|  | #!/bin/bash | 
|  | # Copyright 2016 The Chromium Authors. All rights reserved. | 
|  | # Use of this source code is governed by a BSD-style license that can be | 
|  | # found in the LICENSE file. | 
|  |  | 
|  | RunCommand() { | 
|  | if [[ -n "$VERBOSE_SCRIPT_LOGGING" ]]; then | 
|  | echo "♦ $*" | 
|  | fi | 
|  | "$@" | 
|  | return $? | 
|  | } | 
|  |  | 
|  | # When provided with a pipe by the host Flutter build process, output to the | 
|  | # pipe goes to stdout of the Flutter build process directly. | 
|  | StreamOutput() { | 
|  | if [[ -n "$SCRIPT_OUTPUT_STREAM_FILE" ]]; then | 
|  | echo "$1" > $SCRIPT_OUTPUT_STREAM_FILE | 
|  | fi | 
|  | } | 
|  |  | 
|  | EchoError() { | 
|  | echo "$@" 1>&2 | 
|  | } | 
|  |  | 
|  | AssertExists() { | 
|  | if [[ ! -e "$1" ]]; then | 
|  | if [[ -h "$1" ]]; then | 
|  | EchoError "The path $1 is a symlink to a path that does not exist" | 
|  | else | 
|  | EchoError "The path $1 does not exist" | 
|  | fi | 
|  | exit -1 | 
|  | fi | 
|  | return 0 | 
|  | } | 
|  |  | 
|  | BuildApp() { | 
|  | local project_path="${SOURCE_ROOT}/.." | 
|  | if [[ -n "$FLUTTER_APPLICATION_PATH" ]]; then | 
|  | project_path="${FLUTTER_APPLICATION_PATH}" | 
|  | fi | 
|  |  | 
|  | local target_path="lib/main.dart" | 
|  | if [[ -n "$FLUTTER_TARGET" ]]; then | 
|  | target_path="${FLUTTER_TARGET}" | 
|  | fi | 
|  |  | 
|  | local derived_dir="${SOURCE_ROOT}/Flutter" | 
|  | if [[ -e "${project_path}/.ios" ]]; then | 
|  | derived_dir="${project_path}/.ios/Flutter" | 
|  | fi | 
|  |  | 
|  | # Default value of assets_path is flutter_assets | 
|  | local assets_path="flutter_assets" | 
|  | # The value of assets_path can set by add FLTAssetsPath to AppFrameworkInfo.plist | 
|  | FLTAssetsPath=$(/usr/libexec/PlistBuddy -c "Print :FLTAssetsPath" "${derived_dir}/AppFrameworkInfo.plist" 2>/dev/null) | 
|  | if [[ -n "$FLTAssetsPath" ]]; then | 
|  | assets_path="${FLTAssetsPath}" | 
|  | fi | 
|  |  | 
|  | # Use FLUTTER_BUILD_MODE if it's set, otherwise use the Xcode build configuration name | 
|  | # This means that if someone wants to use an Xcode build config other than Debug/Profile/Release, | 
|  | # they _must_ set FLUTTER_BUILD_MODE so we know what type of artifact to build. | 
|  | local build_mode="$(echo "${FLUTTER_BUILD_MODE:-${CONFIGURATION}}" | tr "[:upper:]" "[:lower:]")" | 
|  | local artifact_variant="unknown" | 
|  | case "$build_mode" in | 
|  | *release*) build_mode="release"; artifact_variant="ios-release";; | 
|  | *profile*) build_mode="profile"; artifact_variant="ios-profile";; | 
|  | *debug*) build_mode="debug"; artifact_variant="ios";; | 
|  | *) | 
|  | EchoError "========================================================================" | 
|  | EchoError "ERROR: Unknown FLUTTER_BUILD_MODE: ${build_mode}." | 
|  | EchoError "Valid values are 'Debug', 'Profile', or 'Release' (case insensitive)." | 
|  | EchoError "This is controlled by the FLUTTER_BUILD_MODE environment varaible." | 
|  | EchoError "If that is not set, the CONFIGURATION environment variable is used." | 
|  | EchoError "" | 
|  | EchoError "You can fix this by either adding an appropriately named build" | 
|  | EchoError "configuration, or adding an appriate value for FLUTTER_BUILD_MODE to the" | 
|  | EchoError ".xcconfig file for the current build configuration (${CONFIGURATION})." | 
|  | EchoError "========================================================================" | 
|  | exit -1;; | 
|  | esac | 
|  |  | 
|  | # Archive builds (ACTION=install) should always run in release mode. | 
|  | if [[ "$ACTION" == "install" && "$build_mode" != "release" ]]; then | 
|  | EchoError "========================================================================" | 
|  | EchoError "ERROR: Flutter archive builds must be run in Release mode." | 
|  | EchoError "" | 
|  | EchoError "To correct, ensure FLUTTER_BUILD_MODE is set to release or run:" | 
|  | EchoError "flutter build ios --release" | 
|  | EchoError "" | 
|  | EchoError "then re-run Archive from Xcode." | 
|  | EchoError "========================================================================" | 
|  | exit -1 | 
|  | fi | 
|  |  | 
|  | local framework_path="${FLUTTER_ROOT}/bin/cache/artifacts/engine/${artifact_variant}" | 
|  |  | 
|  | AssertExists "${framework_path}" | 
|  | AssertExists "${project_path}" | 
|  |  | 
|  | RunCommand mkdir -p -- "$derived_dir" | 
|  | AssertExists "$derived_dir" | 
|  |  | 
|  | RunCommand rm -rf -- "${derived_dir}/App.framework" | 
|  |  | 
|  | local flutter_engine_flag="" | 
|  | local local_engine_flag="" | 
|  | local flutter_framework="${framework_path}/Flutter.framework" | 
|  | local flutter_podspec="${framework_path}/Flutter.podspec" | 
|  |  | 
|  | if [[ -n "$FLUTTER_ENGINE" ]]; then | 
|  | flutter_engine_flag="--local-engine-src-path=${FLUTTER_ENGINE}" | 
|  | fi | 
|  |  | 
|  | if [[ -n "$LOCAL_ENGINE" ]]; then | 
|  | if [[ $(echo "$LOCAL_ENGINE" | tr "[:upper:]" "[:lower:]") != *"$build_mode"* ]]; then | 
|  | EchoError "========================================================================" | 
|  | EchoError "ERROR: Requested build with Flutter local engine at '${LOCAL_ENGINE}'" | 
|  | EchoError "This engine is not compatible with FLUTTER_BUILD_MODE: '${build_mode}'." | 
|  | EchoError "You can fix this by updating the LOCAL_ENGINE environment variable, or" | 
|  | EchoError "by running:" | 
|  | EchoError "  flutter build ios --local-engine=ios_${build_mode}" | 
|  | EchoError "or" | 
|  | EchoError "  flutter build ios --local-engine=ios_${build_mode}_unopt" | 
|  | EchoError "========================================================================" | 
|  | exit -1 | 
|  | fi | 
|  | local_engine_flag="--local-engine=${LOCAL_ENGINE}" | 
|  | flutter_framework="${FLUTTER_ENGINE}/out/${LOCAL_ENGINE}/Flutter.framework" | 
|  | flutter_podspec="${FLUTTER_ENGINE}/out/${LOCAL_ENGINE}/Flutter.podspec" | 
|  | fi | 
|  |  | 
|  | if [[ -e "${project_path}/.ios" ]]; then | 
|  | RunCommand rm -rf -- "${derived_dir}/engine" | 
|  | mkdir "${derived_dir}/engine" | 
|  | RunCommand cp -r -- "${flutter_podspec}" "${derived_dir}/engine" | 
|  | RunCommand cp -r -- "${flutter_framework}" "${derived_dir}/engine" | 
|  | RunCommand find "${derived_dir}/engine/Flutter.framework" -type f -exec chmod a-w "{}" \; | 
|  | else | 
|  | RunCommand rm -rf -- "${derived_dir}/Flutter.framework" | 
|  | RunCommand cp -r -- "${flutter_framework}" "${derived_dir}" | 
|  | RunCommand find "${derived_dir}/Flutter.framework" -type f -exec chmod a-w "{}" \; | 
|  | fi | 
|  |  | 
|  | RunCommand pushd "${project_path}" > /dev/null | 
|  |  | 
|  | AssertExists "${target_path}" | 
|  |  | 
|  | local verbose_flag="" | 
|  | if [[ -n "$VERBOSE_SCRIPT_LOGGING" ]]; then | 
|  | verbose_flag="--verbose" | 
|  | fi | 
|  |  | 
|  | local build_dir="${FLUTTER_BUILD_DIR:-build}" | 
|  |  | 
|  | local track_widget_creation_flag="" | 
|  | if [[ -n "$TRACK_WIDGET_CREATION" ]]; then | 
|  | track_widget_creation_flag="--track-widget-creation" | 
|  | fi | 
|  |  | 
|  | if [[ "${build_mode}" != "debug" ]]; then | 
|  | StreamOutput " ├─Building Dart code..." | 
|  | # Transform ARCHS to comma-separated list of target architectures. | 
|  | local archs="${ARCHS// /,}" | 
|  | if [[ $archs =~ .*i386.* || $archs =~ .*x86_64.* ]]; then | 
|  | EchoError "========================================================================" | 
|  | EchoError "ERROR: Flutter does not support running in profile or release mode on" | 
|  | EchoError "the Simulator (this build was: '$build_mode')." | 
|  | EchoError "You can ensure Flutter runs in Debug mode with your host app in release" | 
|  | EchoError "mode by setting FLUTTER_BUILD_MODE=debug in the .xcconfig associated" | 
|  | EchoError "with the ${CONFIGURATION} build configuration." | 
|  | EchoError "========================================================================" | 
|  | exit -1 | 
|  | fi | 
|  | RunCommand "${FLUTTER_ROOT}/bin/flutter" --suppress-analytics           \ | 
|  | ${verbose_flag}                                                       \ | 
|  | build aot                                                             \ | 
|  | --output-dir="${build_dir}/aot"                                       \ | 
|  | --target-platform=ios                                                 \ | 
|  | --target="${target_path}"                                             \ | 
|  | --${build_mode}                                                       \ | 
|  | --ios-arch="${archs}"                                                 \ | 
|  | ${flutter_engine_flag}                                                \ | 
|  | ${local_engine_flag}                                                  \ | 
|  | ${track_widget_creation_flag} | 
|  |  | 
|  | if [[ $? -ne 0 ]]; then | 
|  | EchoError "Failed to build ${project_path}." | 
|  | exit -1 | 
|  | fi | 
|  | StreamOutput "done" | 
|  |  | 
|  | local app_framework="${build_dir}/aot/App.framework" | 
|  |  | 
|  | RunCommand cp -r -- "${app_framework}" "${derived_dir}" | 
|  |  | 
|  | StreamOutput " ├─Generating dSYM file..." | 
|  | # Xcode calls `symbols` during app store upload, which uses Spotlight to | 
|  | # find dSYM files for embedded frameworks. When it finds the dSYM file for | 
|  | # `App.framework` it throws an error, which aborts the app store upload. | 
|  | # To avoid this, we place the dSYM files in a folder ending with ".noindex", | 
|  | # which hides it from Spotlight, https://github.com/flutter/flutter/issues/22560. | 
|  | RunCommand mkdir -p -- "${build_dir}/dSYMs.noindex" | 
|  | RunCommand xcrun dsymutil -o "${build_dir}/dSYMs.noindex/App.framework.dSYM" "${app_framework}/App" | 
|  | if [[ $? -ne 0 ]]; then | 
|  | EchoError "Failed to generate debug symbols (dSYM) file for ${app_framework}/App." | 
|  | exit -1 | 
|  | fi | 
|  | StreamOutput "done" | 
|  |  | 
|  | StreamOutput " ├─Stripping debug symbols..." | 
|  | RunCommand xcrun strip -x -S "${derived_dir}/App.framework/App" | 
|  | if [[ $? -ne 0 ]]; then | 
|  | EchoError "Failed to strip ${derived_dir}/App.framework/App." | 
|  | exit -1 | 
|  | fi | 
|  | StreamOutput "done" | 
|  |  | 
|  | else | 
|  | RunCommand mkdir -p -- "${derived_dir}/App.framework" | 
|  |  | 
|  | # Build stub for all requested architectures. | 
|  | local arch_flags="" | 
|  | read -r -a archs <<< "$ARCHS" | 
|  | for arch in "${archs[@]}"; do | 
|  | arch_flags="${arch_flags}-arch $arch " | 
|  | done | 
|  |  | 
|  | RunCommand eval "$(echo "static const int Moo = 88;" | xcrun clang -x c \ | 
|  | ${arch_flags} \ | 
|  | -dynamiclib \ | 
|  | -Xlinker -rpath -Xlinker '@executable_path/Frameworks' \ | 
|  | -Xlinker -rpath -Xlinker '@loader_path/Frameworks' \ | 
|  | -install_name '@rpath/App.framework/App' \ | 
|  | -o "${derived_dir}/App.framework/App" -)" | 
|  | fi | 
|  |  | 
|  | local plistPath="${project_path}/ios/Flutter/AppFrameworkInfo.plist" | 
|  | if [[ -e "${project_path}/.ios" ]]; then | 
|  | plistPath="${project_path}/.ios/Flutter/AppFrameworkInfo.plist" | 
|  | fi | 
|  |  | 
|  | RunCommand cp -- "$plistPath" "${derived_dir}/App.framework/Info.plist" | 
|  |  | 
|  | local precompilation_flag="" | 
|  | if [[ "$CURRENT_ARCH" != "x86_64" ]] && [[ "$build_mode" != "debug" ]]; then | 
|  | precompilation_flag="--precompiled" | 
|  | fi | 
|  |  | 
|  | StreamOutput " ├─Assembling Flutter resources..." | 
|  | RunCommand "${FLUTTER_ROOT}/bin/flutter" --suppress-analytics             \ | 
|  | ${verbose_flag}                                                         \ | 
|  | build bundle                                                            \ | 
|  | --target-platform=ios                                                   \ | 
|  | --target="${target_path}"                                               \ | 
|  | --${build_mode}                                                         \ | 
|  | --depfile="${build_dir}/snapshot_blob.bin.d"                            \ | 
|  | --asset-dir="${derived_dir}/App.framework/${assets_path}"               \ | 
|  | ${precompilation_flag}                                                  \ | 
|  | ${flutter_engine_flag}                                                  \ | 
|  | ${local_engine_flag}                                                    \ | 
|  | ${track_widget_creation_flag} | 
|  |  | 
|  | if [[ $? -ne 0 ]]; then | 
|  | EchoError "Failed to package ${project_path}." | 
|  | exit -1 | 
|  | fi | 
|  | StreamOutput "done" | 
|  | StreamOutput " └─Compiling, linking and signing..." | 
|  |  | 
|  | RunCommand popd > /dev/null | 
|  |  | 
|  | echo "Project ${project_path} built and packaged successfully." | 
|  | return 0 | 
|  | } | 
|  |  | 
|  | # Returns the CFBundleExecutable for the specified framework directory. | 
|  | GetFrameworkExecutablePath() { | 
|  | local framework_dir="$1" | 
|  |  | 
|  | local plist_path="${framework_dir}/Info.plist" | 
|  | local executable="$(defaults read "${plist_path}" CFBundleExecutable)" | 
|  | echo "${framework_dir}/${executable}" | 
|  | } | 
|  |  | 
|  | # Destructively thins the specified executable file to include only the | 
|  | # specified architectures. | 
|  | LipoExecutable() { | 
|  | local executable="$1" | 
|  | shift | 
|  | # Split $@ into an array. | 
|  | read -r -a archs <<< "$@" | 
|  |  | 
|  | # Extract architecture-specific framework executables. | 
|  | local all_executables=() | 
|  | for arch in "${archs[@]}"; do | 
|  | local output="${executable}_${arch}" | 
|  | local lipo_info="$(lipo -info "${executable}")" | 
|  | if [[ "${lipo_info}" == "Non-fat file:"* ]]; then | 
|  | if [[ "${lipo_info}" != *"${arch}" ]]; then | 
|  | echo "Non-fat binary ${executable} is not ${arch}. Running lipo -info:" | 
|  | echo "${lipo_info}" | 
|  | exit 1 | 
|  | fi | 
|  | else | 
|  | lipo -output "${output}" -extract "${arch}" "${executable}" | 
|  | if [[ $? == 0 ]]; then | 
|  | all_executables+=("${output}") | 
|  | else | 
|  | echo "Failed to extract ${arch} for ${executable}. Running lipo -info:" | 
|  | lipo -info "${executable}" | 
|  | exit 1 | 
|  | fi | 
|  | fi | 
|  | done | 
|  |  | 
|  | # Generate a merged binary from the architecture-specific executables. | 
|  | # Skip this step for non-fat executables. | 
|  | if [[ ${#all_executables[@]} > 0 ]]; then | 
|  | local merged="${executable}_merged" | 
|  | lipo -output "${merged}" -create "${all_executables[@]}" | 
|  |  | 
|  | cp -f -- "${merged}" "${executable}" > /dev/null | 
|  | rm -f -- "${merged}" "${all_executables[@]}" | 
|  | fi | 
|  | } | 
|  |  | 
|  | # Destructively thins the specified framework to include only the specified | 
|  | # architectures. | 
|  | ThinFramework() { | 
|  | local framework_dir="$1" | 
|  | shift | 
|  |  | 
|  | local plist_path="${framework_dir}/Info.plist" | 
|  | local executable="$(GetFrameworkExecutablePath "${framework_dir}")" | 
|  | LipoExecutable "${executable}" "$@" | 
|  | } | 
|  |  | 
|  | ThinAppFrameworks() { | 
|  | local app_path="${TARGET_BUILD_DIR}/${WRAPPER_NAME}" | 
|  | local frameworks_dir="${app_path}/Frameworks" | 
|  |  | 
|  | [[ -d "$frameworks_dir" ]] || return 0 | 
|  | find "${app_path}" -type d -name "*.framework" | while read framework_dir; do | 
|  | ThinFramework "$framework_dir" "$ARCHS" | 
|  | done | 
|  | } | 
|  |  | 
|  | # Adds the App.framework as an embedded binary and the flutter_assets as | 
|  | # resources. | 
|  | EmbedFlutterFrameworks() { | 
|  | AssertExists "${FLUTTER_APPLICATION_PATH}" | 
|  |  | 
|  | # Prefer the hidden .ios folder, but fallback to a visible ios folder if .ios | 
|  | # doesn't exist. | 
|  | local flutter_ios_out_folder="${FLUTTER_APPLICATION_PATH}/.ios/Flutter" | 
|  | local flutter_ios_engine_folder="${FLUTTER_APPLICATION_PATH}/.ios/Flutter/engine" | 
|  | if [[ ! -d ${flutter_ios_out_folder} ]]; then | 
|  | flutter_ios_out_folder="${FLUTTER_APPLICATION_PATH}/ios/Flutter" | 
|  | flutter_ios_engine_folder="${FLUTTER_APPLICATION_PATH}/ios/Flutter" | 
|  | fi | 
|  |  | 
|  | AssertExists "${flutter_ios_out_folder}" | 
|  |  | 
|  | # Embed App.framework from Flutter into the app (after creating the Frameworks directory | 
|  | # if it doesn't already exist). | 
|  | local xcode_frameworks_dir=${BUILT_PRODUCTS_DIR}"/"${PRODUCT_NAME}".app/Frameworks" | 
|  | RunCommand mkdir -p -- "${xcode_frameworks_dir}" | 
|  | RunCommand cp -Rv -- "${flutter_ios_out_folder}/App.framework" "${xcode_frameworks_dir}" | 
|  |  | 
|  | # Embed the actual Flutter.framework that the Flutter app expects to run against, | 
|  | # which could be a local build or an arch/type specific build. | 
|  | # Remove it first since Xcode might be trying to hold some of these files - this way we're | 
|  | # sure to get a clean copy. | 
|  | RunCommand rm -rf -- "${xcode_frameworks_dir}/Flutter.framework" | 
|  | RunCommand cp -Rv -- "${flutter_ios_engine_folder}/Flutter.framework" "${xcode_frameworks_dir}/" | 
|  |  | 
|  | # Sign the binaries we moved. | 
|  | local identity="${EXPANDED_CODE_SIGN_IDENTITY_NAME:-$CODE_SIGN_IDENTITY}" | 
|  | if [[ -n "$identity" && "$identity" != "\"\"" ]]; then | 
|  | RunCommand codesign --force --verbose --sign "${identity}" -- "${xcode_frameworks_dir}/App.framework/App" | 
|  | RunCommand codesign --force --verbose --sign "${identity}" -- "${xcode_frameworks_dir}/Flutter.framework/Flutter" | 
|  | fi | 
|  | } | 
|  |  | 
|  | # Main entry point. | 
|  |  | 
|  | # TODO(cbracken): improve error handling, then enable set -e | 
|  |  | 
|  | if [[ $# == 0 ]]; then | 
|  | # Backwards-compatibility: if no args are provided, build. | 
|  | BuildApp | 
|  | else | 
|  | case $1 in | 
|  | "build") | 
|  | BuildApp ;; | 
|  | "thin") | 
|  | ThinAppFrameworks ;; | 
|  | "embed") | 
|  | EmbedFlutterFrameworks ;; | 
|  | esac | 
|  | fi |