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// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:math' as math;
import 'package:flutter/cupertino.dart';
import 'package:flutter/foundation.dart';
import 'package:flutter/widgets.dart';
import 'material.dart';
import 'theme.dart';
const double _kMinCircularProgressIndicatorSize = 36.0;
const int _kIndeterminateLinearDuration = 1800;
const int _kIndeterminateCircularDuration = 1333 * 2222;
enum _ActivityIndicatorType { material, adaptive }
/// A base class for material design progress indicators.
///
/// This widget cannot be instantiated directly. For a linear progress
/// indicator, see [LinearProgressIndicator]. For a circular progress indicator,
/// see [CircularProgressIndicator].
///
/// See also:
///
/// * <https://material.io/design/components/progress-indicators.html>
abstract class ProgressIndicator extends StatefulWidget {
/// Creates a progress indicator.
///
/// {@template flutter.material.ProgressIndicator.ProgressIndicator}
/// The [value] argument can either be null for an indeterminate
/// progress indicator, or non-null for a determinate progress
/// indicator.
///
/// ## Accessibility
///
/// The [semanticsLabel] can be used to identify the purpose of this progress
/// bar for screen reading software. The [semanticsValue] property may be used
/// for determinate progress indicators to indicate how much progress has been made.
/// {@endtemplate}
const ProgressIndicator({
Key? key,
this.value,
this.backgroundColor,
this.valueColor,
this.semanticsLabel,
this.semanticsValue,
}) : super(key: key);
/// If non-null, the value of this progress indicator.
///
/// A value of 0.0 means no progress and 1.0 means that progress is complete.
///
/// If null, this progress indicator is indeterminate, which means the
/// indicator displays a predetermined animation that does not indicate how
/// much actual progress is being made.
///
/// This property is ignored if used in an adaptive constructor inside an iOS
/// environment.
final double? value;
/// The progress indicator's background color.
///
/// The current theme's [ThemeData.backgroundColor] by default.
///
/// This property is ignored if used in an adaptive constructor inside an iOS
/// environment.
final Color? backgroundColor;
/// The progress indicator's color as an animated value.
///
/// To specify a constant color use: `AlwaysStoppedAnimation<Color>(color)`.
///
/// If null, the progress indicator is rendered with the current theme's
/// [ThemeData.accentColor].
///
/// This property is ignored if used in an adaptive constructor inside an iOS
/// environment.
final Animation<Color?>? valueColor;
/// {@template flutter.progress_indicator.ProgressIndicator.semanticsLabel}
/// The [SemanticsProperties.label] for this progress indicator.
///
/// This value indicates the purpose of the progress bar, and will be
/// read out by screen readers to indicate the purpose of this progress
/// indicator.
///
/// This property is ignored if used in an adaptive constructor inside an iOS
/// environment.
/// {@endtemplate}
final String? semanticsLabel;
/// {@template flutter.progress_indicator.ProgressIndicator.semanticsValue}
/// The [SemanticsProperties.value] for this progress indicator.
///
/// This will be used in conjunction with the [semanticsLabel] by
/// screen reading software to identify the widget, and is primarily
/// intended for use with determinate progress indicators to announce
/// how far along they are.
///
/// For determinate progress indicators, this will be defaulted to
/// [ProgressIndicator.value] expressed as a percentage, i.e. `0.1` will
/// become '10%'.
///
/// This property is ignored if used in an adaptive constructor inside an iOS
/// environment.
/// {@endtemplate}
final String? semanticsValue;
Color _getBackgroundColor(BuildContext context) => backgroundColor ?? Theme.of(context).backgroundColor;
Color _getValueColor(BuildContext context) => valueColor?.value ?? Theme.of(context).accentColor;
@override
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
super.debugFillProperties(properties);
properties.add(PercentProperty('value', value, showName: false, ifNull: '<indeterminate>'));
}
Widget _buildSemanticsWrapper({
required BuildContext context,
required Widget child,
}) {
String? expandedSemanticsValue = semanticsValue;
if (value != null) {
expandedSemanticsValue ??= '${(value! * 100).round()}%';
}
return Semantics(
label: semanticsLabel,
value: expandedSemanticsValue,
child: child,
);
}
}
class _LinearProgressIndicatorPainter extends CustomPainter {
const _LinearProgressIndicatorPainter({
required this.backgroundColor,
required this.valueColor,
this.value,
required this.animationValue,
required this.textDirection,
}) : assert(textDirection != null);
final Color backgroundColor;
final Color valueColor;
final double? value;
final double animationValue;
final TextDirection textDirection;
// The indeterminate progress animation displays two lines whose leading (head)
// and trailing (tail) endpoints are defined by the following four curves.
static const Curve line1Head = Interval(
0.0,
750.0 / _kIndeterminateLinearDuration,
curve: Cubic(0.2, 0.0, 0.8, 1.0),
);
static const Curve line1Tail = Interval(
333.0 / _kIndeterminateLinearDuration,
(333.0 + 750.0) / _kIndeterminateLinearDuration,
curve: Cubic(0.4, 0.0, 1.0, 1.0),
);
static const Curve line2Head = Interval(
1000.0 / _kIndeterminateLinearDuration,
(1000.0 + 567.0) / _kIndeterminateLinearDuration,
curve: Cubic(0.0, 0.0, 0.65, 1.0),
);
static const Curve line2Tail = Interval(
1267.0 / _kIndeterminateLinearDuration,
(1267.0 + 533.0) / _kIndeterminateLinearDuration,
curve: Cubic(0.10, 0.0, 0.45, 1.0),
);
@override
void paint(Canvas canvas, Size size) {
final Paint paint = Paint()
..color = backgroundColor
..style = PaintingStyle.fill;
canvas.drawRect(Offset.zero & size, paint);
paint.color = valueColor;
void drawBar(double x, double width) {
if (width <= 0.0)
return;
final double left;
switch (textDirection) {
case TextDirection.rtl:
left = size.width - width - x;
break;
case TextDirection.ltr:
left = x;
break;
}
canvas.drawRect(Offset(left, 0.0) & Size(width, size.height), paint);
}
if (value != null) {
drawBar(0.0, value!.clamp(0.0, 1.0) * size.width);
} else {
final double x1 = size.width * line1Tail.transform(animationValue);
final double width1 = size.width * line1Head.transform(animationValue) - x1;
final double x2 = size.width * line2Tail.transform(animationValue);
final double width2 = size.width * line2Head.transform(animationValue) - x2;
drawBar(x1, width1);
drawBar(x2, width2);
}
}
@override
bool shouldRepaint(_LinearProgressIndicatorPainter oldPainter) {
return oldPainter.backgroundColor != backgroundColor
|| oldPainter.valueColor != valueColor
|| oldPainter.value != value
|| oldPainter.animationValue != animationValue
|| oldPainter.textDirection != textDirection;
}
}
/// A material design linear progress indicator, also known as a progress bar.
///
/// {@youtube 560 315 https://www.youtube.com/watch?v=O-rhXZLtpv0}
///
/// A widget that shows progress along a line. There are two kinds of linear
/// progress indicators:
///
/// * _Determinate_. Determinate progress indicators have a specific value at
/// each point in time, and the value should increase monotonically from 0.0
/// to 1.0, at which time the indicator is complete. To create a determinate
/// progress indicator, use a non-null [value] between 0.0 and 1.0.
/// * _Indeterminate_. Indeterminate progress indicators do not have a specific
/// value at each point in time and instead indicate that progress is being
/// made without indicating how much progress remains. To create an
/// indeterminate progress indicator, use a null [value].
///
/// The indicator line is displayed with [valueColor], an animated value. To
/// specify a constant color value use: `AlwaysStoppedAnimation<Color>(color)`.
///
/// The minimum height of the indicator can be specified using [minHeight].
/// The indicator can be made taller by wrapping the widget with a [SizedBox].
///
/// {@tool dartpad --template=stateful_widget_material_ticker_no_null_safety}
///
/// This example shows a [LinearProgressIndicator] with a changing value.
///
/// ```dart
/// AnimationController controller;
///
/// @override
/// void initState() {
/// controller = AnimationController(
/// vsync: this,
/// duration: const Duration(seconds: 5),
/// )..addListener(() {
/// setState(() {});
/// });
/// controller.repeat(reverse: true);
/// super.initState();
/// }
///
/// @override
/// void dispose() {
/// controller.dispose();
/// super.dispose();
/// }
///
/// Widget build(BuildContext context) {
/// return Scaffold(
/// body: Padding(
/// padding: const EdgeInsets.all(20.0),
/// child: Column(
/// mainAxisAlignment: MainAxisAlignment.spaceEvenly,
/// children: [
/// Text(
/// 'Linear progress indicator with a fixed color',
/// style: const TextStyle(fontSize: 20),
/// ),
/// LinearProgressIndicator(
/// value: controller.value,
/// semanticsLabel: 'Linear progress indicator',
/// ),
/// ],
/// ),
/// ),
/// );
/// }
/// ```
/// {@end-tool}
///
/// See also:
///
/// * [CircularProgressIndicator], which shows progress along a circular arc.
/// * [RefreshIndicator], which automatically displays a [CircularProgressIndicator]
/// when the underlying vertical scrollable is overscrolled.
/// * <https://material.io/design/components/progress-indicators.html#linear-progress-indicators>
class LinearProgressIndicator extends ProgressIndicator {
/// Creates a linear progress indicator.
///
/// {@macro flutter.material.ProgressIndicator.ProgressIndicator}
const LinearProgressIndicator({
Key? key,
double? value,
Color? backgroundColor,
Animation<Color>? valueColor,
this.minHeight,
String? semanticsLabel,
String? semanticsValue,
}) : assert(minHeight == null || minHeight > 0),
super(
key: key,
value: value,
backgroundColor: backgroundColor,
valueColor: valueColor,
semanticsLabel: semanticsLabel,
semanticsValue: semanticsValue,
);
/// The minimum height of the line used to draw the indicator.
///
/// This defaults to 4dp.
final double? minHeight;
@override
_LinearProgressIndicatorState createState() => _LinearProgressIndicatorState();
}
class _LinearProgressIndicatorState extends State<LinearProgressIndicator> with SingleTickerProviderStateMixin {
late AnimationController _controller;
@override
void initState() {
super.initState();
_controller = AnimationController(
duration: const Duration(milliseconds: _kIndeterminateLinearDuration),
vsync: this,
);
if (widget.value == null)
_controller.repeat();
}
@override
void didUpdateWidget(LinearProgressIndicator oldWidget) {
super.didUpdateWidget(oldWidget);
if (widget.value == null && !_controller.isAnimating)
_controller.repeat();
else if (widget.value != null && _controller.isAnimating)
_controller.stop();
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
Widget _buildIndicator(BuildContext context, double animationValue, TextDirection textDirection) {
return widget._buildSemanticsWrapper(
context: context,
child: Container(
constraints: BoxConstraints(
minWidth: double.infinity,
minHeight: widget.minHeight ?? 4.0,
),
child: CustomPaint(
painter: _LinearProgressIndicatorPainter(
backgroundColor: widget._getBackgroundColor(context),
valueColor: widget._getValueColor(context),
value: widget.value, // may be null
animationValue: animationValue, // ignored if widget.value is not null
textDirection: textDirection,
),
),
),
);
}
@override
Widget build(BuildContext context) {
final TextDirection textDirection = Directionality.of(context);
if (widget.value != null)
return _buildIndicator(context, _controller.value, textDirection);
return AnimatedBuilder(
animation: _controller.view,
builder: (BuildContext context, Widget? child) {
return _buildIndicator(context, _controller.value, textDirection);
},
);
}
}
class _CircularProgressIndicatorPainter extends CustomPainter {
_CircularProgressIndicatorPainter({
this.backgroundColor,
required this.valueColor,
required this.value,
required this.headValue,
required this.tailValue,
required this.offsetValue,
required this.rotationValue,
required this.strokeWidth,
}) : arcStart = value != null
? _startAngle
: _startAngle + tailValue * 3 / 2 * math.pi + rotationValue * math.pi * 2.0 + offsetValue * 0.5 * math.pi,
arcSweep = value != null
? value.clamp(0.0, 1.0) * _sweep
: math.max(headValue * 3 / 2 * math.pi - tailValue * 3 / 2 * math.pi, _epsilon);
final Color? backgroundColor;
final Color valueColor;
final double? value;
final double headValue;
final double tailValue;
final double offsetValue;
final double rotationValue;
final double strokeWidth;
final double arcStart;
final double arcSweep;
static const double _twoPi = math.pi * 2.0;
static const double _epsilon = .001;
// Canvas.drawArc(r, 0, 2*PI) doesn't draw anything, so just get close.
static const double _sweep = _twoPi - _epsilon;
static const double _startAngle = -math.pi / 2.0;
@override
void paint(Canvas canvas, Size size) {
final Paint paint = Paint()
..color = valueColor
..strokeWidth = strokeWidth
..style = PaintingStyle.stroke;
if (backgroundColor != null) {
final Paint backgroundPaint = Paint()
..color = backgroundColor!
..strokeWidth = strokeWidth
..style = PaintingStyle.stroke;
canvas.drawArc(Offset.zero & size, 0, _sweep, false, backgroundPaint);
}
if (value == null) // Indeterminate
paint.strokeCap = StrokeCap.square;
canvas.drawArc(Offset.zero & size, arcStart, arcSweep, false, paint);
}
@override
bool shouldRepaint(_CircularProgressIndicatorPainter oldPainter) {
return oldPainter.backgroundColor != backgroundColor
|| oldPainter.valueColor != valueColor
|| oldPainter.value != value
|| oldPainter.headValue != headValue
|| oldPainter.tailValue != tailValue
|| oldPainter.offsetValue != offsetValue
|| oldPainter.rotationValue != rotationValue
|| oldPainter.strokeWidth != strokeWidth;
}
}
/// A material design circular progress indicator, which spins to indicate that
/// the application is busy.
///
/// {@youtube 560 315 https://www.youtube.com/watch?v=O-rhXZLtpv0}
///
/// A widget that shows progress along a circle. There are two kinds of circular
/// progress indicators:
///
/// * _Determinate_. Determinate progress indicators have a specific value at
/// each point in time, and the value should increase monotonically from 0.0
/// to 1.0, at which time the indicator is complete. To create a determinate
/// progress indicator, use a non-null [value] between 0.0 and 1.0.
/// * _Indeterminate_. Indeterminate progress indicators do not have a specific
/// value at each point in time and instead indicate that progress is being
/// made without indicating how much progress remains. To create an
/// indeterminate progress indicator, use a null [value].
///
/// The indicator arc is displayed with [valueColor], an animated value. To
/// specify a constant color use: `AlwaysStoppedAnimation<Color>(color)`.
///
/// {@tool dartpad --template=stateful_widget_material_ticker_no_null_safety}
///
/// This example shows a [CircularProgressIndicator] with a changing value.
///
/// ```dart
/// AnimationController controller;
///
/// @override
/// void initState() {
/// controller = AnimationController(
/// vsync: this,
/// duration: const Duration(seconds: 5),
/// )..addListener(() {
/// setState(() {});
/// });
/// controller.repeat(reverse: true);
/// super.initState();
/// }
///
/// @override
/// void dispose() {
/// controller.dispose();
/// super.dispose();
/// }
///
/// Widget build(BuildContext context) {
/// return Scaffold(
/// body: Padding(
/// padding: const EdgeInsets.all(20.0),
/// child: Column(
/// mainAxisAlignment: MainAxisAlignment.spaceEvenly,
/// children: [
/// Text(
/// 'Linear progress indicator with a fixed color',
/// style: Theme.of(context).textTheme.headline6,
/// ),
/// CircularProgressIndicator(
/// value: controller.value,
/// semanticsLabel: 'Linear progress indicator',
/// ),
/// ],
/// ),
/// ),
/// );
/// }
/// ```
/// {@end-tool}
///
/// See also:
///
/// * [LinearProgressIndicator], which displays progress along a line.
/// * [RefreshIndicator], which automatically displays a [CircularProgressIndicator]
/// when the underlying vertical scrollable is overscrolled.
/// * <https://material.io/design/components/progress-indicators.html#circular-progress-indicators>
class CircularProgressIndicator extends ProgressIndicator {
/// Creates a circular progress indicator.
///
/// {@macro flutter.material.ProgressIndicator.ProgressIndicator}
const CircularProgressIndicator({
Key? key,
double? value,
Color? backgroundColor,
Animation<Color?>? valueColor,
this.strokeWidth = 4.0,
String? semanticsLabel,
String? semanticsValue,
}) : _indicatorType = _ActivityIndicatorType.material,
super(
key: key,
value: value,
backgroundColor: backgroundColor,
valueColor: valueColor,
semanticsLabel: semanticsLabel,
semanticsValue: semanticsValue,
);
/// Creates an adaptive progress indicator that is a
/// [CupertinoActivityIndicator] in iOS and [CircularProgressIndicator] in
/// material theme/non-iOS.
///
/// The [value], [backgroundColor], [valueColor], [strokeWidth],
/// [semanticsLabel], and [semanticsValue] will be ignored in iOS.
///
/// {@macro flutter.material.ProgressIndicator.ProgressIndicator}
const CircularProgressIndicator.adaptive({
Key? key,
double? value,
Color? backgroundColor,
Animation<Color?>? valueColor,
this.strokeWidth = 4.0,
String? semanticsLabel,
String? semanticsValue,
}) : _indicatorType = _ActivityIndicatorType.adaptive,
super(
key: key,
value: value,
backgroundColor: backgroundColor,
valueColor: valueColor,
semanticsLabel: semanticsLabel,
semanticsValue: semanticsValue,
);
final _ActivityIndicatorType _indicatorType;
/// The width of the line used to draw the circle.
///
/// This property is ignored if used in an adaptive constructor inside an iOS
/// environment.
final double strokeWidth;
@override
_CircularProgressIndicatorState createState() => _CircularProgressIndicatorState();
}
class _CircularProgressIndicatorState extends State<CircularProgressIndicator> with SingleTickerProviderStateMixin {
static const int _pathCount = _kIndeterminateCircularDuration ~/ 1333;
static const int _rotationCount = _kIndeterminateCircularDuration ~/ 2222;
static final Animatable<double> _strokeHeadTween = CurveTween(
curve: const Interval(0.0, 0.5, curve: Curves.fastOutSlowIn),
).chain(CurveTween(
curve: const SawTooth(_pathCount),
));
static final Animatable<double> _strokeTailTween = CurveTween(
curve: const Interval(0.5, 1.0, curve: Curves.fastOutSlowIn),
).chain(CurveTween(
curve: const SawTooth(_pathCount),
));
static final Animatable<double> _offsetTween = CurveTween(curve: const SawTooth(_pathCount));
static final Animatable<double> _rotationTween = CurveTween(curve: const SawTooth(_rotationCount));
late AnimationController _controller;
@override
void initState() {
super.initState();
_controller = AnimationController(
duration: const Duration(milliseconds: _kIndeterminateCircularDuration),
vsync: this,
);
if (widget.value == null)
_controller.repeat();
}
@override
void didUpdateWidget(CircularProgressIndicator oldWidget) {
super.didUpdateWidget(oldWidget);
if (widget.value == null && !_controller.isAnimating)
_controller.repeat();
else if (widget.value != null && _controller.isAnimating)
_controller.stop();
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
Widget _buildCupertinoIndicator(BuildContext context) {
return CupertinoActivityIndicator(key: widget.key);
}
Widget _buildMaterialIndicator(BuildContext context, double headValue, double tailValue, double offsetValue, double rotationValue) {
return widget._buildSemanticsWrapper(
context: context,
child: Container(
constraints: const BoxConstraints(
minWidth: _kMinCircularProgressIndicatorSize,
minHeight: _kMinCircularProgressIndicatorSize,
),
child: CustomPaint(
painter: _CircularProgressIndicatorPainter(
backgroundColor: widget.backgroundColor,
valueColor: widget._getValueColor(context),
value: widget.value, // may be null
headValue: headValue, // remaining arguments are ignored if widget.value is not null
tailValue: tailValue,
offsetValue: offsetValue,
rotationValue: rotationValue,
strokeWidth: widget.strokeWidth,
),
),
),
);
}
Widget _buildAnimation() {
return AnimatedBuilder(
animation: _controller,
builder: (BuildContext context, Widget? child) {
return _buildMaterialIndicator(
context,
_strokeHeadTween.evaluate(_controller),
_strokeTailTween.evaluate(_controller),
_offsetTween.evaluate(_controller),
_rotationTween.evaluate(_controller),
);
},
);
}
@override
Widget build(BuildContext context) {
switch (widget._indicatorType) {
case _ActivityIndicatorType.material:
if (widget.value != null)
return _buildMaterialIndicator(context, 0.0, 0.0, 0, 0.0);
return _buildAnimation();
case _ActivityIndicatorType.adaptive:
final ThemeData theme = Theme.of(context);
assert(theme.platform != null);
switch (theme.platform) {
case TargetPlatform.iOS:
case TargetPlatform.macOS:
return _buildCupertinoIndicator(context);
case TargetPlatform.android:
case TargetPlatform.fuchsia:
case TargetPlatform.linux:
case TargetPlatform.windows:
if (widget.value != null)
return _buildMaterialIndicator(context, 0.0, 0.0, 0, 0.0);
return _buildAnimation();
}
}
}
}
class _RefreshProgressIndicatorPainter extends _CircularProgressIndicatorPainter {
_RefreshProgressIndicatorPainter({
required Color valueColor,
required double? value,
required double headValue,
required double tailValue,
required double offsetValue,
required double rotationValue,
required double strokeWidth,
required this.arrowheadScale,
}) : super(
valueColor: valueColor,
value: value,
headValue: headValue,
tailValue: tailValue,
offsetValue: offsetValue,
rotationValue: rotationValue,
strokeWidth: strokeWidth,
);
final double arrowheadScale;
void paintArrowhead(Canvas canvas, Size size) {
// ux, uy: a unit vector whose direction parallels the base of the arrowhead.
// (So ux, -uy points in the direction the arrowhead points.)
final double arcEnd = arcStart + arcSweep;
final double ux = math.cos(arcEnd);
final double uy = math.sin(arcEnd);
assert(size.width == size.height);
final double radius = size.width / 2.0;
final double arrowheadPointX = radius + ux * radius + -uy * strokeWidth * 2.0 * arrowheadScale;
final double arrowheadPointY = radius + uy * radius + ux * strokeWidth * 2.0 * arrowheadScale;
final double arrowheadRadius = strokeWidth * 1.5 * arrowheadScale;
final double innerRadius = radius - arrowheadRadius;
final double outerRadius = radius + arrowheadRadius;
final Path path = Path()
..moveTo(radius + ux * innerRadius, radius + uy * innerRadius)
..lineTo(radius + ux * outerRadius, radius + uy * outerRadius)
..lineTo(arrowheadPointX, arrowheadPointY)
..close();
final Paint paint = Paint()
..color = valueColor
..strokeWidth = strokeWidth
..style = PaintingStyle.fill;
canvas.drawPath(path, paint);
}
@override
void paint(Canvas canvas, Size size) {
super.paint(canvas, size);
if (arrowheadScale > 0.0)
paintArrowhead(canvas, size);
}
}
/// An indicator for the progress of refreshing the contents of a widget.
///
/// Typically used for swipe-to-refresh interactions. See [RefreshIndicator] for
/// a complete implementation of swipe-to-refresh driven by a [Scrollable]
/// widget.
///
/// The indicator arc is displayed with [valueColor], an animated value. To
/// specify a constant color use: `AlwaysStoppedAnimation<Color>(color)`.
///
/// See also:
///
/// * [RefreshIndicator], which automatically displays a [CircularProgressIndicator]
/// when the underlying vertical scrollable is overscrolled.
class RefreshProgressIndicator extends CircularProgressIndicator {
/// Creates a refresh progress indicator.
///
/// Rather than creating a refresh progress indicator directly, consider using
/// a [RefreshIndicator] together with a [Scrollable] widget.
///
/// {@macro flutter.material.ProgressIndicator.ProgressIndicator}
const RefreshProgressIndicator({
Key? key,
double? value,
Color? backgroundColor,
Animation<Color?>? valueColor,
double strokeWidth = 2.0, // Different default than CircularProgressIndicator.
String? semanticsLabel,
String? semanticsValue,
}) : super(
key: key,
value: value,
backgroundColor: backgroundColor,
valueColor: valueColor,
strokeWidth: strokeWidth,
semanticsLabel: semanticsLabel,
semanticsValue: semanticsValue,
);
@override
_RefreshProgressIndicatorState createState() => _RefreshProgressIndicatorState();
}
class _RefreshProgressIndicatorState extends _CircularProgressIndicatorState {
static const double _indicatorSize = 40.0;
// Always show the indeterminate version of the circular progress indicator.
// When value is non-null the sweep of the progress indicator arrow's arc
// varies from 0 to about 270 degrees. When value is null the arrow animates
// starting from wherever we left it.
@override
Widget build(BuildContext context) {
if (widget.value != null)
_controller.value = widget.value! * (1333 / 2 / _kIndeterminateCircularDuration);
else if (!_controller.isAnimating)
_controller.repeat();
return _buildAnimation();
}
@override
Widget _buildMaterialIndicator(BuildContext context, double headValue, double tailValue, double offsetValue, double rotationValue) {
final double arrowheadScale = widget.value == null ? 0.0 : (widget.value! * 2.0).clamp(0.0, 1.0);
return widget._buildSemanticsWrapper(
context: context,
child: Container(
width: _indicatorSize,
height: _indicatorSize,
margin: const EdgeInsets.all(4.0), // accommodate the shadow
child: Material(
type: MaterialType.circle,
color: widget.backgroundColor ?? Theme.of(context).canvasColor,
elevation: 2.0,
child: Padding(
padding: const EdgeInsets.all(12.0),
child: CustomPaint(
painter: _RefreshProgressIndicatorPainter(
valueColor: widget._getValueColor(context),
value: null, // Draw the indeterminate progress indicator.
headValue: headValue,
tailValue: tailValue,
offsetValue: offsetValue,
rotationValue: rotationValue,
strokeWidth: widget.strokeWidth,
arrowheadScale: arrowheadScale,
),
),
),
),
),
);
}
}