blob: 75d10a3767c94558df4e86fcf55d42508981eca1 [file] [log] [blame]
/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 2004-2005 Allan Sandfeld Jensen (kde@carewolf.com)
* Copyright (C) 2006, 2007 Nicholas Shanks (webkit@nickshanks.com)
* Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012, 2013 Apple Inc. All rights reserved.
* Copyright (C) 2007 Alexey Proskuryakov <ap@webkit.org>
* Copyright (C) 2007, 2008 Eric Seidel <eric@webkit.org>
* Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
* Copyright (c) 2011, Code Aurora Forum. All rights reserved.
* Copyright (C) Research In Motion Limited 2011. All rights reserved.
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "sky/engine/core/css/ElementRuleCollector.h"
#include "sky/engine/core/css/CSSSelector.h"
#include "sky/engine/core/css/CSSStyleSheet.h"
#include "sky/engine/core/css/StylePropertySet.h"
#include "sky/engine/core/css/resolver/StyleResolver.h"
#include "sky/engine/core/rendering/style/RenderStyle.h"
#include "sky/engine/core/rendering/style/StyleInheritedData.h"
namespace blink {
ElementRuleCollector::ElementRuleCollector(const ElementResolveContext& context,
RenderStyle* style)
: m_context(context)
, m_style(style)
{ }
ElementRuleCollector::~ElementRuleCollector()
{
}
MatchResult& ElementRuleCollector::matchedResult()
{
return m_result;
}
inline void ElementRuleCollector::addMatchedRule(const RuleData* rule, CascadeOrder cascadeOrder, unsigned styleSheetIndex, const CSSStyleSheet* parentStyleSheet)
{
if (!m_matchedRules)
m_matchedRules = adoptPtr(new Vector<MatchedRule, 32>);
m_matchedRules->append(MatchedRule(rule, cascadeOrder, styleSheetIndex, parentStyleSheet));
}
void ElementRuleCollector::clearMatchedRules()
{
if (!m_matchedRules)
return;
m_matchedRules->clear();
}
void ElementRuleCollector::addElementStyleProperties(const StylePropertySet* propertySet, bool isCacheable)
{
if (!propertySet)
return;
m_result.addMatchedProperties(propertySet);
if (!isCacheable)
m_result.isCacheable = false;
}
void ElementRuleCollector::collectMatchingRules(const MatchRequest& matchRequest, CascadeOrder cascadeOrder)
{
ASSERT(matchRequest.ruleSet);
ASSERT(m_context.element());
Element& element = *m_context.element();
// We need to collect the rules for id, class, tag, and everything else into a buffer and
// then sort the buffer.
if (element.hasID())
collectMatchingRulesForList(matchRequest.ruleSet->idRules(element.idForStyleResolution()), cascadeOrder, matchRequest);
if (element.isStyledElement() && element.hasClass()) {
for (size_t i = 0; i < element.classNames().size(); ++i)
collectMatchingRulesForList(matchRequest.ruleSet->classRules(element.classNames()[i]), cascadeOrder, matchRequest);
}
collectMatchingRulesForList(matchRequest.ruleSet->tagRules(element.localName()), cascadeOrder, matchRequest);
collectMatchingRulesForList(matchRequest.ruleSet->universalRules(), cascadeOrder, matchRequest);
}
void ElementRuleCollector::collectMatchingHostRules(const MatchRequest& matchRequest, CascadeOrder cascadeOrder)
{
collectMatchingRulesForList(matchRequest.ruleSet->hostRules(), cascadeOrder, matchRequest);
}
void ElementRuleCollector::sortAndTransferMatchedRules()
{
if (!m_matchedRules || m_matchedRules->isEmpty())
return;
sortMatchedRules();
Vector<MatchedRule, 32>& matchedRules = *m_matchedRules;
// Now transfer the set of matched rules over to our list of declarations.
for (unsigned i = 0; i < matchedRules.size(); i++) {
const RuleData* ruleData = matchedRules[i].ruleData();
m_result.addMatchedProperties(&ruleData->rule()->properties());
}
}
inline bool ElementRuleCollector::ruleMatches(const RuleData& ruleData)
{
SelectorChecker checker(*m_context.element());
bool matched = checker.match(ruleData.selector());
if (checker.matchedAttributeSelector())
m_style->setUnique();
if (checker.matchedHoverSelector())
m_style->setAffectedByHover();
if (checker.matchedActiveSelector())
m_style->setAffectedByActive();
return matched;
}
void ElementRuleCollector::collectRuleIfMatches(const RuleData& ruleData, CascadeOrder cascadeOrder, const MatchRequest& matchRequest)
{
StyleRule* rule = ruleData.rule();
if (ruleMatches(ruleData)) {
// If the rule has no properties to apply, then ignore it in the non-debug mode.
const StylePropertySet& properties = rule->properties();
if (properties.isEmpty())
return;
// Add this rule to our list of matched rules.
addMatchedRule(&ruleData, cascadeOrder, matchRequest.styleSheetIndex, matchRequest.styleSheet);
}
}
static inline bool compareRules(const MatchedRule& matchedRule1, const MatchedRule& matchedRule2)
{
return matchedRule1.position() < matchedRule2.position();
}
void ElementRuleCollector::sortMatchedRules()
{
ASSERT(m_matchedRules);
std::sort(m_matchedRules->begin(), m_matchedRules->end(), compareRules);
}
} // namespace blink