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// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:math';
import 'package:flutter/widgets.dart';
import 'package:flutter/animation.dart';
import 'package:flutter/material.dart';
// Based on https://github.com/eseidelGoogle/bezier_perf/blob/master/lib/main.dart
class CubicBezierPage extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: const <Widget>[
Bezier(Colors.amber, 1.0),
],
),
);
}
}
class Bezier extends StatelessWidget {
const Bezier(this.color, this.scale, {this.blur = 0.0, this.delay = 0.0});
final Color color;
final double scale;
final double blur;
final double delay;
List<PathDetail> _getLogoPath() {
final List<PathDetail> paths = <PathDetail>[];
final Path path = Path();
path.moveTo(100.0, 97.0);
path.cubicTo(100.0, 97.0, 142.0, 59.0, 169.91, 41.22);
path.cubicTo(197.82, 23.44, 249.24, 5.52, 204.67, 85.84);
paths.add(PathDetail(path));
// Path 2
final Path bezier2Path = Path();
bezier2Path.moveTo(0.0, 70.55);
bezier2Path.cubicTo(0.0, 70.55, 42.0, 31.55, 69.91, 14.77);
bezier2Path.cubicTo(97.82, -2.01, 149.24, -20.93, 104.37, 59.39);
paths.add(PathDetail(bezier2Path,
translate: <double>[29.45, 151.0], rotation: -1.5708));
// Path 3
final Path bezier3Path = Path();
bezier3Path.moveTo(0.0, 69.48);
bezier3Path.cubicTo(0.0, 69.48, 44.82, 27.92, 69.91, 13.7);
bezier3Path.cubicTo(95.0, -0.52, 149.24, -22.0, 104.37, 58.32);
paths.add(PathDetail(bezier3Path,
translate: <double>[53.0, 200.48], rotation: -3.14159));
// Path 4
final Path bezier4Path = Path();
bezier4Path.moveTo(0.0, 69.48);
bezier4Path.cubicTo(0.0, 69.48, 43.82, 27.92, 69.91, 13.7);
bezier4Path.cubicTo(96.0, -0.52, 149.24, -22.0, 104.37, 58.32);
paths.add(PathDetail(bezier4Path,
translate: <double>[122.48, 77.0], rotation: -4.71239));
return paths;
}
@override
Widget build(BuildContext context) {
return Stack(children: <Widget>[
CustomPaint(
foregroundPainter:
BezierPainter(Colors.grey, 0.0, _getLogoPath(), false),
size: const Size(100.0, 100.0),
),
AnimatedBezier(color, scale, blur: blur, delay: delay),
]);
}
}
class PathDetail {
PathDetail(this.path, {this.translate, this.rotation});
Path path;
List<double> translate = <double>[];
double rotation;
}
class AnimatedBezier extends StatefulWidget {
const AnimatedBezier(this.color, this.scale, {this.blur = 0.0, this.delay});
final Color color;
final double scale;
final double blur;
final double delay;
@override
State createState() => AnimatedBezierState();
}
class Point {
Point(this.x, this.y);
double x;
double y;
}
class AnimatedBezierState extends State<AnimatedBezier>
with SingleTickerProviderStateMixin {
double scale;
AnimationController controller;
CurvedAnimation curve;
bool isPlaying = false;
List<List<Point>> pointList = <List<Point>>[
<Point>[],
<Point>[],
<Point>[],
<Point>[],
];
bool isReversed = false;
List<PathDetail> _playForward() {
final List<PathDetail> paths = <PathDetail>[];
final double t = curve.value;
final double b = controller.upperBound;
double pX;
double pY;
final Path path = Path();
if (t < b / 2) {
pX = _getCubicPoint(t * 2, 100.0, 100.0, 142.0, 169.91);
pY = _getCubicPoint(t * 2, 97.0, 97.0, 59.0, 41.22);
pointList[0].add(Point(pX, pY));
} else {
pX = _getCubicPoint(t * 2 - b, 169.91, 197.80, 249.24, 204.67);
pY = _getCubicPoint(t * 2 - b, 41.22, 23.44, 5.52, 85.84);
pointList[0].add(Point(pX, pY));
}
path.moveTo(100.0, 97.0);
for (final Point p in pointList[0]) {
path.lineTo(p.x, p.y);
}
paths.add(PathDetail(path));
// Path 2
final Path bezier2Path = Path();
if (t <= b / 2) {
final double pX = _getCubicPoint(t * 2, 0.0, 0.0, 42.0, 69.91);
final double pY = _getCubicPoint(t * 2, 70.55, 70.55, 31.55, 14.77);
pointList[1].add(Point(pX, pY));
} else {
final double pX = _getCubicPoint(t * 2 - b, 69.91, 97.82, 149.24, 104.37);
final double pY = _getCubicPoint(t * 2 - b, 14.77, -2.01, -20.93, 59.39);
pointList[1].add(Point(pX, pY));
}
bezier2Path.moveTo(0.0, 70.55);
for (final Point p in pointList[1]) {
bezier2Path.lineTo(p.x, p.y);
}
paths.add(PathDetail(bezier2Path,
translate: <double>[29.45, 151.0], rotation: -1.5708));
// Path 3
final Path bezier3Path = Path();
if (t <= b / 2) {
pX = _getCubicPoint(t * 2, 0.0, 0.0, 44.82, 69.91);
pY = _getCubicPoint(t * 2, 69.48, 69.48, 27.92, 13.7);
pointList[2].add(Point(pX, pY));
} else {
pX = _getCubicPoint(t * 2 - b, 69.91, 95.0, 149.24, 104.37);
pY = _getCubicPoint(t * 2 - b, 13.7, -0.52, -22.0, 58.32);
pointList[2].add(Point(pX, pY));
}
bezier3Path.moveTo(0.0, 69.48);
for (final Point p in pointList[2]) {
bezier3Path.lineTo(p.x, p.y);
}
paths.add(PathDetail(bezier3Path,
translate: <double>[53.0, 200.48], rotation: -3.14159));
// Path 4
final Path bezier4Path = Path();
if (t < b / 2) {
final double pX = _getCubicPoint(t * 2, 0.0, 0.0, 43.82, 69.91);
final double pY = _getCubicPoint(t * 2, 69.48, 69.48, 27.92, 13.7);
pointList[3].add(Point(pX, pY));
} else {
final double pX = _getCubicPoint(t * 2 - b, 69.91, 96.0, 149.24, 104.37);
final double pY = _getCubicPoint(t * 2 - b, 13.7, -0.52, -22.0, 58.32);
pointList[3].add(Point(pX, pY));
}
bezier4Path.moveTo(0.0, 69.48);
for (final Point p in pointList[3]) {
bezier4Path.lineTo(p.x, p.y);
}
paths.add(PathDetail(bezier4Path,
translate: <double>[122.48, 77.0], rotation: -4.71239));
return paths;
}
List<PathDetail> _playReversed() {
for (final List<Point> list in pointList) {
if (list.isNotEmpty) {
list.removeLast();
}
}
final List<Point> points = pointList[0];
final Path path = Path();
path.moveTo(100.0, 97.0);
for (final Point point in points) {
path.lineTo(point.x, point.y);
}
final Path bezier2Path = Path();
bezier2Path.moveTo(0.0, 70.55);
for (final Point p in pointList[1]) {
bezier2Path.lineTo(p.x, p.y);
}
final Path bezier3Path = Path();
bezier3Path.moveTo(0.0, 69.48);
for (final Point p in pointList[2]) {
bezier3Path.lineTo(p.x, p.y);
}
final Path bezier4Path = Path();
bezier4Path.moveTo(0.0, 69.48);
for (final Point p in pointList[3]) {
bezier4Path.lineTo(p.x, p.y);
}
return <PathDetail>[
PathDetail(path),
PathDetail(bezier2Path, translate: <double>[29.45, 151.0], rotation: -1.5708),
PathDetail(bezier3Path,
translate: <double>[53.0, 200.48], rotation: -3.14159),
PathDetail(bezier4Path, translate: <double>[122.48, 77.0], rotation: -4.71239),
];
}
List<PathDetail> _getLogoPath() {
if (!isReversed) {
return _playForward();
}
return _playReversed();
}
//From http://wiki.roblox.com/index.php?title=File:Beziereq4.png
double _getCubicPoint(double t, double p0, double p1, double p2, double p3) {
return (pow(1 - t, 3) as double) * p0 +
3 * pow(1 - t, 2) * t * p1 +
3 * (1 - t) * pow(t, 2) * p2 +
pow(t, 3) * p3;
}
void playAnimation() {
isPlaying = true;
isReversed = false;
for (final List<Point> list in pointList) {
list.clear();
}
controller.reset();
controller.forward();
}
void stopAnimation() {
isPlaying = false;
controller.stop();
for (final List<Point> list in pointList) {
list.clear();
}
}
void reverseAnimation() {
isReversed = true;
controller.reverse();
}
@override
void initState() {
super.initState();
controller = AnimationController(
vsync: this, duration: const Duration(milliseconds: 1000));
// Animations are typically implemented using the AnimatedBuilder widget.
// This code uses a manual listener for historical reasons and will remain
// in order to preserve compatibility with the history of measurements for
// this benchmark.
curve = CurvedAnimation(parent: controller, curve: Curves.linear)
..addListener(() {
setState(() {});
})
..addStatusListener((AnimationStatus state) {
if (state == AnimationStatus.completed) {
reverseAnimation();
} else if (state == AnimationStatus.dismissed) {
playAnimation();
}
});
playAnimation();
}
@override
void dispose() {
controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return CustomPaint(
foregroundPainter: BezierPainter(widget.color,
curve.value * widget.blur, _getLogoPath(), isPlaying),
size: const Size(100.0, 100.0));
}
}
class BezierPainter extends CustomPainter {
BezierPainter(this.color, this.blur, this.path, this.isPlaying);
Color color;
final double blur;
List<PathDetail> path;
bool isPlaying;
@override
void paint(Canvas canvas, Size size) {
final Paint paint = Paint();
paint.strokeWidth = 18.0;
paint.style = PaintingStyle.stroke;
paint.strokeCap = StrokeCap.round;
paint.color = color;
canvas.scale(0.5, 0.5);
for (int i = 0; i < path.length; i++) {
if (path[i].translate != null) {
canvas.translate(path[i].translate[0], path[i].translate[1]);
}
if (path[i].rotation != null) {
canvas.rotate(path[i].rotation);
}
if (blur > 0) {
final MaskFilter blur = MaskFilter.blur(BlurStyle.normal, this.blur);
paint.maskFilter = blur;
canvas.drawPath(path[i].path, paint);
}
paint.maskFilter = null;
canvas.drawPath(path[i].path, paint);
}
}
@override
bool shouldRepaint(BezierPainter oldDelegate) => true;
@override
bool shouldRebuildSemantics(BezierPainter oldDelegate) => false;
}