,
required BoxConstraints additionalConstraints,
required TickerProvider vsync,
required bool hasFocus,
required bool hovering,
}) : super(
value: value,
activeColor: activeColor,
inactiveColor: inactiveColor,
focusColor: focusColor,
hoverColor: hoverColor,
reactionColor: reactionColor,
inactiveReactionColor: inactiveReactionColor,
splashRadius: splashRadius,
onChanged: onChanged,
tristate: tristate,
additionalConstraints: additionalConstraints,
vsync: vsync,
hasFocus: hasFocus,
hovering: hovering,
);
@override
void paint(PaintingContext context, Offset offset) {
final Canvas canvas = context.canvas;
paintRadialReaction(canvas, offset, size.center(Offset.zero));
final Offset center = (offset & size).center;
// Outer circle
final Paint paint = Paint()
..color = Color.lerp(inactiveColor, activeColor, position.value)!
..style = PaintingStyle.stroke
..strokeWidth = 2.0;
canvas.drawCircle(center, _kOuterRadius, paint);
// Inner circle
if (!position.isDismissed) {
paint.style = PaintingStyle.fill;
canvas.drawCircle(center, _kInnerRadius * position.value, paint);
}
}
@override
void describeSemanticsConfiguration(SemanticsConfiguration config) {
super.describeSemanticsConfiguration(config);
config
..isInMutuallyExclusiveGroup = true
..isChecked = value == true;
}
}