blob: 001ab176087ec81ffebeb24e045cdea16201e0b1 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_
#define GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_
#include <vector>
#include "base/callback.h"
#include "base/containers/hash_tables.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/synchronization/lock.h"
#include "gpu/gpu_export.h"
namespace base {
class SequenceChecker;
}
namespace gpu {
// This class manages the sync points, which allow cross-channel
// synchronization.
class GPU_EXPORT SyncPointManager
: public base::RefCountedThreadSafe<SyncPointManager> {
public:
// InProcessCommandBuffer allows threaded calls since it can call into
// SyncPointManager from client threads, or from multiple service threads
// used in Android WebView.
static SyncPointManager* Create(bool allow_threaded_calls);
// Generates a sync point, returning its ID. This can me called on any thread.
// IDs start at a random number. Never return 0.
uint32 GenerateSyncPoint();
// Retires a sync point. This will call all the registered callbacks for this
// sync point. This can only be called on the main thread.
void RetireSyncPoint(uint32 sync_point);
// Adds a callback to the sync point. The callback will be called when the
// sync point is retired, or immediately (from within that function) if the
// sync point was already retired (or not created yet). This can only be
// called on the main thread.
void AddSyncPointCallback(uint32 sync_point, const base::Closure& callback);
bool IsSyncPointRetired(uint32 sync_point);
private:
friend class base::RefCountedThreadSafe<SyncPointManager>;
typedef std::vector<base::Closure> ClosureList;
typedef base::hash_map<uint32, ClosureList> SyncPointMap;
explicit SyncPointManager(bool allow_threaded_calls);
~SyncPointManager();
void CheckSequencedThread();
scoped_ptr<base::SequenceChecker> sequence_checker_;
// Protects the 2 fields below. Note: callbacks shouldn't be called with this
// held.
base::Lock lock_;
SyncPointMap sync_point_map_;
uint32 next_sync_point_;
DISALLOW_COPY_AND_ASSIGN(SyncPointManager);
};
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_