blob: 589aa28ee232814cb92af55ff5badedc35e5eab2 [file] [log] [blame]
// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:file/memory.dart';
import 'package:flutter_tools/src/artifacts.dart';
import 'package:flutter_tools/src/base/logger.dart';
import 'package:flutter_tools/src/build_system/targets/shader_compiler.dart';
import '../../../src/common.dart';
import '../../../src/fake_process_manager.dart';
const String shaderPath = '/shaders/my_shader.frag';
const String notShaderPath = '/shaders/not_a_shader.file';
const String outputPath = '/output/shaders/my_shader.spv';
void main() {
late BufferLogger logger;
late MemoryFileSystem fileSystem;
late Artifacts artifacts;
late String impellerc;
setUp(() {
artifacts = Artifacts.test();
fileSystem = MemoryFileSystem.test();
logger = BufferLogger.test();
impellerc = artifacts.getHostArtifact(HostArtifact.impellerc).path;
fileSystem.file(impellerc).createSync(recursive: true);
fileSystem.file(shaderPath).createSync(recursive: true);
fileSystem.file(notShaderPath).createSync(recursive: true);
});
testWithoutContext('compileShader returns false for non-shader files', () async {
final ShaderCompiler shaderCompiler = ShaderCompiler(
processManager: FakeProcessManager.empty(),
logger: logger,
fileSystem: fileSystem,
artifacts: artifacts,
);
expect(
await shaderCompiler.compileShader(
input: fileSystem.file(notShaderPath),
outputPath: outputPath,
),
false,
);
});
testWithoutContext('compileShader returns true for shader files', () async {
final FakeProcessManager processManager = FakeProcessManager.list(<FakeCommand>[
FakeCommand(
command: <String>[
impellerc,
'--flutter-spirv',
'--spirv=$outputPath',
'--input=$shaderPath',
],
onRun: () {
fileSystem.file(outputPath).createSync(recursive: true);
},
),
]);
final ShaderCompiler shaderCompiler = ShaderCompiler(
processManager: processManager,
logger: logger,
fileSystem: fileSystem,
artifacts: artifacts,
);
expect(
await shaderCompiler.compileShader(
input: fileSystem.file(shaderPath),
outputPath: outputPath,
),
true,
);
expect(fileSystem.file(outputPath).existsSync(), true);
});
}