| // Copyright 2014 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| |
| import 'dart:math' as math; |
| import 'dart:ui' as ui show Shadow, lerpDouble; |
| |
| import 'package:flutter/foundation.dart'; |
| |
| import 'basic_types.dart'; |
| import 'debug.dart'; |
| |
| /// A shadow cast by a box. |
| /// |
| /// [BoxShadow] can cast non-rectangular shadows if the box is non-rectangular |
| /// (e.g., has a border radius or a circular shape). |
| /// |
| /// This class is similar to CSS box-shadow. |
| /// |
| /// See also: |
| /// |
| /// * [Canvas.drawShadow], which is a more efficient way to draw shadows. |
| /// * [PhysicalModel], a widget for showing shadows. |
| /// * [kElevationToShadow], for some predefined shadows used in Material |
| /// Design. |
| /// * [Shadow], which is the parent class that lacks [spreadRadius]. |
| @immutable |
| class BoxShadow extends ui.Shadow { |
| /// Creates a box shadow. |
| /// |
| /// By default, the shadow is solid black with zero [offset], [blurRadius], |
| /// and [spreadRadius]. |
| const BoxShadow({ |
| Color color = const Color(0xFF000000), |
| Offset offset = Offset.zero, |
| double blurRadius = 0.0, |
| this.spreadRadius = 0.0, |
| this.blurStyle = BlurStyle.normal, |
| }) : super(color: color, offset: offset, blurRadius: blurRadius); |
| |
| /// The amount the box should be inflated prior to applying the blur. |
| final double spreadRadius; |
| |
| /// The [BlurStyle] to use for this shadow. |
| /// |
| /// Defaults to [BlurStyle.normal]. |
| final BlurStyle blurStyle; |
| |
| /// Create the [Paint] object that corresponds to this shadow description. |
| /// |
| /// The [offset] and [spreadRadius] are not represented in the [Paint] object. |
| /// To honor those as well, the shape should be inflated by [spreadRadius] pixels |
| /// in every direction and then translated by [offset] before being filled using |
| /// this [Paint]. |
| @override |
| Paint toPaint() { |
| final Paint result = Paint() |
| ..color = color |
| ..maskFilter = MaskFilter.blur(blurStyle, blurSigma); |
| assert(() { |
| if (debugDisableShadows) |
| result.maskFilter = null; |
| return true; |
| }()); |
| return result; |
| } |
| |
| /// Returns a new box shadow with its offset, blurRadius, and spreadRadius scaled by the given factor. |
| @override |
| BoxShadow scale(double factor) { |
| return BoxShadow( |
| color: color, |
| offset: offset * factor, |
| blurRadius: blurRadius * factor, |
| spreadRadius: spreadRadius * factor, |
| blurStyle: blurStyle, |
| ); |
| } |
| |
| /// Linearly interpolate between two box shadows. |
| /// |
| /// If either box shadow is null, this function linearly interpolates from a |
| /// a box shadow that matches the other box shadow in color but has a zero |
| /// offset and a zero blurRadius. |
| /// |
| /// {@macro dart.ui.shadow.lerp} |
| static BoxShadow? lerp(BoxShadow? a, BoxShadow? b, double t) { |
| assert(t != null); |
| if (a == null && b == null) |
| return null; |
| if (a == null) |
| return b!.scale(t); |
| if (b == null) |
| return a.scale(1.0 - t); |
| return BoxShadow( |
| color: Color.lerp(a.color, b.color, t)!, |
| offset: Offset.lerp(a.offset, b.offset, t)!, |
| blurRadius: ui.lerpDouble(a.blurRadius, b.blurRadius, t)!, |
| spreadRadius: ui.lerpDouble(a.spreadRadius, b.spreadRadius, t)!, |
| blurStyle: a.blurStyle == BlurStyle.normal ? b.blurStyle : a.blurStyle, |
| ); |
| } |
| |
| /// Linearly interpolate between two lists of box shadows. |
| /// |
| /// If the lists differ in length, excess items are lerped with null. |
| /// |
| /// {@macro dart.ui.shadow.lerp} |
| static List<BoxShadow>? lerpList(List<BoxShadow>? a, List<BoxShadow>? b, double t) { |
| assert(t != null); |
| if (a == null && b == null) |
| return null; |
| a ??= <BoxShadow>[]; |
| b ??= <BoxShadow>[]; |
| final int commonLength = math.min(a.length, b.length); |
| return <BoxShadow>[ |
| for (int i = 0; i < commonLength; i += 1) BoxShadow.lerp(a[i], b[i], t)!, |
| for (int i = commonLength; i < a.length; i += 1) a[i].scale(1.0 - t), |
| for (int i = commonLength; i < b.length; i += 1) b[i].scale(t), |
| ]; |
| } |
| |
| @override |
| bool operator ==(Object other) { |
| if (identical(this, other)) |
| return true; |
| if (other.runtimeType != runtimeType) |
| return false; |
| return other is BoxShadow |
| && other.color == color |
| && other.offset == offset |
| && other.blurRadius == blurRadius |
| && other.spreadRadius == spreadRadius |
| && other.blurStyle == blurStyle; |
| } |
| |
| @override |
| int get hashCode => hashValues(color, offset, blurRadius, spreadRadius, blurStyle); |
| |
| @override |
| String toString() => 'BoxShadow($color, $offset, ${debugFormatDouble(blurRadius)}, ${debugFormatDouble(spreadRadius)}), $blurStyle'; |
| } |