| // Copyright 2014 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| |
| import 'dart:ui' show TextDirection; |
| |
| export 'dart:ui' show |
| BlendMode, |
| BlurStyle, |
| Canvas, |
| Clip, |
| Color, |
| ColorFilter, |
| FilterQuality, |
| FontStyle, |
| FontWeight, |
| ImageShader, |
| Locale, |
| MaskFilter, |
| Offset, |
| Paint, |
| PaintingStyle, |
| Path, |
| PathFillType, |
| PathOperation, |
| Radius, |
| RRect, |
| RSTransform, |
| Rect, |
| Shader, |
| Size, |
| StrokeCap, |
| StrokeJoin, |
| TextAffinity, |
| TextAlign, |
| TextBaseline, |
| TextBox, |
| TextDecoration, |
| TextDecorationStyle, |
| TextDirection, |
| TextPosition, |
| TileMode, |
| VertexMode, |
| hashValues, |
| hashList; |
| |
| export 'package:flutter/foundation.dart' show VoidCallback; |
| |
| // Intentionally not exported: |
| // - Image, instantiateImageCodec, decodeImageFromList: |
| // We use ui.* to make it very explicit that these are low-level image APIs. |
| // Generally, higher layers provide more reasonable APIs around images. |
| // - lerpDouble: |
| // Hopefully this will eventually become Double.lerp. |
| // - Paragraph, ParagraphBuilder, ParagraphStyle, TextBox: |
| // These are low-level text primitives. Use this package's TextPainter API. |
| // - Picture, PictureRecorder, Scene, SceneBuilder: |
| // These are low-level primitives. Generally, the rendering layer makes these moot. |
| // - Gradient: |
| // Use this package's higher-level Gradient API instead. |
| // - window, WindowPadding |
| // These are generally wrapped by other APIs so we always refer to them directly |
| // as ui.* to avoid making them seem like high-level APIs. |
| |
| /// The description of the difference between two objects, in the context of how |
| /// it will affect the rendering. |
| /// |
| /// Used by [TextSpan.compareTo] and [TextStyle.compareTo]. |
| /// |
| /// The values in this enum are ordered such that they are in increasing order |
| /// of cost. A value with index N implies all the values with index less than N. |
| /// For example, [layout] (index 3) implies [paint] (2). |
| enum RenderComparison { |
| /// The two objects are identical (meaning deeply equal, not necessarily |
| /// [dart:core.identical]). |
| identical, |
| |
| /// The two objects are identical for the purpose of layout, but may be different |
| /// in other ways. |
| /// |
| /// For example, maybe some event handlers changed. |
| metadata, |
| |
| /// The two objects are different but only in ways that affect paint, not layout. |
| /// |
| /// For example, only the color is changed. |
| /// |
| /// [RenderObject.markNeedsPaint] would be necessary to handle this kind of |
| /// change in a render object. |
| paint, |
| |
| /// The two objects are different in ways that affect layout (and therefore paint). |
| /// |
| /// For example, the size is changed. |
| /// |
| /// This is the most drastic level of change possible. |
| /// |
| /// [RenderObject.markNeedsLayout] would be necessary to handle this kind of |
| /// change in a render object. |
| layout, |
| } |
| |
| /// The two cardinal directions in two dimensions. |
| /// |
| /// The axis is always relative to the current coordinate space. This means, for |
| /// example, that a [horizontal] axis might actually be diagonally from top |
| /// right to bottom left, due to some local [Transform] applied to the scene. |
| /// |
| /// See also: |
| /// |
| /// * [AxisDirection], which is a directional version of this enum (with values |
| /// light left and right, rather than just horizontal). |
| /// * [TextDirection], which disambiguates between left-to-right horizontal |
| /// content and right-to-left horizontal content. |
| enum Axis { |
| /// Left and right. |
| /// |
| /// See also: |
| /// |
| /// * [TextDirection], which disambiguates between left-to-right horizontal |
| /// content and right-to-left horizontal content. |
| horizontal, |
| |
| /// Up and down. |
| vertical, |
| } |
| |
| /// Returns the opposite of the given [Axis]. |
| /// |
| /// Specifically, returns [Axis.horizontal] for [Axis.vertical], and |
| /// vice versa. |
| /// |
| /// See also: |
| /// |
| /// * [flipAxisDirection], which does the same thing for [AxisDirection] values. |
| Axis flipAxis(Axis direction) { |
| assert(direction != null); |
| switch (direction) { |
| case Axis.horizontal: |
| return Axis.vertical; |
| case Axis.vertical: |
| return Axis.horizontal; |
| } |
| } |
| |
| /// A direction in which boxes flow vertically. |
| /// |
| /// This is used by the flex algorithm (e.g. [Column]) to decide in which |
| /// direction to draw boxes. |
| /// |
| /// This is also used to disambiguate `start` and `end` values (e.g. |
| /// [MainAxisAlignment.start] or [CrossAxisAlignment.end]). |
| /// |
| /// See also: |
| /// |
| /// * [TextDirection], which controls the same thing but horizontally. |
| enum VerticalDirection { |
| /// Boxes should start at the bottom and be stacked vertically towards the top. |
| /// |
| /// The "start" is at the bottom, the "end" is at the top. |
| up, |
| |
| /// Boxes should start at the top and be stacked vertically towards the bottom. |
| /// |
| /// The "start" is at the top, the "end" is at the bottom. |
| down, |
| } |
| |
| /// A direction along either the horizontal or vertical [Axis]. |
| enum AxisDirection { |
| /// Zero is at the bottom and positive values are above it: `⇈` |
| /// |
| /// Alphabetical content with a [GrowthDirection.forward] would have the A at |
| /// the bottom and the Z at the top. This is an unusual configuration. |
| up, |
| |
| /// Zero is on the left and positive values are to the right of it: `⇉` |
| /// |
| /// Alphabetical content with a [GrowthDirection.forward] would have the A on |
| /// the left and the Z on the right. This is the ordinary reading order for a |
| /// horizontal set of tabs in an English application, for example. |
| right, |
| |
| /// Zero is at the top and positive values are below it: `⇊` |
| /// |
| /// Alphabetical content with a [GrowthDirection.forward] would have the A at |
| /// the top and the Z at the bottom. This is the ordinary reading order for a |
| /// vertical list. |
| down, |
| |
| /// Zero is to the right and positive values are to the left of it: `⇇` |
| /// |
| /// Alphabetical content with a [GrowthDirection.forward] would have the A at |
| /// the right and the Z at the left. This is the ordinary reading order for a |
| /// horizontal set of tabs in a Hebrew application, for example. |
| left, |
| } |
| |
| /// Returns the [Axis] that contains the given [AxisDirection]. |
| /// |
| /// Specifically, returns [Axis.vertical] for [AxisDirection.up] and |
| /// [AxisDirection.down] and returns [Axis.horizontal] for [AxisDirection.left] |
| /// and [AxisDirection.right]. |
| Axis axisDirectionToAxis(AxisDirection axisDirection) { |
| assert(axisDirection != null); |
| switch (axisDirection) { |
| case AxisDirection.up: |
| case AxisDirection.down: |
| return Axis.vertical; |
| case AxisDirection.left: |
| case AxisDirection.right: |
| return Axis.horizontal; |
| } |
| } |
| |
| /// Returns the [AxisDirection] in which reading occurs in the given [TextDirection]. |
| /// |
| /// Specifically, returns [AxisDirection.left] for [TextDirection.rtl] and |
| /// [AxisDirection.right] for [TextDirection.ltr]. |
| AxisDirection textDirectionToAxisDirection(TextDirection textDirection) { |
| assert(textDirection != null); |
| switch (textDirection) { |
| case TextDirection.rtl: |
| return AxisDirection.left; |
| case TextDirection.ltr: |
| return AxisDirection.right; |
| } |
| } |
| |
| /// Returns the opposite of the given [AxisDirection]. |
| /// |
| /// Specifically, returns [AxisDirection.up] for [AxisDirection.down] (and |
| /// vice versa), as well as [AxisDirection.left] for [AxisDirection.right] (and |
| /// vice versa). |
| /// |
| /// See also: |
| /// |
| /// * [flipAxis], which does the same thing for [Axis] values. |
| AxisDirection flipAxisDirection(AxisDirection axisDirection) { |
| assert(axisDirection != null); |
| switch (axisDirection) { |
| case AxisDirection.up: |
| return AxisDirection.down; |
| case AxisDirection.right: |
| return AxisDirection.left; |
| case AxisDirection.down: |
| return AxisDirection.up; |
| case AxisDirection.left: |
| return AxisDirection.right; |
| } |
| } |
| |
| /// Returns whether traveling along the given axis direction visits coordinates |
| /// along that axis in numerically decreasing order. |
| /// |
| /// Specifically, returns true for [AxisDirection.up] and [AxisDirection.left] |
| /// and false for [AxisDirection.down] and [AxisDirection.right]. |
| bool axisDirectionIsReversed(AxisDirection axisDirection) { |
| assert(axisDirection != null); |
| switch (axisDirection) { |
| case AxisDirection.up: |
| case AxisDirection.left: |
| return true; |
| case AxisDirection.down: |
| case AxisDirection.right: |
| return false; |
| } |
| } |