blob: 6e615d0d66a53b9e8fd9562351058a3fad1e88ad [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:sky' as sky;
import 'package:sky/rendering/object.dart';
import 'package:sky/widgets/basic.dart';
import 'package:sky/widgets/theme.dart';
import 'package:sky/widgets/framework.dart';
import 'package:sky/rendering/toggleable.dart';
export 'package:sky/rendering/toggleable.dart' show ValueChanged;
const double _kMidpoint = 0.5;
const sky.Color _kLightUncheckedColor = const sky.Color(0x8A000000);
const sky.Color _kDarkUncheckedColor = const sky.Color(0xB2FFFFFF);
const double _kEdgeSize = 20.0;
const double _kEdgeRadius = 1.0;
const Duration _kCheckDuration = const Duration(milliseconds: 200);
/// A material design checkbox
///
/// The checkbox itself does not maintain any state. Instead, when the state of
/// the checkbox changes, the component calls the `onChange` callback. Most
/// components that use a checkbox will listen for the `onChange` callback and
/// rebuild the checkbox with a new `value` to update the visual appearance of
/// the checkbox.
///
/// <https://www.google.com/design/spec/components/lists-controls.html#lists-controls-types-of-list-controls>
class Checkbox extends Component {
/// Constructs a checkbox
///
/// * `value` determines whether the checkbox is checked.
/// * `onChanged` is called whenever the state of the checkbox should change.
Checkbox({Key key, this.value, this.onChanged}) : super(key: key);
final bool value;
final ValueChanged onChanged;
Widget build() {
ThemeData themeData = Theme.of(this);
Color uncheckedColor = themeData.brightness == ThemeBrightness.light
? _kLightUncheckedColor
: _kDarkUncheckedColor;
return new _CheckboxWrapper(
value: value,
onChanged: onChanged,
uncheckedColor: uncheckedColor,
accentColor: themeData.accentColor);
}
}
// This wrapper class exists only because Switch needs to be a Component in
// order to get an accent color from a Theme but Components do not know how to
// host RenderObjects.
class _CheckboxWrapper extends LeafRenderObjectWrapper {
_CheckboxWrapper({Key key, this.value, this.onChanged, this.uncheckedColor,
this.accentColor})
: super(key: key);
final bool value;
final ValueChanged onChanged;
final Color uncheckedColor;
final Color accentColor;
_RenderCheckbox get renderObject => super.renderObject;
_RenderCheckbox createNode() => new _RenderCheckbox(
value: value, uncheckedColor: uncheckedColor, onChanged: onChanged);
void syncRenderObject(_CheckboxWrapper old) {
super.syncRenderObject(old);
renderObject.value = value;
renderObject.onChanged = onChanged;
renderObject.uncheckedColor = uncheckedColor;
renderObject.accentColor = accentColor;
}
}
class _RenderCheckbox extends RenderToggleable {
_RenderCheckbox({bool value, Color uncheckedColor, ValueChanged onChanged})
: _uncheckedColor = uncheckedColor,
super(
value: value,
onChanged: onChanged,
size: new Size(_kEdgeSize, _kEdgeSize)) {}
Color _uncheckedColor;
Color get uncheckedColor => _uncheckedColor;
void set uncheckedColor(Color value) {
if (value == _uncheckedColor) return;
_uncheckedColor = value;
markNeedsPaint();
}
Color _accentColor;
void set accentColor(Color value) {
if (value == _accentColor) return;
_accentColor = value;
markNeedsPaint();
}
void paint(PaintingContext context, Offset offset) {
final PaintingCanvas canvas = context.canvas;
// Choose a color between grey and the theme color
sky.Paint paint = new sky.Paint()
..strokeWidth = 2.0
..color = uncheckedColor;
// The rrect contracts slightly during the animation
double inset = 2.0 - (position.value - _kMidpoint).abs() * 2.0;
sky.Rect rect = new sky.Rect.fromLTWH(offset.dx + inset, offset.dy + inset,
_kEdgeSize - inset, _kEdgeSize - inset);
sky.RRect rrect = new sky.RRect()
..setRectXY(rect, _kEdgeRadius, _kEdgeRadius);
// Outline of the empty rrect
paint.setStyle(sky.PaintingStyle.stroke);
canvas.drawRRect(rrect, paint);
// Radial gradient that changes size
if (position.value > 0) {
paint.setStyle(sky.PaintingStyle.fill);
paint.setShader(new sky.Gradient.radial(
new Point(_kEdgeSize / 2.0, _kEdgeSize / 2.0),
_kEdgeSize * (_kMidpoint - position.value) * 8.0, [
const sky.Color(0x00000000),
uncheckedColor
]));
canvas.drawRRect(rrect, paint);
}
if (position.value > _kMidpoint) {
double t = (position.value - _kMidpoint) / (1.0 - _kMidpoint);
// Solid filled rrect
paint.setStyle(sky.PaintingStyle.strokeAndFill);
paint.color = new Color.fromARGB((t * 255).floor(), _accentColor.red,
_accentColor.green, _accentColor.blue);
canvas.drawRRect(rrect, paint);
// White inner check
paint.color = const sky.Color(0xFFFFFFFF);
paint.setStyle(sky.PaintingStyle.stroke);
sky.Path path = new sky.Path();
sky.Point start = new sky.Point(_kEdgeSize * 0.2, _kEdgeSize * 0.5);
sky.Point mid = new sky.Point(_kEdgeSize * 0.4, _kEdgeSize * 0.7);
sky.Point end = new sky.Point(_kEdgeSize * 0.8, _kEdgeSize * 0.3);
Point lerp(Point p1, Point p2, double t) =>
new Point(p1.x * (1.0 - t) + p2.x * t, p1.y * (1.0 - t) + p2.y * t);
sky.Point drawStart = lerp(start, mid, 1.0 - t);
sky.Point drawEnd = lerp(mid, end, t);
path.moveTo(offset.dx + drawStart.x, offset.dy + drawStart.y);
path.lineTo(offset.dx + mid.x, offset.dy + mid.y);
path.lineTo(offset.dx + drawEnd.x, offset.dy + drawEnd.y);
canvas.drawPath(path, paint);
}
}
}