| option optimize_for = LITE_RUNTIME; |
| |
| message ShaderVariableProto { |
| optional uint32 type = 1; |
| optional uint32 precision = 2; |
| optional string name = 3; |
| optional string mapped_name = 4; |
| optional uint32 array_size = 5; |
| optional bool static_use = 6; |
| repeated ShaderVariableProto fields = 7; |
| optional string struct_name = 8; |
| } |
| |
| message ShaderAttributeProto { |
| optional ShaderVariableProto basic = 1; |
| optional int32 location = 2; |
| } |
| |
| message ShaderUniformProto { |
| optional ShaderVariableProto basic = 1; |
| } |
| |
| message ShaderVaryingProto { |
| optional ShaderVariableProto basic = 1; |
| optional int32 interpolation = 2; |
| optional bool is_invariant = 3; |
| } |
| |
| message ShaderProto { |
| optional bytes sha = 1; |
| repeated ShaderAttributeProto attribs = 2; |
| repeated ShaderUniformProto uniforms = 3; |
| repeated ShaderVaryingProto varyings = 4; |
| } |
| |
| message GpuProgramProto { |
| optional bytes sha = 1; |
| optional uint32 format = 2; |
| optional bytes program = 3; |
| |
| optional ShaderProto vertex_shader = 4; |
| optional ShaderProto fragment_shader = 5; |
| } |