blob: 2036ed0ea552781578d2a538666863839a1aa08a [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/in_process_command_buffer.h"
#include <queue>
#include <set>
#include <utility>
#include "base/bind.h"
#include "base/bind_helpers.h"
#include "base/command_line.h"
#include "base/lazy_instance.h"
#include "base/logging.h"
#include "base/memory/weak_ptr.h"
#include "base/message_loop/message_loop_proxy.h"
#include "base/sequence_checker.h"
#include "base/synchronization/condition_variable.h"
#include "base/threading/thread.h"
#include "gpu/command_buffer/client/gpu_memory_buffer_manager.h"
#include "gpu/command_buffer/common/value_state.h"
#include "gpu/command_buffer/service/command_buffer_service.h"
#include "gpu/command_buffer/service/context_group.h"
#include "gpu/command_buffer/service/gl_context_virtual.h"
#include "gpu/command_buffer/service/gpu_scheduler.h"
#include "gpu/command_buffer/service/gpu_switches.h"
#include "gpu/command_buffer/service/image_factory.h"
#include "gpu/command_buffer/service/image_manager.h"
#include "gpu/command_buffer/service/mailbox_manager_impl.h"
#include "gpu/command_buffer/service/mailbox_manager_sync.h"
#include "gpu/command_buffer/service/memory_tracking.h"
#include "gpu/command_buffer/service/query_manager.h"
#include "gpu/command_buffer/service/sync_point_manager.h"
#include "gpu/command_buffer/service/transfer_buffer_manager.h"
#include "gpu/command_buffer/service/valuebuffer_manager.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gl/gl_context.h"
#include "ui/gl/gl_image.h"
#include "ui/gl/gl_share_group.h"
#if defined(OS_ANDROID)
#include "gpu/command_buffer/service/stream_texture_manager_in_process_android.h"
#include "ui/gl/android/surface_texture.h"
#endif
#if defined(OS_WIN)
#include <windows.h>
#include "base/process/process_handle.h"
#endif
namespace gpu {
namespace {
template <typename T>
static void RunTaskWithResult(base::Callback<T(void)> task,
T* result,
base::WaitableEvent* completion) {
*result = task.Run();
completion->Signal();
}
class GpuInProcessThread
: public base::Thread,
public InProcessCommandBuffer::Service,
public base::RefCountedThreadSafe<GpuInProcessThread> {
public:
GpuInProcessThread();
void AddRef() const override {
base::RefCountedThreadSafe<GpuInProcessThread>::AddRef();
}
void Release() const override {
base::RefCountedThreadSafe<GpuInProcessThread>::Release();
}
void ScheduleTask(const base::Closure& task) override;
void ScheduleIdleWork(const base::Closure& callback) override;
bool UseVirtualizedGLContexts() override { return false; }
scoped_refptr<gles2::ShaderTranslatorCache> shader_translator_cache()
override;
private:
~GpuInProcessThread() override;
friend class base::RefCountedThreadSafe<GpuInProcessThread>;
scoped_refptr<gpu::gles2::ShaderTranslatorCache> shader_translator_cache_;
DISALLOW_COPY_AND_ASSIGN(GpuInProcessThread);
};
GpuInProcessThread::GpuInProcessThread() : base::Thread("GpuThread") {
Start();
}
GpuInProcessThread::~GpuInProcessThread() {
Stop();
}
void GpuInProcessThread::ScheduleTask(const base::Closure& task) {
message_loop()->PostTask(FROM_HERE, task);
}
void GpuInProcessThread::ScheduleIdleWork(const base::Closure& callback) {
// Match delay with GpuCommandBufferStub.
message_loop()->PostDelayedTask(
FROM_HERE, callback, base::TimeDelta::FromMilliseconds(2));
}
scoped_refptr<gles2::ShaderTranslatorCache>
GpuInProcessThread::shader_translator_cache() {
if (!shader_translator_cache_.get())
shader_translator_cache_ = new gpu::gles2::ShaderTranslatorCache;
return shader_translator_cache_;
}
struct GpuInProcessThreadHolder {
GpuInProcessThreadHolder() : gpu_thread(new GpuInProcessThread) {}
scoped_refptr<InProcessCommandBuffer::Service> gpu_thread;
};
base::LazyInstance<GpuInProcessThreadHolder> g_default_service =
LAZY_INSTANCE_INITIALIZER;
class ScopedEvent {
public:
explicit ScopedEvent(base::WaitableEvent* event) : event_(event) {}
~ScopedEvent() { event_->Signal(); }
private:
base::WaitableEvent* event_;
};
// This wrapper adds the WaitSyncPoint which allows waiting on a sync point
// on the service thread, implemented using a condition variable.
class SyncPointManagerWrapper {
public:
SyncPointManagerWrapper();
uint32 GenerateSyncPoint();
void RetireSyncPoint(uint32 sync_point);
void AddSyncPointCallback(uint32 sync_point, const base::Closure& callback);
void WaitSyncPoint(uint32 sync_point);
private:
void OnSyncPointRetired();
const scoped_refptr<SyncPointManager> manager_;
base::Lock retire_lock_;
base::ConditionVariable retire_cond_var_;
DISALLOW_COPY_AND_ASSIGN(SyncPointManagerWrapper);
};
SyncPointManagerWrapper::SyncPointManagerWrapper()
: manager_(SyncPointManager::Create(true)),
retire_cond_var_(&retire_lock_) {
}
uint32 SyncPointManagerWrapper::GenerateSyncPoint() {
uint32 sync_point = manager_->GenerateSyncPoint();
manager_->AddSyncPointCallback(
sync_point, base::Bind(&SyncPointManagerWrapper::OnSyncPointRetired,
base::Unretained(this)));
return sync_point;
}
void SyncPointManagerWrapper::RetireSyncPoint(uint32 sync_point) {
manager_->RetireSyncPoint(sync_point);
}
void SyncPointManagerWrapper::AddSyncPointCallback(
uint32 sync_point,
const base::Closure& callback) {
manager_->AddSyncPointCallback(sync_point, callback);
}
void SyncPointManagerWrapper::WaitSyncPoint(uint32 sync_point) {
base::AutoLock lock(retire_lock_);
while (!manager_->IsSyncPointRetired(sync_point)) {
retire_cond_var_.Wait();
}
}
void SyncPointManagerWrapper::OnSyncPointRetired() {
base::AutoLock lock(retire_lock_);
retire_cond_var_.Broadcast();
}
base::LazyInstance<SyncPointManagerWrapper> g_sync_point_manager =
LAZY_INSTANCE_INITIALIZER;
base::SharedMemoryHandle ShareToGpuThread(
base::SharedMemoryHandle source_handle) {
#if defined(OS_WIN)
// Windows needs to explicitly duplicate the handle to current process.
base::SharedMemoryHandle target_handle;
if (!DuplicateHandle(GetCurrentProcess(),
source_handle,
GetCurrentProcess(),
&target_handle,
FILE_GENERIC_READ | FILE_GENERIC_WRITE,
FALSE,
0)) {
return base::SharedMemory::NULLHandle();
}
return target_handle;
#else
int duped_handle = HANDLE_EINTR(dup(source_handle.fd));
if (duped_handle < 0)
return base::SharedMemory::NULLHandle();
return base::FileDescriptor(duped_handle, true);
#endif
}
gfx::GpuMemoryBufferHandle ShareGpuMemoryBufferToGpuThread(
const gfx::GpuMemoryBufferHandle& source_handle,
bool* requires_sync_point) {
switch (source_handle.type) {
case gfx::SHARED_MEMORY_BUFFER: {
gfx::GpuMemoryBufferHandle handle;
handle.type = gfx::SHARED_MEMORY_BUFFER;
handle.handle = ShareToGpuThread(source_handle.handle);
*requires_sync_point = false;
return handle;
}
case gfx::IO_SURFACE_BUFFER:
case gfx::SURFACE_TEXTURE_BUFFER:
case gfx::OZONE_NATIVE_BUFFER:
*requires_sync_point = true;
return source_handle;
default:
NOTREACHED();
return gfx::GpuMemoryBufferHandle();
}
}
} // anonyous namespace
InProcessCommandBuffer::
InitializeOnGpuThreadParams::InitializeOnGpuThreadParams(
bool is_offscreen,
gfx::AcceleratedWidget window,
const gfx::Size& size,
const std::vector<int32>& attribs,
gfx::GpuPreference gpu_preference,
gpu::Capabilities* capabilities,
InProcessCommandBuffer* share_group,
ImageFactory* image_factory,
const gfx::SurfaceConfiguration& requested_configuration)
: is_offscreen(is_offscreen),
window(window),
size(size),
attribs(attribs),
gpu_preference(gpu_preference),
capabilities(capabilities),
context_group(share_group),
image_factory(image_factory),
requested_configuration(requested_configuration) {
}
InProcessCommandBuffer::Service::Service() {}
InProcessCommandBuffer::Service::~Service() {}
scoped_refptr<gfx::GLShareGroup>
InProcessCommandBuffer::Service::share_group() {
if (!share_group_.get())
share_group_ = new gfx::GLShareGroup;
return share_group_;
}
scoped_refptr<gles2::MailboxManager>
InProcessCommandBuffer::Service::mailbox_manager() {
if (!mailbox_manager_.get()) {
if (base::CommandLine::ForCurrentProcess()->HasSwitch(
switches::kEnableThreadedTextureMailboxes)) {
mailbox_manager_ = new gles2::MailboxManagerSync();
} else {
mailbox_manager_ = new gles2::MailboxManagerImpl();
}
}
return mailbox_manager_;
}
scoped_refptr<gles2::SubscriptionRefSet>
InProcessCommandBuffer::Service::subscription_ref_set() {
if (!subscription_ref_set_.get()) {
subscription_ref_set_ = new gles2::SubscriptionRefSet();
}
return subscription_ref_set_;
}
scoped_refptr<ValueStateMap>
InProcessCommandBuffer::Service::pending_valuebuffer_state() {
if (!pending_valuebuffer_state_.get()) {
pending_valuebuffer_state_ = new ValueStateMap();
}
return pending_valuebuffer_state_;
}
InProcessCommandBuffer::InProcessCommandBuffer(
const scoped_refptr<Service>& service)
: context_lost_(false),
idle_work_pending_(false),
image_factory_(nullptr),
last_put_offset_(-1),
gpu_memory_buffer_manager_(nullptr),
flush_event_(false, false),
service_(service.get() ? service : g_default_service.Get().gpu_thread),
gpu_thread_weak_ptr_factory_(this) {
DCHECK(service_.get());
next_image_id_.GetNext();
}
InProcessCommandBuffer::~InProcessCommandBuffer() {
Destroy();
}
void InProcessCommandBuffer::OnResizeView(gfx::Size size, float scale_factor) {
CheckSequencedThread();
DCHECK(!surface_->IsOffscreen());
surface_->Resize(size);
}
bool InProcessCommandBuffer::MakeCurrent() {
CheckSequencedThread();
command_buffer_lock_.AssertAcquired();
if (!context_lost_ && decoder_->MakeCurrent())
return true;
DLOG(ERROR) << "Context lost because MakeCurrent failed.";
command_buffer_->SetContextLostReason(decoder_->GetContextLostReason());
command_buffer_->SetParseError(gpu::error::kLostContext);
return false;
}
void InProcessCommandBuffer::PumpCommands() {
CheckSequencedThread();
command_buffer_lock_.AssertAcquired();
if (!MakeCurrent())
return;
gpu_scheduler_->PutChanged();
}
bool InProcessCommandBuffer::GetBufferChanged(int32 transfer_buffer_id) {
CheckSequencedThread();
command_buffer_lock_.AssertAcquired();
command_buffer_->SetGetBuffer(transfer_buffer_id);
return true;
}
bool InProcessCommandBuffer::Initialize(
scoped_refptr<gfx::GLSurface> surface,
bool is_offscreen,
gfx::AcceleratedWidget window,
const gfx::Size& size,
const std::vector<int32>& attribs,
gfx::GpuPreference gpu_preference,
const base::Closure& context_lost_callback,
InProcessCommandBuffer* share_group,
GpuMemoryBufferManager* gpu_memory_buffer_manager,
ImageFactory* image_factory,
const gfx::SurfaceConfiguration& requested_configuration) {
DCHECK(!share_group || service_.get() == share_group->service_.get());
context_lost_callback_ = WrapCallback(context_lost_callback);
if (surface.get()) {
// GPU thread must be the same as client thread due to GLSurface not being
// thread safe.
sequence_checker_.reset(new base::SequenceChecker);
surface_ = surface;
}
gpu::Capabilities capabilities;
InitializeOnGpuThreadParams params(is_offscreen,
window,
size,
attribs,
gpu_preference,
&capabilities,
share_group,
image_factory,
requested_configuration);
base::Callback<bool(void)> init_task =
base::Bind(&InProcessCommandBuffer::InitializeOnGpuThread,
base::Unretained(this),
params);
base::WaitableEvent completion(true, false);
bool result = false;
QueueTask(
base::Bind(&RunTaskWithResult<bool>, init_task, &result, &completion));
completion.Wait();
gpu_memory_buffer_manager_ = gpu_memory_buffer_manager;
if (result) {
capabilities_ = capabilities;
capabilities_.image = capabilities_.image && gpu_memory_buffer_manager_;
}
return result;
}
bool InProcessCommandBuffer::InitializeOnGpuThread(
const InitializeOnGpuThreadParams& params) {
CheckSequencedThread();
gpu_thread_weak_ptr_ = gpu_thread_weak_ptr_factory_.GetWeakPtr();
DCHECK(params.size.width() >= 0 && params.size.height() >= 0);
TransferBufferManager* manager = new TransferBufferManager();
transfer_buffer_manager_.reset(manager);
manager->Initialize();
scoped_ptr<CommandBufferService> command_buffer(
new CommandBufferService(transfer_buffer_manager_.get()));
command_buffer->SetPutOffsetChangeCallback(base::Bind(
&InProcessCommandBuffer::PumpCommands, gpu_thread_weak_ptr_));
command_buffer->SetParseErrorCallback(base::Bind(
&InProcessCommandBuffer::OnContextLost, gpu_thread_weak_ptr_));
if (!command_buffer->Initialize()) {
LOG(ERROR) << "Could not initialize command buffer.";
DestroyOnGpuThread();
return false;
}
gl_share_group_ = params.context_group
? params.context_group->gl_share_group_
: service_->share_group();
#if defined(OS_ANDROID)
stream_texture_manager_.reset(new StreamTextureManagerInProcess);
#endif
bool bind_generates_resource = false;
decoder_.reset(gles2::GLES2Decoder::Create(
params.context_group
? params.context_group->decoder_->GetContextGroup()
: new gles2::ContextGroup(service_->mailbox_manager(),
NULL,
service_->shader_translator_cache(),
NULL,
service_->subscription_ref_set(),
service_->pending_valuebuffer_state(),
bind_generates_resource)));
gpu_scheduler_.reset(
new GpuScheduler(command_buffer.get(), decoder_.get(), decoder_.get()));
command_buffer->SetGetBufferChangeCallback(base::Bind(
&GpuScheduler::SetGetBuffer, base::Unretained(gpu_scheduler_.get())));
command_buffer_ = command_buffer.Pass();
decoder_->set_engine(gpu_scheduler_.get());
if (!surface_.get()) {
if (params.is_offscreen)
surface_ = gfx::GLSurface::CreateOffscreenGLSurface(
params.size, params.requested_configuration);
else
surface_ = gfx::GLSurface::CreateViewGLSurface(
params.window, params.requested_configuration);
}
if (!surface_.get()) {
LOG(ERROR) << "Could not create GLSurface.";
DestroyOnGpuThread();
return false;
}
if (service_->UseVirtualizedGLContexts() ||
decoder_->GetContextGroup()
->feature_info()
->workarounds()
.use_virtualized_gl_contexts) {
context_ = gl_share_group_->GetSharedContext();
if (!context_.get()) {
context_ = gfx::GLContext::CreateGLContext(
gl_share_group_.get(), surface_.get(), params.gpu_preference);
gl_share_group_->SetSharedContext(context_.get());
}
context_ = new GLContextVirtual(
gl_share_group_.get(), context_.get(), decoder_->AsWeakPtr());
if (context_->Initialize(surface_.get(), params.gpu_preference)) {
VLOG(1) << "Created virtual GL context.";
} else {
context_ = NULL;
}
} else {
context_ = gfx::GLContext::CreateGLContext(
gl_share_group_.get(), surface_.get(), params.gpu_preference);
}
if (!context_.get()) {
LOG(ERROR) << "Could not create GLContext.";
DestroyOnGpuThread();
return false;
}
if (!context_->MakeCurrent(surface_.get())) {
LOG(ERROR) << "Could not make context current.";
DestroyOnGpuThread();
return false;
}
gles2::DisallowedFeatures disallowed_features;
disallowed_features.gpu_memory_manager = true;
if (!decoder_->Initialize(surface_,
context_,
params.is_offscreen,
params.size,
disallowed_features,
params.attribs)) {
LOG(ERROR) << "Could not initialize decoder.";
DestroyOnGpuThread();
return false;
}
*params.capabilities = decoder_->GetCapabilities();
if (!params.is_offscreen) {
decoder_->SetResizeCallback(base::Bind(
&InProcessCommandBuffer::OnResizeView, gpu_thread_weak_ptr_));
}
decoder_->SetWaitSyncPointCallback(
base::Bind(&InProcessCommandBuffer::WaitSyncPointOnGpuThread,
base::Unretained(this)));
image_factory_ = params.image_factory;
params.capabilities->image = params.capabilities->image && image_factory_;
return true;
}
void InProcessCommandBuffer::Destroy() {
CheckSequencedThread();
base::WaitableEvent completion(true, false);
bool result = false;
base::Callback<bool(void)> destroy_task = base::Bind(
&InProcessCommandBuffer::DestroyOnGpuThread, base::Unretained(this));
QueueTask(
base::Bind(&RunTaskWithResult<bool>, destroy_task, &result, &completion));
completion.Wait();
}
bool InProcessCommandBuffer::DestroyOnGpuThread() {
CheckSequencedThread();
gpu_thread_weak_ptr_factory_.InvalidateWeakPtrs();
command_buffer_.reset();
// Clean up GL resources if possible.
bool have_context = context_.get() && context_->MakeCurrent(surface_.get());
if (decoder_) {
decoder_->Destroy(have_context);
decoder_.reset();
}
context_ = NULL;
surface_ = NULL;
gl_share_group_ = NULL;
#if defined(OS_ANDROID)
stream_texture_manager_.reset();
#endif
return true;
}
void InProcessCommandBuffer::CheckSequencedThread() {
DCHECK(!sequence_checker_ ||
sequence_checker_->CalledOnValidSequencedThread());
}
void InProcessCommandBuffer::OnContextLost() {
CheckSequencedThread();
if (!context_lost_callback_.is_null()) {
context_lost_callback_.Run();
context_lost_callback_.Reset();
}
context_lost_ = true;
}
CommandBuffer::State InProcessCommandBuffer::GetStateFast() {
CheckSequencedThread();
base::AutoLock lock(state_after_last_flush_lock_);
if (state_after_last_flush_.generation - last_state_.generation < 0x80000000U)
last_state_ = state_after_last_flush_;
return last_state_;
}
CommandBuffer::State InProcessCommandBuffer::GetLastState() {
CheckSequencedThread();
return last_state_;
}
int32 InProcessCommandBuffer::GetLastToken() {
CheckSequencedThread();
GetStateFast();
return last_state_.token;
}
void InProcessCommandBuffer::FlushOnGpuThread(int32 put_offset) {
CheckSequencedThread();
ScopedEvent handle_flush(&flush_event_);
base::AutoLock lock(command_buffer_lock_);
command_buffer_->Flush(put_offset);
{
// Update state before signaling the flush event.
base::AutoLock lock(state_after_last_flush_lock_);
state_after_last_flush_ = command_buffer_->GetLastState();
}
DCHECK((!error::IsError(state_after_last_flush_.error) && !context_lost_) ||
(error::IsError(state_after_last_flush_.error) && context_lost_));
// If we've processed all pending commands but still have pending queries,
// pump idle work until the query is passed.
if (put_offset == state_after_last_flush_.get_offset &&
gpu_scheduler_->HasMoreWork()) {
ScheduleIdleWorkOnGpuThread();
}
}
void InProcessCommandBuffer::PerformIdleWork() {
CheckSequencedThread();
idle_work_pending_ = false;
base::AutoLock lock(command_buffer_lock_);
if (MakeCurrent() && gpu_scheduler_->HasMoreWork()) {
gpu_scheduler_->PerformIdleWork();
ScheduleIdleWorkOnGpuThread();
}
}
void InProcessCommandBuffer::ScheduleIdleWorkOnGpuThread() {
CheckSequencedThread();
if (idle_work_pending_)
return;
idle_work_pending_ = true;
service_->ScheduleIdleWork(
base::Bind(&InProcessCommandBuffer::PerformIdleWork,
gpu_thread_weak_ptr_));
}
void InProcessCommandBuffer::Flush(int32 put_offset) {
CheckSequencedThread();
if (last_state_.error != gpu::error::kNoError)
return;
if (last_put_offset_ == put_offset)
return;
last_put_offset_ = put_offset;
base::Closure task = base::Bind(&InProcessCommandBuffer::FlushOnGpuThread,
gpu_thread_weak_ptr_,
put_offset);
QueueTask(task);
}
void InProcessCommandBuffer::OrderingBarrier(int32 put_offset) {
Flush(put_offset);
}
void InProcessCommandBuffer::WaitForTokenInRange(int32 start, int32 end) {
CheckSequencedThread();
while (!InRange(start, end, GetLastToken()) &&
last_state_.error == gpu::error::kNoError)
flush_event_.Wait();
}
void InProcessCommandBuffer::WaitForGetOffsetInRange(int32 start, int32 end) {
CheckSequencedThread();
GetStateFast();
while (!InRange(start, end, last_state_.get_offset) &&
last_state_.error == gpu::error::kNoError) {
flush_event_.Wait();
GetStateFast();
}
}
void InProcessCommandBuffer::SetGetBuffer(int32 shm_id) {
CheckSequencedThread();
if (last_state_.error != gpu::error::kNoError)
return;
{
base::AutoLock lock(command_buffer_lock_);
command_buffer_->SetGetBuffer(shm_id);
last_put_offset_ = 0;
}
{
base::AutoLock lock(state_after_last_flush_lock_);
state_after_last_flush_ = command_buffer_->GetLastState();
}
}
scoped_refptr<Buffer> InProcessCommandBuffer::CreateTransferBuffer(size_t size,
int32* id) {
CheckSequencedThread();
base::AutoLock lock(command_buffer_lock_);
return command_buffer_->CreateTransferBuffer(size, id);
}
void InProcessCommandBuffer::DestroyTransferBuffer(int32 id) {
CheckSequencedThread();
base::Closure task =
base::Bind(&InProcessCommandBuffer::DestroyTransferBufferOnGpuThread,
base::Unretained(this),
id);
QueueTask(task);
}
void InProcessCommandBuffer::DestroyTransferBufferOnGpuThread(int32 id) {
base::AutoLock lock(command_buffer_lock_);
command_buffer_->DestroyTransferBuffer(id);
}
gpu::Capabilities InProcessCommandBuffer::GetCapabilities() {
return capabilities_;
}
int32 InProcessCommandBuffer::CreateImage(ClientBuffer buffer,
size_t width,
size_t height,
unsigned internalformat) {
CheckSequencedThread();
DCHECK(gpu_memory_buffer_manager_);
gfx::GpuMemoryBuffer* gpu_memory_buffer =
gpu_memory_buffer_manager_->GpuMemoryBufferFromClientBuffer(buffer);
DCHECK(gpu_memory_buffer);
int32 new_id = next_image_id_.GetNext();
DCHECK(gpu::ImageFactory::IsImageFormatCompatibleWithGpuMemoryBufferFormat(
internalformat, gpu_memory_buffer->GetFormat()));
// This handle is owned by the GPU thread and must be passed to it or it
// will leak. In otherwords, do not early out on error between here and the
// queuing of the CreateImage task below.
bool requires_sync_point = false;
gfx::GpuMemoryBufferHandle handle =
ShareGpuMemoryBufferToGpuThread(gpu_memory_buffer->GetHandle(),
&requires_sync_point);
QueueTask(base::Bind(&InProcessCommandBuffer::CreateImageOnGpuThread,
base::Unretained(this),
new_id,
handle,
gfx::Size(width, height),
gpu_memory_buffer->GetFormat(),
internalformat));
if (requires_sync_point) {
gpu_memory_buffer_manager_->SetDestructionSyncPoint(gpu_memory_buffer,
InsertSyncPoint());
}
return new_id;
}
void InProcessCommandBuffer::CreateImageOnGpuThread(
int32 id,
const gfx::GpuMemoryBufferHandle& handle,
const gfx::Size& size,
gfx::GpuMemoryBuffer::Format format,
uint32 internalformat) {
if (!decoder_)
return;
gpu::gles2::ImageManager* image_manager = decoder_->GetImageManager();
DCHECK(image_manager);
if (image_manager->LookupImage(id)) {
LOG(ERROR) << "Image already exists with same ID.";
return;
}
// Note: this assumes that client ID is always 0.
const int kClientId = 0;
DCHECK(image_factory_);
scoped_refptr<gfx::GLImage> image =
image_factory_->CreateImageForGpuMemoryBuffer(
handle, size, format, internalformat, kClientId);
if (!image.get())
return;
image_manager->AddImage(image.get(), id);
}
void InProcessCommandBuffer::DestroyImage(int32 id) {
CheckSequencedThread();
QueueTask(base::Bind(&InProcessCommandBuffer::DestroyImageOnGpuThread,
base::Unretained(this),
id));
}
void InProcessCommandBuffer::DestroyImageOnGpuThread(int32 id) {
if (!decoder_)
return;
gpu::gles2::ImageManager* image_manager = decoder_->GetImageManager();
DCHECK(image_manager);
if (!image_manager->LookupImage(id)) {
LOG(ERROR) << "Image with ID doesn't exist.";
return;
}
image_manager->RemoveImage(id);
}
int32 InProcessCommandBuffer::CreateGpuMemoryBufferImage(
size_t width,
size_t height,
unsigned internalformat,
unsigned usage) {
CheckSequencedThread();
DCHECK(gpu_memory_buffer_manager_);
scoped_ptr<gfx::GpuMemoryBuffer> buffer(
gpu_memory_buffer_manager_->AllocateGpuMemoryBuffer(
gfx::Size(width, height),
gpu::ImageFactory::ImageFormatToGpuMemoryBufferFormat(internalformat),
gpu::ImageFactory::ImageUsageToGpuMemoryBufferUsage(usage)));
if (!buffer)
return -1;
return CreateImage(buffer->AsClientBuffer(), width, height, internalformat);
}
uint32 InProcessCommandBuffer::InsertSyncPoint() {
uint32 sync_point = g_sync_point_manager.Get().GenerateSyncPoint();
QueueTask(base::Bind(&InProcessCommandBuffer::RetireSyncPointOnGpuThread,
base::Unretained(this),
sync_point));
return sync_point;
}
uint32 InProcessCommandBuffer::InsertFutureSyncPoint() {
return g_sync_point_manager.Get().GenerateSyncPoint();
}
void InProcessCommandBuffer::RetireSyncPoint(uint32 sync_point) {
QueueTask(base::Bind(&InProcessCommandBuffer::RetireSyncPointOnGpuThread,
base::Unretained(this),
sync_point));
}
void InProcessCommandBuffer::RetireSyncPointOnGpuThread(uint32 sync_point) {
gles2::MailboxManager* mailbox_manager =
decoder_->GetContextGroup()->mailbox_manager();
if (mailbox_manager->UsesSync()) {
bool make_current_success = false;
{
base::AutoLock lock(command_buffer_lock_);
make_current_success = MakeCurrent();
}
if (make_current_success)
mailbox_manager->PushTextureUpdates(sync_point);
}
g_sync_point_manager.Get().RetireSyncPoint(sync_point);
}
void InProcessCommandBuffer::SignalSyncPoint(unsigned sync_point,
const base::Closure& callback) {
CheckSequencedThread();
QueueTask(base::Bind(&InProcessCommandBuffer::SignalSyncPointOnGpuThread,
base::Unretained(this),
sync_point,
WrapCallback(callback)));
}
bool InProcessCommandBuffer::WaitSyncPointOnGpuThread(unsigned sync_point) {
g_sync_point_manager.Get().WaitSyncPoint(sync_point);
gles2::MailboxManager* mailbox_manager =
decoder_->GetContextGroup()->mailbox_manager();
mailbox_manager->PullTextureUpdates(sync_point);
return true;
}
void InProcessCommandBuffer::SignalSyncPointOnGpuThread(
unsigned sync_point,
const base::Closure& callback) {
g_sync_point_manager.Get().AddSyncPointCallback(sync_point, callback);
}
void InProcessCommandBuffer::SignalQuery(unsigned query_id,
const base::Closure& callback) {
CheckSequencedThread();
QueueTask(base::Bind(&InProcessCommandBuffer::SignalQueryOnGpuThread,
base::Unretained(this),
query_id,
WrapCallback(callback)));
}
void InProcessCommandBuffer::SignalQueryOnGpuThread(
unsigned query_id,
const base::Closure& callback) {
gles2::QueryManager* query_manager_ = decoder_->GetQueryManager();
DCHECK(query_manager_);
gles2::QueryManager::Query* query = query_manager_->GetQuery(query_id);
if (!query)
callback.Run();
else
query->AddCallback(callback);
}
void InProcessCommandBuffer::SetSurfaceVisible(bool visible) {}
uint32 InProcessCommandBuffer::CreateStreamTexture(uint32 texture_id) {
base::WaitableEvent completion(true, false);
uint32 stream_id = 0;
base::Callback<uint32(void)> task =
base::Bind(&InProcessCommandBuffer::CreateStreamTextureOnGpuThread,
base::Unretained(this),
texture_id);
QueueTask(
base::Bind(&RunTaskWithResult<uint32>, task, &stream_id, &completion));
completion.Wait();
return stream_id;
}
void InProcessCommandBuffer::SetLock(base::Lock*) {
}
uint32 InProcessCommandBuffer::CreateStreamTextureOnGpuThread(
uint32 client_texture_id) {
#if defined(OS_ANDROID)
return stream_texture_manager_->CreateStreamTexture(
client_texture_id, decoder_->GetContextGroup()->texture_manager());
#else
return 0;
#endif
}
gpu::error::Error InProcessCommandBuffer::GetLastError() {
CheckSequencedThread();
return last_state_.error;
}
bool InProcessCommandBuffer::Initialize() {
NOTREACHED();
return false;
}
namespace {
void PostCallback(const scoped_refptr<base::MessageLoopProxy>& loop,
const base::Closure& callback) {
// The loop.get() check is to support using InProcessCommandBuffer on a thread
// without a message loop.
if (loop.get() && !loop->BelongsToCurrentThread()) {
loop->PostTask(FROM_HERE, callback);
} else {
callback.Run();
}
}
void RunOnTargetThread(scoped_ptr<base::Closure> callback) {
DCHECK(callback.get());
callback->Run();
}
} // anonymous namespace
base::Closure InProcessCommandBuffer::WrapCallback(
const base::Closure& callback) {
// Make sure the callback gets deleted on the target thread by passing
// ownership.
scoped_ptr<base::Closure> scoped_callback(new base::Closure(callback));
base::Closure callback_on_client_thread =
base::Bind(&RunOnTargetThread, base::Passed(&scoped_callback));
base::Closure wrapped_callback =
base::Bind(&PostCallback, base::MessageLoopProxy::current(),
callback_on_client_thread);
return wrapped_callback;
}
#if defined(OS_ANDROID)
scoped_refptr<gfx::SurfaceTexture>
InProcessCommandBuffer::GetSurfaceTexture(uint32 stream_id) {
DCHECK(stream_texture_manager_);
return stream_texture_manager_->GetSurfaceTexture(stream_id);
}
#endif
} // namespace gpu