blob: 7e10ca3d10b0e0d5b89426b2923428dd2e7cc0b0 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "sky/engine/core/compositing/SceneBuilder.h"
#include "sky/engine/core/painting/Matrix.h"
#include "third_party/skia/include/core/SkColorFilter.h"
namespace blink {
SceneBuilder::SceneBuilder(const Rect& bounds)
{
m_canvas = m_pictureRecorder.beginRecording(bounds.sk_rect,
&m_rtreeFactory, SkPictureRecorder::kComputeSaveLayerInfo_RecordFlag);
}
SceneBuilder::~SceneBuilder()
{
}
void SceneBuilder::pushTransform(const Float32List& matrix4, ExceptionState& es)
{
SkMatrix sk_matrix = toSkMatrix(matrix4, es);
if (es.had_exception())
return;
m_canvas->save();
m_canvas->concat(sk_matrix);
}
void SceneBuilder::pushClipRect(const Rect& rect)
{
if (!m_canvas)
return;
m_canvas->save();
m_canvas->clipRect(rect.sk_rect);
}
void SceneBuilder::pushClipRRect(const RRect* rrect, const Rect& bounds)
{
if (!m_canvas)
return;
m_canvas->saveLayer(&bounds.sk_rect, nullptr);
m_canvas->clipRRect(rrect->rrect());
}
void SceneBuilder::pushClipPath(const CanvasPath* path, const Rect& bounds)
{
if (!m_canvas)
return;
m_canvas->saveLayer(&bounds.sk_rect, nullptr);
m_canvas->clipPath(path->path());
}
void SceneBuilder::pushOpacity(int alpha, const Rect& bounds)
{
if (!m_canvas)
return;
SkColor color = SkColorSetARGB(alpha, 0, 0, 0);
RefPtr<SkColorFilter> colorFilter = adoptRef(SkColorFilter::CreateModeFilter(color, SkXfermode::kSrcOver_Mode));
SkPaint paint;
paint.setColorFilter(colorFilter.get());
m_canvas->saveLayer(&bounds.sk_rect, &paint);
}
void SceneBuilder::pushColorFilter(SkColor color, SkXfermode::Mode transferMode, const Rect& bounds)
{
if (!m_canvas)
return;
RefPtr<SkColorFilter> colorFilter = adoptRef(SkColorFilter::CreateModeFilter(color, transferMode));
SkPaint paint;
paint.setColorFilter(colorFilter.get());
m_canvas->saveLayer(&bounds.sk_rect, &paint);
}
void SceneBuilder::pop()
{
if (!m_canvas)
return;
m_canvas->restore();
}
void SceneBuilder::addPicture(const Offset& offset, Picture* picture, const Rect& paintBounds)
{
if (!m_canvas)
return;
m_canvas->save();
m_canvas->translate(offset.sk_size.width(), offset.sk_size.height());
m_canvas->drawPicture(picture->toSkia());
m_canvas->restore();
}
PassRefPtr<Scene> SceneBuilder::build()
{
RefPtr<Scene> scene = Scene::create(adoptRef(m_pictureRecorder.endRecording()));
m_canvas = nullptr;
return scene.release();
}
} // namespace blink