blob: 4e6346e79af61a957f28b45e59cf7888507d4ac3 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
#include "base/command_line.h"
#include "base/strings/string_number_conversions.h"
#include "gpu/command_buffer/common/gles2_cmd_format.h"
#include "gpu/command_buffer/common/gles2_cmd_utils.h"
#include "gpu/command_buffer/common/id_allocator.h"
#include "gpu/command_buffer/service/async_pixel_transfer_delegate_mock.h"
#include "gpu/command_buffer/service/async_pixel_transfer_manager.h"
#include "gpu/command_buffer/service/async_pixel_transfer_manager_mock.h"
#include "gpu/command_buffer/service/cmd_buffer_engine.h"
#include "gpu/command_buffer/service/context_group.h"
#include "gpu/command_buffer/service/context_state.h"
#include "gpu/command_buffer/service/gl_surface_mock.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder_unittest.h"
#include "gpu/command_buffer/service/gpu_switches.h"
#include "gpu/command_buffer/service/image_manager.h"
#include "gpu/command_buffer/service/mailbox_manager.h"
#include "gpu/command_buffer/service/mocks.h"
#include "gpu/command_buffer/service/program_manager.h"
#include "gpu/command_buffer/service/test_helper.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_mock.h"
#include "ui/gl/gl_surface_stub.h"
#if !defined(GL_DEPTH24_STENCIL8)
#define GL_DEPTH24_STENCIL8 0x88F0
#endif
using ::gfx::MockGLInterface;
using ::testing::_;
using ::testing::DoAll;
using ::testing::InSequence;
using ::testing::Invoke;
using ::testing::MatcherCast;
using ::testing::Mock;
using ::testing::Pointee;
using ::testing::Return;
using ::testing::SaveArg;
using ::testing::SetArrayArgument;
using ::testing::SetArgumentPointee;
using ::testing::SetArgPointee;
using ::testing::StrEq;
using ::testing::StrictMock;
namespace gpu {
namespace gles2 {
using namespace cmds;
TEST_P(GLES2DecoderManualInitTest, AsyncPixelTransfers) {
InitState init;
init.extensions = "GL_CHROMIUM_async_pixel_transfers";
init.bind_generates_resource = true;
InitDecoder(init);
// Set up the texture.
DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
TextureRef* texture_ref = GetTexture(client_texture_id_);
Texture* texture = texture_ref->texture();
// Set a mock Async delegate
StrictMock<gpu::MockAsyncPixelTransferManager>* manager =
new StrictMock<gpu::MockAsyncPixelTransferManager>;
manager->Initialize(group().texture_manager());
decoder_->SetAsyncPixelTransferManagerForTest(manager);
StrictMock<gpu::MockAsyncPixelTransferDelegate>* delegate = NULL;
// Tex(Sub)Image2D upload commands.
AsyncTexImage2DCHROMIUM teximage_cmd;
teximage_cmd.Init(GL_TEXTURE_2D,
0,
GL_RGBA,
8,
8,
GL_RGBA,
GL_UNSIGNED_BYTE,
kSharedMemoryId,
kSharedMemoryOffset,
0,
0,
0);
AsyncTexSubImage2DCHROMIUM texsubimage_cmd;
texsubimage_cmd.Init(GL_TEXTURE_2D,
0,
0,
0,
8,
8,
GL_RGBA,
GL_UNSIGNED_BYTE,
kSharedMemoryId,
kSharedMemoryOffset,
0,
0,
0);
WaitAsyncTexImage2DCHROMIUM wait_cmd;
wait_cmd.Init(GL_TEXTURE_2D);
WaitAllAsyncTexImage2DCHROMIUM wait_all_cmd;
wait_all_cmd.Init();
// No transfer state exists initially.
EXPECT_FALSE(
decoder_->GetAsyncPixelTransferManager()->GetPixelTransferDelegate(
texture_ref));
base::Closure bind_callback;
// AsyncTexImage2D
{
// Create transfer state since it doesn't exist.
EXPECT_EQ(texture_ref->num_observers(), 0);
EXPECT_CALL(*manager, CreatePixelTransferDelegateImpl(texture_ref, _))
.WillOnce(Return(
delegate = new StrictMock<gpu::MockAsyncPixelTransferDelegate>))
.RetiresOnSaturation();
EXPECT_CALL(*delegate, AsyncTexImage2D(_, _, _))
.WillOnce(SaveArg<2>(&bind_callback))
.RetiresOnSaturation();
// Command succeeds.
EXPECT_EQ(error::kNoError, ExecuteCmd(teximage_cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(
delegate,
decoder_->GetAsyncPixelTransferManager()->GetPixelTransferDelegate(
texture_ref));
EXPECT_TRUE(texture->IsImmutable());
// The texture is safe but the level has not been defined yet.
EXPECT_TRUE(texture->SafeToRenderFrom());
GLsizei width, height;
EXPECT_FALSE(texture->GetLevelSize(GL_TEXTURE_2D, 0, &width, &height));
EXPECT_EQ(texture_ref->num_observers(), 1);
}
{
// Async redefinitions are not allowed!
// Command fails.
EXPECT_EQ(error::kNoError, ExecuteCmd(teximage_cmd));
EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
EXPECT_EQ(
delegate,
decoder_->GetAsyncPixelTransferManager()->GetPixelTransferDelegate(
texture_ref));
EXPECT_TRUE(texture->IsImmutable());
EXPECT_TRUE(texture->SafeToRenderFrom());
}
// Binding/defining of the async transfer
{
// TODO(epenner): We should check that the manager gets the
// BindCompletedAsyncTransfers() call, which is required to
// guarantee the delegate calls the bind callback.
// Simulate the bind callback from the delegate.
bind_callback.Run();
// After the bind callback is run, the texture is safe,
// and has the right size etc.
EXPECT_TRUE(texture->SafeToRenderFrom());
GLsizei width, height;
EXPECT_TRUE(texture->GetLevelSize(GL_TEXTURE_2D, 0, &width, &height));
EXPECT_EQ(width, 8);
EXPECT_EQ(height, 8);
}
// AsyncTexSubImage2D
EXPECT_CALL(*delegate, Destroy()).RetiresOnSaturation();
decoder_->GetAsyncPixelTransferManager()->ClearPixelTransferDelegateForTest(
texture_ref);
EXPECT_EQ(texture_ref->num_observers(), 0);
texture->SetImmutable(false);
{
// Create transfer state since it doesn't exist.
EXPECT_CALL(*manager, CreatePixelTransferDelegateImpl(texture_ref, _))
.WillOnce(Return(
delegate = new StrictMock<gpu::MockAsyncPixelTransferDelegate>))
.RetiresOnSaturation();
EXPECT_CALL(*delegate, AsyncTexSubImage2D(_, _)).RetiresOnSaturation();
// Command succeeds.
EXPECT_EQ(error::kNoError, ExecuteCmd(texsubimage_cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(
delegate,
decoder_->GetAsyncPixelTransferManager()->GetPixelTransferDelegate(
texture_ref));
EXPECT_TRUE(texture->IsImmutable());
EXPECT_TRUE(texture->SafeToRenderFrom());
}
{
// No transfer is in progress.
EXPECT_CALL(*delegate, TransferIsInProgress())
.WillOnce(Return(false)) // texSubImage validation
.WillOnce(Return(false)) // async validation
.RetiresOnSaturation();
EXPECT_CALL(*delegate, AsyncTexSubImage2D(_, _)).RetiresOnSaturation();
// Command succeeds.
EXPECT_EQ(error::kNoError, ExecuteCmd(texsubimage_cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(
delegate,
decoder_->GetAsyncPixelTransferManager()->GetPixelTransferDelegate(
texture_ref));
EXPECT_TRUE(texture->IsImmutable());
EXPECT_TRUE(texture->SafeToRenderFrom());
}
{
// A transfer is still in progress!
EXPECT_CALL(*delegate, TransferIsInProgress())
.WillOnce(Return(true))
.RetiresOnSaturation();
// No async call, command fails.
EXPECT_EQ(error::kNoError, ExecuteCmd(texsubimage_cmd));
EXPECT_EQ(GL_INVALID_OPERATION, GetGLError());
EXPECT_EQ(
delegate,
decoder_->GetAsyncPixelTransferManager()->GetPixelTransferDelegate(
texture_ref));
EXPECT_TRUE(texture->IsImmutable());
EXPECT_TRUE(texture->SafeToRenderFrom());
}
// Delete delegate on DeleteTexture.
{
EXPECT_EQ(texture_ref->num_observers(), 1);
EXPECT_CALL(*delegate, Destroy()).RetiresOnSaturation();
DoDeleteTexture(client_texture_id_, kServiceTextureId);
EXPECT_FALSE(
decoder_->GetAsyncPixelTransferManager()->GetPixelTransferDelegate(
texture_ref));
texture = NULL;
texture_ref = NULL;
delegate = NULL;
}
// WaitAsyncTexImage2D
{
// Get a fresh texture since the existing texture cannot be respecified
// asynchronously and AsyncTexSubImage2D does not involve binding.
EXPECT_CALL(*gl_, GenTextures(1, _))
.WillOnce(SetArgumentPointee<1>(kServiceTextureId));
DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
texture_ref = GetTexture(client_texture_id_);
texture = texture_ref->texture();
texture->SetImmutable(false);
// Create transfer state since it doesn't exist.
EXPECT_CALL(*manager, CreatePixelTransferDelegateImpl(texture_ref, _))
.WillOnce(Return(
delegate = new StrictMock<gpu::MockAsyncPixelTransferDelegate>))
.RetiresOnSaturation();
EXPECT_CALL(*delegate, AsyncTexImage2D(_, _, _)).RetiresOnSaturation();
// Start async transfer.
EXPECT_EQ(error::kNoError, ExecuteCmd(teximage_cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(
delegate,
decoder_->GetAsyncPixelTransferManager()->GetPixelTransferDelegate(
texture_ref));
EXPECT_TRUE(texture->IsImmutable());
// Wait for completion.
EXPECT_CALL(*delegate, WaitForTransferCompletion());
EXPECT_CALL(*manager, BindCompletedAsyncTransfers());
EXPECT_EQ(error::kNoError, ExecuteCmd(wait_cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
// WaitAllAsyncTexImage2D
EXPECT_CALL(*delegate, Destroy()).RetiresOnSaturation();
DoDeleteTexture(client_texture_id_, kServiceTextureId);
EXPECT_FALSE(
decoder_->GetAsyncPixelTransferManager()->GetPixelTransferDelegate(
texture_ref));
texture = NULL;
texture_ref = NULL;
delegate = NULL;
{
// Get a fresh texture since the existing texture cannot be respecified
// asynchronously and AsyncTexSubImage2D does not involve binding.
EXPECT_CALL(*gl_, GenTextures(1, _))
.WillOnce(SetArgumentPointee<1>(kServiceTextureId));
DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
texture_ref = GetTexture(client_texture_id_);
texture = texture_ref->texture();
texture->SetImmutable(false);
// Create transfer state since it doesn't exist.
EXPECT_CALL(*manager, CreatePixelTransferDelegateImpl(texture_ref, _))
.WillOnce(Return(
delegate = new StrictMock<gpu::MockAsyncPixelTransferDelegate>))
.RetiresOnSaturation();
EXPECT_CALL(*delegate, AsyncTexImage2D(_, _, _)).RetiresOnSaturation();
// Start async transfer.
EXPECT_EQ(error::kNoError, ExecuteCmd(teximage_cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
EXPECT_EQ(
delegate,
decoder_->GetAsyncPixelTransferManager()->GetPixelTransferDelegate(
texture_ref));
EXPECT_TRUE(texture->IsImmutable());
// Wait for completion of all uploads.
EXPECT_CALL(*manager, WaitAllAsyncTexImage2D()).RetiresOnSaturation();
EXPECT_CALL(*manager, BindCompletedAsyncTransfers());
EXPECT_EQ(error::kNoError, ExecuteCmd(wait_all_cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
// Remove PixelTransferManager before the decoder destroys.
EXPECT_CALL(*delegate, Destroy()).RetiresOnSaturation();
decoder_->ResetAsyncPixelTransferManagerForTest();
manager = NULL;
}
TEST_P(GLES2DecoderManualInitTest, AsyncPixelTransferManager) {
InitState init;
init.extensions = "GL_CHROMIUM_async_pixel_transfers";
init.bind_generates_resource = true;
InitDecoder(init);
// Set up the texture.
DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
TextureRef* texture_ref = GetTexture(client_texture_id_);
// Set a mock Async delegate.
StrictMock<gpu::MockAsyncPixelTransferManager>* manager =
new StrictMock<gpu::MockAsyncPixelTransferManager>;
manager->Initialize(group().texture_manager());
decoder_->SetAsyncPixelTransferManagerForTest(manager);
StrictMock<gpu::MockAsyncPixelTransferDelegate>* delegate = NULL;
AsyncTexImage2DCHROMIUM teximage_cmd;
teximage_cmd.Init(GL_TEXTURE_2D,
0,
GL_RGBA,
8,
8,
GL_RGBA,
GL_UNSIGNED_BYTE,
kSharedMemoryId,
kSharedMemoryOffset,
0,
0,
0);
// No transfer delegate exists initially.
EXPECT_FALSE(
decoder_->GetAsyncPixelTransferManager()->GetPixelTransferDelegate(
texture_ref));
// Create delegate on AsyncTexImage2D.
{
EXPECT_CALL(*manager, CreatePixelTransferDelegateImpl(texture_ref, _))
.WillOnce(Return(
delegate = new StrictMock<gpu::MockAsyncPixelTransferDelegate>))
.RetiresOnSaturation();
EXPECT_CALL(*delegate, AsyncTexImage2D(_, _, _)).RetiresOnSaturation();
// Command succeeds.
EXPECT_EQ(error::kNoError, ExecuteCmd(teximage_cmd));
EXPECT_EQ(GL_NO_ERROR, GetGLError());
}
// Delegate is cached.
EXPECT_EQ(delegate,
decoder_->GetAsyncPixelTransferManager()->GetPixelTransferDelegate(
texture_ref));
// Delete delegate on manager teardown.
{
EXPECT_EQ(texture_ref->num_observers(), 1);
EXPECT_CALL(*delegate, Destroy()).RetiresOnSaturation();
decoder_->ResetAsyncPixelTransferManagerForTest();
manager = NULL;
// Texture ref still valid.
EXPECT_EQ(texture_ref, GetTexture(client_texture_id_));
EXPECT_EQ(texture_ref->num_observers(), 0);
}
}
} // namespace gles2
} // namespace gpu