blob: 234a6e81bf7c78a8ce3d9f6b2a6e74ab961ab903 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
#include "gpu/command_buffer/common/gles2_cmd_format.h"
#include "gpu/command_buffer/common/gles2_cmd_utils.h"
#include "gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.h"
#include "gpu/command_buffer/service/cmd_buffer_engine.h"
#include "gpu/command_buffer/service/context_group.h"
#include "gpu/command_buffer/service/program_manager.h"
#include "gpu/command_buffer/service/test_helper.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gl/gl_mock.h"
using ::gfx::MockGLInterface;
using ::testing::_;
using ::testing::AnyNumber;
using ::testing::DoAll;
using ::testing::InSequence;
using ::testing::MatcherCast;
using ::testing::Pointee;
using ::testing::Return;
using ::testing::SetArrayArgument;
using ::testing::SetArgumentPointee;
using ::testing::StrEq;
namespace gpu {
namespace gles2 {
class GLES2DecoderTest2 : public GLES2DecoderTestBase {
public:
GLES2DecoderTest2() { }
void TestAcceptedUniform(GLenum uniform_type, uint32 accepts_apis) {
SetupShaderForUniform(uniform_type);
bool valid_uniform = false;
EXPECT_CALL(*gl_, Uniform1i(1, _)).Times(AnyNumber());
EXPECT_CALL(*gl_, Uniform1iv(1, _, _)).Times(AnyNumber());
EXPECT_CALL(*gl_, Uniform2iv(1, _, _)).Times(AnyNumber());
EXPECT_CALL(*gl_, Uniform3iv(1, _, _)).Times(AnyNumber());
EXPECT_CALL(*gl_, Uniform4iv(1, _, _)).Times(AnyNumber());
EXPECT_CALL(*gl_, Uniform1f(1, _)).Times(AnyNumber());
EXPECT_CALL(*gl_, Uniform1fv(1, _, _)).Times(AnyNumber());
EXPECT_CALL(*gl_, Uniform2fv(1, _, _)).Times(AnyNumber());
EXPECT_CALL(*gl_, Uniform3fv(1, _, _)).Times(AnyNumber());
EXPECT_CALL(*gl_, Uniform4fv(1, _, _)).Times(AnyNumber());
EXPECT_CALL(*gl_, UniformMatrix2fv(1, _, _, _)).Times(AnyNumber());
EXPECT_CALL(*gl_, UniformMatrix3fv(1, _, _, _)).Times(AnyNumber());
EXPECT_CALL(*gl_, UniformMatrix4fv(1, _, _, _)).Times(AnyNumber());
{
valid_uniform = accepts_apis & Program::kUniform1i;
cmds::Uniform1i cmd;
cmd.Init(1, 2);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(valid_uniform ? GL_NO_ERROR : GL_INVALID_OPERATION,
GetGLError());
}
{
valid_uniform = accepts_apis & Program::kUniform1i;
cmds::Uniform1ivImmediate& cmd =
*GetImmediateAs<cmds::Uniform1ivImmediate>();
GLint data[2][1] = {{0}};
cmd.Init(1, 2, &data[0][0]);
EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(data)));
EXPECT_EQ(valid_uniform ? GL_NO_ERROR : GL_INVALID_OPERATION,
GetGLError());
}
{
valid_uniform = accepts_apis & Program::kUniform2i;
cmds::Uniform2i cmd;
cmd.Init(1, 2, 3);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(valid_uniform ? GL_NO_ERROR : GL_INVALID_OPERATION,
GetGLError());
}
{
valid_uniform = accepts_apis & Program::kUniform2i;
cmds::Uniform2ivImmediate& cmd =
*GetImmediateAs<cmds::Uniform2ivImmediate>();
GLint data[2][2] = {{0}};
cmd.Init(1, 2, &data[0][0]);
EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(data)));
EXPECT_EQ(valid_uniform ? GL_NO_ERROR : GL_INVALID_OPERATION,
GetGLError());
}
{
valid_uniform = accepts_apis & Program::kUniform3i;
cmds::Uniform3i cmd;
cmd.Init(1, 2, 3, 4);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(valid_uniform ? GL_NO_ERROR : GL_INVALID_OPERATION,
GetGLError());
}
{
valid_uniform = accepts_apis & Program::kUniform3i;
cmds::Uniform3ivImmediate& cmd =
*GetImmediateAs<cmds::Uniform3ivImmediate>();
GLint data[2][3] = {{0}};
cmd.Init(1, 2, &data[0][0]);
EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(data)));
EXPECT_EQ(valid_uniform ? GL_NO_ERROR : GL_INVALID_OPERATION,
GetGLError());
}
{
valid_uniform = accepts_apis & Program::kUniform4i;
cmds::Uniform4i cmd;
cmd.Init(1, 2, 3, 4, 5);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(valid_uniform ? GL_NO_ERROR : GL_INVALID_OPERATION,
GetGLError());
}
{
valid_uniform = accepts_apis & Program::kUniform4i;
cmds::Uniform4ivImmediate& cmd =
*GetImmediateAs<cmds::Uniform4ivImmediate>();
GLint data[2][4] = {{0}};
cmd.Init(1, 2, &data[0][0]);
EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(data)));
EXPECT_EQ(valid_uniform ? GL_NO_ERROR : GL_INVALID_OPERATION,
GetGLError());
}
////////////////////
{
valid_uniform = accepts_apis & Program::kUniform1f;
cmds::Uniform1f cmd;
cmd.Init(1, 2);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(valid_uniform ? GL_NO_ERROR : GL_INVALID_OPERATION,
GetGLError());
}
{
valid_uniform = accepts_apis & Program::kUniform1f;
cmds::Uniform1fvImmediate& cmd =
*GetImmediateAs<cmds::Uniform1fvImmediate>();
GLfloat data[2][1] = {{0.0f}};
cmd.Init(1, 2, &data[0][0]);
EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(data)));
EXPECT_EQ(valid_uniform ? GL_NO_ERROR : GL_INVALID_OPERATION,
GetGLError());
}
{
valid_uniform = accepts_apis & Program::kUniform2f;
cmds::Uniform2f cmd;
cmd.Init(1, 2, 3);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(valid_uniform ? GL_NO_ERROR : GL_INVALID_OPERATION,
GetGLError());
}
{
valid_uniform = accepts_apis & Program::kUniform2f;
cmds::Uniform2fvImmediate& cmd =
*GetImmediateAs<cmds::Uniform2fvImmediate>();
GLfloat data[2][2] = {{0.0f}};
cmd.Init(1, 2, &data[0][0]);
EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(data)));
EXPECT_EQ(valid_uniform ? GL_NO_ERROR : GL_INVALID_OPERATION,
GetGLError());
}
{
valid_uniform = accepts_apis & Program::kUniform3f;
cmds::Uniform3f cmd;
cmd.Init(1, 2, 3, 4);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(valid_uniform ? GL_NO_ERROR : GL_INVALID_OPERATION,
GetGLError());
}
{
valid_uniform = accepts_apis & Program::kUniform3f;
cmds::Uniform3fvImmediate& cmd =
*GetImmediateAs<cmds::Uniform3fvImmediate>();
GLfloat data[2][3] = {{0.0f}};
cmd.Init(1, 2, &data[0][0]);
EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(data)));
EXPECT_EQ(valid_uniform ? GL_NO_ERROR : GL_INVALID_OPERATION,
GetGLError());
}
{
valid_uniform = accepts_apis & Program::kUniform4f;
cmds::Uniform4f cmd;
cmd.Init(1, 2, 3, 4, 5);
EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
EXPECT_EQ(valid_uniform ? GL_NO_ERROR : GL_INVALID_OPERATION,
GetGLError());
}
{
valid_uniform = accepts_apis & Program::kUniform4f;
cmds::Uniform4fvImmediate& cmd =
*GetImmediateAs<cmds::Uniform4fvImmediate>();
GLfloat data[2][4] = {{0.0f}};
cmd.Init(1, 2, &data[0][0]);
EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(data)));
EXPECT_EQ(valid_uniform ? GL_NO_ERROR : GL_INVALID_OPERATION,
GetGLError());
}
{
valid_uniform = accepts_apis & Program::kUniformMatrix2f;
cmds::UniformMatrix2fvImmediate& cmd =
*GetImmediateAs<cmds::UniformMatrix2fvImmediate>();
GLfloat data[2][2 * 2] = {{0.0f}};
cmd.Init(1, 2, &data[0][0]);
EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(data)));
EXPECT_EQ(valid_uniform ? GL_NO_ERROR : GL_INVALID_OPERATION,
GetGLError());
}
{
valid_uniform = accepts_apis & Program::kUniformMatrix3f;
cmds::UniformMatrix3fvImmediate& cmd =
*GetImmediateAs<cmds::UniformMatrix3fvImmediate>();
GLfloat data[2][3 * 3] = {{0.0f}};
cmd.Init(1, 2, &data[0][0]);
EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(data)));
EXPECT_EQ(valid_uniform ? GL_NO_ERROR : GL_INVALID_OPERATION,
GetGLError());
}
{
valid_uniform = accepts_apis & Program::kUniformMatrix4f;
cmds::UniformMatrix4fvImmediate& cmd =
*GetImmediateAs<cmds::UniformMatrix4fvImmediate>();
GLfloat data[2][4 * 4] = {{0.0f}};
cmd.Init(1, 2, &data[0][0]);
EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(data)));
EXPECT_EQ(valid_uniform ? GL_NO_ERROR : GL_INVALID_OPERATION,
GetGLError());
}
}
};
INSTANTIATE_TEST_CASE_P(Service, GLES2DecoderTest2, ::testing::Bool());
template <>
void GLES2DecoderTestBase::SpecializedSetup<cmds::RenderbufferStorage, 0>(
bool valid) {
DoBindRenderbuffer(GL_RENDERBUFFER, client_renderbuffer_id_,
kServiceRenderbufferId);
if (valid) {
EnsureRenderbufferBound(false);
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
EXPECT_CALL(*gl_,
RenderbufferStorageEXT(GL_RENDERBUFFER, _, 3, 4))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
}
}
template <>
void GLES2DecoderTestBase::SpecializedSetup<cmds::GenQueriesEXTImmediate, 0>(
bool valid) {
if (!valid) {
// Make the client_query_id_ so that trying to make it again
// will fail.
cmds::GenQueriesEXTImmediate& cmd =
*GetImmediateAs<cmds::GenQueriesEXTImmediate>();
cmd.Init(1, &client_query_id_);
EXPECT_EQ(error::kNoError,
ExecuteImmediateCmd(cmd, sizeof(client_query_id_)));
}
};
template <>
void GLES2DecoderTestBase::SpecializedSetup<cmds::DeleteQueriesEXTImmediate, 0>(
bool valid) {
if (valid) {
// Make the client_query_id_ so that trying to delete it will succeed.
cmds::GenQueriesEXTImmediate& cmd =
*GetImmediateAs<cmds::GenQueriesEXTImmediate>();
cmd.Init(1, &client_query_id_);
EXPECT_EQ(error::kNoError,
ExecuteImmediateCmd(cmd, sizeof(client_query_id_)));
}
};
template <>
void GLES2DecoderTestBase::SpecializedSetup<cmds::LinkProgram, 0>(
bool /* valid */) {
const GLuint kClientVertexShaderId = 5001;
const GLuint kServiceVertexShaderId = 6001;
const GLuint kClientFragmentShaderId = 5002;
const GLuint kServiceFragmentShaderId = 6002;
DoCreateShader(
GL_VERTEX_SHADER, kClientVertexShaderId, kServiceVertexShaderId);
DoCreateShader(
GL_FRAGMENT_SHADER, kClientFragmentShaderId, kServiceFragmentShaderId);
TestHelper::SetShaderStates(
gl_.get(), GetShader(kClientVertexShaderId), true);
TestHelper::SetShaderStates(
gl_.get(), GetShader(kClientFragmentShaderId), true);
InSequence dummy;
EXPECT_CALL(*gl_,
AttachShader(kServiceProgramId, kServiceVertexShaderId))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_,
AttachShader(kServiceProgramId, kServiceFragmentShaderId))
.Times(1)
.RetiresOnSaturation();
EXPECT_CALL(*gl_, GetProgramiv(kServiceProgramId, GL_LINK_STATUS, _))
.WillOnce(SetArgumentPointee<2>(1));
EXPECT_CALL(*gl_,
GetProgramiv(kServiceProgramId, GL_INFO_LOG_LENGTH, _))
.WillOnce(SetArgumentPointee<2>(0))
.RetiresOnSaturation();
EXPECT_CALL(*gl_, GetProgramiv(kServiceProgramId, GL_ACTIVE_ATTRIBUTES, _))
.WillOnce(SetArgumentPointee<2>(0));
EXPECT_CALL(
*gl_,
GetProgramiv(kServiceProgramId, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, _))
.WillOnce(SetArgumentPointee<2>(0));
EXPECT_CALL(*gl_, GetProgramiv(kServiceProgramId, GL_ACTIVE_UNIFORMS, _))
.WillOnce(SetArgumentPointee<2>(0));
EXPECT_CALL(
*gl_,
GetProgramiv(kServiceProgramId, GL_ACTIVE_UNIFORM_MAX_LENGTH, _))
.WillOnce(SetArgumentPointee<2>(0));
cmds::AttachShader attach_cmd;
attach_cmd.Init(client_program_id_, kClientVertexShaderId);
EXPECT_EQ(error::kNoError, ExecuteCmd(attach_cmd));
attach_cmd.Init(client_program_id_, kClientFragmentShaderId);
EXPECT_EQ(error::kNoError, ExecuteCmd(attach_cmd));
};
template <>
void GLES2DecoderTestBase::SpecializedSetup<cmds::UseProgram, 0>(
bool /* valid */) {
// Needs the same setup as LinkProgram.
SpecializedSetup<cmds::LinkProgram, 0>(false);
EXPECT_CALL(*gl_, LinkProgram(kServiceProgramId))
.Times(1)
.RetiresOnSaturation();
cmds::LinkProgram link_cmd;
link_cmd.Init(client_program_id_);
EXPECT_EQ(error::kNoError, ExecuteCmd(link_cmd));
};
template <>
void GLES2DecoderTestBase::SpecializedSetup<cmds::Uniform1f, 0>(
bool /* valid */) {
SetupShaderForUniform(GL_FLOAT);
};
template <>
void GLES2DecoderTestBase::SpecializedSetup<cmds::Uniform1fvImmediate, 0>(
bool /* valid */) {
SetupShaderForUniform(GL_FLOAT);
};
template <>
void GLES2DecoderTestBase::SpecializedSetup<cmds::Uniform1ivImmediate, 0>(
bool /* valid */) {
SetupShaderForUniform(GL_INT);
};
template <>
void GLES2DecoderTestBase::SpecializedSetup<cmds::Uniform2f, 0>(
bool /* valid */) {
SetupShaderForUniform(GL_FLOAT_VEC2);
};
template <>
void GLES2DecoderTestBase::SpecializedSetup<cmds::Uniform2i, 0>(
bool /* valid */) {
SetupShaderForUniform(GL_INT_VEC2);
};
template <>
void GLES2DecoderTestBase::SpecializedSetup<cmds::Uniform2fvImmediate, 0>(
bool /* valid */) {
SetupShaderForUniform(GL_FLOAT_VEC2);
};
template <>
void GLES2DecoderTestBase::SpecializedSetup<cmds::Uniform2ivImmediate, 0>(
bool /* valid */) {
SetupShaderForUniform(GL_INT_VEC2);
};
template <>
void GLES2DecoderTestBase::SpecializedSetup<cmds::Uniform3f, 0>(
bool /* valid */) {
SetupShaderForUniform(GL_FLOAT_VEC3);
};
template <>
void GLES2DecoderTestBase::SpecializedSetup<cmds::Uniform3i, 0>(
bool /* valid */) {
SetupShaderForUniform(GL_INT_VEC3);
};
template <>
void GLES2DecoderTestBase::SpecializedSetup<cmds::Uniform3fvImmediate, 0>(
bool /* valid */) {
SetupShaderForUniform(GL_FLOAT_VEC3);
};
template <>
void GLES2DecoderTestBase::SpecializedSetup<cmds::Uniform3ivImmediate, 0>(
bool /* valid */) {
SetupShaderForUniform(GL_INT_VEC3);
};
template <>
void GLES2DecoderTestBase::SpecializedSetup<cmds::Uniform4f, 0>(
bool /* valid */) {
SetupShaderForUniform(GL_FLOAT_VEC4);
};
template <>
void GLES2DecoderTestBase::SpecializedSetup<cmds::Uniform4i, 0>(
bool /* valid */) {
SetupShaderForUniform(GL_INT_VEC4);
};
template <>
void GLES2DecoderTestBase::SpecializedSetup<cmds::Uniform4fvImmediate, 0>(
bool /* valid */) {
SetupShaderForUniform(GL_FLOAT_VEC4);
};
template <>
void GLES2DecoderTestBase::SpecializedSetup<cmds::Uniform4ivImmediate, 0>(
bool /* valid */) {
SetupShaderForUniform(GL_INT_VEC4);
};
template <>
void GLES2DecoderTestBase::SpecializedSetup<cmds::UniformMatrix2fvImmediate, 0>(
bool /* valid */) {
SetupShaderForUniform(GL_FLOAT_MAT2);
};
template <>
void GLES2DecoderTestBase::SpecializedSetup<cmds::UniformMatrix3fvImmediate, 0>(
bool /* valid */) {
SetupShaderForUniform(GL_FLOAT_MAT3);
};
template <>
void GLES2DecoderTestBase::SpecializedSetup<cmds::UniformMatrix4fvImmediate, 0>(
bool /* valid */) {
SetupShaderForUniform(GL_FLOAT_MAT4);
};
template <>
void GLES2DecoderTestBase::SpecializedSetup<cmds::TexParameterf, 0>(
bool /* valid */) {
DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
};
template <>
void GLES2DecoderTestBase::SpecializedSetup<cmds::TexParameteri, 0>(
bool /* valid */) {
DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
};
template <>
void GLES2DecoderTestBase::SpecializedSetup<cmds::TexParameterfvImmediate, 0>(
bool /* valid */) {
DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
};
template <>
void GLES2DecoderTestBase::SpecializedSetup<cmds::TexParameterivImmediate, 0>(
bool /* valid */) {
DoBindTexture(GL_TEXTURE_2D, client_texture_id_, kServiceTextureId);
};
template <>
void GLES2DecoderTestBase::SpecializedSetup<cmds::GetVertexAttribiv, 0>(
bool valid) {
DoBindBuffer(GL_ARRAY_BUFFER, client_buffer_id_, kServiceBufferId);
DoVertexAttribPointer(1, 1, GL_FLOAT, 0, 0);
if (valid) {
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
}
};
template <>
void GLES2DecoderTestBase::SpecializedSetup<cmds::GetVertexAttribfv, 0>(
bool valid) {
DoBindBuffer(GL_ARRAY_BUFFER, client_buffer_id_, kServiceBufferId);
DoVertexAttribPointer(1, 1, GL_FLOAT, 0, 0);
if (valid) {
EXPECT_CALL(*gl_, GetError())
.WillOnce(Return(GL_NO_ERROR))
.WillOnce(Return(GL_NO_ERROR))
.RetiresOnSaturation();
}
};
#include "gpu/command_buffer/service/gles2_cmd_decoder_unittest_2_autogen.h"
TEST_P(GLES2DecoderTest2, AcceptsUniform_GL_INT) {
TestAcceptedUniform(GL_INT, Program::kUniform1i);
}
TEST_P(GLES2DecoderTest2, AcceptsUniform_GL_INT_VEC2) {
TestAcceptedUniform(GL_INT_VEC2, Program::kUniform2i);
}
TEST_P(GLES2DecoderTest2, AcceptsUniform_GL_INT_VEC3) {
TestAcceptedUniform(GL_INT_VEC3, Program::kUniform3i);
}
TEST_P(GLES2DecoderTest2, AcceptsUniform_GL_INT_VEC4) {
TestAcceptedUniform(GL_INT_VEC4, Program::kUniform4i);
}
TEST_P(GLES2DecoderTest2, AcceptsUniform_GL_BOOL) {
TestAcceptedUniform(GL_BOOL, Program::kUniform1i | Program::kUniform1f);
}
TEST_P(GLES2DecoderTest2, AcceptsUniform_GL_BOOL_VEC2) {
TestAcceptedUniform(GL_BOOL_VEC2, Program::kUniform2i | Program::kUniform2f);
}
TEST_P(GLES2DecoderTest2, AcceptsUniform_GL_BOOL_VEC3) {
TestAcceptedUniform(GL_BOOL_VEC3, Program::kUniform3i | Program::kUniform3f);
}
TEST_P(GLES2DecoderTest2, AcceptsUniform_GL_BOOL_VEC4) {
TestAcceptedUniform(GL_BOOL_VEC4, Program::kUniform4i | Program::kUniform4f);
}
TEST_P(GLES2DecoderTest2, AcceptsUniformTypeFLOAT) {
TestAcceptedUniform(GL_FLOAT, Program::kUniform1f);
}
TEST_P(GLES2DecoderTest2, AcceptsUniform_GL_FLOAT_VEC2) {
TestAcceptedUniform(GL_FLOAT_VEC2, Program::kUniform2f);
}
TEST_P(GLES2DecoderTest2, AcceptsUniform_GL_FLOAT_VEC3) {
TestAcceptedUniform(GL_FLOAT_VEC3, Program::kUniform3f);
}
TEST_P(GLES2DecoderTest2, AcceptsUniform_GL_FLOAT_VEC4) {
TestAcceptedUniform(GL_FLOAT_VEC4, Program::kUniform4f);
}
TEST_P(GLES2DecoderTest2, AcceptsUniform_GL_FLOAT_MAT2) {
TestAcceptedUniform(GL_FLOAT_MAT2, Program::kUniformMatrix2f);
}
TEST_P(GLES2DecoderTest2, AcceptsUniform_GL_FLOAT_MAT3) {
TestAcceptedUniform(GL_FLOAT_MAT3, Program::kUniformMatrix3f);
}
TEST_P(GLES2DecoderTest2, AcceptsUniform_GL_FLOAT_MAT4) {
TestAcceptedUniform(GL_FLOAT_MAT4, Program::kUniformMatrix4f);
}
} // namespace gles2
} // namespace gpu