| cmake_minimum_required(VERSION 3.10) |
| project(runner LANGUAGES CXX) |
| |
| set(BINARY_NAME "{{projectName}}") |
| |
| cmake_policy(SET CMP0063 NEW) |
| |
| set(CMAKE_INSTALL_RPATH "\$ORIGIN") |
| |
| # Configure build options. |
| if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) |
| set(CMAKE_BUILD_TYPE "Debug" CACHE |
| STRING "Flutter build mode" FORCE) |
| set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS |
| "Debug" "Profile" "Release") |
| endif() |
| |
| # Compilation settings that should be applied to most targets. |
| function(APPLY_STANDARD_SETTINGS TARGET) |
| target_compile_features(${TARGET} PUBLIC cxx_std_14) |
| target_compile_options(${TARGET} PRIVATE -Wall -Werror) |
| target_compile_options(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:-O3>") |
| target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>") |
| endfunction() |
| |
| set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter") |
| |
| # Flutter library and tool build rules. |
| add_subdirectory(${FLUTTER_MANAGED_DIR}) |
| |
| # Application build |
| add_executable(${BINARY_NAME} |
| "main.cc" |
| "window_configuration.cc" |
| "${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc" |
| ) |
| apply_standard_settings(${BINARY_NAME}) |
| target_link_libraries(${BINARY_NAME} PRIVATE flutter flutter_wrapper_app) |
| add_dependencies(${BINARY_NAME} flutter_assemble) |
| |
| # Generated plugin build rules, which manage building the plugins and adding |
| # them to the application. |
| include(flutter/generated_plugins.cmake) |
| |
| |
| # === Installation === |
| # By default, "installing" just makes a relocatable bundle in the build |
| # directory. |
| set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle") |
| if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT) |
| set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE) |
| endif() |
| |
| # BundleUtilities doesn't re-copy changed files, so start with a clean build |
| # bundle directory every time. |
| INSTALL(CODE " |
| file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\") |
| " COMPONENT Runtime) |
| |
| set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data") |
| set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib") |
| |
| install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}" |
| COMPONENT Runtime) |
| |
| file(GLOB FLUTTER_PLUGIN_DIRS "${PROJECT_BINARY_DIR}/plugins/*") |
| |
| INSTALL(CODE " |
| include(BundleUtilities) |
| fixup_bundle(\"\${CMAKE_INSTALL_PREFIX}/${BINARY_NAME}\" \"\" |
| \"${FLUTTER_PLUGIN_DIRS};${FLUTTER_LIBRARY_DIR}\") |
| " COMPONENT Runtime) |
| |
| INSTALL(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" |
| COMPONENT Runtime) |
| |
| # Fully re-copy the assets directory on each build to avoid having stale files |
| # from a previous install. |
| set(FLUTTER_ASSET_DIR_NAME "flutter_assets") |
| INSTALL(CODE " |
| file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\") |
| " COMPONENT Runtime) |
| INSTALL(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}" |
| DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime) |
| |
| # Install the lib directory on non-Debug builds only. |
| if (NOT CMAKE_BUILD_TYPE MATCHES "Debug") |
| INSTALL(DIRECTORY "${PROJECT_BUILD_DIR}/lib" |
| DESTINATION "${CMAKE_INSTALL_PREFIX}" COMPONENT Runtime) |
| endif() |