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/*
* Copyright (C) 2000 Lars Knoll (knoll@kde.org)
* Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All right reserved.
* Copyright (C) 2010 Google Inc. All rights reserved.
* Copyright (C) 2014 Adobe Systems Incorporated. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef SKY_ENGINE_CORE_RENDERING_LINE_LINELAYOUTSTATE_H_
#define SKY_ENGINE_CORE_RENDERING_LINE_LINELAYOUTSTATE_H_
#include "sky/engine/core/rendering/RenderParagraph.h"
#include "sky/engine/platform/geometry/LayoutRect.h"
namespace blink {
// LineLayoutState keeps track of global information
// during an entire linebox tree layout pass (aka RenderParagraph::layoutChildren).
class LineLayoutState {
public:
LineLayoutState(bool fullLayout)
: m_endLine(0)
, m_endLineLogicalTop(0)
, m_endLineMatched(false)
, m_hasInlineChild(false)
, m_isFullLayout(fullLayout)
, m_adjustedLogicalLineTop(0)
{ }
void markForFullLayout() { m_isFullLayout = true; }
bool isFullLayout() const { return m_isFullLayout; }
bool endLineMatched() const { return m_endLineMatched; }
void setEndLineMatched(bool endLineMatched) { m_endLineMatched = endLineMatched; }
bool hasInlineChild() const { return m_hasInlineChild; }
void setHasInlineChild(bool hasInlineChild) { m_hasInlineChild = hasInlineChild; }
LineInfo& lineInfo() { return m_lineInfo; }
const LineInfo& lineInfo() const { return m_lineInfo; }
LayoutUnit endLineLogicalTop() const { return m_endLineLogicalTop; }
void setEndLineLogicalTop(LayoutUnit logicalTop) { m_endLineLogicalTop = logicalTop; }
RootInlineBox* endLine() const { return m_endLine; }
void setEndLine(RootInlineBox* line) { m_endLine = line; }
LayoutUnit adjustedLogicalLineTop() const { return m_adjustedLogicalLineTop; }
void setAdjustedLogicalLineTop(LayoutUnit value) { m_adjustedLogicalLineTop = value; }
private:
RootInlineBox* m_endLine;
LineInfo m_lineInfo;
LayoutUnit m_endLineLogicalTop;
bool m_endLineMatched;
// FIXME(sky): Do we still need this?
// Used as a performance optimization to avoid doing a full paint invalidation when our floats
// change but we don't have any inline children.
bool m_hasInlineChild;
bool m_isFullLayout;
LayoutUnit m_adjustedLogicalLineTop;
};
}
#endif // SKY_ENGINE_CORE_RENDERING_LINE_LINELAYOUTSTATE_H_