| /* |
| * Copyright (C) 2000 Lars Knoll (knoll@kde.org) |
| * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All right reserved. |
| * Copyright (C) 2010 Google Inc. All rights reserved. |
| * Copyright (C) 2014 Adobe Systems Incorporated. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| * |
| */ |
| |
| #ifndef SKY_ENGINE_CORE_RENDERING_LINE_LINELAYOUTSTATE_H_ |
| #define SKY_ENGINE_CORE_RENDERING_LINE_LINELAYOUTSTATE_H_ |
| |
| #include "sky/engine/core/rendering/RenderParagraph.h" |
| #include "sky/engine/platform/geometry/LayoutRect.h" |
| |
| namespace blink { |
| |
| // LineLayoutState keeps track of global information |
| // during an entire linebox tree layout pass (aka RenderParagraph::layoutChildren). |
| class LineLayoutState { |
| public: |
| LineLayoutState(bool fullLayout) |
| : m_endLine(0) |
| , m_endLineLogicalTop(0) |
| , m_endLineMatched(false) |
| , m_hasInlineChild(false) |
| , m_isFullLayout(fullLayout) |
| , m_adjustedLogicalLineTop(0) |
| { } |
| |
| void markForFullLayout() { m_isFullLayout = true; } |
| bool isFullLayout() const { return m_isFullLayout; } |
| |
| bool endLineMatched() const { return m_endLineMatched; } |
| void setEndLineMatched(bool endLineMatched) { m_endLineMatched = endLineMatched; } |
| |
| bool hasInlineChild() const { return m_hasInlineChild; } |
| void setHasInlineChild(bool hasInlineChild) { m_hasInlineChild = hasInlineChild; } |
| |
| LineInfo& lineInfo() { return m_lineInfo; } |
| const LineInfo& lineInfo() const { return m_lineInfo; } |
| |
| LayoutUnit endLineLogicalTop() const { return m_endLineLogicalTop; } |
| void setEndLineLogicalTop(LayoutUnit logicalTop) { m_endLineLogicalTop = logicalTop; } |
| |
| RootInlineBox* endLine() const { return m_endLine; } |
| void setEndLine(RootInlineBox* line) { m_endLine = line; } |
| |
| LayoutUnit adjustedLogicalLineTop() const { return m_adjustedLogicalLineTop; } |
| void setAdjustedLogicalLineTop(LayoutUnit value) { m_adjustedLogicalLineTop = value; } |
| |
| private: |
| RootInlineBox* m_endLine; |
| LineInfo m_lineInfo; |
| LayoutUnit m_endLineLogicalTop; |
| bool m_endLineMatched; |
| // FIXME(sky): Do we still need this? |
| // Used as a performance optimization to avoid doing a full paint invalidation when our floats |
| // change but we don't have any inline children. |
| bool m_hasInlineChild; |
| |
| bool m_isFullLayout; |
| |
| LayoutUnit m_adjustedLogicalLineTop; |
| }; |
| |
| } |
| |
| #endif // SKY_ENGINE_CORE_RENDERING_LINE_LINELAYOUTSTATE_H_ |