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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MOJO_GPU_TEXTURE_CACHE_H_
#define MOJO_GPU_TEXTURE_CACHE_H_
#include <GLES2/gl2.h>
#include <deque>
#include <map>
#include "base/macros.h"
#include "base/memory/scoped_ptr.h"
#include "base/memory/weak_ptr.h"
#include "mojo/public/cpp/bindings/binding.h"
#include "mojo/services/surfaces/public/interfaces/surfaces.mojom.h"
namespace mojo {
class GLContext;
class GLTexture;
class Size;
// Represents a cache of textures which can be drawn to and submitted to a
// surface.
// Each |texture| in the cache has an associated |resource_id| which must be
// used when the texture is submitted to a surface via a
// TransferableResourcePtr. This class must also be hooked up to the surface as
// a ResourceReturner such that the resources are properly marked as available
// to be used again.
class TextureCache : public mojo::ResourceReturner {
public:
class TextureInfo {
public:
TextureInfo();
TextureInfo(scoped_ptr<mojo::GLTexture> texture, uint32_t resource_id);
~TextureInfo();
scoped_ptr<mojo::GLTexture> Texture() { return texture_.Pass(); }
uint32_t ResourceId() { return resource_id_; }
private:
scoped_ptr<mojo::GLTexture> texture_;
uint32_t resource_id_;
DISALLOW_COPY_AND_ASSIGN(TextureInfo);
};
// Returns the ResourceReturner to be given to the surface the textures will
// be uploaded to via |out_resource_returner|.
TextureCache(base::WeakPtr<mojo::GLContext> gl_context,
mojo::ResourceReturnerPtr* out_resource_returner);
~TextureCache() override;
// Returns a texture for the given size. If no texture is available the
// scoped_ptr will be empty.
scoped_ptr<TextureInfo> GetTexture(const mojo::Size& requested_size);
// Notifies the TextureCache to expect the given resource to be returned
// shortly.
void NotifyPendingResourceReturn(uint32_t resource_id,
scoped_ptr<mojo::GLTexture> texture);
private:
// mojo::ResourceReturner
void ReturnResources(
mojo::Array<mojo::ReturnedResourcePtr> resources) override;
base::WeakPtr<mojo::GLContext> gl_context_;
mojo::Binding<mojo::ResourceReturner> returner_binding_;
std::deque<uint32_t> available_textures_;
std::map<uint32_t, scoped_ptr<mojo::GLTexture>> resource_to_texture_map_;
std::map<uint32_t, GLuint> resource_to_sync_point_map_;
uint32_t next_resource_id_;
DISALLOW_COPY_AND_ASSIGN(TextureCache);
};
} // namespace mojo
#endif // MOJO_GPU_TEXTURE_CACHE_H_