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// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:math' as math;
import 'package:flutter/foundation.dart';
import 'package:flutter/physics.dart';
/// An implementation of scroll physics that matches iOS.
///
/// See also:
///
/// * [ClampingScrollSimulation], which implements Android scroll physics.
class BouncingScrollSimulation extends Simulation {
/// Creates a simulation group for scrolling on iOS, with the given
/// parameters.
///
/// The position and velocity arguments must use the same units as will be
/// expected from the [x] and [dx] methods respectively (typically logical
/// pixels and logical pixels per second respectively).
///
/// The leading and trailing extents must use the unit of length, the same
/// unit as used for the position argument and as expected from the [x]
/// method (typically logical pixels).
///
/// The units used with the provided [SpringDescription] must similarly be
/// consistent with the other arguments. A default set of constants is used
/// for the `spring` description if it is omitted; these defaults assume
/// that the unit of length is the logical pixel.
BouncingScrollSimulation({
required double position,
required double velocity,
required this.leadingExtent,
required this.trailingExtent,
required this.spring,
Tolerance tolerance = Tolerance.defaultTolerance,
}) : assert(position != null),
assert(velocity != null),
assert(leadingExtent != null),
assert(trailingExtent != null),
assert(leadingExtent <= trailingExtent),
assert(spring != null),
super(tolerance: tolerance) {
if (position < leadingExtent) {
_springSimulation = _underscrollSimulation(position, velocity);
_springTime = double.negativeInfinity;
} else if (position > trailingExtent) {
_springSimulation = _overscrollSimulation(position, velocity);
_springTime = double.negativeInfinity;
} else {
// Taken from UIScrollView.decelerationRate (.normal = 0.998)
// 0.998^1000 = ~0.135
_frictionSimulation = FrictionSimulation(0.135, position, velocity);
final double finalX = _frictionSimulation.finalX;
if (velocity > 0.0 && finalX > trailingExtent) {
_springTime = _frictionSimulation.timeAtX(trailingExtent);
_springSimulation = _overscrollSimulation(
trailingExtent,
math.min(_frictionSimulation.dx(_springTime), maxSpringTransferVelocity),
);
assert(_springTime.isFinite);
} else if (velocity < 0.0 && finalX < leadingExtent) {
_springTime = _frictionSimulation.timeAtX(leadingExtent);
_springSimulation = _underscrollSimulation(
leadingExtent,
math.min(_frictionSimulation.dx(_springTime), maxSpringTransferVelocity),
);
assert(_springTime.isFinite);
} else {
_springTime = double.infinity;
}
}
assert(_springTime != null);
}
/// The maximum velocity that can be transferred from the inertia of a ballistic
/// scroll into overscroll.
static const double maxSpringTransferVelocity = 5000.0;
/// When [x] falls below this value the simulation switches from an internal friction
/// model to a spring model which causes [x] to "spring" back to [leadingExtent].
final double leadingExtent;
/// When [x] exceeds this value the simulation switches from an internal friction
/// model to a spring model which causes [x] to "spring" back to [trailingExtent].
final double trailingExtent;
/// The spring used to return [x] to either [leadingExtent] or [trailingExtent].
final SpringDescription spring;
late FrictionSimulation _frictionSimulation;
late Simulation _springSimulation;
late double _springTime;
double _timeOffset = 0.0;
Simulation _underscrollSimulation(double x, double dx) {
return ScrollSpringSimulation(spring, x, leadingExtent, dx);
}
Simulation _overscrollSimulation(double x, double dx) {
return ScrollSpringSimulation(spring, x, trailingExtent, dx);
}
Simulation _simulation(double time) {
final Simulation simulation;
if (time > _springTime) {
_timeOffset = _springTime.isFinite ? _springTime : 0.0;
simulation = _springSimulation;
} else {
_timeOffset = 0.0;
simulation = _frictionSimulation;
}
return simulation..tolerance = tolerance;
}
@override
double x(double time) => _simulation(time).x(time - _timeOffset);
@override
double dx(double time) => _simulation(time).dx(time - _timeOffset);
@override
bool isDone(double time) => _simulation(time).isDone(time - _timeOffset);
@override
String toString() {
return '${objectRuntimeType(this, 'BouncingScrollSimulation')}(leadingExtent: $leadingExtent, trailingExtent: $trailingExtent)';
}
}
const double _inflexion = 0.35;
/// An implementation of scroll physics that matches Android.
///
/// See also:
///
/// * [BouncingScrollSimulation], which implements iOS scroll physics.
//
// This class is based on Scroller.java from Android:
// https://android.googlesource.com/platform/frameworks/base/+/master/core/java/android/widget
//
// The "See..." comments below refer to Scroller methods and values. Some
// simplifications have been made.
class ClampingScrollSimulation extends Simulation {
/// Creates a scroll physics simulation that matches Android scrolling.
ClampingScrollSimulation({
required this.position,
required this.velocity,
this.friction = 0.015,
Tolerance tolerance = Tolerance.defaultTolerance,
}) : super(tolerance: tolerance) {
_duration = _splineFlingDuration(velocity);
_distance = _splineFlingDistance(velocity);
}
/// The position of the particle at the beginning of the simulation.
final double position;
/// The velocity at which the particle is traveling at the beginning of the
/// simulation.
final double velocity;
/// The amount of friction the particle experiences as it travels.
///
/// The more friction the particle experiences, the sooner it stops.
final double friction;
late int _duration;
late double _distance;
// See DECELERATION_RATE.
static final double _kDecelerationRate = math.log(0.78) / math.log(0.9);
// See computeDeceleration().
static double _decelerationForFriction(double friction) {
return 9.80665 *
39.37 *
friction *
1.0 * // Flutter operates on logical pixels so the DPI should be 1.0.
160.0;
}
// See getSplineDeceleration().
double _splineDeceleration(double velocity) {
return math.log(_inflexion * velocity.abs() / (friction * _decelerationForFriction(0.84)));
}
// See getSplineFlingDuration().
int _splineFlingDuration(double velocity) {
final double deceleration = _splineDeceleration(velocity);
return (1000 * math.exp(deceleration / (_kDecelerationRate - 1.0))).round();
}
// See getSplineFlingDistance().
double _splineFlingDistance(double velocity) {
final double l = _splineDeceleration(velocity);
final double decelMinusOne = _kDecelerationRate - 1.0;
return friction *
_decelerationForFriction(0.84) *
math.exp(_kDecelerationRate / decelMinusOne * l);
}
@override
double x(double time) {
if (time == 0) {
return position;
}
final _NBSample sample = _NBSample(time, _duration);
return position + (sample.distanceCoef * _distance) * velocity.sign;
}
@override
double dx(double time) {
if (time == 0) {
return velocity;
}
final _NBSample sample = _NBSample(time, _duration);
return sample.velocityCoef * _distance / _duration * velocity.sign * 1000.0;
}
@override
bool isDone(double time) {
return time * 1000.0 >= _duration;
}
}
class _NBSample {
_NBSample(double time, int duration) {
// See computeScrollOffset().
final double t = time * 1000.0 / duration;
final int index = (_nbSamples * t).clamp(0, _nbSamples).round();
_distanceCoef = 1.0;
_velocityCoef = 0.0;
if (index < _nbSamples) {
final double tInf = index / _nbSamples;
final double tSup = (index + 1) / _nbSamples;
final double dInf = _splinePosition[index];
final double dSup = _splinePosition[index + 1];
_velocityCoef = (dSup - dInf) / (tSup - tInf);
_distanceCoef = dInf + (t - tInf) * _velocityCoef;
}
}
late double _velocityCoef;
double get velocityCoef => _velocityCoef;
late double _distanceCoef;
double get distanceCoef => _distanceCoef;
static const int _nbSamples = 100;
// Generated from dev/tools/generate_android_spline_data.dart.
static final List<double> _splinePosition = <double>[
0.000022888183591973643,
0.028561000304762274,
0.05705195792956655,
0.08538917797618413,
0.11349556286812107,
0.14129881694635613,
0.16877157254923383,
0.19581093511175632,
0.22239649722992452,
0.24843841866631658,
0.2740024733220569,
0.298967680744136,
0.32333234658228116,
0.34709556909569184,
0.3702249257894571,
0.39272483400399893,
0.41456988647721615,
0.43582889025419114,
0.4564192786416,
0.476410299013587,
0.4957560715637827,
0.5145493169954743,
0.5327205670880077,
0.5502846891191615,
0.5673274324802855,
0.583810881323224,
0.5997478744397482,
0.615194045299478,
0.6301165005270208,
0.6445484042257972,
0.6585198219185201,
0.6720397744233084,
0.6850997688076114,
0.6977281404741683,
0.7099506591298411,
0.7217749311525871,
0.7331784038850426,
0.7442308394229518,
0.7549087205105974,
0.7652471277371271,
0.7752251637549381,
0.7848768260203478,
0.7942056937103814,
0.8032299679689082,
0.8119428702388629,
0.8203713516576219,
0.8285187880808974,
0.8363794492831295,
0.8439768562813565,
0.851322799855549,
0.8584111051351724,
0.8652534074722162,
0.8718525580962131,
0.8782333271742155,
0.8843892099362031,
0.8903155590440985,
0.8960465359221951,
0.9015574505919048,
0.9068736766459904,
0.9119951682409297,
0.9169321898723632,
0.9216747065581234,
0.9262420604674766,
0.9306331858366086,
0.9348476990715433,
0.9389007110754832,
0.9427903495057521,
0.9465220679845756,
0.9500943036519721,
0.9535176728088761,
0.9567898524767604,
0.959924306623116,
0.9629127700159108,
0.9657622101750765,
0.9684818726275105,
0.9710676079044347,
0.9735231939498,
0.9758514437576309,
0.9780599066560445,
0.9801485715370128,
0.9821149805689633,
0.9839677526782791,
0.9857085499421516,
0.9873347811966005,
0.9888547171706613,
0.9902689443512227,
0.9915771042095881,
0.9927840651641069,
0.9938913963715834,
0.9948987305580712,
0.9958114963810524,
0.9966274782266875,
0.997352148697352,
0.9979848677523623,
0.9985285021374979,
0.9989844084453229,
0.9993537595844986,
0.999638729860106,
0.9998403888004533,
0.9999602810470701,
1.0,
];
}