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// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:ui';
import 'package:flutter/foundation.dart';
import 'package:flutter/rendering.dart';
import 'package:flutter_test/flutter_test.dart';
import 'rendering_tester.dart';
void main() {
test('non-painted layers are detached', () {
RenderObject boundary, inner;
final RenderOpacity root = RenderOpacity(
child: boundary = RenderRepaintBoundary(
child: inner = RenderDecoratedBox(
decoration: const BoxDecoration(),
),
),
);
layout(root, phase: EnginePhase.paint);
expect(inner.isRepaintBoundary, isFalse);
expect(inner.debugLayer, null);
expect(boundary.isRepaintBoundary, isTrue);
expect(boundary.debugLayer, isNotNull);
expect(boundary.debugLayer!.attached, isTrue); // this time it painted...
root.opacity = 0.0;
pumpFrame(phase: EnginePhase.paint);
expect(inner.isRepaintBoundary, isFalse);
expect(inner.debugLayer, null);
expect(boundary.isRepaintBoundary, isTrue);
expect(boundary.debugLayer, isNotNull);
expect(boundary.debugLayer!.attached, isFalse); // this time it did not.
root.opacity = 0.5;
pumpFrame(phase: EnginePhase.paint);
expect(inner.isRepaintBoundary, isFalse);
expect(inner.debugLayer, null);
expect(boundary.isRepaintBoundary, isTrue);
expect(boundary.debugLayer, isNotNull);
expect(boundary.debugLayer!.attached, isTrue); // this time it did again!
});
test('updateSubtreeNeedsAddToScene propagates Layer.alwaysNeedsAddToScene up the tree', () {
final ContainerLayer a = ContainerLayer();
final ContainerLayer b = ContainerLayer();
final ContainerLayer c = ContainerLayer();
final _TestAlwaysNeedsAddToSceneLayer d = _TestAlwaysNeedsAddToSceneLayer();
final ContainerLayer e = ContainerLayer();
final ContainerLayer f = ContainerLayer();
// Tree structure:
// a
// / \
// b c
// / \
// (x)d e
// /
// f
a.append(b);
a.append(c);
b.append(d);
b.append(e);
d.append(f);
a.debugMarkClean();
b.debugMarkClean();
c.debugMarkClean();
d.debugMarkClean();
e.debugMarkClean();
f.debugMarkClean();
expect(a.debugSubtreeNeedsAddToScene, false);
expect(b.debugSubtreeNeedsAddToScene, false);
expect(c.debugSubtreeNeedsAddToScene, false);
expect(d.debugSubtreeNeedsAddToScene, false);
expect(e.debugSubtreeNeedsAddToScene, false);
expect(f.debugSubtreeNeedsAddToScene, false);
a.updateSubtreeNeedsAddToScene();
expect(a.debugSubtreeNeedsAddToScene, true);
expect(b.debugSubtreeNeedsAddToScene, true);
expect(c.debugSubtreeNeedsAddToScene, false);
expect(d.debugSubtreeNeedsAddToScene, true);
expect(e.debugSubtreeNeedsAddToScene, false);
expect(f.debugSubtreeNeedsAddToScene, false);
});
test('updateSubtreeNeedsAddToScene propagates Layer._needsAddToScene up the tree', () {
final ContainerLayer a = ContainerLayer();
final ContainerLayer b = ContainerLayer();
final ContainerLayer c = ContainerLayer();
final ContainerLayer d = ContainerLayer();
final ContainerLayer e = ContainerLayer();
final ContainerLayer f = ContainerLayer();
final ContainerLayer g = ContainerLayer();
final List<ContainerLayer> allLayers = <ContainerLayer>[a, b, c, d, e, f, g];
// The tree is like the following where b and j are dirty:
// a____
// / \
// (x)b___ c
// / \ \ |
// d e f g(x)
a.append(b);
a.append(c);
b.append(d);
b.append(e);
b.append(f);
c.append(g);
for (final ContainerLayer layer in allLayers) {
expect(layer.debugSubtreeNeedsAddToScene, true);
}
for (final ContainerLayer layer in allLayers) {
layer.debugMarkClean();
}
for (final ContainerLayer layer in allLayers) {
expect(layer.debugSubtreeNeedsAddToScene, false);
}
b.markNeedsAddToScene();
a.updateSubtreeNeedsAddToScene();
expect(a.debugSubtreeNeedsAddToScene, true);
expect(b.debugSubtreeNeedsAddToScene, true);
expect(c.debugSubtreeNeedsAddToScene, false);
expect(d.debugSubtreeNeedsAddToScene, false);
expect(e.debugSubtreeNeedsAddToScene, false);
expect(f.debugSubtreeNeedsAddToScene, false);
expect(g.debugSubtreeNeedsAddToScene, false);
g.markNeedsAddToScene();
a.updateSubtreeNeedsAddToScene();
expect(a.debugSubtreeNeedsAddToScene, true);
expect(b.debugSubtreeNeedsAddToScene, true);
expect(c.debugSubtreeNeedsAddToScene, true);
expect(d.debugSubtreeNeedsAddToScene, false);
expect(e.debugSubtreeNeedsAddToScene, false);
expect(f.debugSubtreeNeedsAddToScene, false);
expect(g.debugSubtreeNeedsAddToScene, true);
a.buildScene(SceneBuilder());
for (final ContainerLayer layer in allLayers) {
expect(layer.debugSubtreeNeedsAddToScene, false);
}
});
test('leader and follower layers are always dirty', () {
final LayerLink link = LayerLink();
final LeaderLayer leaderLayer = LeaderLayer(link: link);
final FollowerLayer followerLayer = FollowerLayer(link: link);
leaderLayer.debugMarkClean();
followerLayer.debugMarkClean();
leaderLayer.updateSubtreeNeedsAddToScene();
followerLayer.updateSubtreeNeedsAddToScene();
expect(leaderLayer.debugSubtreeNeedsAddToScene, true);
expect(followerLayer.debugSubtreeNeedsAddToScene, true);
});
test('depthFirstIterateChildren', () {
final ContainerLayer a = ContainerLayer();
final ContainerLayer b = ContainerLayer();
final ContainerLayer c = ContainerLayer();
final ContainerLayer d = ContainerLayer();
final ContainerLayer e = ContainerLayer();
final ContainerLayer f = ContainerLayer();
final ContainerLayer g = ContainerLayer();
final PictureLayer h = PictureLayer(Rect.zero);
final PictureLayer i = PictureLayer(Rect.zero);
final PictureLayer j = PictureLayer(Rect.zero);
// The tree is like the following:
// a____
// / \
// b___ c
// / \ \ |
// d e f g
// / \ |
// h i j
a.append(b);
a.append(c);
b.append(d);
b.append(e);
b.append(f);
d.append(h);
d.append(i);
c.append(g);
g.append(j);
expect(
a.depthFirstIterateChildren(),
<Layer>[b, d, h, i, e, f, c, g, j],
);
d.remove();
// a____
// / \
// b___ c
// \ \ |
// e f g
// |
// j
expect(
a.depthFirstIterateChildren(),
<Layer>[b, e, f, c, g, j],
);
});
void checkNeedsAddToScene(Layer layer, void mutateCallback()) {
layer.debugMarkClean();
layer.updateSubtreeNeedsAddToScene();
expect(layer.debugSubtreeNeedsAddToScene, false);
mutateCallback();
layer.updateSubtreeNeedsAddToScene();
expect(layer.debugSubtreeNeedsAddToScene, true);
}
List<String> _getDebugInfo(Layer layer) {
final DiagnosticPropertiesBuilder builder = DiagnosticPropertiesBuilder();
layer.debugFillProperties(builder);
return builder.properties
.where((DiagnosticsNode node) => !node.isFiltered(DiagnosticLevel.info))
.map((DiagnosticsNode node) => node.toString()).toList();
}
test('ClipRectLayer prints clipBehavior in debug info', () {
expect(_getDebugInfo(ClipRectLayer()), contains('clipBehavior: Clip.hardEdge'));
expect(
_getDebugInfo(ClipRectLayer(clipBehavior: Clip.antiAliasWithSaveLayer)),
contains('clipBehavior: Clip.antiAliasWithSaveLayer'),
);
});
test('ClipRRectLayer prints clipBehavior in debug info', () {
expect(_getDebugInfo(ClipRRectLayer()), contains('clipBehavior: Clip.antiAlias'));
expect(
_getDebugInfo(ClipRRectLayer(clipBehavior: Clip.antiAliasWithSaveLayer)),
contains('clipBehavior: Clip.antiAliasWithSaveLayer'),
);
});
test('ClipPathLayer prints clipBehavior in debug info', () {
expect(_getDebugInfo(ClipPathLayer()), contains('clipBehavior: Clip.antiAlias'));
expect(
_getDebugInfo(ClipPathLayer(clipBehavior: Clip.antiAliasWithSaveLayer)),
contains('clipBehavior: Clip.antiAliasWithSaveLayer'),
);
});
test('PictureLayer prints picture, engine layer, and raster cache hints in debug info', () {
final PictureRecorder recorder = PictureRecorder();
final Canvas canvas = Canvas(recorder);
canvas.drawPaint(Paint());
final Picture picture = recorder.endRecording();
final PictureLayer layer = PictureLayer(const Rect.fromLTRB(0, 0, 1, 1));
layer.picture = picture;
layer.isComplexHint = true;
layer.willChangeHint = false;
final List<String> info = _getDebugInfo(layer);
expect(info, contains('picture: ${describeIdentity(picture)}'));
expect(info, contains('engine layer: ${describeIdentity(null)}'));
expect(info, contains('raster cache hints: isComplex = true, willChange = false'));
});
test('mutating PictureLayer fields triggers needsAddToScene', () {
final PictureLayer pictureLayer = PictureLayer(Rect.zero);
checkNeedsAddToScene(pictureLayer, () {
final PictureRecorder recorder = PictureRecorder();
Canvas(recorder);
pictureLayer.picture = recorder.endRecording();
});
pictureLayer.isComplexHint = false;
checkNeedsAddToScene(pictureLayer, () {
pictureLayer.isComplexHint = true;
});
pictureLayer.willChangeHint = false;
checkNeedsAddToScene(pictureLayer, () {
pictureLayer.willChangeHint = true;
});
});
const Rect unitRect = Rect.fromLTRB(0, 0, 1, 1);
test('mutating PerformanceOverlayLayer fields triggers needsAddToScene', () {
final PerformanceOverlayLayer layer = PerformanceOverlayLayer(
overlayRect: Rect.zero, optionsMask: 0, rasterizerThreshold: 0,
checkerboardRasterCacheImages: false, checkerboardOffscreenLayers: false);
checkNeedsAddToScene(layer, () {
layer.overlayRect = unitRect;
});
});
test('mutating OffsetLayer fields triggers needsAddToScene', () {
final OffsetLayer layer = OffsetLayer();
checkNeedsAddToScene(layer, () {
layer.offset = const Offset(1, 1);
});
});
test('mutating ClipRectLayer fields triggers needsAddToScene', () {
final ClipRectLayer layer = ClipRectLayer(clipRect: Rect.zero);
checkNeedsAddToScene(layer, () {
layer.clipRect = unitRect;
});
checkNeedsAddToScene(layer, () {
layer.clipBehavior = Clip.antiAliasWithSaveLayer;
});
});
test('mutating ClipRRectLayer fields triggers needsAddToScene', () {
final ClipRRectLayer layer = ClipRRectLayer(clipRRect: RRect.zero);
checkNeedsAddToScene(layer, () {
layer.clipRRect = RRect.fromRectAndRadius(unitRect, const Radius.circular(0));
});
checkNeedsAddToScene(layer, () {
layer.clipBehavior = Clip.antiAliasWithSaveLayer;
});
});
test('mutating ClipPath fields triggers needsAddToScene', () {
final ClipPathLayer layer = ClipPathLayer(clipPath: Path());
checkNeedsAddToScene(layer, () {
final Path newPath = Path();
newPath.addRect(unitRect);
layer.clipPath = newPath;
});
checkNeedsAddToScene(layer, () {
layer.clipBehavior = Clip.antiAliasWithSaveLayer;
});
});
test('mutating OpacityLayer fields triggers needsAddToScene', () {
final OpacityLayer layer = OpacityLayer(alpha: 0);
checkNeedsAddToScene(layer, () {
layer.alpha = 1;
});
checkNeedsAddToScene(layer, () {
layer.offset = const Offset(1, 1);
});
});
test('mutating ColorFilterLayer fields triggers needsAddToScene', () {
final ColorFilterLayer layer = ColorFilterLayer(
colorFilter: const ColorFilter.mode(Color(0xFFFF0000), BlendMode.color),
);
checkNeedsAddToScene(layer, () {
layer.colorFilter = const ColorFilter.mode(Color(0xFF00FF00), BlendMode.color);
});
});
test('mutating ShaderMaskLayer fields triggers needsAddToScene', () {
const Gradient gradient = RadialGradient(colors: <Color>[Color(0x00000000), Color(0x00000001)]);
final Shader shader = gradient.createShader(Rect.zero);
final ShaderMaskLayer layer = ShaderMaskLayer(shader: shader, maskRect: Rect.zero, blendMode: BlendMode.clear);
checkNeedsAddToScene(layer, () {
layer.maskRect = unitRect;
});
checkNeedsAddToScene(layer, () {
layer.blendMode = BlendMode.color;
});
checkNeedsAddToScene(layer, () {
layer.shader = gradient.createShader(unitRect);
});
});
test('mutating BackdropFilterLayer fields triggers needsAddToScene', () {
final BackdropFilterLayer layer = BackdropFilterLayer(filter: ImageFilter.blur());
checkNeedsAddToScene(layer, () {
layer.filter = ImageFilter.blur(sigmaX: 1.0);
});
});
test('mutating PhysicalModelLayer fields triggers needsAddToScene', () {
final PhysicalModelLayer layer = PhysicalModelLayer(
clipPath: Path(), elevation: 0, color: const Color(0x00000000), shadowColor: const Color(0x00000000));
checkNeedsAddToScene(layer, () {
final Path newPath = Path();
newPath.addRect(unitRect);
layer.clipPath = newPath;
});
checkNeedsAddToScene(layer, () {
layer.elevation = 1;
});
checkNeedsAddToScene(layer, () {
layer.color = const Color(0x00000001);
});
checkNeedsAddToScene(layer, () {
layer.shadowColor = const Color(0x00000001);
});
});
group('PhysicalModelLayer checks elevations', () {
/// Adds the layers to a container where A paints before B.
///
/// Expects there to be `expectedErrorCount` errors. Checking elevations is
/// enabled by default.
void _testConflicts(
PhysicalModelLayer layerA,
PhysicalModelLayer layerB, {
required int expectedErrorCount,
bool enableCheck = true,
}) {
assert(expectedErrorCount != null);
assert(enableCheck || expectedErrorCount == 0, 'Cannot disable check and expect non-zero error count.');
final OffsetLayer container = OffsetLayer();
container.append(layerA);
container.append(layerB);
debugCheckElevationsEnabled = enableCheck;
debugDisableShadows = false;
int errors = 0;
if (enableCheck) {
FlutterError.onError = (FlutterErrorDetails details) {
errors++;
};
}
container.buildScene(SceneBuilder());
expect(errors, expectedErrorCount);
debugCheckElevationsEnabled = false;
}
// Tests:
//
// ───────────── (LayerA, paints first)
// │ ───────────── (LayerB, paints second)
// │ │
// ───────────────────────────
test('Overlapping layers at wrong elevation', () {
final PhysicalModelLayer layerA = PhysicalModelLayer(
clipPath: Path()..addRect(const Rect.fromLTWH(0, 0, 20, 20)),
elevation: 3.0,
color: const Color(0x00000000),
shadowColor: const Color(0x00000000),
);
final PhysicalModelLayer layerB =PhysicalModelLayer(
clipPath: Path()..addRect(const Rect.fromLTWH(10, 10, 20, 20)),
elevation: 2.0,
color: const Color(0x00000000),
shadowColor: const Color(0x00000000),
);
_testConflicts(layerA, layerB, expectedErrorCount: 1);
}, skip: isBrowser); // https://github.com/flutter/flutter/issues/44572
// Tests:
//
// ───────────── (LayerA, paints first)
// │ ───────────── (LayerB, paints second)
// │ │
// ───────────────────────────
//
// Causes no error if check is disabled.
test('Overlapping layers at wrong elevation, check disabled', () {
final PhysicalModelLayer layerA = PhysicalModelLayer(
clipPath: Path()..addRect(const Rect.fromLTWH(0, 0, 20, 20)),
elevation: 3.0,
color: const Color(0x00000000),
shadowColor: const Color(0x00000000),
);
final PhysicalModelLayer layerB =PhysicalModelLayer(
clipPath: Path()..addRect(const Rect.fromLTWH(10, 10, 20, 20)),
elevation: 2.0,
color: const Color(0x00000000),
shadowColor: const Color(0x00000000),
);
_testConflicts(layerA, layerB, expectedErrorCount: 0, enableCheck: false);
});
// Tests:
//
// ────────── (LayerA, paints first)
// │ ─────────── (LayerB, paints second)
// │ │
// ────────────────────────────
test('Non-overlapping layers at wrong elevation', () {
final PhysicalModelLayer layerA = PhysicalModelLayer(
clipPath: Path()..addRect(const Rect.fromLTWH(0, 0, 20, 20)),
elevation: 3.0,
color: const Color(0x00000000),
shadowColor: const Color(0x00000000),
);
final PhysicalModelLayer layerB =PhysicalModelLayer(
clipPath: Path()..addRect(const Rect.fromLTWH(20, 20, 20, 20)),
elevation: 2.0,
color: const Color(0x00000000),
shadowColor: const Color(0x00000000),
);
_testConflicts(layerA, layerB, expectedErrorCount: 0);
}, skip: isBrowser); // https://github.com/flutter/flutter/issues/44572
// Tests:
//
// ─────── (Child of A, paints second)
// │
// ─────────── (LayerA, paints first)
// │ ──────────── (LayerB, paints third)
// │ │
// ────────────────────────────
test('Non-overlapping layers at wrong elevation, child at lower elevation', () {
final PhysicalModelLayer layerA = PhysicalModelLayer(
clipPath: Path()..addRect(const Rect.fromLTWH(0, 0, 20, 20)),
elevation: 3.0,
color: const Color(0x00000000),
shadowColor: const Color(0x00000000),
);
layerA.append(PhysicalModelLayer(
clipPath: Path()..addRect(const Rect.fromLTWH(2, 2, 10, 10)),
elevation: 1.0,
color: const Color(0x00000000),
shadowColor: const Color(0x00000000),
));
final PhysicalModelLayer layerB =PhysicalModelLayer(
clipPath: Path()..addRect(const Rect.fromLTWH(20, 20, 20, 20)),
elevation: 2.0,
color: const Color(0x00000000),
shadowColor: const Color(0x00000000),
);
_testConflicts(layerA, layerB, expectedErrorCount: 0);
}, skip: isBrowser); // https://github.com/flutter/flutter/issues/44572
// Tests:
//
// ─────────── (Child of A, paints second, overflows)
// │ ──────────── (LayerB, paints third)
// ─────────── │ (LayerA, paints first)
// │ │
// │ │
// ────────────────────────────
//
// Which fails because the overflowing child overlaps something that paints
// after it at a lower elevation.
test('Child overflows parent and overlaps another physical layer', () {
final PhysicalModelLayer layerA = PhysicalModelLayer(
clipPath: Path()..addRect(const Rect.fromLTWH(0, 0, 20, 20)),
elevation: 3.0,
color: const Color(0x00000000),
shadowColor: const Color(0x00000000),
);
layerA.append(PhysicalModelLayer(
clipPath: Path()..addRect(const Rect.fromLTWH(15, 15, 25, 25)),
elevation: 2.0,
color: const Color(0x00000000),
shadowColor: const Color(0x00000000),
));
final PhysicalModelLayer layerB =PhysicalModelLayer(
clipPath: Path()..addRect(const Rect.fromLTWH(20, 20, 20, 20)),
elevation: 4.0,
color: const Color(0x00000000),
shadowColor: const Color(0x00000000),
);
_testConflicts(layerA, layerB, expectedErrorCount: 1);
}, skip: isBrowser); // https://github.com/flutter/flutter/issues/44572
});
test('ContainerLayer.toImage can render interior layer', () {
final OffsetLayer parent = OffsetLayer();
final OffsetLayer child = OffsetLayer();
final OffsetLayer grandChild = OffsetLayer();
child.append(grandChild);
parent.append(child);
// This renders the layers and generates engine layers.
parent.buildScene(SceneBuilder());
// Causes grandChild to pass its engine layer as `oldLayer`
grandChild.toImage(const Rect.fromLTRB(0, 0, 10, 10));
// Ensure we can render the same scene again after rendering an interior
// layer.
parent.buildScene(SceneBuilder());
}, skip: isBrowser); // TODO(yjbanov): `toImage` doesn't work on the Web: https://github.com/flutter/flutter/issues/42767
}
class _TestAlwaysNeedsAddToSceneLayer extends ContainerLayer {
@override
bool get alwaysNeedsAddToScene => true;
}